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root/radiance/ray/src/rt/source.c
Revision: 2.18
Committed: Tue Nov 7 12:40:32 1995 UTC (28 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.17: +3 -3 lines
Log Message:
changed spotlight struct so flen<0 for distant sources

File Contents

# Content
1 /* Copyright (c) 1995 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "source.h"
20
21 /*
22 * Structures used by direct()
23 */
24
25 typedef struct {
26 int sno; /* source number */
27 FVECT dir; /* source direction */
28 COLOR coef; /* material coefficient */
29 COLOR val; /* contribution */
30 } CONTRIB; /* direct contribution */
31
32 typedef struct {
33 int sndx; /* source index (to CONTRIB array) */
34 float brt; /* brightness (for comparison) */
35 } CNTPTR; /* contribution pointer */
36
37 static CONTRIB *srccnt; /* source contributions in direct() */
38 static CNTPTR *cntord; /* source ordering in direct() */
39 static int maxcntr = 0; /* size of contribution arrays */
40
41
42 marksources() /* find and mark source objects */
43 {
44 int foundsource = 0;
45 int i;
46 register OBJREC *o, *m;
47 register int ns;
48 /* initialize dispatch table */
49 initstypes();
50 /* find direct sources */
51 for (i = 0; i < nobjects; i++) {
52
53 o = objptr(i);
54
55 if (!issurface(o->otype) || o->omod == OVOID)
56 continue;
57
58 m = objptr(o->omod);
59
60 if (!islight(m->otype))
61 continue;
62
63 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
64 m->otype == MAT_SPOT ? 7 : 3))
65 objerror(m, USER, "bad # arguments");
66
67 if (m->otype == MAT_GLOW &&
68 o->otype != OBJ_SOURCE &&
69 m->oargs.farg[3] <= FTINY)
70 continue; /* don't bother */
71 if (m->oargs.farg[0] <= FTINY && m->oargs.farg[1] <= FTINY &&
72 m->oargs.farg[2] <= FTINY)
73 continue; /* don't bother */
74
75 if (sfun[o->otype].of == NULL ||
76 sfun[o->otype].of->setsrc == NULL)
77 objerror(o, USER, "illegal material");
78
79 if ((ns = newsource()) < 0)
80 goto memerr;
81
82 setsource(&source[ns], o);
83
84 if (m->otype == MAT_GLOW) {
85 source[ns].sflags |= SPROX;
86 source[ns].sl.prox = m->oargs.farg[3];
87 if (source[ns].sflags & SDISTANT)
88 source[ns].sflags |= SSKIP;
89 } else if (m->otype == MAT_SPOT) {
90 source[ns].sflags |= SSPOT;
91 if ((source[ns].sl.s = makespot(m)) == NULL)
92 goto memerr;
93 if (source[ns].sflags & SFLAT &&
94 !checkspot(source[ns].sl.s,source[ns].snorm)) {
95 objerror(o, WARNING,
96 "invalid spotlight direction");
97 source[ns].sflags |= SSKIP;
98 }
99 }
100 if (!(source[ns].sflags & SSKIP))
101 foundsource++;
102 }
103 if (!foundsource) {
104 error(WARNING, "no light sources found");
105 return;
106 }
107 markvirtuals(); /* find and add virtual sources */
108 /* allocate our contribution arrays */
109 maxcntr = nsources + MAXSPART; /* start with this many */
110 srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
111 cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
112 if (srccnt == NULL | cntord == NULL)
113 goto memerr;
114 return;
115 memerr:
116 error(SYSTEM, "out of memory in marksources");
117 }
118
119
120 srcray(sr, r, si) /* send a ray to a source, return domega */
121 register RAY *sr; /* returned source ray */
122 RAY *r; /* ray which hit object */
123 SRCINDEX *si; /* source sample index */
124 {
125 double d; /* distance to source */
