--- ray/src/rt/source.h 1991/02/11 08:43:46 1.5 +++ ray/src/rt/source.h 1991/06/19 16:36:53 1.6 @@ -8,31 +8,38 @@ * 8/20/85 */ +#define AIMREQT 100 /* required aim success/failure */ + #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ +#define SVIRTUAL 020 /* source virtual flag */ +#define SFLAT 040 /* source flat flag */ +#define SFOLLOW 0100 /* source follow path flag */ -#define AIMREQT 100 /* required aim success/failure */ - typedef struct { - float siz; /* output solid angle */ + FVECT aim; /* aim direction or center */ + float siz; /* output solid angle or area */ float flen; /* focal length */ - FVECT aim; /* aim direction */ } SPOT; /* spotlight */ typedef struct { - short sflags; /* source flags */ + int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ + FVECT snorm; /* surface normal of flat source */ float ss; /* tangent or disk radius */ float ss2; /* domega or projected area */ - union { + struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ - int aimsuccess; /* aim successes - AIMREQT*failures */ + union { + int success; /* successes - AIMREQT*failures */ + int svnext; /* next source to aim for */ + } sa; /* source aiming information */ long ntests, nhits; /* shadow tests and hits */ - OBJREC *so; /* source object */ + OBJREC *so; /* source destination object */ } SRCREC; /* light source */ typedef struct { @@ -52,3 +59,5 @@ extern int nsources; /* the number of sources */ extern double srcray(); /* ray to source */ extern SPOT *makespot(); /* make spotlight */ + +extern SRCREC *newsource(); /* allocate new source */