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root/radiance/ray/src/rt/source.c
Revision: 1.16
Committed: Sat Jul 22 11:07:51 1989 UTC (34 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 1.15: +3 -3 lines
Log Message:
fixed bug in illum substitution from behind

File Contents

# Content
1 /* Copyright (c) 1986 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * source.c - routines dealing with illumination sources.
9 *
10 * 8/20/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "source.h"
18
19 #include "otypes.h"
20
21 #include "cone.h"
22
23 #include "face.h"
24
25 #include "random.h"
26
27
28 extern double dstrsrc; /* source distribution amount */
29 extern double shadthresh; /* relative shadow threshold */
30 extern double shadcert; /* shadow testing certainty */
31
32 SRCREC *source = NULL; /* our list of sources */
33 int nsources = 0; /* the number of sources */
34
35
36 marksources() /* find and mark source objects */
37 {
38 register OBJREC *o, *m;
39 register int i;
40
41 for (i = 0; i < nobjects; i++) {
42
43 o = objptr(i);
44
45 if (o->omod == OVOID)
46 continue;
47
48 m = objptr(o->omod);
49
50 if (m->otype != MAT_LIGHT &&
51 m->otype != MAT_ILLUM &&
52 m->otype != MAT_GLOW &&
53 m->otype != MAT_SPOT)
54 continue;
55
56 if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 :
57 m->otype == MAT_SPOT ? 7 : 3))
58 objerror(m, USER, "bad # arguments");
59
60 if (m->otype == MAT_GLOW &&
61 o->otype != OBJ_SOURCE &&
62 m->oargs.farg[3] <= FTINY)
63 continue; /* don't bother */
64
65 if (source == NULL)
66 source = (SRCREC *)malloc(sizeof(SRCREC));
67 else
68 source = (SRCREC *)realloc((char *)source,
69 (unsigned)(nsources+1)*sizeof(SRCREC));
70 if (source == NULL)
71 error(SYSTEM, "out of memory in marksources");
72
73 newsource(&source[nsources], o);
74
75 if (m->otype == MAT_GLOW) {
76 source[nsources].sflags |= SPROX;
77 source[nsources].sl.prox = m->oargs.farg[3];
78 if (o->otype == OBJ_SOURCE)
79 source[nsources].sflags |= SSKIP;
80 } else if (m->otype == MAT_SPOT) {
81 source[nsources].sflags |= SSPOT;
82 source[nsources].sl.s = makespot(m);
83 }
84 nsources++;
85 }
86 }
87
88
89 newsource(src, so) /* add a source to the array */
90 register SRCREC *src;
91 register OBJREC *so;
92 {
93 double cos(), tan(), sqrt();
94 double theta;
95 FACE *f;
96 CONE *co;
97 int j;
98 register int i;
99
100 src->sflags = 0;
101 src->nhits = 1; src->ntests = 2; /* start probability = 1/2 */
102 src->so = so;
103
104 switch (so->otype) {
105 case OBJ_SOURCE:
106 if (so->oargs.nfargs != 4)
107 objerror(so, USER, "bad arguments");
108 src->sflags |= SDISTANT;
109 VCOPY(src->sloc, so->oargs.farg);
110 if (normalize(src->sloc) == 0.0)
111 objerror(so, USER, "zero direction");
112 theta = PI/180.0/2.0 * so->oargs.farg[3];
113 if (theta <= FTINY)
114 objerror(so, USER, "zero size");
115 src->ss = theta >= PI/4 ? 1.0 : tan(theta);
116 src->ss2 = 2.0*PI * (1.0 - cos(theta));
117 break;
118 case OBJ_SPHERE:
119 VCOPY(src->sloc, so->oargs.farg);
120 src->ss = so->oargs.farg[3];
121 src->ss2 = PI * src->ss * src->ss;
122 break;
123 case OBJ_FACE:
124 /* get the face */
125 f = getface(so);
126 /* find the center */
127 for (j = 0; j < 3; j++) {
128 src->sloc[j] = 0.0;
129 for (i = 0; i < f->nv; i++)
130 src->sloc[j] += VERTEX(f,i)[j];
131 src->sloc[j] /= f->nv;
132 }
133 if (!inface(src->sloc, f))
134 objerror(so, USER, "cannot hit center");
135 src->ss = sqrt(f->area / PI);
136 src->ss2 = f->area;
137 break;
138 case OBJ_RING:
139 /* get the ring */
140 co = getcone(so, 0);
141 VCOPY(src->sloc, CO_P0(co));
142 if (CO_R0(co) > 0.0)
143 objerror(so, USER, "cannot hit center");
144 src->ss = CO_R1(co);
145 src->ss2 = PI * src->ss * src->ss;
146 break;
147 default:
148 objerror(so, USER, "illegal material");
149 }
150 }
151
152
153 SPOT *
154 makespot(m) /* make a spotlight */
155 register OBJREC *m;
156 {
157 extern double cos();
158 register SPOT *ns;
159
160 if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL)
161 error(SYSTEM, "out of memory in makespot");
162 ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3]));
163 VCOPY(ns->aim, m->oargs.farg+4);
164 if ((ns->flen = normalize(ns->aim)) == 0.0)
165 objerror(m, USER, "zero focus vector");
166 return(ns);
167 }
168
169
170 double
171 srcray(sr, r, sn) /* send a ray to a source, return domega */
172 register RAY *sr; /* returned source ray */
173 RAY *r; /* ray which hit object */
