--- ray/src/rt/source.h 1989/06/08 09:35:41 1.4 +++ ray/src/rt/source.h 1991/06/20 09:03:21 1.7 @@ -8,33 +8,43 @@ * 8/20/85 */ +#define AIMREQT 100 /* required aim success/failure */ + #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ +#define SVIRTUAL 020 /* source virtual flag */ +#define SFLAT 040 /* source flat flag */ +#define SFOLLOW 0100 /* source follow path flag */ typedef struct { - float siz; /* output solid angle */ + FVECT aim; /* aim direction or center */ + float siz; /* output solid angle or area */ float flen; /* focal length */ - FVECT aim; /* aim direction */ } SPOT; /* spotlight */ typedef struct { - short sflags; /* source flags */ + int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ + FVECT snorm; /* surface normal of flat source */ float ss; /* tangent or disk radius */ float ss2; /* domega or projected area */ - union { + struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ + union { + int success; /* successes - AIMREQT*failures */ + int svnext; /* next source to aim for */ + } sa; /* source aiming information */ long ntests, nhits; /* shadow tests and hits */ - OBJREC *so; /* source object */ + OBJREC *so; /* source destination object */ } SRCREC; /* light source */ typedef struct { FVECT dir; /* source direction */ - float dom; /* domega for source */ + COLOR coef; /* material coefficient */ COLOR val; /* contribution */ } CONTRIB; /* direct contribution */ @@ -49,3 +59,5 @@ extern int nsources; /* the number of sources */ extern double srcray(); /* ray to source */ extern SPOT *makespot(); /* make spotlight */ + +extern SRCREC *newsource(); /* allocate new source */