126 register SRCREC *srcp;
127
128 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
129
130 while ((d = nextssamp(sr, si)) != 0.0) {
131 sr->rsrc = si->sn; /* remember source */
132 srcp = source + si->sn;
133 if (srcp->sflags & SDISTANT) {
134 if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s))
135 continue;
136 return(1); /* sample OK */
137 }
138 /* local source */
139 /* check proximity */
140 if (srcp->sflags & SPROX && d > srcp->sl.prox)
141 continue;
142 /* check angle */
143 if (srcp->sflags & SSPOT) {
144 if (spotout(sr, srcp->sl.s))
145 continue;
146 /* adjust solid angle */
147 si->dom *= d*d;
148 d += srcp->sl.s->flen;
149 si->dom /= d*d;
150 }
151 return(1); /* sample OK */
152 }
153 return(0); /* no more samples */
154 }
155
156
157 srcvalue(r) /* punch ray to source and compute value */
158 register RAY *r;
159 {
160 register SRCREC *sp;
161
162 sp = &source[r->rsrc];
163 if (sp->sflags & SVIRTUAL) { /* virtual source */
164 /* check intersection */
165 if (!(*ofun[sp->so->otype].funp)(sp->so, r))
166 return;
167 if (!rayshade(r, r->ro->omod)) /* compute contribution */
168 goto nomat;
169 return;
170 }
171 /* compute intersection */
172 if (sp->sflags & SDISTANT ? sourcehit(r) :
173 (*ofun[sp->so->otype].funp)(sp->so, r)) {
174 if (sp->sa.success >= 0)
175 sp->sa.success++;
176 if (!rayshade(r, r->ro->omod)) /* compute contribution */
177 goto nomat;
178 return;
179 }
180 /* we missed our mark! */
181 if (sp->sa.success < 0)
182 return; /* bitched already */
183 sp->sa.success -= AIMREQT;
184 if (sp->sa.success >= 0)
185 return; /* leniency */
186 sprintf(errmsg, "aiming failure for light source \"%s\"",
187 sp->so->oname);
188 error(WARNING, errmsg); /* issue warning */
189 return;
190 nomat:
191 objerror(r->ro, USER, "material not found");
192 }
193
194
195 sourcehit(r) /* check to see if ray hit distant source */
196 register RAY *r;
197 {
198 int first, last;
199 register int i;
200
201 if (r->rsrc >= 0) { /* check only one if aimed */
202 first = last = r->rsrc;
203 } else { /* otherwise check all */
204 first = 0; last = nsources-1;
205 }
206 for (i = first; i <= last; i++)
207 if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
208 /*
209 * Check to see if ray is within
210 * solid angle of source.
211 */
212 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
213 <= source[i].ss2) {
214 r->ro = source[i].so;
215 if (!(source[i].sflags & SSKIP))
216 break;
217 }
218
219 if (r->ro != NULL) {
220 for (i = 0; i < 3; i++)
221 r->ron[i] = -r->rdir[i];
222 r->rod = 1.0;
223 r->rox = NULL;
224 return(1);
225 }
226 return(0);
227 }
228
229
230 static int
231 cntcmp(sc1, sc2) /* contribution compare (descending) */
232 register CNTPTR *sc1, *sc2;
233 {
234 if (sc1->brt > sc2->brt)
235 return(-1);
236 if (sc1->brt < sc2->brt)
237 return(1);
238 return(0);
239 }
240
241
242 direct(r, f, p) /* add direct component */
243 RAY *r; /* ray that hit surface */
244 int (*f)(); /* direct component coefficient function */
245 char *p; /* data for f */
246 {
247 extern int (*trace)();
248 register int sn;
249 register CONTRIB *scp;
250 SRCINDEX si;
251 int nshadcheck, ncnts;
252 int nhits;
253 double prob, ourthresh, hwt;
254 RAY sr;
255 /* NOTE: srccnt and cntord global so no recursion */
256 if (nsources <= 0)
257 return; /* no sources?! */
