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*/ |
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#ifndef _RAD_SOURCE_H_ |
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#define _RAD_SOURCE_H_ |
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#include <string.h> |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#include "copyright.h" |
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#ifndef AIMREQT |
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#define AIMREQT 100 /* required aim success/failure */ |
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#endif |
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#ifndef SHADCACHE |
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#define SHADCACHE 20 /* shadow cache resolution */ |
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#endif |
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#ifndef MINSHADCNT |
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#define MINSHADCNT 2 /* test at least this many shadows */ |
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#endif |
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|
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#define SDISTANT 01 /* source distant flag */ |
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#define SSKIP 02 /* source skip flag */ |
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#define SSPOT 010 /* source spotlight flag */ |
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#define SVIRTUAL 020 /* source virtual flag */ |
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#define SFLAT 040 /* source flat flag */ |
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#define SCYL 0100 /* source cylindrical flag */ |
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#define SFOLLOW 0200 /* source follow path flag */ |
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#define SCIR 0100 /* source circular flag */ |
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#define SCYL 0200 /* source cylindrical flag */ |
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#define SFOLLOW 0400 /* source follow path flag */ |
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typedef struct { |
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FVECT aim; /* aim direction or center */ |
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} SPOT; /* spotlight */ |
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typedef struct { |
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int sflags; /* source flags */ |
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union { |
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struct { |
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FVECT u, v; /* unit vectors */ |
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} f; /* flat source indexing */ |
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struct { |
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FVECT o; /* origin position */ |
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RREAL e1, e2; /* 1/extent */ |
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int ax; /* major direction */ |
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} d; /* distant source indexing */ |
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} p; /* indexing parameters */ |
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OBJECT obs[1]; /* cache obstructors (extends struct) */ |
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} OBSCACHE; /* obstructor cache */ |
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|
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typedef struct { |
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FVECT sloc; /* direction or position of source */ |
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FVECT ss[3]; /* source dimension vectors, U, V, and W */ |
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float srad; /* maximum source radius */ |
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float ss2; /* solid angle or projected area */ |
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OBJREC *so; /* source destination object */ |
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struct { |
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float prox; /* proximity */ |
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SPOT *s; /* spot */ |
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} sa; /* source aiming information */ |
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unsigned long |
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ntests, nhits; /* shadow tests and hits */ |
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OBJREC *so; /* source destination object */ |
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#if SHADCACHE |
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OBSCACHE *obscache; /* obstructor cache */ |
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#endif |
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int sflags; /* source flags */ |
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} SRCREC; /* light source */ |
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#define MAXSPART 64 /* maximum partitions per source */ |
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#define snorm ss[SW] /* normal vector for flat source */ |
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typedef struct { |
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double dom; /* solid angle of partition */ |
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int sn; /* source number */ |
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short np; /* number of partitions */ |
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short sp; /* this partition number */ |
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double dom; /* solid angle of partition */ |
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unsigned char spt[MAXSPART/2]; /* source partitioning */ |
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} SRCINDEX; /* source index structure */ |
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#define initsrcindex(s) ((s)->sn = (s)->sp = -1, (s)->np = 0) |
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#define clrpart(pt) bzero((char *)(pt), MAXSPART/2) |
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#define clrpart(pt) memset((char *)(pt), '\0', MAXSPART/2) |
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#define setpart(pt,i,v) ((pt)[(i)>>2] |= (v)<<(((i)&3)<<1)) |
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#define spart(pt,pi) ((pt)[(pi)>>2] >> (((pi)&3)<<1) & 3) |
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|
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/* defined in source.c */ |
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extern void marksources(void); |
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extern void distantsources(void); |
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extern void freesources(void); |
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extern int srcray(RAY *sr, RAY *r, SRCINDEX *si); |
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extern void srcvalue(RAY *r); |
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extern int sourcehit(RAY *r); |
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extern void direct(RAY *r, void (*f)(), char *p); |
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typedef void srcdirf_t(COLOR cv, void *np, FVECT ldir, double omega); |
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extern void direct(RAY *r, srcdirf_t *f, void *p); |
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extern void srcscatter(RAY *r); |
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extern int m_light(OBJREC *m, RAY *r); |
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/* defined in srcobstr.c */ |
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extern void initobscache(int sn); |
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extern int srcblocker(RAY *r); |
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extern int srcblocked(RAY *r); |
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extern void freeobscache(SRCREC *s); |
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extern void markclip(OBJREC *m); |
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/* defined in srcsamp.c */ |
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extern double nextssamp(RAY *r, SRCINDEX *si); |
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extern int skipparts(int ct[3], int sz[3], int pp[2], unsigned char *pt); |