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root/radiance/ray/src/rt/source.c
Revision: 2.12
Committed: Wed Aug 18 00:19:05 1993 UTC (30 years, 8 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.11: +4 -8 lines
Log Message:
fixed bug in illumblock() and eliminated overcount() due to
SGI optimizer screwup

File Contents

# Content
1 /* Copyright (c) 1993 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "source.h"
20
21 /*
22 * Structures used by direct()
23 */
24
25 typedef struct {
26 int sno; /* source number */
27 FVECT dir; /* source direction */
28 COLOR coef; /* material coefficient */
29 COLOR val; /* contribution */
30 } CONTRIB; /* direct contribution */
31
32 typedef struct {
33 int sndx; /* source index (to CONTRIB array) */
34 float brt; /* brightness (for comparison) */
35 } CNTPTR; /* contribution pointer */
36
37 static CONTRIB *srccnt; /* source contributions in direct() */
38 static CNTPTR *cntord; /* source ordering in direct() */
39 static int maxcntr = 0; /* size of contribution arrays */
40
41
42 marksources() /* find and mark source objects */
43 {
44 int foundsource = 0;
45 int i;
46 register OBJREC *o, *m;
47 register int ns;
48 /* initialize dispatch table */
49 initstypes();
50 /* find direct sources */
51 for (i = 0; i < nobjects; i++) {
52
53 o = objptr(i);
54
55 if (!issurface(o->otype) || o->omod == OVOID)
56 continue;
57
58 m = objptr(o->omod);
59
60 if (!islight(m->otype))
61 continue;
62
63 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
64 m->otype == MAT_SPOT ? 7 : 3))
65 objerror(m, USER, "bad # arguments");
66
67 if (m->otype == MAT_GLOW &&
68 o->otype != OBJ_SOURCE &&
69 m->oargs.farg[3] <= FTINY)
70 continue; /* don't bother */
71
72 if (sfun[o->otype].of == NULL ||
73 sfun[o->otype].of->setsrc == NULL)
74 objerror(o, USER, "illegal material");
75
76 if ((ns = newsource()) < 0)
77 goto memerr;
78
79 setsource(&source[ns], o);
80
81 if (m->otype == MAT_GLOW) {
82 source[ns].sflags |= SPROX;
83 source[ns].sl.prox = m->oargs.farg[3];
84 if (source[ns].sflags & SDISTANT)
85 source[ns].sflags |= SSKIP;
86 } else if (m->otype == MAT_SPOT) {
87 source[ns].sflags |= SSPOT;
88 if ((source[ns].sl.s = makespot(m)) == NULL)
89 goto memerr;
90 if (source[ns].sflags & SFLAT &&
91 !checkspot(source[ns].sl.s,source[ns].snorm)) {
92 objerror(o, WARNING,
93 "invalid spotlight direction");
94 source[ns].sflags |= SSKIP;
95 }
96 }
97 if (!(source[ns].sflags & SSKIP))
98 foundsource++;
99 }
100 if (!foundsource) {
101 error(WARNING, "no light sources found");
102 return;
103 }
104 markvirtuals(); /* find and add virtual sources */
105 /* allocate our contribution arrays */
106 maxcntr = nsources + MAXSPART; /* start with this many */
107 srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB));
108 cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR));
109 if (srccnt == NULL | cntord == NULL)
110 goto memerr;
111 return;
112 memerr:
113 error(SYSTEM, "out of memory in marksources");
114 }
115
116
117 srcray(sr, r, si) /* send a ray to a source, return domega */
118 register RAY *sr; /* returned source ray */
119 RAY *r; /* ray which hit object */
120 SRCINDEX *si; /* source sample index */
121 {
122 double d; /* distance to source */
123 register SRCREC *srcp;
124
125 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
126
127 while ((d = nextssamp(sr, si)) != 0.0) {
128 sr->rsrc = si->sn; /* remember source */
129 srcp = source + si->sn;
130 if (srcp->sflags & SDISTANT) {
131 if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1))
132 continue;
133 return(1); /* sample OK */
134 }
135 /* local source */
136 /* check proximity */
137 if (srcp->sflags & SPROX && d > srcp->sl.prox)
138 continue;
139 /* check angle */
140 if (srcp->sflags & SSPOT) {
141 if (spotout(sr, srcp->sl.s, 0))
142 continue;
143 /* adjust solid angle */
144 si->dom *= d*d;
145 d += srcp->sl.s->flen;
146 si->dom /= d*d;
147 }
148 return(1); /* sample OK */
149 }
150 return(0); /* no more samples */
151 }
152
153
154 srcvalue(r) /* punch ray to source and compute value */
155 RAY *r;
156 {
157 register SRCREC *sp;
158
159 sp = &source[r->rsrc];
160 if (sp->sflags & SVIRTUAL) { /* virtual source */
161 /* check intersection */
162 if (!(*ofun[sp->so->otype].funp)(sp->so, r))
163 return;
164 raycont(r); /* compute contribution */
165 return;
166 }
167 /* compute intersection */
168 if (sp->sflags & SDISTANT ? sourcehit(r) :
169 (*ofun[sp->so->otype].funp)(sp->so, r)) {
170 if (sp->sa.success >= 0)
171 sp->sa.success++;
172 raycont(r); /* compute contribution */
173 return;
174 }
175 if (sp->sa.success < 0)
176 return; /* bitched already */
177 sp->sa.success -= AIMREQT;
178 if (sp->sa.success >= 0)
179 return; /* leniency */
180 sprintf(errmsg, "aiming failure for light source \"%s\"",
181 sp->so->oname);
182 error(WARNING, errmsg); /* issue warning */
183 }
184
185
186 sourcehit(r) /* check to see if ray hit distant source */
187 register RAY *r;
188 {
189 int first, last;
190 register int i;
191
192 if (r->rsrc >= 0) { /* check only one if aimed */
193 first = last = r->rsrc;
194 } else { /* otherwise check all */
195 first = 0; last = nsources-1;
196 }
197 for (i = first; i <= last; i++)
198 if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT)
199 /*
200 * Check to see if ray is within
201 * solid angle of source.
