--- ray/src/rt/source.h 1989/02/02 10:41:15 1.1 +++ ray/src/rt/source.h 1991/07/18 14:43:06 1.13 @@ -8,34 +8,96 @@ * 8/20/85 */ +#define AIMREQT 100 /* required aim success/failure */ + #define SDISTANT 01 /* source distant flag */ #define SSKIP 02 /* source skip flag */ #define SPROX 04 /* source proximity flag */ #define SSPOT 010 /* source spotlight flag */ +#define SVIRTUAL 020 /* source virtual flag */ +#define SFLAT 040 /* source flat flag */ +#define SFOLLOW 0100 /* source follow path flag */ typedef struct { - float siz; /* output solid angle */ + FVECT aim; /* aim direction or center */ + float siz; /* output solid angle or area */ float flen; /* focal length */ - FVECT aim; /* aim direction */ } SPOT; /* spotlight */ typedef struct { - short sflags; /* source flags */ + int sflags; /* source flags */ FVECT sloc; /* direction or position of source */ + FVECT snorm; /* surface normal of flat source */ float ss; /* tangent or disk radius */ float ss2; /* domega or projected area */ - union { + struct { float prox; /* proximity */ SPOT *s; /* spot */ } sl; /* localized source information */ - OBJREC *so; /* source object */ -} SOURCE; /* light source */ + union { + int success; /* successes - AIMREQT*failures */ + struct { + short pn; /* projection number */ + short sn; /* next source to aim for */ + } sv; /* virtual source */ + } sa; /* source aiming information */ + long ntests, nhits; /* shadow tests and hits */ + OBJREC *so; /* source destination object */ +} SRCREC; /* light source */ -#define MAXSOURCE 512 /* maximum # of sources */ +/* + * Special support functions for sources + */ -extern SOURCE srcval[MAXSOURCE]; /* our source list */ +/* + * Virtual source materials must define the following. + * + * vproj(pm, op, sp, i) Compute i'th virtual projection + * of source sp in object op and assign + * the 4x4 transformation matrix pm. + * Return 1 on success, 0 if no i'th projection. + * + * nproj The number of projections. The value of + * i passed to vproj runs from 0 to nproj-1. + */ + +typedef struct { + int (*vproj)(); /* project virtual sources */ + int nproj; /* number of possible projections */ +} VSMATERIAL; /* virtual source material functions */ + +typedef struct { + int (*setsrc)(); /* set light source for object */ + double (*getpleq)(); /* plane equation for surface */ + double (*getdisk)(); /* maximum disk for surface */ +} SOBJECT; /* source object functions */ + +typedef union { + VSMATERIAL *mf; /* material functions */ + SOBJECT *of; /* object functions */ +} SRCFUNC; /* source functions */ + +extern SRCFUNC sfun[]; /* source dispatch table */ + +extern SRCREC *source; /* our source list */ extern int nsources; /* the number of sources */ -extern double srcray(); /* ray to source */ +extern double srcray(); /* ray to source */ +extern int srcvalue(); /* compute source value w/o shadows */ +extern double intercircle(); /* intersect two circles */ +extern double spotdisk(); /* intersecting disk for spot */ +extern double beamdisk(); /* intersecting disk for beam */ + extern SPOT *makespot(); /* make spotlight */ + +extern double dstrsrc; /* source distribution amount */ +extern double shadthresh; /* relative shadow threshold */ +extern double shadcert; /* shadow testing certainty */ +extern int directrelay; /* maximum number of source relays */ +extern int vspretest; /* virtual source pretest density */ +extern int directinvis; /* sources invisible? */ + +#define getplaneq(c,o) (*sfun[(o)->otype].of->getpleq)(c,o) +#define getmaxdisk(c,o) (*sfun[(o)->otype].of->getdisk)(c,o) +#define setsource(s,o) (*sfun[(o)->otype].of->setsrc)(s,o)