ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/source.c
Revision: 2.4
Committed: Fri Aug 28 14:07:41 1992 UTC (31 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.3: +115 -15 lines
Log Message:
fixed bug with virtual spotlight sources
moved m_light() back to source.c

File Contents

# Content
1 /* Copyright (c) 1992 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "source.h"
20
21 /*
22 * Structures used by direct()
23 */
24
25 typedef struct {
26 int sno; /* source number */
27 FVECT dir; /* source direction */
28 COLOR coef; /* material coefficient */
29 COLOR val; /* contribution */
30 } CONTRIB; /* direct contribution */
31
32 typedef struct {
33 int sndx; /* source index (to CONTRIB array) */
34 float brt; /* brightness (for comparison) */
35 } CNTPTR; /* contribution pointer */
36
37 static CONTRIB *srccnt; /* source contributions in direct() */
38 static CNTPTR *cntord; /* source ordering in direct() */
39 static int maxcntr = 0; /* size of contribution arrays */
40
41
42 marksources() /* find and mark source objects */
43 {
44 int foundsource = 0;
45 int i;
46 register OBJREC *o, *m;
47 register int ns;
48 /* initialize dispatch table */
49 initstypes();
50 /* find direct sources */
51 for (i = 0; i < nobjects; i++) {
52
53 o = objptr(i);
54
55 if (!issurface(o->otype) || o->omod == OVOID)
56 continue;
57
58 m = objptr(o->omod);
59
60 if (!islight(m->otype))
61 continue;
62
63 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
64 m->otype == MAT_SPOT ? 7 : 3))
65 objerror(m, USER, "bad # arguments");
66
67 if (m->otype == MAT_GLOW &&
68 o->otype != OBJ_SOURCE &&
69 m->oargs.farg[3] <= FTINY)
70 continue; /* don't bother */
71
72 if (sfun[o->otype].of == NULL ||
73 sfun[o->otype].of->setsrc == NULL)
74 objerror(o, USER, "illegal material");
75
76 if ((ns = newsource()) < 0)
77 goto memerr;
78
79 setsource(&source[ns], o);
80
81 if (m->otype == MAT_GLOW) {
82 source[ns].sflags |= SPROX;
83 source[ns].sl.prox = m->oargs.farg[3];
84 if (o->otype == OBJ_SOURCE)
85 source[ns].sflags |= SSKIP;
86 } else if (m->otype == MAT_SPOT) {
87 source[ns].sflags |= SSPOT;
88 if ((source[ns].sl.s = makespot(m)) == NULL)
89 goto memerr;
90 if (source[ns].sflags & SFLAT &&
91 !checkspot(source[ns].sl.s,source[ns].snorm)) {
92 objerror(o, WARNING,
93 "invalid spotlight direction");
94 source[ns].sflags |= SSKIP;
95 }
96 }
97 if (!(source[ns].sflags & SSKIP))
98 foundsource++;
99 }
100 if (!foundsource) {
101 error(WARNING, "no light sources found");
102 return;
103 }
104 markvirtuals(); /* find and add virtual sources */
105 /* allocate our contribution arrays */
106 maxcntr = nsources + MAXSPART; /* start with this many */
107 srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
108 cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
109 if (srccnt == NULL | cntord == NULL)
110 goto memerr;
111 return;
112 memerr:
113 error(SYSTEM, "out of memory in marksources");
114 }
115
116
117 srcray(sr, r, si) /* send a ray to a source, return domega */
118 register RAY *sr; /* returned source ray */
119 RAY *r; /* ray which hit object */
120 SRCINDEX *si; /* source sample index */
121 {
122 double d; /* distance to source */
123 register SRCREC *srcp;
124
125 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
126
127 while ((d = nextssamp(sr, si)) != 0.0) {
128 sr->rsrc = si->sn; /* remember source */
129 srcp = source + si->sn;
130 if (srcp->sflags & SDISTANT) {
131 if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
132 continue;
133 return(1); /* sample OK */
134 }
135 /* local source */
136 /* check proximity */
137 if (srcp->sflags & SPROX && d > srcp->sl.prox)
138 continue;
139 /* check angle */
140 if (srcp->sflags & SSPOT) {
141 if (spotout(sr, srcp->sl.s, 0))
142 continue;
143 /* adjust solid angle */
144 si->dom *= d*d;
145 d += srcp->sl.s->flen;
146 si->dom /= d*d;
147 }
148 return(1); /* sample OK */
149 }
150 return(0); /* no more samples */
151 }
152
153
154 srcvalue(r) /* punch ray to source and compute value */
