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root/radiance/ray/src/rt/source.c
Revision: 2.6
Committed: Fri Oct 2 16:20:09 1992 UTC (31 years, 7 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.5: +0 -1 lines
Log Message:
Removed problematic math function declarations

File Contents

# Content
1 /* Copyright (c) 1992 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "source.h"
20
21 /*
22 * Structures used by direct()
23 */
24
25 typedef struct {
26 int sno; /* source number */
27 FVECT dir; /* source direction */
28 COLOR coef; /* material coefficient */
29 COLOR val; /* contribution */
30 } CONTRIB; /* direct contribution */
31
32 typedef struct {
33 int sndx; /* source index (to CONTRIB array) */
34 float brt; /* brightness (for comparison) */
35 } CNTPTR; /* contribution pointer */
36
37 static CONTRIB *srccnt; /* source contributions in direct() */
38 static CNTPTR *cntord; /* source ordering in direct() */
39 static int maxcntr = 0; /* size of contribution arrays */
40
41
42 marksources() /* find and mark source objects */
43 {
44 int foundsource = 0;
45 int i;
46 register OBJREC *o, *m;
47 register int ns;
48 /* initialize dispatch table */
49 initstypes();
50 /* find direct sources */
51 for (i = 0; i < nobjects; i++) {
52
53 o = objptr(i);
54
55 if (!issurface(o->otype) || o->omod == OVOID)
56 continue;
57
58 m = objptr(o->omod);
59
60 if (!islight(m->otype))
61 continue;
62
63 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
64 m->otype == MAT_SPOT ? 7 : 3))
65 objerror(m, USER, "bad # arguments");
66
67 if (m->otype == MAT_GLOW &&
68 o->otype != OBJ_SOURCE &&
69 m->oargs.farg[3] <= FTINY)
70 continue; /* don't bother */
71
72 if (sfun[o->otype].of == NULL ||
73 sfun[o->otype].of->setsrc == NULL)
74 objerror(o, USER, "illegal material");
75
76 if ((ns = newsource()) < 0)
77 goto memerr;
78
79 setsource(&source[ns], o);
80
81 if (m->otype == MAT_GLOW) {
82 source[ns].sflags |= SPROX;
83 source[ns].sl.prox = m->oargs.farg[3];
84 if (o->otype == OBJ_SOURCE)
85 source[ns].sflags |= SSKIP;
86 } else if (m->otype == MAT_SPOT) {
87 source[ns].sflags |= SSPOT;
88 if ((source[ns].sl.s = makespot(m)) == NULL)
89 goto memerr;
90 if (source[ns].sflags & SFLAT &&
91 !checkspot(source[ns].sl.s,source[ns].snorm)) {
92 objerror(o, WARNING,
93 "invalid spotlight direction");
94 source[ns].sflags |= SSKIP;
95 }
96 }
97 if (!(source[ns].sflags & SSKIP))
98 foundsource++;
99 }
100 if (!foundsource) {
101 error(WARNING, "no light sources found");
102 return;
103 }
104 markvirtuals(); /* find and add virtual sources */
105 /* allocate our contribution arrays */
106 maxcntr = nsources + MAXSPART; /* start with this many */
107 srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
108 cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
109 if (srccnt == NULL | cntord == NULL)
110 goto memerr;
111 return;
112 memerr:
113 error(SYSTEM, "out of memory in marksources");
114 }
115
116
117 srcray(sr, r, si) /* send a ray to a source, return domega */
118 register RAY *sr; /* returned source ray */
119 RAY *r; /* ray which hit object */
120 SRCINDEX *si; /* source sample index */
121 {
122 double d; /* distance to source */
123 register SRCREC *srcp;
124
125 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
126
127 while ((d = nextssamp(sr, si)) != 0.0) {
128 sr->rsrc = si->sn; /* remember source */
129 srcp = source + si->sn;
130 if (srcp->sflags & SDISTANT) {
131 if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
132 continue;
133 return(1); /* sample OK */
134 }
135 /* local source */
136 /* check proximity */
137 if (srcp->sflags & SPROX && d > srcp->sl.prox)
138 continue;
139 /* check angle */
140 if (srcp->sflags & SSPOT) {
141 if (spotout(sr, srcp->sl.s, 0))
142 continue;
143 /* adjust solid angle */
144 si->dom *= d*d;
145 d += srcp->sl.s->flen;
146 si->dom /= d*d;
147 }
148 return(1); /* sample OK */
149 }
150 return(0); /* no more samples */
151 }
152
153
154 srcvalue(r) /* punch ray to source and compute value */
155 RAY *r;
156 {
157 register SRCREC *sp;
158
159 sp = &source[r->rsrc];
160 if (sp->sflags & SVIRTUAL) { /* virtual source */
161 /* check intersection */
162 if (!(*ofun[sp->so->otype].funp)(sp->so, r))
163 return;
164 raycont(r); /* compute contribution */
165 return;
166 }
167 /* compute intersection */
168 if (sp->sflags & SDISTANT ? sourcehit(r) :
169 (*ofun[sp->so->otype].funp)(sp->so, r)) {
170 if (sp->sa.success >= 0)
171 sp->sa.success++;
172 raycont(r); /* compute contribution */
173 return;
174 }
175 if (sp->sa.success < 0)
176 return; /* bitched already */
177 sp->sa.success -= AIMREQT;
178 if (sp->sa.success >= 0)
179 return; /* leniency */
180 sprintf(errmsg, "aiming failure for light source \"%s\"",
181 sp->so->oname);
182 error(WARNING, errmsg); /* issue warning */
183 }
184
185
186 sourcehit(r) /* check to see if ray hit distant source */
187 register RAY *r;
188 {
189 int first, last;
190 register int i;
191
192 if (r->rsrc >= 0) { /* check only one if aimed */
193 first = last = r->rsrc;
194 } else { /* otherwise check all */
195 first = 0; last = nsources-1;
196 }
197 for (i = first; i <= last; i++)
198 if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
199 /*
200 * Check to see if ray is within
201 * solid angle of source.
