/* Copyright (c) 1986 Regents of the University of California */ /* SCCSid "$SunId$ LBL" */ /* * source.h - header file for ray tracing sources. * * 8/20/85 */ #define AIMREQT 100 /* required aim success/failure */ #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ #define SVIRTUAL 020 /* source virtual flag */ #define SFLAT 040 /* source flat flag */ #define SFOLLOW 0100 /* source follow path flag */ typedef struct { FVECT aim; /* aim direction or center */ float siz; /* output solid angle or area */ float flen; /* focal length */ } SPOT; /* spotlight */ typedef struct { int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ FVECT snorm; /* surface normal of flat source */ float ss; /* tangent or disk radius */ float ss2; /* domega or projected area */ struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ union { int success; /* successes - AIMREQT*failures */ int svnext; /* next source to aim for */ } sa; /* source aiming information */ long ntests, nhits; /* shadow tests and hits */ OBJREC *so; /* source destination object */ } SRCREC; /* light source */ typedef struct { FVECT dir; /* source direction */ COLOR coef; /* material coefficient */ COLOR val; /* contribution */ } CONTRIB; /* direct contribution */ typedef struct { int sno; /* source number */ float brt; /* brightness (for comparison) */ } CNTPTR; /* contribution pointer */ extern SRCREC *source; /* our source list */ extern int nsources; /* the number of sources */ extern double srcray(); /* ray to source */ extern SPOT *makespot(); /* make spotlight */ extern SRCREC *newsource(); /* allocate new source */