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root/radiance/ray/src/rt/source.c
Revision: 2.15
Committed: Thu Jan 13 10:43:36 1994 UTC (30 years, 3 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.14: +11 -4 lines
Log Message:
bug fixes associated with material mixtures

File Contents

# Content
1 /* Copyright (c) 1993 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "source.h"
20
21 /*
22 * Structures used by direct()
23 */
24
25 typedef struct {
26 int sno; /* source number */
27 FVECT dir; /* source direction */
28 COLOR coef; /* material coefficient */
29 COLOR val; /* contribution */
30 } CONTRIB; /* direct contribution */
31
32 typedef struct {
33 int sndx; /* source index (to CONTRIB array) */
34 float brt; /* brightness (for comparison) */
35 } CNTPTR; /* contribution pointer */
36
37 static CONTRIB *srccnt; /* source contributions in direct() */
38 static CNTPTR *cntord; /* source ordering in direct() */
39 static int maxcntr = 0; /* size of contribution arrays */
40
41
42 marksources() /* find and mark source objects */
43 {
44 int foundsource = 0;
45 int i;
46 register OBJREC *o, *m;
47 register int ns;
48 /* initialize dispatch table */
49 initstypes();
50 /* find direct sources */
51 for (i = 0; i < nobjects; i++) {
52
53 o = objptr(i);
54
55 if (!issurface(o->otype) || o->omod == OVOID)
56 continue;
57
58 m = objptr(o->omod);
59
60 if (!islight(m->otype))
61 continue;
62
63 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
64 m->otype == MAT_SPOT ? 7 : 3))
65 objerror(m, USER, "bad # arguments");
66
67 if (m->otype == MAT_GLOW &&
68 o->otype != OBJ_SOURCE &&
69 m->oargs.farg[3] <= FTINY)
70 continue; /* don't bother */
71
72 if (sfun[o->otype].of == NULL ||
73 sfun[o->otype].of->setsrc == NULL)
74 objerror(o, USER, "illegal material");
75
76 if ((ns = newsource()) < 0)
77 goto memerr;
78
79 setsource(&source[ns], o);
80
81 if (m->otype == MAT_GLOW) {
82 source[ns].sflags |= SPROX;
83 source[ns].sl.prox = m->oargs.farg[3];
84 if (source[ns].sflags & SDISTANT)
85 source[ns].sflags |= SSKIP;
86 } else if (m->otype == MAT_SPOT) {
87 source[ns].sflags |= SSPOT;
88 if ((source[ns].sl.s = makespot(m)) == NULL)
89 goto memerr;
90 if (source[ns].sflags & SFLAT &&
91 !checkspot(source[ns].sl.s,source[ns].snorm)) {
92 objerror(o, WARNING,
93 "invalid spotlight direction");
94 source[ns].sflags |= SSKIP;
95 }
96 }
97 if (!(source[ns].sflags & SSKIP))
98 foundsource++;
99 }
100 if (!foundsource) {
101 error(WARNING, "no light sources found");
102 return;
103 }
104 markvirtuals(); /* find and add virtual sources */
105 /* allocate our contribution arrays */
106 maxcntr = nsources + MAXSPART; /* start with this many */
107 srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
108 cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
109 if (srccnt == NULL | cntord == NULL)
110 goto memerr;
111 return;
112 memerr:
113 error(SYSTEM, "out of memory in marksources");
114 }
115
116
117 srcray(sr, r, si) /* send a ray to a source, return domega */
118 register RAY *sr; /* returned source ray */
119 RAY *r; /* ray which hit object */
120 SRCINDEX *si; /* source sample index */
121 {
122 double d; /* distance to source */
123 register SRCREC *srcp;
124
125 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
