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root/radiance/ray/src/rt/source.h
Revision: 1.9
Committed: Thu Jun 20 16:36:44 1991 UTC (32 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.8: +0 -2 lines
Log Message:
bug fixes and enhancements

File Contents

# User Rev Content
1 greg 1.1 /* Copyright (c) 1986 Regents of the University of California */
2    
3     /* SCCSid "$SunId$ LBL" */
4    
5     /*
6     * source.h - header file for ray tracing sources.
7     *
8     * 8/20/85
9     */
10    
11 greg 1.6 #define AIMREQT 100 /* required aim success/failure */
12    
13 greg 1.1 #define SDISTANT 01 /* source distant flag */
14     #define SSKIP 02 /* source skip flag */
15 greg 1.3 #define SPROX 04 /* source proximity flag */
16     #define SSPOT 010 /* source spotlight flag */
17 greg 1.6 #define SVIRTUAL 020 /* source virtual flag */
18     #define SFLAT 040 /* source flat flag */
19     #define SFOLLOW 0100 /* source follow path flag */
20 greg 1.1
21     typedef struct {
22 greg 1.6 FVECT aim; /* aim direction or center */
23     float siz; /* output solid angle or area */
24 greg 1.3 float flen; /* focal length */
25     } SPOT; /* spotlight */
26    
27     typedef struct {
28 greg 1.6 int sflags; /* source flags */
29 greg 1.1 FVECT sloc; /* direction or position of source */
30 greg 1.6 FVECT snorm; /* surface normal of flat source */
31 greg 1.1 float ss; /* tangent or disk radius */
32     float ss2; /* domega or projected area */
33 greg 1.6 struct {
34 greg 1.3 float prox; /* proximity */
35     SPOT *s; /* spot */
36     } sl; /* localized source information */
37 greg 1.6 union {
38     int success; /* successes - AIMREQT*failures */
39     int svnext; /* next source to aim for */
40     } sa; /* source aiming information */
41 greg 1.2 long ntests, nhits; /* shadow tests and hits */
42 greg 1.6 OBJREC *so; /* source destination object */
43 greg 1.2 } SRCREC; /* light source */
44 greg 1.1
45 greg 1.8 /*
46     * Special support functions for sources
47     */
48    
49     /*
50     * Virtual source materials must support the following functions:
51     *
52     * vproj(pm, op, sp, i) Compute i'th virtual projection
53     * of source sp in object op and assign
54     * the 4x4 transformation matrix pm.
55     * Return 1 on success, 0 if no i'th projection.
56     *
57     * nproj The number of projections. The value of
58     * i passed to vproj runs from 0 to nproj-1.
59     */
60    
61 greg 1.2 typedef struct {
62 greg 1.8 int (*vproj)(); /* project virtual sources */
63     int nproj; /* number of possible projections */
64     } VSMATERIAL; /* virtual source material functions */
65 greg 1.4
66     typedef struct {
67 greg 1.8 int (*setsrc)(); /* set light source for object */
68     double (*getpleq)(); /* plane equation for surface */
69     double (*getdisk)(); /* maximum disk for surface */
70     } SOBJECT; /* source object functions */
71 greg 1.1
72 greg 1.8 typedef union {
73     VSMATERIAL *mf; /* material functions */
74     SOBJECT *of; /* object functions */
75     } SRCFUNC; /* source functions */
76    
77     extern SRCFUNC sfun[]; /* source dispatch table */
78    
79 greg 1.2 extern SRCREC *source; /* our source list */
80 greg 1.1 extern int nsources; /* the number of sources */
81    
82 greg 1.2 extern double srcray(); /* ray to source */
83 greg 1.3
84     extern SPOT *makespot(); /* make spotlight */
85 greg 1.6
86 greg 1.8 extern double dstrsrc; /* source distribution amount */
87     extern double shadthresh; /* relative shadow threshold */
88     extern double shadcert; /* shadow testing certainty */
89     extern int directrelay; /* maximum number of source relays */