202 */
203 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
204 <= source[i].ss2) {
205 r->ro = source[i].so;
206 if (!(source[i].sflags & SSKIP))
207 break;
208 }
209
210 if (r->ro != NULL) {
211 for (i = 0; i < 3; i++)
212 r->ron[i] = -r->rdir[i];
213 r->rod = 1.0;
214 r->rox = NULL;
215 return(1);
216 }
217 return(0);
218 }
219
220
221 static int
222 cntcmp(sc1, sc2) /* contribution compare (descending) */
223 register CNTPTR *sc1, *sc2;
224 {
225 if (sc1->brt > sc2->brt)
226 return(-1);
227 if (sc1->brt < sc2->brt)
228 return(1);
229 return(0);
230 }
231
232
233 direct(r, f, p) /* add direct component */
234 RAY *r; /* ray that hit surface */
235 int (*f)(); /* direct component coefficient function */
236 char *p; /* data for f */
237 {
238 extern int (*trace)();
239 register int sn;
240 register CONTRIB *scp;
241 SRCINDEX si;
242 int nshadcheck, ncnts;
243 int nhits;
244 double prob, ourthresh, hwt;
245 RAY sr;
246 /* NOTE: srccnt and cntord global so no recursion */
247 if (nsources <= 0)
248 return; /* no sources?! */
249 /* potential contributions */
250 initsrcindex(&si);
251 for (sn = 0; srcray(&sr, r, &si); sn++) {
252 if (sn >= maxcntr) {
253 maxcntr = sn + MAXSPART;
254 srccnt = (CONTRIB *)realloc((char *)srccnt,
255 maxcntr*sizeof(CONTRIB));
256 cntord = (CNTPTR *)realloc((char *)cntord,
257 maxcntr*sizeof(CNTPTR));
258 if (srccnt == NULL | cntord == NULL)
259 error(SYSTEM, "out of memory in direct");
260 }
261 cntord[sn].sndx = sn;
262 scp = srccnt + sn;
263 scp->sno = sr.rsrc;
264 /* compute coefficient */
265 (*f)(scp->coef, p, sr.rdir, si.dom);
266 cntord[sn].brt = bright(scp->coef);
267 if (cntord[sn].brt <= 0.0)
268 continue;
269 VCOPY(scp->dir, sr.rdir);
270 /* compute potential */
271 sr.revf = srcvalue;
272 rayvalue(&sr);
273 copycolor(scp->val, sr.rcol);
274 multcolor(scp->val, scp->coef);
275 cntord[sn].brt = bright(scp->val);
276 }
277 /* sort contributions */
278 qsort(cntord, sn, sizeof(CNTPTR), cntcmp);
279 { /* find last */
280 register int l, m;
281
282 ncnts = l = sn;
283 sn = 0;
284 while ((m = (sn + ncnts) >> 1) != l) {
285 if (cntord[m].brt > 0.0)
286 sn = m;
287 else
288 ncnts = m;
289 l = m;
290 }
291 }
292 if (ncnts == 0)
293 return; /* no contributions! */
294 /* accumulate tail */
295 for (sn = ncnts-1; sn > 0; sn--)
296 cntord[sn-1].brt += cntord[sn].brt;
297 /* compute number to check */
298 nshadcheck = pow((double)ncnts, shadcert) + .5;
299 /* modify threshold */
300 ourthresh = shadthresh / r->rweight;
301 /* test for shadows */
302 nhits = 0;
303 for (sn = 0; sn < ncnts; sn++) {
304 /* check threshold */
305 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
306 cntord[sn].brt-cntord[sn+nshadcheck].brt)
307 < ourthresh*bright(r->rcol))
308 break;
309 scp = srccnt + cntord[sn].sndx;
310 /* test for hit */
311 rayorigin(&sr, r, SHADOW, 1.0);
312 VCOPY(sr.rdir, scp->dir);
313 sr.rsrc = scp->sno;
314 source[scp->sno].ntests++; /* keep statistics */
315 if (localhit(&sr, &thescene) &&
316 ( sr.ro != source[scp->sno].so ||
317 source[scp->sno].sflags & SFOLLOW )) {
318 /* follow entire path */
319 raycont(&sr);
320 if (trace != NULL)
321 (*trace)(&sr); /* trace execution */
322 if (bright(sr.rcol) <= FTINY)
323 continue; /* missed! */
324 copycolor(scp->val, sr.rcol);
325 multcolor(scp->val, scp->coef);
326 }
327 /* add contribution if hit */
328 addcolor(r->rcol, scp->val);
329 nhits++;
330 source[scp->sno].nhits++;
331 }
332 /* surface hit rate */
333 if (sn > 0)
334 hwt = (double)nhits / (double)sn;
335 else
336 hwt = 0.5;
337 #ifdef DEBUG
338 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
339 sn, ncnts-sn, hwt);
340 eputs(errmsg);
341 #endif
342 /* add in untested sources */
343 for ( ; sn < ncnts; sn++) {
344 scp = srccnt + cntord[sn].sndx;
345 prob = hwt * (double)source[scp->sno].nhits /
346 (double)source[scp->sno].ntests;
347 scalecolor(scp->val, prob);
348 addcolor(r->rcol, scp->val);
349 }
350 }
351
352
353 /****************************************************************
354 * The following macros were separated from the m_light() routine
355 * because they are very nasty and difficult to understand.