174 register int sn; /* source number */
175 {
176 register double *norm = NULL; /* plane normal */
177 double ddot; /* (distance times) cosine */
178 FVECT vd;
179 double d;
180 register int i;
181
182 if (source[sn].sflags & SSKIP)
183 return(0.0); /* skip this source */
184
185 rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */
186
187 sr->rsrc = sn; /* remember source */
188 /* get source direction */
189 if (source[sn].sflags & SDISTANT)
190 /* constant direction */
191 VCOPY(sr->rdir, source[sn].sloc);
192 else { /* compute direction */
193 for (i = 0; i < 3; i++)
194 sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i];
195
196 if (source[sn].so->otype == OBJ_FACE)
197 norm = getface(source[sn].so)->norm;
198 else if (source[sn].so->otype == OBJ_RING)
199 norm = getcone(source[sn].so,0)->ad;
200
201 if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY)
202 return(0.0); /* behind surface! */
203 }
204 if (dstrsrc > FTINY) {
205 /* distribute source direction */
206 for (i = 0; i < 3; i++)
207 vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom());
208
209 if (norm != NULL) { /* project offset */
210 d = DOT(vd, norm);
211 for (i = 0; i < 3; i++)
212 vd[i] -= d * norm[i];
213 }
214 for (i = 0; i < 3; i++) /* offset source direction */
215 sr->rdir[i] += vd[i];
216
217 } else if (source[sn].sflags & SDISTANT)
218 /* already normalized */
219 return(source[sn].ss2);
220
221 if ((d = normalize(sr->rdir)) == 0.0)
222 /* at source! */
223 return(0.0);
224
225 if (source[sn].sflags & SDISTANT)
226 /* domega constant */
227 return(source[sn].ss2);
228
229 else {
230 /* check proximity */
231 if (source[sn].sflags & SPROX &&
232 d > source[sn].sl.prox)
233 return(0.0);
234
235 if (norm != NULL)
236 ddot /= d;
237 else
238 ddot = 1.0;
239 /* check angle */
240 if (source[sn].sflags & SSPOT) {
241 if (source[sn].sl.s->siz < 2.0*PI *
242 (1.0 + DOT(source[sn].sl.s->aim,sr->rdir)))
243 return(0.0);
244 d += source[sn].sl.s->flen;
245 }
246 /* return domega */
247 return(ddot*source[sn].ss2/(d*d));
248 }
249 }
250
251
252 sourcehit(r) /* check to see if ray hit distant source */
253 register RAY *r;
254 {
255 int first, last;
256 register int i;
257
258 if (r->rsrc >= 0) { /* check only one if aimed */
259 first = last = r->rsrc;
260 } else { /* otherwise check all */
261 first = 0; last = nsources-1;
262 }
263 for (i = first; i <= last; i++)
264 if (source[i].sflags & SDISTANT)
265 /*
266 * Check to see if ray is within
267 * solid angle of source.
268 */
269 if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir))
270 <= source[i].ss2) {
271 r->ro = source[i].so;
272 if (!(source[i].sflags & SSKIP))
273 break;
274 }
275
276 if (r->ro != NULL) {
277 for (i = 0; i < 3; i++)
278 r->ron[i] = -r->rdir[i];
279 r->rod = 1.0;
280 r->rofs = 1.0; setident4(r->rofx);
281 r->robs = 1.0; setident4(r->robx);
282 return(1);
283 }
284 return(0);
285 }
286
287
288 static int
289 cntcmp(sc1, sc2) /* contribution compare (descending) */
290 register CNTPTR *sc1, *sc2;
291 {
292 if (sc1->brt > sc2->brt)
293 return(-1);
294 if (sc1->brt < sc2->brt)
295 return(1);
296 return(0);
297 }
298
299
300 direct(r, f, p) /* add direct component */
301 RAY *r; /* ray that hit surface */
302 int (*f)(); /* direct component coefficient function */
303 char *p; /* data for f */
304 {
305 extern double pow();
306 register int sn;
307 register CONTRIB *srccnt;
308 register CNTPTR *cntord;
309 int nshadcheck, ncnts;
310 double prob, ourthresh, hwt, test2, hit2;
311 RAY sr;
312
313 srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB));
314 cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR));
315 if (srccnt == NULL || cntord == NULL)
316 error(SYSTEM, "out of memory in direct");
317 /* compute number to check */
318 nshadcheck = pow((double)nsources, shadcert) + .5;
319 /* modify threshold */
320 ourthresh = shadthresh / r->rweight;
321 /* potential contributions */
322 for (sn = 0; sn < nsources; sn++) {
323 cntord[sn].sno = sn;
324 cntord[sn].brt = 0.0;
325 /* get source ray */
326 if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0)
327 continue;
328 VCOPY(srccnt[sn].dir, sr.rdir);
329 /* compute coefficient */
330 (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom);
331 cntord[sn].brt = bright(srccnt[sn].val);
332 if (cntord[sn].brt <= 0.0)
333 continue;
334 /* compute intersection */
335 if (!( source[sn].sflags & SDISTANT ?