202 */
203 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
204 <= source[i].ss2) {
205 r->ro = source[i].so;
206 if (!(source[i].sflags & SSKIP))
207 break;
208 }
209
210 if (r->ro != NULL) {
211 for (i = 0; i < 3; i++)
212 r->ron[i] = -r->rdir[i];
213 r->rod = 1.0;
214 r->rox = NULL;
215 return(1);
216 }
217 return(0);
218 }
219
220
221 static int
222 cntcmp(sc1, sc2) /* contribution compare (descending) */
223 register CNTPTR *sc1, *sc2;
224 {
225 if (sc1->brt > sc2->brt)
226 return(-1);
227 if (sc1->brt < sc2->brt)
228 return(1);
229 return(0);
230 }
231
232
233 direct(r, f, p) /* add direct component */
234 RAY *r; /* ray that hit surface */
235 int (*f)(); /* direct component coefficient function */
236 char *p; /* data for f */
237 {
238 extern int (*trace)();
239 register int sn;
240 SRCINDEX si;
241 int nshadcheck, ncnts;
242 int nhits;
243 double prob, ourthresh, hwt;
244 RAY sr;
245 /* NOTE: srccnt and cntord global so no recursion */
246 if (nsources <= 0)
247 return; /* no sources?! */
248 /* potential contributions */
249 initsrcindex(&si);
250 for (sn = 0; srcray(&sr, r, &si); sn++) {
251 if (sn >= maxcntr) {
252 maxcntr = sn + MAXSPART;
253 srccnt = (CONTRIB *)realloc((char *)srccnt,
254 maxcntr*sizeof(CONTRIB));
255 cntord = (CNTPTR *)realloc((char *)cntord,
256 maxcntr*sizeof(CNTPTR));
257 if (srccnt == NULL | cntord == NULL)
258 error(SYSTEM, "out of memory in direct");
259 }
260 cntord[sn].sndx = sn;
261 srccnt[sn].sno = sr.rsrc;
262 /* compute coefficient */
263 (*f)(srccnt[sn].coef, p, sr.rdir, si.dom);
264 cntord[sn].brt = bright(srccnt[sn].coef);
265 if (cntord[sn].brt <= 0.0)
266 continue;
267 VCOPY(srccnt[sn].dir, sr.rdir);
268 /* compute potential */
269 sr.revf = srcvalue;
270 rayvalue(&sr);
271 copycolor(srccnt[sn].val, sr.rcol);
272 multcolor(srccnt[sn].val, srccnt[sn].coef);
273 cntord[sn].brt = bright(srccnt[sn].val);
274 }
275 /* sort contributions */
276 qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
277 { /* find last */
278 register int l, m;
279
280 ncnts = l = sn;
281 sn = 0;
282 while ((m = (sn + ncnts) >> 1) != l) {
283 if (cntord[m].brt > 0.0)
284 sn = m;
285 else
286 ncnts = m;
287 l = m;
288 }
289 }
290 if (ncnts == 0)
291 return; /* no contributions! */
292 /* accumulate tail */
293 for (sn = ncnts-1; sn > 0; sn--)
294 cntord[sn-1].brt += cntord[sn].brt;
295 /* compute number to check */
296 nshadcheck = pow((double)ncnts, shadcert) + .5;
297 /* modify threshold */
298 ourthresh = shadthresh / r->rweight;
299 /* test for shadows */
300 nhits = 0;
301 for (sn = 0; sn < ncnts; sn++) {
302 /* check threshold */
303 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
304 cntord[sn].brt-cntord[sn+nshadcheck].brt)
305 < ourthresh*bright(r->rcol))
306 break;
307 /* test for hit */
308 rayorigin(&sr, r, SHADOW, 1.0);
309 VCOPY(sr.rdir, srccnt[cntord[sn].sndx].dir);
310 sr.rsrc = srccnt[cntord[sn].sndx].sno;
311 source[sr.rsrc].ntests++; /* keep statistics */
312 if (localhit(&sr, &thescene) &&
313 ( sr.ro != source[sr.rsrc].so ||
314 source[sr.rsrc].sflags & SFOLLOW )) {
315 /* follow entire path */
316 raycont(&sr);
317 if (trace != NULL)
318 (*trace)(&sr); /* trace execution */
319 if (bright(sr.rcol) <= FTINY)
320 continue; /* missed! */
321 copycolor(srccnt[cntord[sn].sndx].val, sr.rcol);
322 multcolor(srccnt[cntord[sn].sndx].val,
323 srccnt[cntord[sn].sndx].coef);
324 }
325 /* add contribution if hit */
326 addcolor(r->rcol, srccnt[cntord[sn].sndx].val);
327 nhits++;
328 source[sr.rsrc].nhits++;
329 }
330 /* surface hit rate */
331 if (sn > 0)
332 hwt = (double)nhits / (double)sn;
333 else
334 hwt = 0.5;
335 #ifdef DEBUG
336 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
337 sn, ncnts-sn, hwt);
