/* Copyright (c) 1992 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * source.c - routines dealing with illumination sources. * * 8/20/85 */ #include "ray.h" #include "octree.h" #include "otypes.h" #include "source.h" /* * Structures used by direct() */ typedef struct { int sno; /* source number */ FVECT dir; /* source direction */ COLOR coef; /* material coefficient */ COLOR val; /* contribution */ } CONTRIB; /* direct contribution */ typedef struct { int sndx; /* source index (to CONTRIB array) */ float brt; /* brightness (for comparison) */ } CNTPTR; /* contribution pointer */ static CONTRIB *srccnt; /* source contributions in direct() */ static CNTPTR *cntord; /* source ordering in direct() */ static int maxcntr = 0; /* size of contribution arrays */ marksources() /* find and mark source objects */ { int foundsource = 0; int i; register OBJREC *o, *m; register int ns; /* initialize dispatch table */ initstypes(); /* find direct sources */ for (i = 0; i < nobjects; i++) { o = objptr(i); if (!issurface(o->otype) || o->omod == OVOID) continue; m = objptr(o->omod); if (!islight(m->otype)) continue; if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : m->otype == MAT_SPOT ? 7 : 3)) objerror(m, USER, "bad # arguments"); if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE && m->oargs.farg[3] <= FTINY) continue; /* don't bother */ if (sfun[o->otype].of == NULL || sfun[o->otype].of->setsrc == NULL) objerror(o, USER, "illegal material"); if ((ns = newsource()) < 0) goto memerr; setsource(&source[ns], o); if (m->otype == MAT_GLOW) { source[ns].sflags |= SPROX; source[ns].sl.prox = m->oargs.farg[3]; if (source[ns].sflags & SDISTANT) source[ns].sflags |= SSKIP; } else if (m->otype == MAT_SPOT) { source[ns].sflags |= SSPOT; if ((source[ns].sl.s = makespot(m)) == NULL) goto memerr; if (source[ns].sflags & SFLAT && !checkspot(source[ns].sl.s,source[ns].snorm)) { objerror(o, WARNING, "invalid spotlight direction"); source[ns].sflags |= SSKIP; } } if (!(source[ns].sflags & SSKIP)) foundsource++; } if (!foundsource) { error(WARNING, "no light sources found"); return; } markvirtuals(); /* find and add virtual sources */ /* allocate our contribution arrays */ maxcntr = nsources + MAXSPART; /* start with this many */ srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB)); cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR)); if (srccnt == NULL | cntord == NULL) goto memerr; return; memerr: error(SYSTEM, "out of memory in marksources"); } srcray(sr, r, si) /* send a ray to a source, return domega */ register RAY *sr; /* returned source ray */ RAY *r; /* ray which hit object */ SRCINDEX *si; /* source sample index */ { double d; /* distance to source */ register SRCREC *srcp; rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ while ((d = nextssamp(sr, si)) != 0.0) { sr->rsrc = si->sn; /* remember source */ srcp = source + si->sn; if (srcp->sflags & SDISTANT) { if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1)) continue; return(1); /* sample OK */ } /* local source */ /* check proximity */ if (srcp->sflags & SPROX && d > srcp->sl.prox) continue; /* check angle */ if (srcp->sflags & SSPOT) { if (spotout(sr, srcp->sl.s, 0)) continue; /* adjust solid angle */ si->dom *= d*d; d += srcp->sl.s->flen; si->dom /= d*d; } return(1); /* sample OK */ } return(0); /* no more samples */ } srcvalue(r) /* punch ray to source and compute value */ RAY *r; { register SRCREC *sp; sp = &source[r->rsrc]; if (sp->sflags & SVIRTUAL) { /* virtual source */ /* check intersection */ if (!(*ofun[sp->so->otype].funp)(sp->so, r)) return; raycont(r); /* compute contribution */ return; } /* compute intersection */ if (sp->sflags & SDISTANT ? sourcehit(r) : (*ofun[sp->so->otype].funp)(sp->so, r)) { if (sp->sa.success >= 0) sp->sa.success++; raycont(r); /* compute contribution */ return; } if (sp->sa.success < 0) return; /* bitched already */ sp->sa.success -= AIMREQT; if (sp->sa.success >= 0) return; /* leniency */ sprintf(errmsg, "aiming failure for light source \"%s\"", sp->so->oname); error(WARNING, errmsg); /* issue warning */ } sourcehit(r) /* check to see if ray hit distant source */ register RAY *r; { int first, last; register int i; if (r->rsrc >= 0) { /* check only one if aimed */ first = last = r->rsrc; } else { /* otherwise check all */ first = 0; last = nsources-1; } for (i = first; i <= last; i++) if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) /* * Check to see if ray is within * solid angle of source. */ if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) <= source[i].ss2) { r->ro = source[i].so; if (!