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root/radiance/ray/src/rt/source.c
Revision: 1.24
Committed: Thu Dec 13 10:44:04 1990 UTC (33 years, 4 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.23: +1 -7 lines
Log Message:
changed initialization of ofun[]

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "source.h"
18
19 #include "otypes.h"
20
21 #include "cone.h"
22
23 #include "face.h"
24
25 #include "random.h"
26
27
28 extern double dstrsrc; /* source distribution amount */
29 extern double shadthresh; /* relative shadow threshold */
30 extern double shadcert; /* shadow testing certainty */
31
32 SRCREC *source = NULL; /* our list of sources */
33 int nsources = 0; /* the number of sources */
34
35
36 marksources() /* find and mark source objects */
37 {
38 register OBJREC *o, *m;
39 register int i;
40
41 for (i = 0; i < nobjects; i++) {
42
43 o = objptr(i);
44
45 if (o->omod == OVOID)
46 continue;
47
48 m = objptr(o->omod);
49
50 if (!islight(m->otype))
51 continue;
52
53 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
54 m->otype == MAT_SPOT ? 7 : 3))
55 objerror(m, USER, "bad # arguments");
56
57 if (m->otype == MAT_GLOW &&
58 o->otype != OBJ_SOURCE &&
59 m->oargs.farg[3] <= FTINY)
60 continue; /* don't bother */
61
62 if (source == NULL)
63 source = (SRCREC *)malloc(sizeof(SRCREC));
64 else
65 source = (SRCREC *)realloc((char *)source,
66 (unsigned)(nsources+1)*sizeof(SRCREC));
67 if (source == NULL)
68 error(SYSTEM, "out of memory in marksources");
69
70 newsource(&source[nsources], o);
71
72 if (m->otype == MAT_GLOW) {
73 source[nsources].sflags |= SPROX;
74 source[nsources].sl.prox = m->oargs.farg[3];
75 if (o->otype == OBJ_SOURCE)
76 source[nsources].sflags |= SSKIP;
77 } else if (m->otype == MAT_SPOT) {
78 source[nsources].sflags |= SSPOT;
79 source[nsources].sl.s = makespot(m);
80 }
81 nsources++;
82 }
83 }
84
85
86 newsource(src, so) /* add a source to the array */
87 register SRCREC *src;
88 register OBJREC *so;
89 {
90 double cos(), tan(), sqrt();
91 double theta;
92 FACE *f;
93 CONE *co;
94 int j;
95 register int i;
96
97 src->sflags = 0;
98 src->nhits = 1; src->ntests = 2; /* start probability = 1/2 */
99 src->so = so;
100
101 switch (so->otype) {
102 case OBJ_SOURCE:
103 if (so->oargs.nfargs != 4)
104 objerror(so, USER, "bad arguments");
105 src->sflags |= SDISTANT;
106 VCOPY(src->sloc, so->oargs.farg);
107 if (normalize(src->sloc) == 0.0)
108 objerror(so, USER, "zero direction");
109 theta = PI/180.0/2.0 * so->oargs.farg[3];
110 if (theta <= FTINY)
111 objerror(so, USER, "zero size");
112 src->ss = theta >= PI/4 ? 1.0 : tan(theta);
113 src->ss2 = 2.0*PI * (1.0 - cos(theta));
114 break;
115 case OBJ_SPHERE:
116 VCOPY(src->sloc, so->oargs.farg);
117 src->ss = so->oargs.farg[3];
118 src->ss2 = PI * src->ss * src->ss;
119 break;
120 case OBJ_FACE:
121 /* get the face */
122 f = getface(so);
123 /* find the center */
124 for (j = 0; j < 3; j++) {
125 src->sloc[j] = 0.0;
126 for (i = 0; i < f->nv; i++)
127 src->sloc[j] += VERTEX(f,i)[j];
128 src->sloc[j] /= f->nv;
129 }
130 if (!inface(src->sloc, f))
131 objerror(so, USER, "cannot hit center");
132 src->ss = sqrt(f->area / PI);
133 src->ss2 = f->area;
134 break;
135 case OBJ_RING:
136 /* get the ring */
137 co = getcone(so, 0);
138 VCOPY(src->sloc, CO_P0(co));
139 if (CO_R0(co) > 0.0)
140 objerror(so, USER, "cannot hit center");
141 src->ss = CO_R1(co);
142 src->ss2 = PI * src->ss * src->ss;
143 break;
144 default:
145 objerror(so, USER, "illegal material");
146 }
147 }
148
149
150 SPOT *
151 makespot(m) /* make a spotlight */
152 register OBJREC *m;
153 {
154 extern double cos();
155 register SPOT *ns;
156
157 if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
158 error(SYSTEM, "out of memory in makespot");
159 ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
160 VCOPY(ns->aim, m->oargs.farg+4);
161 if ((ns->flen = normalize(ns->aim)) == 0.0)
162 objerror(m, USER, "zero focus vector");
163 return(ns);
164 }
165
166
167 double
168 srcray(sr, r, sn) /* send a ray to a source, return domega */
169 register RAY *sr; /* returned source ray */
170 RAY *r; /* ray which hit object */
171 register int sn; /* source number */
172 {
173 register double *norm = NULL; /* plane normal */
174 double ddot; /* (distance times) cosine */