155 RAY *r;
156 {
157 register SRCREC *sp;
158
159 sp = &source[r->rsrc];
160 if (sp->sflags & SVIRTUAL) { /* virtual source */
161 /* check intersection */
162 if (!(*ofun[sp->so->otype].funp)(sp->so, r))
163 return;
164 raycont(r); /* compute contribution */
165 return;
166 }
167 /* compute intersection */
168 if (sp->sflags & SDISTANT ? sourcehit(r) :
169 (*ofun[sp->so->otype].funp)(sp->so, r)) {
170 if (sp->sa.success >= 0)
171 sp->sa.success++;
172 raycont(r); /* compute contribution */
173 return;
174 }
175 if (sp->sa.success < 0)
176 return; /* bitched already */
177 sp->sa.success -= AIMREQT;
178 if (sp->sa.success >= 0)
179 return; /* leniency */
180 sprintf(errmsg, "aiming failure for light source \"%s\"",
181 sp->so->oname);
182 error(WARNING, errmsg); /* issue warning */
183 }
184
185
186 static int
187 cntcmp(sc1, sc2) /* contribution compare (descending) */
188 register CNTPTR *sc1, *sc2;
189 {
190 if (sc1->brt > sc2->brt)
191 return(-1);
192 if (sc1->brt < sc2->brt)
193 return(1);
194 return(0);
195 }
196
197
198 direct(r, f, p) /* add direct component */
199 RAY *r; /* ray that hit surface */
200 int (*f)(); /* direct component coefficient function */
201 char *p; /* data for f */
202 {
203 extern int (*trace)();
204 extern double pow();
205 register int sn;
206 SRCINDEX si;
207 int nshadcheck, ncnts;
208 int nhits;
209 double prob, ourthresh, hwt;
210 RAY sr;
211 /* NOTE: srccnt and cntord global so no recursion */
212 if (nsources <= 0)
213 return; /* no sources?! */
214 /* potential contributions */
215 initsrcindex(&si);
216 for (sn = 0; srcray(&sr, r, &si); sn++) {
217 if (sn >= maxcntr) {
218 maxcntr = sn + MAXSPART;
219 srccnt = (CONTRIB *)realloc((char *)srccnt,
220 maxcntr*sizeof(CONTRIB));
221 cntord = (CNTPTR *)realloc((char *)cntord,
222 maxcntr*sizeof(CNTPTR));
223 if (srccnt == NULL | cntord == NULL)
224 error(SYSTEM, "out of memory in direct");
225 }
226 cntord[sn].sndx = sn;
227 srccnt[sn].sno = sr.rsrc;
228 /* compute coefficient */
229 (*f)(srccnt[sn].coef, p, sr.rdir, si.dom);
230 cntord[sn].brt = bright(srccnt[sn].coef);
231 if (cntord[sn].brt <= 0.0)
232 continue;
233 VCOPY(srccnt[sn].dir, sr.rdir);
234 /* compute potential */
235 sr.revf = srcvalue;
236 rayvalue(&sr);
237 copycolor(srccnt[sn].val, sr.rcol);
238 multcolor(srccnt[sn].val, srccnt[sn].coef);
239 cntord[sn].brt = bright(srccnt[sn].val);
240 }
241 /* sort contributions */
242 qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
243 { /* find last */
244 register int l, m;
245
246 ncnts = l = sn;
247 sn = 0;
248 while ((m = (sn + ncnts) >> 1) != l) {
249 if (cntord[m].brt > 0.0)
250 sn = m;
251 else
252 ncnts = m;
253 l = m;
254 }
255 }
256 if (ncnts == 0)
257 return; /* no contributions! */
258 /* accumulate tail */
259 for (sn = ncnts-1; sn > 0; sn--)
260 cntord[sn-1].brt += cntord[sn].brt;
261 /* compute number to check */
262 nshadcheck = pow((double)ncnts, shadcert) + .5;
263 /* modify threshold */
264 ourthresh = shadthresh / r->rweight;
265 /* test for shadows */
266 nhits = 0;
267 for (sn = 0; sn < ncnts; sn++) {
268 /* check threshold */
269 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
270 cntord[sn].brt-cntord[sn+nshadcheck].brt)
271 < ourthresh*bright(r->rcol))
272 break;
273 /* test for hit */
274 rayorigin(&sr, r, SHADOW, 1.0);
275 VCOPY(sr.rdir, srccnt[cntord[sn].sndx].dir);
276 sr.rsrc = srccnt[cntord[sn].sndx].sno;
277 source[sr.rsrc].ntests++; /* keep statistics */
278 if (localhit(&sr, &thescene) &&
279 ( sr.ro != source[sr.rsrc].so ||
280 source[sr.rsrc].sflags & SFOLLOW )) {
281 /* follow entire path */
282 raycont(&sr);
283 if (trace != NULL)
284 (*trace)(&sr); /* trace execution */
285 if (bright(sr.rcol) <= FTINY)
286 continue; /* missed! */
287 copycolor(srccnt[cntord[sn].sndx].val, sr.rcol);
288 multcolor(srccnt[cntord[sn].sndx].val,
289 srccnt[cntord[sn].sndx].coef);
290 }
291 /* add contribution if hit */
292 addcolor(r->rcol, srccnt[cntord[sn].sndx].val);