(source[i].sflags & SSKIP)) break; } if (r->ro != NULL) { for (i = 0; i < 3; i++) r->ron[i] = -r->rdir[i]; r->rod = 1.0; r->rox = NULL; return(1); } return(0); } static int cntcmp(sc1, sc2) /* contribution compare (descending) */ register CNTPTR *sc1, *sc2; { if (sc1->brt > sc2->brt) return(-1); if (sc1->brt < sc2->brt) return(1); return(0); } direct(r, f, p) /* add direct component */ RAY *r; /* ray that hit surface */ int (*f)(); /* direct component coefficient function */ char *p; /* data for f */ { extern int (*trace)(); register int sn; register CONTRIB *scp; SRCINDEX si; int nshadcheck, ncnts; int nhits; double prob, ourthresh, hwt; RAY sr; /* NOTE: srccnt and cntord global so no recursion */ if (nsources <= 0) return; /* no sources?! */ /* potential contributions */ initsrcindex(&si); for (sn = 0; srcray(&sr, r, &si); sn++) { if (sn >= maxcntr) { maxcntr = sn + MAXSPART; srccnt = (CONTRIB *)realloc((char *)srccnt, maxcntr*sizeof(CONTRIB)); cntord = (CNTPTR *)realloc((char *)cntord, maxcntr*sizeof(CNTPTR)); if (srccnt == NULL | cntord == NULL) error(SYSTEM, "out of memory in direct"); } cntord[sn].sndx = sn; scp = srccnt + sn; scp->sno = sr.rsrc; /* compute coefficient */ (*f)(scp->coef, p, sr.rdir, si.dom); cntord[sn].brt = bright(scp->coef); if (cntord[sn].brt <= 0.0) continue; VCOPY(scp->dir, sr.rdir); /* compute potential */ sr.revf = srcvalue; rayvalue(&sr); copycolor(scp->val, sr.rcol); multcolor(scp->val, scp->coef); cntord[sn].brt = bright(scp->val); } /* sort contributions */ qsort(cntord, sn, sizeof(CNTPTR), cntcmp); { /* find last */ register int l, m; ncnts = l = sn; sn = 0; while ((m = (sn + ncnts) >> 1) != l) { if (cntord[m].brt > 0.0) sn = m; else ncnts = m; l = m; } } if (ncnts == 0) return; /* no contributions! */ /* accumulate tail */ for (sn = ncnts-1; sn > 0; sn--) cntord[sn-1].brt += cntord[sn].brt; /* compute number to check */ nshadcheck = pow((double)ncnts, shadcert) + .5; /* modify threshold */ ourthresh = shadthresh / r->rweight; /* test for shadows */ nhits = 0; for (sn = 0; sn < ncnts; sn++) { /* check threshold */ if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : cntord[sn].brt-cntord[sn+nshadcheck].brt) < ourthresh*bright(r->rcol)) break; scp = srccnt + cntord[sn].sndx; /* test for hit */ rayorigin(&sr, r, SHADOW, 1.0); VCOPY(sr.rdir, scp->dir); sr.rsrc = scp->sno; source[scp->sno].ntests++; /* keep statistics */ if (localhit(&sr, &thescene) && ( sr.ro != source[scp->sno].so || source[scp->sno].sflags & SFOLLOW )) { /* follow entire path */ raycont(&sr); if (trace != NULL) (*trace)(&sr); /* trace execution */ if (bright(sr.rcol) <= FTINY) continue; /* missed! */ copycolor(scp->val, sr.rcol); multcolor(scp->val, scp->coef); } /* add contribution if hit */ addcolor(r->rcol, scp->val); nhits++; source[scp->sno].nhits++; } /* surface hit rate */ if (sn > 0) hwt = (double)nhits / (double)sn; else hwt = 0.5; #ifdef DEBUG sprintf(errmsg, "%d tested, %d untested, %f hit rate\n", sn, ncnts-sn, hwt); eputs(errmsg); #endif /* add in untested sources */ for ( ; sn < ncnts; sn++) { scp = srccnt + cntord[sn].sndx; prob = hwt * (double)source[scp->sno].nhits / (double)source[scp->sno].ntests; scalecolor(scp->val, prob); addcolor(r->rcol, scp->val); } } /**************************************************************** * The following macros were separated from the m_light() routine * because they are very nasty and difficult to understand. */ /* wrongillum * * * We cannot allow an illum to pass to another illum, because that * would almost certainly constitute overcounting. * However, we do allow an illum to pass to another illum * that is actually going to relay to a virtual light source. */ #define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM) /* wrongsource * * * This source is the wrong source (ie. overcounted) if we are * aimed to a different source than the one we hit and the one * we hit is not an illum which should be passed. */ #define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ (m->otype!=MAT_ILLUM || wrongillum(m,r))) /* distglow * * * A distant glow is an object that sometimes acts as a light source, * but is too far away from the test point to be one in this case. */ #define distglow(m, r) (m->otype==MAT_GLOW && \ m->oargs.farg[3] >= -FTINY && \ r->rot > m->oargs.farg[3]) /* badcomponent * * * We must avoid counting light sources in the ambient calculation, * since the direct component is handled separately. Therefore, any * ambient ray which hits an active light source must be discarded. * The same is true for stray specular samples, since the specular * contribution from light sources is calculated separately. */ #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \ !(r->crtype&SHADOW || r->rod < 0.0 || \ distglow(m, r))) /* overcount * * * All overcounting possibilities are contained here. */ #define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r)) /* passillum * * * An illum passes to another material type when we didn't hit it * on purpose (as part of a direct calculation), or it is relaying * a virtual light source. */ #define passillum(m, r) (m->otype==MAT_ILLUM && \ (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ source[r->rsrc].sflags&SVIRTUAL)) /* srcignore * * * The -dv flag is normally on for sources to be visible. */ #define srcignore(m, r) (!directvis && !(r->crtype&SHADOW) && \ !distglow(m, r)) m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; { /* check for over-counting */ if (overcount(m, r)) return; /* check for passed illum */ if (passillum(m, r)) { if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) raytrans(r); else rayshade(r, modifier(m->oargs.sarg[0])); return; } /* otherwise treat as source */ /* check for behind */ if (r->rod < 0.0) return; /* check for invisibility */ if (srcignore(m, r)) return; /* check for outside spot */ if (m->otype==MAT_SPOT && spotout(r, makespot(m), r->rot>=FHUGE)) return; /* get distribution pattern */ raytexture(r, m->omod); /* get source color */ setcolor(r->rcol, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); /* modify value */ multcolor(r->rcol, r->pcol); }