356 */
357
358 /* illumblock *
359 *
360 * We cannot allow an illum to pass to another illum, because that
361 * would almost certainly constitute overcounting.
362 * However, we do allow an illum to pass to another illum
363 * that is actually going to relay to a virtual light source.
364 * We also prevent an illum from passing to a glow; this provides a
365 * convenient mechanism for defining detailed light source
366 * geometry behind (or inside) an effective radiator.
367 */
368
369 static int weaksrcmod(obj) int obj; /* efficiency booster function */
370 {register OBJREC *o = objptr(obj);
371 return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);}
372
373 #define illumblock(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \
374 r->rod > 0.0 && \
375 weaksrcmod(source[r->rsrc].so->omod))
376
377 /* wrongsource *
378 *
379 * This source is the wrong source (ie. overcounted) if we are
380 * aimed to a different source than the one we hit and the one
381 * we hit is not an illum that should be passed.
382 */
383
384 #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \
385 (m->otype!=MAT_ILLUM || illumblock(m,r)))
386
387 /* distglow *
388 *
389 * A distant glow is an object that sometimes acts as a light source,
390 * but is too far away from the test point to be one in this case.
391 * (Glows with negative radii should NEVER participate in illumination.)
392 */
393
394 #define distglow(m, r) (m->otype==MAT_GLOW && \
395 m->oargs.farg[3] >= -FTINY && \
396 r->rot > m->oargs.farg[3])
397
398 /* badcomponent *
399 *
400 * We must avoid counting light sources in the ambient calculation,
401 * since the direct component is handled separately. Therefore, any
402 * ambient ray which hits an active light source must be discarded.
403 * The same is true for stray specular samples, since the specular
404 * contribution from light sources is calculated separately.
405 */
406
407 #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \
408 !(r->crtype&SHADOW || r->rod < 0.0 || \
409 distglow(m, r)))
410
411 /* passillum *
412 *
413 * An illum passes to another material type when we didn't hit it
414 * on purpose (as part of a direct calculation), or it is relaying
415 * a virtual light source.
416 */
417
418 #define passillum(m, r) (m->otype==MAT_ILLUM && \
419 (r->rsrc<0 || source[r->rsrc].so!=r->ro || \
420 source[r->rsrc].sflags&SVIRTUAL))
421
422 /* srcignore *
423 *
424 * The -dv flag is normally on for sources to be visible.
425 */
426
427 #define srcignore(m, r) (!directvis && !(r->crtype&SHADOW) && \
428 !distglow(m, r))
429
430
431 m_light(m, r) /* ray hit a light source */
432 register OBJREC *m;
433 register RAY *r;
434 {
435 /* check for over-counting */
436 if (badcomponent(m, r))
437 return;
438 if (wrongsource(m,r))
439 return;
440 /* check for passed illum */
441 if (passillum(m, r)) {
442 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
443 raytrans(r);
444 else
445 rayshade(r, modifier(m->oargs.sarg[0]));
446 return;
447 }
448 /* otherwise treat as source */
449 /* check for behind */
450 if (r->rod < 0.0)
451 return;
452 /* check for invisibility */
453 if (srcignore(m, r))
454 return;
455 /* check for outside spot */
456 if (m->otype==MAT_SPOT && spotout(r, makespot(m), r->rot>=FHUGE))
457 return;
458 /* get distribution pattern */
459 raytexture(r, m->omod);
460 /* get source color */
461 setcolor(r->rcol, m->oargs.farg[0],
462 m->oargs.farg[1],
463 m->oargs.farg[2]);
464 /* modify value */
465 multcolor(r->rcol, r->pcol);
466 }