258 /* potential contributions */
259 initsrcindex(&si);
260 for (sn = 0; srcray(&sr, r, &si); sn++) {
261 if (sn >= maxcntr) {
262 maxcntr = sn + MAXSPART;
263 srccnt = (CONTRIB *)realloc((char *)srccnt,
264 maxcntr*sizeof(CONTRIB));
265 cntord = (CNTPTR *)realloc((char *)cntord,
266 maxcntr*sizeof(CNTPTR));
267 if (srccnt == NULL | cntord == NULL)
268 error(SYSTEM, "out of memory in direct");
269 }
270 cntord[sn].sndx = sn;
271 scp = srccnt + sn;
272 scp->sno = sr.rsrc;
273 /* compute coefficient */
274 (*f)(scp->coef, p, sr.rdir, si.dom);
275 cntord[sn].brt = bright(scp->coef);
276 if (cntord[sn].brt <= 0.0)
277 continue;
278 VCOPY(scp->dir, sr.rdir);
279 /* compute potential */
280 sr.revf = srcvalue;
281 rayvalue(&sr);
282 copycolor(scp->val, sr.rcol);
283 multcolor(scp->val, scp->coef);
284 cntord[sn].brt = bright(scp->val);
285 }
286 /* sort contributions */
287 qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
288 { /* find last */
289 register int l, m;
290
291 ncnts = l = sn;
292 sn = 0;
293 while ((m = (sn + ncnts) >> 1) != l) {
294 if (cntord[m].brt > 0.0)
295 sn = m;
296 else
297 ncnts = m;
298 l = m;
299 }
300 }
301 if (ncnts == 0)
302 return; /* no contributions! */
303 /* accumulate tail */
304 for (sn = ncnts-1; sn > 0; sn--)
305 cntord[sn-1].brt += cntord[sn].brt;
306 /* compute number to check */
307 nshadcheck = pow((double)ncnts, shadcert) + .5;
308 /* modify threshold */
309 ourthresh = shadthresh / r->rweight;
310 /* test for shadows */
311 for (nhits = 0, hwt = 0.0, sn = 0; sn < ncnts;
312 hwt += (double)source[scp->sno].nhits /
313 (double)source[scp->sno].ntests,
314 sn++) {
315 /* check threshold */
316 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
317 cntord[sn].brt-cntord[sn+nshadcheck].brt)
318 < ourthresh*bright(r->rcol))
319 break;
320 scp = srccnt + cntord[sn].sndx;
321 /* test for hit */
322 rayorigin(&sr, r, SHADOW, 1.0);
323 VCOPY(sr.rdir, scp->dir);
324 sr.rsrc = scp->sno;
325 source[scp->sno].ntests++; /* keep statistics */
326 if (localhit(&sr, &thescene) &&
327 ( sr.ro != source[scp->sno].so ||
328 source[scp->sno].sflags & SFOLLOW )) {
329 /* follow entire path */
330 if (!raycont(&sr))
331 objerror(sr.ro, USER, "material not found");
332 if (trace != NULL)
333 (*trace)(&sr); /* trace execution */
334 if (bright(sr.rcol) <= FTINY)
335 continue; /* missed! */
336 copycolor(scp->val, sr.rcol);
337 multcolor(scp->val, scp->coef);
338 }
339 /* add contribution if hit */
340 addcolor(r->rcol, scp->val);
341 nhits++;
342 source[scp->sno].nhits++;
343 }
344 /* source hit rate */
345 if (hwt > FTINY)
346 hwt = (double)nhits / hwt;
347 else
348 hwt = 0.5;
349 #ifdef DEBUG
350 sprintf(errmsg, "%d tested, %d untested, %f conditional hit rate\n",
351 sn, ncnts-sn, hwt);
352 eputs(errmsg);
353 #endif
354 /* add in untested sources */
355 for ( ; sn < ncnts; sn++) {
356 scp = srccnt + cntord[sn].sndx;
357 prob = hwt * (double)source[scp->sno].nhits /
358 (double)source[scp->sno].ntests;
359 if (prob > 1.0)
360 prob = 1.0;
361 scalecolor(scp->val, prob);
362 addcolor(r->rcol, scp->val);
363 }
364 }
365
366
367 /****************************************************************
368 * The following macros were separated from the m_light() routine
369 * because they are very nasty and difficult to understand.