175 FVECT vd;
176 double d;
177 register int i;
178
179 if (source[sn].sflags & SSKIP)
180 return(0.0); /* skip this source */
181
182 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
183
184 sr->rsrc = sn; /* remember source */
185 /* get source direction */
186 if (source[sn].sflags & SDISTANT)
187 /* constant direction */
188 VCOPY(sr->rdir, source[sn].sloc);
189 else { /* compute direction */
190 for (i = 0; i < 3; i++)
191 sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i];
192
193 if (source[sn].so->otype == OBJ_FACE)
194 norm = getface(source[sn].so)->norm;
195 else if (source[sn].so->otype == OBJ_RING)
196 norm = getcone(source[sn].so,0)->ad;
197
198 if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY)
199 return(0.0); /* behind surface! */
200 }
201 if (dstrsrc > FTINY) {
202 /* distribute source direction */
203 for (i = 0; i < 3; i++)
204 vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom());
205
206 if (norm != NULL) { /* project offset */
207 d = DOT(vd, norm);
208 for (i = 0; i < 3; i++)
209 vd[i] -= d * norm[i];
210 }
211 for (i = 0; i < 3; i++) /* offset source direction */
212 sr->rdir[i] += vd[i];
213
214 } else if (source[sn].sflags & SDISTANT)
215 /* already normalized */
216 return(source[sn].ss2);
217
218 if ((d = normalize(sr->rdir)) == 0.0)
219 /* at source! */
220 return(0.0);
221
222 if (source[sn].sflags & SDISTANT)
223 /* domega constant */
224 return(source[sn].ss2);
225
226 else {
227 /* check proximity */
228 if (source[sn].sflags & SPROX &&
229 d > source[sn].sl.prox)
230 return(0.0);
231
232 if (norm != NULL)
233 ddot /= d;
234 else
235 ddot = 1.0;
236 /* check angle */
237 if (source[sn].sflags & SSPOT) {
238 if (source[sn].sl.s->siz < 2.0*PI *
239 (1.0 + DOT(source[sn].sl.s->aim,sr->rdir)))
240 return(0.0);
241 d += source[sn].sl.s->flen;
242 }
243 /* return domega */
244 return(ddot*source[sn].ss2/(d*d));
245 }
246 }
247
248
249 sourcehit(r) /* check to see if ray hit distant source */
250 register RAY *r;
251 {
252 int first, last;
253 register int i;
254
255 if (r->rsrc >= 0) { /* check only one if aimed */
256 first = last = r->rsrc;
257 } else { /* otherwise check all */
258 first = 0; last = nsources-1;
259 }
260 for (i = first; i <= last; i++)
261 if (source[i].sflags & SDISTANT)
262 /*
263 * Check to see if ray is within
264 * solid angle of source.
265 */
266 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
267 <= source[i].ss2) {
268 r->ro = source[i].so;
269 if (!(source[i].sflags & SSKIP))
270 break;
271 }
272
273 if (r->ro != NULL) {
274 for (i = 0; i < 3; i++)
275 r->ron[i] = -r->rdir[i];
276 r->rod = 1.0;
277 r->rofs = 1.0; setident4(r->rofx);
278 r->robs = 1.0; setident4(r->robx);
279 return(1);
280 }
281 return(0);
282 }
283
284
285 static int
286 cntcmp(sc1, sc2) /* contribution compare (descending) */
287 register CNTPTR *sc1, *sc2;
288 {
289 if (sc1->brt > sc2->brt)
290 return(-1);
291 if (sc1->brt < sc2->brt)
292 return(1);
293 return(0);
294 }
295
296
297 direct(r, f, p) /* add direct component */
298 RAY *r; /* ray that hit surface */
299 int (*f)(); /* direct component coefficient function */
300 char *p; /* data for f */
301 {
302 extern double pow();
303 register int sn;
304 register CONTRIB *srccnt;
305 register CNTPTR *cntord;
306 int nshadcheck, ncnts;
307 double prob, ourthresh, hwt, test2, hit2;
308 RAY sr;
309
310 if (nsources <= 0)
311 return;
312 srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB));
313 cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR));
314 if (srccnt == NULL || cntord == NULL)
315 error(SYSTEM, "out of memory in direct");
316 /* compute number to check */
317 nshadcheck = pow((double)nsources, shadcert) + .5;
318 /* modify threshold */
319 ourthresh = shadthresh / r->rweight;
320 /* potential contributions */
321 for (sn = 0; sn < nsources; sn++) {
322 cntord[sn].sno = sn;
323 cntord[sn].brt = 0.0;
324 /* get source ray */
325 if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0)
326 continue;
327 VCOPY(srccnt[sn].dir, sr.rdir);
328 /* compute coefficient */
329 (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom);
330 cntord[sn].brt = bright(srccnt[sn].val);
331 if (cntord[sn].brt <= 0.0)
332 continue;
333 /* compute intersection */
334 if (!( source[sn].sflags & SDISTANT ?
