/* Copyright (c) 1986 Regents of the University of California */ /* SCCSid "$SunId$ LBL" */ /* * source.h - header file for ray tracing sources. * * 8/20/85 */ #define AIMREQT 100 /* required aim success/failure */ #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ #define SVIRTUAL 020 /* source virtual flag */ #define SFLAT 040 /* source flat flag */ #define SFOLLOW 0100 /* source follow path flag */ typedef struct { FVECT aim; /* aim direction or center */ float siz; /* output solid angle or area */ float flen; /* focal length */ } SPOT; /* spotlight */ typedef struct { int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ FVECT snorm; /* surface normal of flat source */ float ss; /* tangent or disk radius */ float ss2; /* domega or projected area */ struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ union { int success; /* successes - AIMREQT*failures */ int svnext; /* next source to aim for */ } sa; /* source aiming information */ long ntests, nhits; /* shadow tests and hits */ OBJREC *so; /* source destination object */ } SRCREC; /* light source */ /* * Special support functions for sources */ /* * Virtual source materials must define the following. * * vproj(pm, op, sp, i) Compute i'th virtual projection * of source sp in object op and assign * the 4x4 transformation matrix pm. * Return 1 on success, 0 if no i'th projection. * * nproj The number of projections. The value of * i passed to vproj runs from 0 to nproj-1. */ typedef struct { int (*vproj)(); /* project virtual sources */ int nproj; /* number of possible projections */ } VSMATERIAL; /* virtual source material functions */ typedef struct { int (*setsrc)(); /* set light source for object */ double (*getpleq)(); /* plane equation for surface */ double (*getdisk)(); /* maximum disk for surface */ } SOBJECT; /* source object functions */ typedef union { VSMATERIAL *mf; /* material functions */ SOBJECT *of; /* object functions */ } SRCFUNC; /* source functions */ extern SRCFUNC sfun[]; /* source dispatch table */ extern SRCREC *source; /* our source list */ extern int nsources; /* the number of sources */ extern double srcray(); /* ray to source */ extern int srcvalue(); /* compute source value w/o shadows */ extern double intercircle(); /* intersect two circles */ extern SPOT *makespot(); /* make spotlight */ extern double dstrsrc; /* source distribution amount */ extern double shadthresh; /* relative shadow threshold */ extern double shadcert; /* shadow testing certainty */ extern int directrelay; /* maximum number of source relays */ extern int vspretest; /* virtual source pretest density */