338 eputs(errmsg);
339 #endif
340 /* add in untested sources */
341 for ( ; sn < ncnts; sn++) {
342 sr.rsrc = srccnt[cntord[sn].sndx].sno;
343 prob = hwt * (double)source[sr.rsrc].nhits /
344 (double)source[sr.rsrc].ntests;
345 scalecolor(srccnt[cntord[sn].sndx].val, prob);
346 addcolor(r->rcol, srccnt[cntord[sn].sndx].val);
347 }
348 }
349
350
351 /****************************************************************
352 * The following macros were separated from the m_light() routine
353 * because they are very nasty and difficult to understand.
354 */
355
356 /* wrongillum *
357 *
358 * We cannot allow an illum to pass to another illum, because that
359 * would almost certainly constitute overcounting.
360 * However, we do allow an illum to pass to another illum
361 * that is actually going to relay to a virtual light source.
362 */
363
364 #define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
365 objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM)
366
367 /* wrongsource *
368 *
369 * This source is the wrong source (ie. overcounted) if we are
370 * aimed to a different source than the one we hit and the one
371 * we hit is not an illum which should be passed.
372 */
373
374 #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
375 (m->otype!=MAT_ILLUM || wrongillum(m,r)))
376
377 /* distglow *
378 *
379 * A distant glow is an object that sometimes acts as a light source,
380 * but is too far away from the test point to be one in this case.
381 */
382
383 #define distglow(m, r) (m->otype==MAT_GLOW && \
384 r->rot > m->oargs.farg[3])
385
386 /* badcomponent *
387 *
388 * We must avoid counting light sources in the ambient calculation,
389 * since the direct component is handled separately. Therefore, any
390 * ambient ray which hits an active light source must be discarded.
391 * The same is true for stray specular samples, since the specular
392 * contribution from light sources is calculated separately.
393 */
394
395 #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
396 !(r->crtype&SHADOW || r->rod < 0.0 || \
397 distglow(m, r)))
398
399 /* overcount *
400 *
401 * All overcounting possibilities are contained here.
402 */
403
404 #define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r))
405
406 /* passillum *
407 *
408 * An illum passes to another material type when we didn't hit it
409 * on purpose (as part of a direct calculation), or it is relaying
410 * a virtual light source.
411 */
412
413 #define passillum(m, r) (m->otype==MAT_ILLUM && \
414 (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
415 source[r->rsrc].sflags&SVIRTUAL))
416
417 /* srcignore *
418 *
419 * The -di flag renders light sources invisible, and here is the test.
420 */
421
422 #define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
423 !distglow(m, r))
424
425
426 m_light(m, r) /* ray hit a light source */
427 register OBJREC *m;
428 register RAY *r;
429 {
430 /* check for over-counting */
431 if (overcount(m, r))
432 return;
433 /* check for passed illum */
434 if (passillum(m, r)) {
435 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
436 raytrans(r);
437 else
438 rayshade(r, modifier(m->oargs.sarg[0]));
439 return;
440 }
441 /* otherwise treat as source */
442 /* check for behind */
443 if (r->rod < 0.0)
444 return;
445 /* check for invisibility */
446 if (srcignore(m, r))
447 return;
448 /* check for outside spot */
449 if (m->otype==MAT_SPOT && spotout(r, (SPOT *)m->os, r->rot>=FHUGE))
450 return;
451 /* get distribution pattern */
452 raytexture(r, m->omod);
453 /* get source color */
454 setcolor(r->rcol, m->oargs.farg[0],
455 m->oargs.farg[1],
456 m->oargs.farg[2]);
457 /* modify value */
458 multcolor(r->rcol, r->pcol);
459 }