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root/radiance/ray/src/rt/source.c
Revision: 1.30
Committed: Mon Feb 11 08:43:48 1991 UTC (33 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.29: +12 -3 lines
Log Message:
changed complaint timing for source aiming failures.

File Contents

# Content
1 /* Copyright (c) 1990 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "source.h"
18
19 #include "otypes.h"
20
21 #include "cone.h"
22
23 #include "face.h"
24
25 #include "random.h"
26
27
28 extern double dstrsrc; /* source distribution amount */
29 extern double shadthresh; /* relative shadow threshold */
30 extern double shadcert; /* shadow testing certainty */
31
32 SRCREC *source = NULL; /* our list of sources */
33 int nsources = 0; /* the number of sources */
34
35 static CONTRIB *srccnt; /* source contributions in direct() */
36 static CNTPTR *cntord; /* source ordering in direct() */
37
38
39 marksources() /* find and mark source objects */
40 {
41 register OBJREC *o, *m;
42 register int i;
43
44 for (i = 0; i < nobjects; i++) {
45
46 o = objptr(i);
47
48 if (o->omod == OVOID)
49 continue;
50
51 m = objptr(o->omod);
52
53 if (!islight(m->otype))
54 continue;
55
56 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
57 m->otype == MAT_SPOT ? 7 : 3))
58 objerror(m, USER, "bad # arguments");
59
60 if (m->otype == MAT_GLOW &&
61 o->otype != OBJ_SOURCE &&
62 m->oargs.farg[3] <= FTINY)
63 continue; /* don't bother */
64
65 if (source == NULL)
66 source = (SRCREC *)malloc(sizeof(SRCREC));
67 else
68 source = (SRCREC *)realloc((char *)source,
69 (unsigned)(nsources+1)*sizeof(SRCREC));
70 if (source == NULL)
71 goto memerr;
72
73 newsource(&source[nsources], o);
74
75 if (m->otype == MAT_GLOW) {
76 source[nsources].sflags |= SPROX;
77 source[nsources].sl.prox = m->oargs.farg[3];
78 if (o->otype == OBJ_SOURCE)
79 source[nsources].sflags |= SSKIP;
80 } else if (m->otype == MAT_SPOT) {
81 source[nsources].sflags |= SSPOT;
82 source[nsources].sl.s = makespot(m);
83 }
84 nsources++;
85 }
86 if (nsources <= 0) {
87 error(WARNING, "no light sources found");
88 return;
89 }
90 srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB));
91 cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR));
92 if (srccnt != NULL && cntord != NULL)
93 return;
94 /* fall through */
95 memerr:
96 error(SYSTEM, "out of memory in marksources");
97 }
98
99
100 newsource(src, so) /* add a source to the array */
101 register SRCREC *src;
102 register OBJREC *so;
103 {
104 double cos(), tan(), sqrt();
105 double theta;
106 FACE *f;
107 CONE *co;
108 int j;
109 register int i;
110
111 src->sflags = 0;
112 src->aimsuccess = 2*AIMREQT-1; /* bitch on second failure */
113 src->nhits = 1; src->ntests = 2; /* start probability = 1/2 */
114 src->so = so;
115
116 switch (so->otype) {
117 case OBJ_SOURCE:
118 if (so->oargs.nfargs != 4)
119 objerror(so, USER, "bad arguments");
120 src->sflags |= SDISTANT;
121 VCOPY(src->sloc, so->oargs.farg);
122 if (normalize(src->sloc) == 0.0)
123 objerror(so, USER, "zero direction");
124 theta = PI/180.0/2.0 * so->oargs.farg[3];
125 if (theta <= FTINY)
126 objerror(so, USER, "zero size");
127 src->ss = theta >= PI/4 ? 1.0 : tan(theta);
128 src->ss2 = 2.0*PI * (1.0 - cos(theta));
129 break;
130 case OBJ_SPHERE:
131 VCOPY(src->sloc, so->oargs.farg);
132 src->ss = so->oargs.farg[3];
133 src->ss2 = PI * src->ss * src->ss;
134 break;
135 case OBJ_FACE:
136 /* get the face */
137 f = getface(so);
138 /* find the center */
139 for (j = 0; j < 3; j++) {
140 src->sloc[j] = 0.0;
141 for (i = 0; i < f->nv; i++)
142 src->sloc[j] += VERTEX(f,i)[j];
143 src->sloc[j] /= f->nv;
144 }
145 if (!inface(src->sloc, f))
146 objerror(so, USER, "cannot hit center");
147 src->ss = sqrt(f->area / PI);
148 src->ss2 = f->area;
149 break;
150 case OBJ_RING:
151 /* get the ring */
152 co = getcone(so, 0);
153 VCOPY(src->sloc, CO_P0(co));
154 if (CO_R0(co) > 0.0)
155 objerror(so, USER, "cannot hit center");
156 src->ss = CO_R1(co);
157 src->ss2 = PI * src->ss * src->ss;
158 break;
159 default:
160 objerror(so, USER, "illegal material");
161 }
162 }
163
164
165 SPOT *
166 makespot(m) /* make a spotlight */
167 register OBJREC *m;
168 {
169 extern double cos();
170 register SPOT *ns;
171
172 if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
173 error(SYSTEM, "out of memory in makespot");
174 ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
175 VCOPY(ns->aim, m->oargs.farg+4);
