| 13 |
|
#define SPROX 04 /* source proximity flag */ |
| 14 |
|
#define SSPOT 010 /* source spotlight flag */ |
| 15 |
|
|
| 16 |
+ |
#define AIMREQT 100 /* required aim success/failure */ |
| 17 |
+ |
|
| 18 |
|
typedef struct { |
| 19 |
|
float siz; /* output solid angle */ |
| 20 |
|
float flen; /* focal length */ |
| 30 |
|
float prox; /* proximity */ |
| 31 |
|
SPOT *s; /* spot */ |
| 32 |
|
} sl; /* localized source information */ |
| 33 |
+ |
int aimsuccess; /* aim successes - AIMREQT*failures */ |
| 34 |
|
long ntests, nhits; /* shadow tests and hits */ |
| 35 |
|
OBJREC *so; /* source object */ |
| 36 |
|
} SRCREC; /* light source */ |