335 sourcehit(&sr) :
336 (*ofun[source[sn].so->otype].funp)
337 (source[sn].so, &sr) ))
338 continue;
339 /* compute contribution */
340 raycont(&sr);
341 multcolor(srccnt[sn].val, sr.rcol);
342 cntord[sn].brt = bright(srccnt[sn].val);
343 }
344 /* sort contributions */
345 qsort(cntord, nsources, sizeof(CNTPTR), cntcmp);
346 { /* find last */
347 register int l, m;
348
349 sn = 0; ncnts = l = nsources;
350 while ((m = (sn + ncnts) >> 1) != l) {
351 if (cntord[m].brt > 0.0)
352 sn = m;
353 else
354 ncnts = m;
355 l = m;
356 }
357 }
358 /* accumulate tail */
359 for (sn = ncnts-1; sn > 0; sn--)
360 cntord[sn-1].brt += cntord[sn].brt;
361 /* start with prob=.5 */
362 hit2 = 0.5; test2 = 1.0;
363 /* test for shadows */
364 for (sn = 0; sn < ncnts; sn++) {
365 /* check threshold */
366 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
367 cntord[sn].brt-cntord[sn+nshadcheck].brt) <
368 ourthresh*bright(r->rcol))
369 break;
370 /* get statistics */
371 hwt = (double)source[cntord[sn].sno].nhits /
372 (double)source[cntord[sn].sno].ntests;
373 test2 += hwt;
374 source[cntord[sn].sno].ntests++;
375 /* test for hit */
376 rayorigin(&sr, r, SHADOW, 1.0);
377 VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir);
378 sr.rsrc = cntord[sn].sno;
379 if (localhit(&sr, &thescene) &&
380 sr.ro != source[cntord[sn].sno].so) {
381 /* check for transmission */
382 raycont(&sr);
383 if (bright(sr.rcol) <= FTINY)
384 continue; /* missed! */
385 (*f)(srccnt[cntord[sn].sno].val, p,
386 srccnt[cntord[sn].sno].dir,
387 srccnt[cntord[sn].sno].dom);
388 multcolor(srccnt[cntord[sn].sno].val, sr.rcol);
389 }
390 /* add contribution if hit */
391 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
392 hit2 += hwt;
393 source[cntord[sn].sno].nhits++;
394 }
395 /* weighted hit rate */
396 hwt = hit2 / test2;
397 #ifdef DEBUG
398 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
399 sn, ncnts-sn, hwt);
400 eputs(errmsg);
401 #endif
402 /* add in untested sources */
403 for ( ; sn < ncnts; sn++) {
404 prob = hwt * (double)source[cntord[sn].sno].nhits /
405 (double)source[cntord[sn].sno].ntests;
406 scalecolor(srccnt[cntord[sn].sno].val, prob);
407 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
408 }
409
410 free((char *)srccnt);
411 free((char *)cntord);
412 }
413
414
415 #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
416 r->rsrc>=0 && \
417 source[r->rsrc].so!=r->ro)
418
419 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
420 !(r->rtype&REFLECTED) && /* hack! */\
421 !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3]))
422
423 #define passillum(m, r) (m->otype==MAT_ILLUM && \
424 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
425
426
427 m_light(m, r) /* ray hit a light source */
428 register OBJREC *m;
429 register RAY *r;
430 {
431 /* check for over-counting */
432 if (wrongsource(m, r) || badambient(m, r))
433 return;
434 /* check for passed illum */
435 if (passillum(m, r)) {
436
437 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
438 raytrans(r);
439 else
440 rayshade(r, modifier(m->oargs.sarg[0]));
441
442 /* otherwise treat as source */
443 } else {
444 /* check for behind */
445 if (r->rod < 0.0)
446 return;
447 /* get distribution pattern */
448 raytexture(r, m->omod);
449 /* get source color */
450 setcolor(r->rcol, m->oargs.farg[0],
451 m->oargs.farg[1],
452 m->oargs.farg[2]);
453 /* modify value */
454 multcolor(r->rcol, r->pcol);
455 /* assign distance */
456 r->rt = r->rot;
457 }
458 }