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root/radiance/ray/src/rt/source.c
Revision: 1.4
Committed: Wed Jun 7 08:35:32 1989 UTC (34 years, 10 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.3: +144 -72 lines
Log Message:
Efficient approximation to direct component with many sources
Glow type changed
Spot type eliminated

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "source.h"
18
19 #include "otypes.h"
20
21 #include "cone.h"
22
23 #include "face.h"
24
25 #include "random.h"
26
27
28 extern double dstrsrc; /* source distribution amount */
29 extern double shadthresh; /* relative shadow threshold */
30
31 SRCREC *source = NULL; /* our list of sources */
32 int nsources = 0; /* the number of sources */
33
34
35 marksources() /* find and mark source objects */
36 {
37 register OBJREC *o, *m;
38 register int i;
39
40 for (i = 0; i < nobjects; i++) {
41
42 o = objptr(i);
43
44 if (o->omod == OVOID)
45 continue;
46
47 m = objptr(o->omod);
48
49 if (m->otype != MAT_LIGHT &&
50 m->otype != MAT_ILLUM &&
51 m->otype != MAT_GLOW)
52 continue;
53
54 if (m->oargs.nfargs != 3)
55 objerror(m, USER, "bad # arguments");
56
57 if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE)
58 continue; /* don't bother */
59
60 if (source == NULL)
61 source = (SRCREC *)malloc(sizeof(SRCREC));
62 else
63 source = (SRCREC *)realloc((char *)source,
64 (unsigned)(nsources+1)*sizeof(SRCREC));
65 if (source == NULL)
66 error(SYSTEM, "out of memory in marksources");
67
68 newsource(&source[nsources], o);
69
70 if (m->otype == MAT_GLOW)
71 source[nsources].sflags |= SSKIP;
72
73 nsources++;
74 }
75 }
76
77
78 newsource(src, so) /* add a source to the array */
79 register SRCREC *src;
80 register OBJREC *so;
81 {
82 double cos(), tan(), sqrt();
83 double theta;
84 FACE *f;
85 CONE *co;
86 int j;
87 register int i;
88
89 src->sflags = 0;
90 src->nhits = src->ntests = 1; /* start with hit probability = 1 */
91 src->so = so;
92
93 switch (so->otype) {
94 case OBJ_SOURCE:
95 if (so->oargs.nfargs != 4)
96 objerror(so, USER, "bad arguments");
97 src->sflags |= SDISTANT;
98 VCOPY(src->sloc, so->oargs.farg);
99 if (normalize(src->sloc) == 0.0)
100 objerror(so, USER, "zero direction");
101 theta = PI/180.0/2.0 * so->oargs.farg[3];
102 if (theta <= FTINY)
103 objerror(so, USER, "zero size");
104 src->ss = theta >= PI/4 ? 1.0 : tan(theta);
105 src->ss2 = 2.0*PI * (1.0 - cos(theta));
106 break;
107 case OBJ_SPHERE:
108 VCOPY(src->sloc, so->oargs.farg);
109 src->ss = so->oargs.farg[3];
110 src->ss2 = PI * src->ss * src->ss;
111 break;
112 case OBJ_FACE:
113 /* get the face */
114 f = getface(so);
115 /* find the center */
116 for (j = 0; j < 3; j++) {
117 src->sloc[j] = 0.0;
118 for (i = 0; i < f->nv; i++)
119 src->sloc[j] += VERTEX(f,i)[j];
120 src->sloc[j] /= f->nv;
121 }
122 if (!inface(src->sloc, f))
123 objerror(so, USER, "cannot hit center");
124 src->ss = sqrt(f->area / PI);
125 src->ss2 = f->area;
126 break;
127 case OBJ_RING:
128 /* get the ring */
129 co = getcone(so, 0);
130 VCOPY(src->sloc, CO_P0(co));
131 if (CO_R0(co) > 0.0)
132 objerror(so, USER, "cannot hit center");
133 src->ss = CO_R1(co);
134 src->ss2 = PI * src->ss * src->ss;
135 break;
136 default:
137 objerror(so, USER, "illegal material");
138 }
139 }
140
141
142 double
143 srcray(sr, r, sn) /* send a ray to a source, return domega */
144 register RAY *sr; /* returned source ray */
145 RAY *r; /* ray which hit object */
146 register int sn; /* source number */
147 {
148 register double *norm = NULL; /* plane normal */
149 double ddot; /* (distance times) cosine */
150 FVECT vd;
151 double d;
