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root/radiance/ray/src/rt/source.h
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Comparing ray/src/rt/source.h (file contents):
Revision 2.17 by greg, Wed Jul 25 05:38:24 2007 UTC vs.
Revision 2.21 by greg, Mon Apr 6 21:09:07 2020 UTC

# Line 19 | Line 19 | extern "C" {
19   #ifndef  SHADCACHE
20   #define  SHADCACHE      20              /* shadow cache resolution */
21   #endif
22 + #ifndef  MINSHADCNT
23 + #define  MINSHADCNT     4               /* test all sources if this few */
24 + #endif
25  
26   #define  SDISTANT       01              /* source distant flag */
27   #define  SSKIP          02              /* source skip flag */
# Line 26 | Line 29 | extern "C" {
29   #define  SSPOT          010             /* source spotlight flag */
30   #define  SVIRTUAL       020             /* source virtual flag */
31   #define  SFLAT          040             /* source flat flag */
32 < #define  SCYL           0100            /* source cylindrical flag */
33 < #define  SFOLLOW        0200            /* source follow path flag */
32 > #define  SCIR           0100            /* source circular flag */
33 > #define  SCYL           0200            /* source cylindrical flag */
34 > #define  SFOLLOW        0400            /* source follow path flag */
35  
36   typedef struct {
37          FVECT  aim;             /* aim direction or center */
# Line 142 | Line 146 | extern int  nsources;                  /* the number of sources */
146   #define  setsource(s,o)         (*sfun[(o)->otype].of->setsrc)(s,o)
147  
148                                          /* defined in source.c */
145 extern OBJREC   *findmaterial(OBJREC *o);
149   extern void     marksources(void);
150 + extern void     distantsources(void);
151   extern void     freesources(void);
152   extern int      srcray(RAY *sr, RAY *r, SRCINDEX *si);
153   extern void     srcvalue(RAY *r);

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