293 nhits++;
294 source[sr.rsrc].nhits++;
295 }
296 /* surface hit rate */
297 if (sn > 0)
298 hwt = (double)nhits / (double)sn;
299 else
300 hwt = 0.5;
301 #ifdef DEBUG
302 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
303 sn, ncnts-sn, hwt);
304 eputs(errmsg);
305 #endif
306 /* add in untested sources */
307 for ( ; sn < ncnts; sn++) {
308 sr.rsrc = srccnt[cntord[sn].sndx].sno;
309 prob = hwt * (double)source[sr.rsrc].nhits /
310 (double)source[sr.rsrc].ntests;
311 scalecolor(srccnt[cntord[sn].sndx].val, prob);
312 addcolor(r->rcol, srccnt[cntord[sn].sndx].val);
313 }
314 }
315
316
317 /****************************************************************
318 * The following macros were separated from the m_light() routine
319 * because they are very nasty and difficult to understand.
320 */
321
322 /* wrongillum *
323 *
324 * We cannot allow an illum to pass to another illum, because that
325 * would almost certainly constitute overcounting.
326 * However, we do allow an illum to pass to another illum
327 * that is actually going to relay to a virtual light source.
328 */
329
330 #define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
331 objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM)
332
333 /* wrongsource *
334 *
335 * This source is the wrong source (ie. overcounted) if we are
336 * aimed to a different source than the one we hit and the one
337 * we hit is not an illum which should be passed.
338 */
339
340 #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
341 (m->otype!=MAT_ILLUM || wrongillum(m,r)))
342
343 /* distglow *
344 *
345 * A distant glow is an object that sometimes acts as a light source,
346 * but is too far away from the test point to be one in this case.
347 */
348
349 #define distglow(m, r) (m->otype==MAT_GLOW && \
350 r->rot > m->oargs.farg[3])
351
352 /* badcomponent *
353 *
354 * We must avoid counting light sources in the ambient calculation,
355 * since the direct component is handled separately. Therefore, any
356 * ambient ray which hits an active light source must be discarded.
357 * The same is true for stray specular samples, since the specular
358 * contribution from light sources is calculated separately.
359 */
360
361 #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
362 !(r->crtype&SHADOW || r->rod < 0.0 || \
363 distglow(m, r)))
364
365 /* overcount *
366 *
367 * All overcounting possibilities are contained here.
368 */
369
370 #define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r))
371
372 /* passillum *
373 *
374 * An illum passes to another material type when we didn't hit it
375 * on purpose (as part of a direct calculation), or it is relaying
376 * a virtual light source.
377 */
378
379 #define passillum(m, r) (m->otype==MAT_ILLUM && \
380 (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
381 source[r->rsrc].sflags&SVIRTUAL))
382
383 /* srcignore *
384 *
385 * The -di flag renders light sources invisible, and here is the test.
386 */
387
388 #define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \
389 !distglow(m, r))
390
391
392 m_light(m, r) /* ray hit a light source */
393 register OBJREC *m;
394 register RAY *r;
395 {
396 /* check for over-counting */
397 if (overcount(m, r))
398 return;
399 /* check for passed illum */
400 if (passillum(m, r)) {
401 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
402 raytrans(r);
403 else
404 rayshade(r, modifier(m->oargs.sarg[0]));
405 return;
406 }
407 /* otherwise treat as source */
408 /* check for behind */
409 if (r->rod < 0.0)
410 return;
411 /* check for invisibility */
412 if (srcignore(m, r))
413 return;
414 /* check for outside spot */
415 if (m->otype==MAT_SPOT && spotout(r, (SPOT *)m->os, r->rot>=FHUGE))
416 return;
417 /* get distribution pattern */
418 raytexture(r, m->omod);
419 /* get source color */
420 setcolor(r->rcol, m->oargs.farg[0],
421 m->oargs.farg[1],
422 m->oargs.farg[2]);
423 /* modify value */
424 multcolor(r->rcol, r->pcol);
425 }