126
127 while ((d = nextssamp(sr, si)) != 0.0) {
128 sr->rsrc = si->sn; /* remember source */
129 srcp = source + si->sn;
130 if (srcp->sflags & SDISTANT) {
131 if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
132 continue;
133 return(1); /* sample OK */
134 }
135 /* local source */
136 /* check proximity */
137 if (srcp->sflags & SPROX && d > srcp->sl.prox)
138 continue;
139 /* check angle */
140 if (srcp->sflags & SSPOT) {
141 if (spotout(sr, srcp->sl.s, 0))
142 continue;
143 /* adjust solid angle */
144 si->dom *= d*d;
145 d += srcp->sl.s->flen;
146 si->dom /= d*d;
147 }
148 return(1); /* sample OK */
149 }
150 return(0); /* no more samples */
151 }
152
153
154 srcvalue(r) /* punch ray to source and compute value */
155 register RAY *r;
156 {
157 register SRCREC *sp;
158
159 sp = &source[r->rsrc];
160 if (sp->sflags & SVIRTUAL) { /* virtual source */
161 /* check intersection */
162 if (!(*ofun[sp->so->otype].funp)(sp->so, r))
163 return;
164 if (!rayshade(r, r->ro->omod)) /* compute contribution */
165 goto nomat;
166 return;
167 }
168 /* compute intersection */
169 if (sp->sflags & SDISTANT ? sourcehit(r) :
170 (*ofun[sp->so->otype].funp)(sp->so, r)) {
171 if (sp->sa.success >= 0)
172 sp->sa.success++;
173 if (!rayshade(r, r->ro->omod)) /* compute contribution */
174 goto nomat;
175 return;
176 }
177 /* we missed our mark! */
178 if (sp->sa.success < 0)
179 return; /* bitched already */
180 sp->sa.success -= AIMREQT;
181 if (sp->sa.success >= 0)
182 return; /* leniency */
183 sprintf(errmsg, "aiming failure for light source \"%s\"",
184 sp->so->oname);
185 error(WARNING, errmsg); /* issue warning */
186 return;
187 nomat:
188 objerror(r->ro, USER, "material not found");
189 }
190
191
192 sourcehit(r) /* check to see if ray hit distant source */
193 register RAY *r;
194 {
195 int first, last;
196 register int i;
197
198 if (r->rsrc >= 0) { /* check only one if aimed */
199 first = last = r->rsrc;
200 } else { /* otherwise check all */
201 first = 0; last = nsources-1;
202 }
203 for (i = first; i <= last; i++)
204 if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
205 /*
206 * Check to see if ray is within
207 * solid angle of source.
208 */
209 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
210 <= source[i].ss2) {
211 r->ro = source[i].so;
212 if (!(source[i].sflags & SSKIP))
213 break;
214 }
215
216 if (r->ro != NULL) {
217 for (i = 0; i < 3; i++)
218 r->ron[i] = -r->rdir[i];
219 r->rod = 1.0;
220 r->rox = NULL;
221 return(1);
222 }
223 return(0);
224 }
225
226
227 static int
228 cntcmp(sc1, sc2) /* contribution compare (descending) */
229 register CNTPTR *sc1, *sc2;
230 {
231 if (sc1->brt > sc2->brt)
232 return(-1);
233 if (sc1->brt < sc2->brt)
234 return(1);
235 return(0);
236 }
237
238
239 direct(r, f, p) /* add direct component */
240 RAY *r; /* ray that hit surface */
241 int (*f)(); /* direct component coefficient function */
242 char *p; /* data for f */
243 {
244 extern int (*trace)();
245 register int sn;
246 register CONTRIB *scp;
247 SRCINDEX si;
248 int nshadcheck, ncnts;
249 int nhits;
250 double prob, ourthresh, hwt;
251 RAY sr;
252 /* NOTE: srccnt and cntord global so no recursion */
253 if (nsources <= 0)
254 return; /* no sources?! */
255 /* potential contributions */