336 sourcehit(&sr) :
337 (*ofun[source[sn].so->otype].funp)
338 (source[sn].so, &sr) ))
339 continue;
340 /* compute contribution */
341 rayshade(&sr, sr.ro->omod);
342 multcolor(srccnt[sn].val, sr.rcol);
343 cntord[sn].brt = bright(srccnt[sn].val);
344 }
345 /* sort contributions */
346 qsort(cntord, nsources, sizeof(CNTPTR), cntcmp);
347 { /* find last */
348 register int l, m;
349
350 sn = 0; ncnts = l = nsources;
351 while ((m = (sn + ncnts) >> 1) != l) {
352 if (cntord[m].brt > 0.0)
353 sn = m;
354 else
355 ncnts = m;
356 l = m;
357 }
358 }
359 /* accumulate tail */
360 for (sn = ncnts-1; sn > 0; sn--)
361 cntord[sn-1].brt += cntord[sn].brt;
362 /* start with prob=.5 */
363 hit2 = 0.5; test2 = 1.0;
364 /* test for shadows */
365 for (sn = 0; sn < ncnts; sn++) {
366 /* check threshold */
367 if ((sn+nshadcheck>=ncnts ? cntord[sn].brt :
368 cntord[sn].brt-cntord[sn+nshadcheck].brt) <
369 ourthresh*bright(r->rcol))
370 break;
371 /* get statistics */
372 hwt = (double)source[cntord[sn].sno].nhits /
373 (double)source[cntord[sn].sno].ntests;
374 test2 += hwt;
375 source[cntord[sn].sno].ntests++;
376 /* test for hit */
377 rayorigin(&sr, r, SHADOW, 1.0);
378 VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir);
379 if (localhit(&sr, &thescene) &&
380 sr.ro != source[cntord[sn].sno].so) {
381 /* check for transmission */
382 rayshade(&sr, sr.ro->omod);
383 if (bright(sr.rcol) <= FTINY)
384 continue; /* missed! */
385 (*f)(srccnt[cntord[sn].sno].val, p,
386 srccnt[cntord[sn].sno].dir,
387 srccnt[cntord[sn].sno].dom);
388 multcolor(srccnt[cntord[sn].sno].val, sr.rcol);
389 }
390 /* add contribution if hit */
391 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
392 hit2 += hwt;
393 source[cntord[sn].sno].nhits++;
394 }
395 /* weighted hit rate */
396 hwt = hit2 / test2;
397 #ifdef DEBUG
398 sprintf(errmsg, "%d tested, %d untested, %f hit rate\n",
399 sn, ncnts-sn, hwt);
400 eputs(errmsg);
401 #endif
402 /* add in untested sources */
403 for ( ; sn < ncnts; sn++) {
404 prob = hwt * (double)source[cntord[sn].sno].nhits /
405 (double)source[cntord[sn].sno].ntests;
406 scalecolor(srccnt[cntord[sn].sno].val, prob);
407 addcolor(r->rcol, srccnt[cntord[sn].sno].val);
408 }
409
410 free(srccnt);
411 free(cntord);
412 }
413
414
415 #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \
416 r->rsrc>=0 && \
417 source[r->rsrc].so!=r->ro)
418
419 #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \
420 !(r->rtype&REFLECTED) && /* hack! */\
421 !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3]))
422
423 #define passillum(m, r) (m->otype==MAT_ILLUM && \
424 !(r->rsrc>=0&&source[r->rsrc].so==r->ro))
425
426
427 m_light(m, r) /* ray hit a light source */
428 register OBJREC *m;
429 register RAY *r;
430 {
431 /* check for over-counting */
432 if (wrongsource(m, r) || badambient(m, r))
433 return;
434 /* check for passed illum */
435 if (passillum(m, r)) {
436
437 if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID))
438 raytrans(r);
439 else
440 rayshade(r, modifier(m->oargs.sarg[0]));
441
442 /* otherwise treat as source */
443 } else {
444 /* check for behind */
445 if (r->rod < 0.0)
446 return;
447 /* get distribution pattern */
448 raytexture(r, m->omod);
449 /* get source color */
450 setcolor(r->rcol, m->oargs.farg[0],
451 m->oargs.farg[1],
452 m->oargs.farg[2]);
453 /* modify value */
454 multcolor(r->rcol, r->pcol);
455 }
456 }
457
458
459 o_source() {} /* intersection with a source is done elsewhere */