/* Copyright (c) 1990 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; #endif /* * source.c - routines dealing with illumination sources. * * 8/20/85 */ #include "ray.h" #include "octree.h" #include "source.h" #include "otypes.h" #include "cone.h" #include "face.h" #include "random.h" extern double dstrsrc; /* source distribution amount */ extern double shadthresh; /* relative shadow threshold */ extern double shadcert; /* shadow testing certainty */ SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ static CONTRIB *srccnt; /* source contributions in direct() */ static CNTPTR *cntord; /* source ordering in direct() */ marksources() /* find and mark source objects */ { register OBJREC *o, *m; register int i; for (i = 0; i < nobjects; i++) { o = objptr(i); if (o->omod == OVOID) continue; m = objptr(o->omod); if (!islight(m->otype)) continue; if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : m->otype == MAT_SPOT ? 7 : 3)) objerror(m, USER, "bad # arguments"); if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE && m->oargs.farg[3] <= FTINY) continue; /* don't bother */ if (source == NULL) source = (SRCREC *)malloc(sizeof(SRCREC)); else source = (SRCREC *)realloc((char *)source, (unsigned)(nsources+1)*sizeof(SRCREC)); if (source == NULL) goto memerr; newsource(&source[nsources], o); if (m->otype == MAT_GLOW) { source[nsources].sflags |= SPROX; source[nsources].sl.prox = m->oargs.farg[3]; if (o->otype == OBJ_SOURCE) source[nsources].sflags |= SSKIP; } else if (m->otype == MAT_SPOT) { source[nsources].sflags |= SSPOT; source[nsources].sl.s = makespot(m); } nsources++; } if (nsources <= 0) { error(WARNING, "no light sources found"); return; } srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB)); cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR)); if (srccnt != NULL && cntord != NULL) return; /* fall through */ memerr: error(SYSTEM, "out of memory in marksources"); } newsource(src, so) /* add a source to the array */ register SRCREC *src; register OBJREC *so; { double cos(), tan(), sqrt(); double theta; FACE *f; CONE *co; int j; register int i; src->sflags = 0; src->nhits = 1; src->ntests = 2; /* start probability = 1/2 */ src->so = so; switch (so->otype) { case OBJ_SOURCE: if (so->oargs.nfargs != 4) objerror(so, USER, "bad arguments"); src->sflags |= SDISTANT; VCOPY(src->sloc, so->oargs.farg); if (normalize(src->sloc) == 0.0) objerror(so, USER, "zero direction"); theta = PI/180.0/2.0 * so->oargs.farg[3]; if (theta <= FTINY) objerror(so, USER, "zero size"); src->ss = theta >= PI/4 ? 1.0 : tan(theta); src->ss2 = 2.0*PI * (1.0 - cos(theta)); break; case OBJ_SPHERE: VCOPY(src->sloc, so->oargs.farg); src->ss = so->oargs.farg[3]; src->ss2 = PI * src->ss * src->ss; break; case OBJ_FACE: /* get the face */ f = getface(so); /* find the center */ for (j = 0; j < 3; j++) { src->sloc[j] = 0.0; for (i = 0; i < f->nv; i++) src->sloc[j] += VERTEX(f,i)[j]; src->sloc[j] /= f->nv; } if (!inface(src->sloc, f)) objerror(so, USER, "cannot hit center"); src->ss = sqrt(f->area / PI); src->ss2 = f->area; break; case OBJ_RING: /* get the ring */ co = getcone(so, 0); VCOPY(src->sloc, CO_P0(co)); if (CO_R0(co) > 0.0) objerror(so, USER, "cannot hit center"); src->ss = CO_R1(co); src->ss2 = PI * src->ss * src->ss; break; default: objerror(so, USER, "illegal material"); } } SPOT * makespot(m) /* make a spotlight */ register OBJREC *m; { extern double cos(); register SPOT *ns; if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) error(SYSTEM, "out of memory in makespot"); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) objerror(m, USER, "zero focus vector"); return(ns); } double srcray(sr, r, sn) /* send a ray to a source, return domega */ register RAY *sr; /* returned source ray */ RAY *r; /* ray which hit object */ register int sn; /* source number */ { register double *norm = NULL; /* plane normal */ double ddot; /* (distance times) cosine */ FVECT vd; double d; register int i; if (source[sn].sflags & SSKIP) return(0.0); /* skip this source */ rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ sr->rsrc = sn; /* remember source */ /* get source direction */ if (source[sn].sflags & SDISTANT) /* constant direction */ VCOPY(sr->rdir, source[sn].sloc); else { /* compute direction */ for (i = 0; i < 3; i++) sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i]; if (source[sn].so->otype == OBJ_FACE) norm = getface(source[sn].so)->norm; else if (source[sn].so->otype == OBJ_RING) norm = getcone(source[sn].so,0)->ad; if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY) return(0.0); /* behind surface! */ } if (dstrsrc > FTINY) { /* distribute source direction */ for (i = 0; i < 3; i++) vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom()); if (norm != NULL) { /* project offset */ d = DOT(vd, norm); for (i = 0; i < 3; i++) vd[i] -= d * norm[i]; } for (i = 0; i < 3; i++) /* offset source direction */ sr->rdir[i] += vd[i]; } else if (source[sn].sflags & SDISTANT) /* already normalized */ return(source[sn].ss2); if ((d = normalize(sr->rdir)) == 0.0) /* at source! */ return(0.0); if (source[sn].sflags & SDISTANT) /* domega constant */ return(source[sn].ss2); /* check proximity */ if (source[sn].sflags & SPROX && d > source[sn].sl.prox) return(0.0); /* compute dot product */ if (norm != NULL) ddot /= d; else ddot = 1.0; /* check angle */ if (source[sn].sflags & SSPOT) { if (source[sn].sl.s->siz < 2.0*PI * (1.0 + DOT(source[sn].sl.s->aim,sr->rdir))) return(0.0); d += source[sn].sl.s->flen; /* adjust length */ } /* compute domega */ return(ddot*source[sn].ss2/(d*d)); } sourcehit(r) /* check to see if ray hit distant source */ register RAY *r; { int first, last; register int i; if (r->rsrc >= 0) { /* check only one if aimed */ first = last = r->rsrc; } else { /* otherwise check all */ first = 0; last = nsources-1; } for (i = first; i <= last; i++) if (source[i].sflags & SDISTANT) /* * Check to see if ray is within * solid angle of source. */ if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) <= source[i].ss2) { r->ro = source[i].so; if (!(source[i].sflags & SSKIP)) break; } if (r->ro != NULL) { for (i = 0; i < 3; i++) r->ron[i] = -r->rdir[i]; r->rod = 1.0; r->rox = NULL; return(1); } return(0); } static int cntcmp(sc1, sc2) /* contribution compare (descending) */ register CNTPTR *sc1, *sc2; { if (sc1->brt > sc2->brt) return(-1); if (sc1->brt < sc2->brt) return(1); return(0); } direct(r, f, p) /* add direct component */ RAY *r; /* ray that hit surface */ int (*f)(); /* direct component coefficient function */ char *p; /* data for f */ { extern double pow(); register int sn; int nshadcheck, ncnts; double prob, ourthresh, hwt, test2, hit2; RAY sr; /* NOTE: srccnt and cntord global so no recursion */ if (nsources <= 0) return; /* no sources?! */ /* compute number to check */ nshadcheck = pow((double)nsources, shadcert) + .5; /* modify threshold */ ourthresh = shadthresh / r->rweight; /* potential contributions */ for (sn = 0; sn < nsources; sn++) { cntord[sn].sno = sn; cntord[sn].brt = 0.0; /* get source ray */ if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0) continue; VCOPY(srccnt[sn].dir, sr.rdir); /* compute coefficient */ (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); cntord[sn].brt = bright(srccnt[sn].val); if (cntord[sn].brt <= 0.0) continue; /* compute intersection */ if (!( source[sn].sflags & SDISTANT ? sourcehit(&sr) : (*ofun[source[sn].so->otype].funp) (source[sn].so, &sr) )) { sprintf(errmsg, "aiming failure for light source \"%s\"", source[sn].so->oname); error(WARNING, errmsg); continue; } /* compute contribution */ raycont(&sr); multcolor(srccnt[sn].val, sr.rcol); cntord[sn].brt = bright(srccnt[sn].val); } /* sort contributions */ qsort(cntord, nsources, sizeof(CNTPTR), cntcmp); { /* find last */ register int l, m; sn = 0; ncnts = l = nsources; while ((m = (sn + ncnts) >> 1) != l) { if (cntord[m].brt > 0.0) sn = m; else ncnts = m; l = m; } } /* accumulate tail */ for (sn = ncnts-1; sn > 0; sn--) cntord[sn-1].brt += cntord[sn].brt; /* start with prob=.5 */ hit2 = 0.5; test2 = 1.0; /* test for shadows */ for (sn = 0; sn < ncnts; sn++) { /* check threshold */ if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : cntord[sn].brt-cntord[sn+nshadcheck].brt) < ourthresh*bright(r->rcol)) break; /* get statistics */ hwt = (double)source[cntord[sn].sno].nhits / (double)source[cntord[sn].sno].ntests; test2 += hwt; source[cntord[sn].sno].ntests++; /* test for hit */ rayorigin(&sr, r, SHADOW, 1.0); VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); sr.rsrc = cntord[sn].sno; if (localhit(&sr, &thescene) && sr.ro != source[cntord[sn].sno].so) { /* check for transmission */ raycont(&sr); if (bright(sr.rcol) <= FTINY) continue; /* missed! */ (*f)(srccnt[cntord[sn].sno].val, p, srccnt[cntord[sn].sno].dir, srccnt[cntord[sn].sno].dom); multcolor(srccnt[cntord[sn].sno].val, sr.rcol); } /* add contribution if hit */ addcolor(r->rcol, srccnt[cntord[sn].sno].val); hit2 += hwt; source[cntord[sn].sno].nhits++; } /* weighted hit rate */ hwt = hit2 / test2; #ifdef DEBUG sprintf(errmsg, "%d tested, %d untested, %f hit rate\n", sn, ncnts-sn, hwt); eputs(errmsg); #endif /* add in untested sources */ for ( ; sn < ncnts; sn++) { prob = hwt * (double)source[cntord[sn].sno].nhits / (double)source[cntord[sn].sno].ntests; scalecolor(srccnt[cntord[sn].sno].val, prob); addcolor(r->rcol, srccnt[cntord[sn].sno].val); } } #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ r->rsrc>=0 && \ source[r->rsrc].so!=r->ro) #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ !(r->rtype&REFLECTED) && /* hack! */\ !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) #define passillum(m, r) (m->otype==MAT_ILLUM && \ !(r->rsrc>=0&&source[r->rsrc].so==r->ro)) m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; { /* check for over-counting */ if (wrongsource(m, r) || badambient(m, r)) return; /* check for passed illum */ if (passillum(m, r)) { if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) raytrans(r); else rayshade(r, modifier(m->oargs.sarg[0])); /* otherwise treat as source */ } else { /* check for behind */ if (r->rod < 0.0) return; /* get distribution pattern */ raytexture(r, m->omod); /* get source color */ setcolor(r->rcol, m->oargs.farg[0], m->oargs.farg[1], m->oargs.farg[2]); /* modify value */ multcolor(r->rcol, r->pcol); /* assign distance */ r->rt = r->rot; } }