176 if ((ns->flen = normalize(ns->aim)) == 0.0)
177 objerror(m, USER, "zero focus vector");
178 return(ns);
179 }
180
181
182 double
183 srcray(sr, r, sn) /* send a ray to a source, return domega */
184 register RAY *sr; /* returned source ray */
185 RAY *r; /* ray which hit object */
186 register int sn; /* source number */
187 {
188 register double *norm = NULL; /* plane normal */
189 double ddot; /* (distance times) cosine */
190 FVECT vd;
191 double d;
192 register int i;
193
194 if (source[sn].sflags & SSKIP)
195 return(0.0); /* skip this source */
196
197 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
198
199 sr->rsrc = sn; /* remember source */
200 /* get source direction */
201 if (source[sn].sflags & SDISTANT)
202 /* constant direction */
203 VCOPY(sr->rdir, source[sn].sloc);
204 else { /* compute direction */
205 for (i = 0; i < 3; i++)
206 sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i];
207
208 if (source[sn].so->otype == OBJ_FACE)
209 norm = getface(source[sn].so)->norm;
210 else if (source[sn].so->otype == OBJ_RING)
211 norm = getcone(source[sn].so,0)->ad;
212
213 if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY)
214 return(0.0); /* behind surface! */
215 }
216 if (dstrsrc > FTINY) {
217 /* distribute source direction */
218 for (i = 0; i < 3; i++)
219 vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom());
220
221 if (norm != NULL) { /* project offset */
222 d = DOT(vd, norm);
223 for (i = 0; i < 3; i++)
224 vd[i] -= d * norm[i];
225 }
226 for (i = 0; i < 3; i++) /* offset source direction */
227 sr->rdir[i] += vd[i];
228
229 } else if (source[sn].sflags & SDISTANT)
230 /* already normalized */
231 return(source[sn].ss2);
232
233 if ((d = normalize(sr->rdir)) == 0.0)
234 /* at source! */
235 return(0.0);
236
237 if (source[sn].sflags & SDISTANT)
238 /* domega constant */
239 return(source[sn].ss2);
240
241 /* check proximity */
242 if (source[sn].sflags & SPROX &&
243 d > source[sn].sl.prox)
244 return(0.0);
245 /* compute dot product */
246 if (norm != NULL)
247 ddot /= d;
248 else
249 ddot = 1.0;
250 /* check angle */
251 if (source[sn].sflags & SSPOT) {
252 if (source[sn].sl.s->siz < 2.0*PI *
253 (1.0 + DOT(source[sn].sl.s->aim,sr->rdir)))
254 return(0.0);
255 d += source[sn].sl.s->flen; /* adjust length */
256 }
257 /* compute domega */
258 return(ddot*source[sn].ss2/(d*d));
259 }
260
261
262 sourcehit(r) /* check to see if ray hit distant source */
263 register RAY *r;
264 {
265 int first, last;
266 register int i;
267
268 if (r->rsrc >= 0) { /* check only one if aimed */
269 first = last = r->rsrc;
270 } else { /* otherwise check all */
271 first = 0; last = nsources-1;
272 }
273 for (i = first; i <= last; i++)
274 if (source[i].sflags & SDISTANT)
275 /*
276 * Check to see if ray is within
277 * solid angle of source.
278 */
279 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
280 <= source[i].ss2) {
281 r->ro = source[i].so;
282 if (!(source[i].sflags & SSKIP))
283 break;
284 }
285
286 if (r->ro != NULL) {
287 for (i = 0; i < 3; i++)
288 r->ron[i] = -r->rdir[i];
289 r->rod = 1.0;
290 r->rox = NULL;
291 return(1);
292 }
293 return(0);
294 }
295
296
297 static int
298 cntcmp(sc1, sc2) /* contribution compare (descending) */
299 register CNTPTR *sc1, *sc2;
300 {
301 if (sc1->brt > sc2->brt)
302 return(-1);
303 if (sc1->brt < sc2->brt)
304 return(1);
305 return(0);
306 }
307
308
309 direct(r, f, p) /* add direct component */
310 RAY *r; /* ray that hit surface */
311 int (*f)(); /* direct component coefficient function */
312 char *p; /* data for f */
313 {
314 extern double pow();
315 register int sn;
316 int nshadcheck, ncnts;
317 int nhits;
318 double prob, ourthresh, hwt;
319 RAY sr;
320 /* NOTE: srccnt and cntord global so no recursion */
321 if (nsources <= 0)
322 return; /* no sources?! */
323 /* compute number to check */
324 nshadcheck = pow((double)nsources, shadcert) + .5;
325 /* modify threshold */
326 ourthresh = shadthresh / r->rweight;
327 /* potential contributions */
328 for (sn = 0; sn < nsources; sn++) {
329 cntord[sn].sno = sn;
330 cntord[sn].brt = 0.0;
331 /* get source ray */
332 if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0)
333 continue;
334 VCOPY(srccnt[sn].dir, sr.rdir);
335 /* compute coefficient */
336 (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom);
337 cntord[sn].brt = bright(srccnt[sn].val);
338 if (cntord[sn].brt <= 0.0)
339 continue;
340 /* compute intersection */
341 if (source[sn].sflags & SDISTANT ?