152 register int i;
153
154 if (source[sn].sflags & SSKIP)
155 return(0.0); /* skip this source */
156
157 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
158
159 sr->rsrc = sn; /* remember source */
160 /* get source direction */
161 if (source[sn].sflags & SDISTANT)
162 /* constant direction */
163 VCOPY(sr->rdir, source[sn].sloc);
164 else { /* compute direction */
165 for (i = 0; i < 3; i++)
166 sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i];
167
168 if (source[sn].so->otype == OBJ_FACE)
169 norm = getface(source[sn].so)->norm;
170 else if (source[sn].so->otype == OBJ_RING)
171 norm = getcone(source[sn].so,0)->ad;
172
173 if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY)
174 return(0.0); /* behind surface! */
175 }
176 if (dstrsrc > FTINY) {
177 /* distribute source direction */
178 for (i = 0; i < 3; i++)
179 vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom());
180
181 if (norm != NULL) { /* project offset */
182 d = DOT(vd, norm);
183 for (i = 0; i < 3; i++)
184 vd[i] -= d * norm[i];
185 }
186 for (i = 0; i < 3; i++) /* offset source direction */
187 sr->rdir[i] += vd[i];
188
189 } else if (source[sn].sflags & SDISTANT)
190 /* already normalized */
191 return(source[sn].ss2);
192
193 if ((d = normalize(sr->rdir)) == 0.0)
194 /* at source! */
195 return(0.0);
196
197 if (source[sn].sflags & SDISTANT)
198 /* domega constant */
199 return(source[sn].ss2);
200
201 else {
202
203 if (norm != NULL)
204 ddot /= d;
205 else
206 ddot = 1.0;
207 /* return domega */
208 return(ddot*source[sn].ss2/(d*d));
209 }
210 }
211
212
213 sourcehit(r) /* check to see if ray hit distant source */
214 register RAY *r;
215 {
216 int first, last;
217 register int i;
218
219 if (r->rsrc >= 0) { /* check only one if aimed */
220 first = last = r->rsrc;
221 } else { /* otherwise check all */
222 first = 0; last = nsources-1;
223 }
224 for (i = first; i <= last; i++)
225 if (source[i].sflags & SDISTANT)
226 /*
227 * Check to see if ray is within
228 * solid angle of source.
229 */
230 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
231 <= source[i].ss2) {
232 r->ro = source[i].so;
233 if (!(source[i].sflags & SSKIP))
234 break;
235 }
236
237 if (r->ro != NULL) {
238 for (i = 0; i < 3; i++)
239 r->ron[i] = -r->rdir[i];
240 r->rod = 1.0;
241 r->rofs = 1.0; setident4(r->rofx);
242 r->robs = 1.0; setident4(r->robx);
243 return(1);
244 }
245 return(0);
246 }
247
248
249 static int
250 cntcmp(sc1, sc2) /* contribution compare (descending) */
251 register CONTRIB *sc1, *sc2;
252 {
253 if (sc1->brt > sc2->brt)
254 return(-1);
255 if (sc1->brt < sc2->brt)
256 return(1);
257 return(0);
258 }
259
260
261 direct(r, f, p) /* add direct component */
262 RAY *r; /* ray that hit surface */
263 int (*f)(); /* direct component coefficient function */
264 char *p; /* data for f */
265 {
266 register int sn;
267 register CONTRIB *srccnt;
268 double dtmp, hwt, test2, hit2;
269 RAY sr;
270
271 if ((srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB))) == NULL)
272 error(SYSTEM, "out of memory in direct");
273 /* potential contributions */
274 for (sn = 0; sn < nsources; sn++) {
275 srccnt[sn].sno = sn;
276 setcolor(srccnt[sn].val, 0.0, 0.0, 0.0);
277 /* get source ray */
278 if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0)
279 continue;
280 VCOPY(srccnt[sn].dir, sr.rdir);
281 /* compute coefficient */
282 (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom);
283 srccnt[sn].brt = intens(srccnt[sn].val);
284 if (srccnt[sn].brt <= FTINY)
285 continue;
286 /* compute intersection */
287 if (!( source[sn].sflags & SDISTANT ?