256 initsrcindex(&si);
257 for (sn = 0; srcray(&sr, r, &si); sn++) {
258 if (sn >= maxcntr) {
259 maxcntr = sn + MAXSPART;
260 srccnt = (CONTRIB *)realloc((char *)srccnt,
261 maxcntr*sizeof(CONTRIB));
262 cntord = (CNTPTR *)realloc((char *)cntord,
263 maxcntr*sizeof(CNTPTR));
264 if (srccnt == NULL | cntord == NULL)
265 error(SYSTEM, "out of memory in direct");
266 }
267 cntord[sn].sndx = sn;
268 scp = srccnt + sn;
269 scp->sno = sr.rsrc;
270 /* compute coefficient */
271 (*f)(scp->coef, p, sr.rdir, si.dom);
272 cntord[sn].brt = bright(scp->coef);
273 if (cntord[sn].brt <= 0.0)
274 continue;
275 VCOPY(scp->dir, sr.rdir);
276 /* compute potential */
277 sr.revf = srcvalue;
278 rayvalue(&sr);
279 copycolor(scp->val, sr.rcol);
280 multcolor(scp->val, scp->coef);
281 cntord[sn].brt = bright(scp->val);
282 }
283 /* sort contributions */
284 qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
285 { /* find last */
286 register int l, m;
287
288 ncnts = l = sn;
289 sn = 0;
290 while ((m = (sn + ncnts) >> 1) != l) {
291 if (cntord[m].brt > 0.0)
292 sn = m;
293 else
294 ncnts = m;
295 l = m;
296 }
297 }
298 if (ncnts == 0)
299 return; /* no contributions! */
300 /* accumulate tail */
301 for (sn = ncnts-1; sn > 0; sn--)
302 cntord[sn-1].brt += cntord[sn].brt;
303 /* compute number to check */
304 nshadcheck = pow((double)ncnts, shadcert) + .5;
305 /* modify threshold */
306 ourthresh = shadthresh / r->rweight;
307 /* test for shadows */
308 for (nhits = 0, hwt = 0.0, sn = 0; sn < ncnts;
309 hwt += (double)source[scp->sno].nhits /
310 (double)source[scp->sno].ntests,
311 sn++) {
312 /* check threshold */
313 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
314 cntord[sn].brt-cntord[sn+nshadcheck].brt)
315 < ourthresh*bright(r->rcol))
316 break;
317 scp = srccnt + cntord[sn].sndx;
318 /* test for hit */
319 rayorigin(&sr, r, SHADOW, 1.0);
320 VCOPY(sr.rdir, scp->dir);
321 sr.rsrc = scp->sno;
322 source[scp->sno].ntests++; /* keep statistics */
323 if (localhit(&sr, &thescene) &&
324 ( sr.ro != source[scp->sno].so ||
325 source[scp->sno].sflags & SFOLLOW )) {
326 /* follow entire path */
327 if (!raycont(&sr))
328 objerror(sr.ro, USER, "material not found");
329 if (trace != NULL)
330 (*trace)(&sr); /* trace execution */
331 if (bright(sr.rcol) <= FTINY)
332 continue; /* missed! */
333 copycolor(scp->val, sr.rcol);
334 multcolor(scp->val, scp->coef);
335 }
336 /* add contribution if hit */
337 addcolor(r->rcol, scp->val);
338 nhits++;
339 source[scp->sno].nhits++;
340 }
341 /* source hit rate */
342 if (hwt > FTINY)
343 hwt = (double)nhits / hwt;
344 else
345 hwt = 0.5;
346 #ifdef DEBUG
347 sprintf(errmsg, "%d tested, %d untested, %f conditional hit rate\n",
348 sn, ncnts-sn, hwt);
349 eputs(errmsg);
350 #endif
351 /* add in untested sources */
352 for ( ; sn < ncnts; sn++) {
353 scp = srccnt + cntord[sn].sndx;
354 prob = hwt * (double)source[scp->sno].nhits /
355 (double)source[scp->sno].ntests;
356 if (prob > 1.0)
357 prob = 1.0;
358 scalecolor(scp->val, prob);
359 addcolor(r->rcol, scp->val);
360 }
361 }
362
363
364 /****************************************************************
365 * The following macros were separated from the m_light() routine
366 * because they are very nasty and difficult to understand.