370 */
371
372 /* illumblock *
373 *
374 * We cannot allow an illum to pass to another illum, because that
375 * would almost certainly constitute overcounting.
376 * However, we do allow an illum to pass to another illum
377 * that is actually going to relay to a virtual light source.
378 * We also prevent an illum from passing to a glow; this provides a
379 * convenient mechanism for defining detailed light source
380 * geometry behind (or inside) an effective radiator.
381 */
382
383 static int weaksrcmod(obj) int obj; /* efficiency booster function */
384 {register OBJREC *o = objptr(obj);
385 return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);}
386
387 #define illumblock(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
388 r->rod > 0.0 && \
389 weaksrcmod(source[r->rsrc].so->omod))
390
391 /* wrongsource *
392 *
393 * This source is the wrong source (ie. overcounted) if we are
394 * aimed to a different source than the one we hit and the one
395 * we hit is not an illum that should be passed.
396 */
397
398 #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
399 (m->otype!=MAT_ILLUM || illumblock(m,r)))
400
401 /* distglow *
402 *
403 * A distant glow is an object that sometimes acts as a light source,
404 * but is too far away from the test point to be one in this case.
405 * (Glows with negative radii should NEVER participate in illumination.)
406 */
407
408 #define distglow(m, r, d) (m->otype==MAT_GLOW && \
409 m->oargs.farg[3] >= -FTINY && \
410 d > m->oargs.farg[3])
411
412 /* badcomponent *
413 *
414 * We must avoid counting light sources in the ambient calculation,
415 * since the direct component is handled separately. Therefore, any
416 * ambient ray which hits an active light source must be discarded.
417 * The same is true for stray specular samples, since the specular
418 * contribution from light sources is calculated separately.
419 */
420
421 #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
422 !(r->crtype&SHADOW || r->rod < 0.0 || \
423 /* not 100% correct */ distglow(m, r, r->rot)))
424
425 /* passillum *
426 *
427 * An illum passes to another material type when we didn't hit it
428 * on purpose (as part of a direct calculation), or it is relaying
429 * a virtual light source.
430 */
431
432 #define passillum(m, r) (m->otype==MAT_ILLUM && \
433 (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
434 source[r->rsrc].sflags&SVIRTUAL))
435
436 /* srcignore *
437 *
438 * The -dv flag is normally on for sources to be visible.
439 */
440
441 #define srcignore(m, r) !(directvis || r->crtype&SHADOW || \
442 distglow(m, r, raydist(r,PRIMARY)))
443
444
445 m_light(m, r) /* ray hit a light source */
446 register OBJREC *m;
447 register RAY *r;
448 {
449 /* check for over-counting */
450 if (badcomponent(m, r))
451 return(1);
452 if (wrongsource(m, r))
453 return(1);
454 /* check for passed illum */
455 if (passillum(m, r)) {
456 if (m->oargs.nsargs && strcmp(m->oargs.sarg[0], VOIDID))
457 return(rayshade(r, modifier(m->oargs.sarg[0])));
458 raytrans(r);
459 return(1);
460 }
461 /* otherwise treat as source */
462 /* check for behind */
463 if (r->rod < 0.0)
464 return(1);
465 /* check for invisibility */
466 if (srcignore(m, r))
467 return(1);
468 /* check for outside spot */
469 if (m->otype==MAT_SPOT && spotout(r, makespot(m)))
470 return(1);
471 /* get distribution pattern */
472 raytexture(r, m->omod);
473 /* get source color */
474 setcolor(r->rcol, m->oargs.farg[0],
475 m->oargs.farg[1],
476 m->oargs.farg[2]);
477 /* modify value */
478 multcolor(r->rcol, r->pcol);
479 return(1);
480 }