288 sourcehit(&sr) :
289 (*ofun[source[sn].so->otype].funp)
290 (source[sn].so, &sr) ))
291 continue;
292 /* compute contribution */
293 rayshade(&sr, sr.ro->omod);
294 multcolor(srccnt[sn].val, sr.rcol);
295 srccnt[sn].brt = intens(srccnt[sn].val);
296 }
297 /* sort contributions */
298 qsort(srccnt, nsources, sizeof(CONTRIB), cntcmp);
299 hit2 = test2 = 0.0;
300 /* test for shadows */
301 for (sn = 0; sn < nsources; sn++) {
302 /* check threshold */
303 if (srccnt[sn].brt <= shadthresh*intens(r->rcol)/r->rweight)
304 break;
305 /* get statistics */
306 hwt = (double)source[srccnt[sn].sno].nhits /
307 (double)source[srccnt[sn].sno].ntests;
308 test2 += hwt;
309 source[srccnt[sn].sno].ntests++;
310 /* test for hit */
311 rayorigin(&sr, r, SHADOW, 1.0);
312 VCOPY(sr.rdir, srccnt[sn].dir);
313 if (localhit(&sr, &thescene) &&
314 sr.ro != source[srccnt[sn].sno].so) {
315 /* check for transmission */
316 if (sr.clipset != NULL && inset(sr.clipset,sr.ro->omod))
317 raytrans(&sr); /* object is clipped */
318 else
319 rayshade(&sr, sr.ro->omod);
320 if (intens(sr.rcol) <= FTINY)
321 continue; /* missed! */
322 (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom);
323 multcolor(srccnt[sn].val, sr.rcol);
324 }
325 /* add contribution if hit */
326 addcolor(r->rcol, srccnt[sn].val);
327 hit2 += hwt;
328 source[srccnt[sn].sno].nhits++;
329 }
330 if (test2 > FTINY) /* weighted hit rate */
331 hwt = hit2 / test2;
332 else
333 hwt = 0.0;
334 #ifdef DEBUG
335 fprintf(stderr, "%d tested, %f hit rate\n", sn, hwt);
336 #endif
337 /* add in untested sources */
338 for ( ; sn < nsources; sn++) {
339 if (srccnt[sn].brt <= 0.0)
340 break;
341 dtmp = hwt * (double)source[srccnt[sn].sno].nhits /
342 (double)source[srccnt[sn].sno].ntests;
343 scalecolor(srccnt[sn].val, dtmp);
344 addcolor(r->rcol, srccnt[sn].val);
345 }
346
347 free(srccnt);
348 }
349
350
351 #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
352 r->rsrc>=0 && \
353 source[r->rsrc].so!=r->ro)
354
355 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
356 !(r->rtype&REFLECTED)) /* hack! */
357
358 #define passillum(m, r) (m->otype==MAT_ILLUM && \
359 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
360
361
362 m_light(m, r) /* ray hit a light source */
363 register OBJREC *m;
364 register RAY *r;
365 {
366 /* check for behind */
367 if (r->rod < 0.0)
368 return;
369 /* check for over-counting */
370 if (wrongsource(m, r) || badambient(m, r))
371 return;
372 /* check for passed illum */
373 if (passillum(m, r)) {
374
375 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
376 raytrans(r);
377 else
378 rayshade(r, modifier(m->oargs.sarg[0]));
379
380 /* otherwise treat as source */
381 } else {
382 /* get distribution pattern */
383 raytexture(r, m->omod);
384 /* get source color */
385 setcolor(r->rcol, m->oargs.farg[0],
386 m->oargs.farg[1],
387 m->oargs.farg[2]);
388 /* modify value */
389 multcolor(r->rcol, r->pcol);
390 }
391 }
392
393
394 o_source() {} /* intersection with a source is done elsewhere */