342 sourcehit(&sr) :
343 (*ofun[source[sn].so->otype].funp)
344 (source[sn].so, &sr)) {
345 if (source[sn].aimsuccess >= 0)
346 source[sn].aimsuccess++;
347 } else {
348 cntord[sn].brt = 0.0;
349 if (source[sn].aimsuccess < 0)
350 continue; /* bitched already */
351 source[sn].aimsuccess -= AIMREQT;
352 if (source[sn].aimsuccess >= 0)
353 continue; /* leniency */
354 sprintf(errmsg,
355 "aiming failure for light source \"%s\"",
356 source[sn].so->oname);
357 error(WARNING, errmsg);
358 continue;
359 }
360 /* compute contribution */
361 raycont(&sr);
362 multcolor(srccnt[sn].val, sr.rcol);
363 cntord[sn].brt = bright(srccnt[sn].val);
364 }
365 /* sort contributions */
366 qsort(cntord, nsources, sizeof(CNTPTR), cntcmp);
367 { /* find last */
368 register int l, m;
369
370 sn = 0; ncnts = l = nsources;
371 while ((m = (sn + ncnts) >> 1) != l) {
372 if (cntord[m].brt > 0.0)
373 sn = m;
374 else
375 ncnts = m;
376 l = m;
377 }
378 }
379 /* accumulate tail */
380 for (sn = ncnts-1; sn > 0; sn--)
381 cntord[sn-1].brt += cntord[sn].brt;
382 /* test for shadows */
383 nhits = 0;
384 for (sn = 0; sn < ncnts; sn++) {
385 /* check threshold */
386 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
387 cntord[sn].brt-cntord[sn+nshadcheck].brt)
388 < ourthresh*bright(r->rcol))
389 break;
390 /* get statistics */
391 source[cntord[sn].sno].ntests++;
392 /* test for hit */
393 rayorigin(&sr, r, SHADOW, 1.0);
394 VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir);
395 sr.rsrc = cntord[sn].sno;
396 if (localhit(&sr, &thescene) &&
397 sr.ro != source[cntord[sn].sno].so) {
398 /* check for transmission */
399 raycont(&sr);
400 if (bright(sr.rcol) <= FTINY)
401 continue; /* missed! */
402 (*f)(srccnt[cntord[sn].sno].val, p,
403 srccnt[cntord[sn].sno].dir,
404 srccnt[cntord[sn].sno].dom);
405 multcolor(srccnt[cntord[sn].sno].val, sr.rcol);
406 }
407 /* add contribution if hit */
408 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
409 nhits++;
410 source[cntord[sn].sno].nhits++;
411 }
412 /* surface hit rate */
413 if (sn > 0)
414 hwt = (double)nhits / (double)sn;
415 else
416 hwt = 0.5;
417 #ifdef DEBUG
418 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
419 sn, ncnts-sn, hwt);
420 eputs(errmsg);
421 #endif
422 /* add in untested sources */
423 for ( ; sn < ncnts; sn++) {
424 prob = hwt * (double)source[cntord[sn].sno].nhits /
425 (double)source[cntord[sn].sno].ntests;
426 scalecolor(srccnt[cntord[sn].sno].val, prob);
427 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
428 }
429 }
430
431
432 #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
433 r->rsrc>=0 && \
434 source[r->rsrc].so!=r->ro)
435
436 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
437 !(r->rtype&REFLECTED) && /* hack! */\
438 !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3]))
439
440 #define passillum(m, r) (m->otype==MAT_ILLUM && \
441 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
442
443
444 m_light(m, r) /* ray hit a light source */
445 register OBJREC *m;
446 register RAY *r;
447 {
448 /* check for over-counting */
449 if (wrongsource(m, r) || badambient(m, r))
450 return;
451 /* check for passed illum */
452 if (passillum(m, r)) {
453
454 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
455 raytrans(r);
456 else
457 rayshade(r, modifier(m->oargs.sarg[0]));
458
459 /* otherwise treat as source */
460 } else {
461 /* check for behind */
462 if (r->rod < 0.0)
463 return;
464 /* get distribution pattern */
465 raytexture(r, m->omod);
466 /* get source color */
467 setcolor(r->rcol, m->oargs.farg[0],
468 m->oargs.farg[1],
469 m->oargs.farg[2]);
470 /* modify value */
471 multcolor(r->rcol, r->pcol);
472 /* assign distance */
473 r->rt = r->rot;
474 }
475 }