--- ray/src/rt/source.h 2008/12/06 01:08:53 2.18 +++ ray/src/rt/source.h 2023/11/15 18:02:53 2.24 @@ -1,4 +1,4 @@ -/* RCSid $Id: source.h,v 2.18 2008/12/06 01:08:53 greg Exp $ */ +/* RCSid $Id: source.h,v 2.24 2023/11/15 18:02:53 greg Exp $ */ /* * source.h - header file for ray tracing sources. * @@ -19,6 +19,9 @@ extern "C" { #ifndef SHADCACHE #define SHADCACHE 20 /* shadow cache resolution */ #endif +#ifndef MINSHADCNT +#define MINSHADCNT 2 /* test at least this many shadows */ +#endif #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ @@ -69,7 +72,7 @@ typedef struct { } sa; /* source aiming information */ unsigned long ntests, nhits; /* shadow tests and hits */ -#ifdef SHADCACHE +#if SHADCACHE OBSCACHE *obscache; /* obstructor cache */ #endif int sflags; /* source flags */ @@ -143,13 +146,13 @@ extern int nsources; /* the number of sources */ #define setsource(s,o) (*sfun[(o)->otype].of->setsrc)(s,o) /* defined in source.c */ -extern OBJREC *findmaterial(OBJREC *o); extern void marksources(void); +extern void distantsources(void); extern void freesources(void); extern int srcray(RAY *sr, RAY *r, SRCINDEX *si); extern void srcvalue(RAY *r); extern int sourcehit(RAY *r); -typedef void srcdirf_t(COLOR cv, void *np, FVECT ldir, double omega); +typedef void srcdirf_t(SCOLOR cv, void *np, FVECT ldir, double omega); extern void direct(RAY *r, srcdirf_t *f, void *p); extern void srcscatter(RAY *r); extern int m_light(OBJREC *m, RAY *r);