367 */
368
369 /* illumblock *
370 *
371 * We cannot allow an illum to pass to another illum, because that
372 * would almost certainly constitute overcounting.
373 * However, we do allow an illum to pass to another illum
374 * that is actually going to relay to a virtual light source.
375 * We also prevent an illum from passing to a glow; this provides a
376 * convenient mechanism for defining detailed light source
377 * geometry behind (or inside) an effective radiator.
378 */
379
380 static int weaksrcmod(obj) int obj; /* efficiency booster function */
381 {register OBJREC *o = objptr(obj);
382 return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);}
383
384 #define illumblock(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
385 r->rod > 0.0 && \
386 weaksrcmod(source[r->rsrc].so->omod))
387
388 /* wrongsource *
389 *
390 * This source is the wrong source (ie. overcounted) if we are
391 * aimed to a different source than the one we hit and the one
392 * we hit is not an illum that should be passed.
393 */
394
395 #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
396 (m->otype!=MAT_ILLUM || illumblock(m,r)))
397
398 /* distglow *
399 *
400 * A distant glow is an object that sometimes acts as a light source,
401 * but is too far away from the test point to be one in this case.
402 * (Glows with negative radii should NEVER participate in illumination.)
403 */
404
405 #define distglow(m, r) (m->otype==MAT_GLOW && \
406 m->oargs.farg[3] >= -FTINY && \
407 r->rot > m->oargs.farg[3])
408
409 /* badcomponent *
410 *
411 * We must avoid counting light sources in the ambient calculation,
412 * since the direct component is handled separately. Therefore, any
413 * ambient ray which hits an active light source must be discarded.
414 * The same is true for stray specular samples, since the specular
415 * contribution from light sources is calculated separately.
416 */
417
418 #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
419 !(r->crtype&SHADOW || r->rod < 0.0 || \
420 distglow(m, r)))
421
422 /* passillum *
423 *
424 * An illum passes to another material type when we didn't hit it
425 * on purpose (as part of a direct calculation), or it is relaying
426 * a virtual light source.
427 */
428
429 #define passillum(m, r) (m->otype==MAT_ILLUM && \
430 (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
431 source[r->rsrc].sflags&SVIRTUAL))
432
433 /* srcignore *
434 *
435 * The -dv flag is normally on for sources to be visible.
436 */
437
438 #define srcignore(m, r) (!directvis && !(r->crtype&SHADOW) && \
439 !distglow(m, r))
440
441
442 m_light(m, r) /* ray hit a light source */
443 register OBJREC *m;
444 register RAY *r;
445 {
446 /* check for over-counting */
447 if (badcomponent(m, r))
448 return(1);
449 if (wrongsource(m,r))
450 return(1);
451 /* check for passed illum */
452 if (passillum(m, r)) {
453 if (m->oargs.nsargs && strcmp(m->oargs.sarg[0], VOIDID))
454 return(rayshade(r, modifier(m->oargs.sarg[0])));
455 raytrans(r);
456 return(1);
457 }
458 /* otherwise treat as source */
459 /* check for behind */
460 if (r->rod < 0.0)
461 return(1);
462 /* check for invisibility */
463 if (srcignore(m, r))
464 return(1);
465 /* check for outside spot */
466 if (m->otype==MAT_SPOT && spotout(r, makespot(m), r->rot>=FHUGE))
467 return(1);
468 /* get distribution pattern */
469 raytexture(r, m->omod);
470 /* get source color */
471 setcolor(r->rcol, m->oargs.farg[0],
472 m->oargs.farg[1],
473 m->oargs.farg[2]);
474 /* modify value */
475 multcolor(r->rcol, r->pcol);
476 return(1);
477 }