--- ray/src/rt/source.c 2003/09/12 22:35:54 2.37 +++ ray/src/rt/source.c 2005/04/14 17:43:43 2.48 @@ -1,5 +1,5 @@ #ifndef lint -static const char RCSid[] = "$Id: source.c,v 2.37 2003/09/12 22:35:54 greg Exp $"; +static const char RCSid[] = "$Id: source.c,v 2.48 2005/04/14 17:43:43 greg Exp $"; #endif /* * source.c - routines dealing with illumination sources. @@ -7,14 +7,10 @@ static const char RCSid[] = "$Id: source.c,v 2.37 2003 * External symbols declared in source.h */ -#include "copyright.h" - #include "ray.h" - #include "otypes.h" - +#include "rtotypes.h" #include "source.h" - #include "random.h" extern double ssampdist; /* scatter sampling distance */ @@ -43,10 +39,34 @@ static CONTRIB *srccnt; /* source contributions in d static CNTPTR *cntord; /* source ordering in direct() */ static int maxcntr = 0; /* size of contribution arrays */ +static int cntcmp(const void *p1, const void *p2); -void -marksources() /* find and mark source objects */ + +extern OBJREC * /* find an object's actual material */ +findmaterial(register OBJREC *o) { + while (!ismaterial(o->otype)) { + if (o->otype == MOD_ALIAS && o->oargs.nsargs) { + OBJECT aobj; + OBJREC *ao; + aobj = lastmod(objndx(o), o->oargs.sarg[0]); + if (aobj < 0) + objerror(o, USER, "bad reference"); + ao = objptr(aobj); + if (ismaterial(ao->otype)) + return(ao); + } + if (o->omod == OVOID) + return(NULL); + o = objptr(o->omod); + } + return(o); /* mixtures will return NULL */ +} + + +extern void +marksources(void) /* find and mark source objects */ +{ int foundsource = 0; int i; register OBJREC *o, *m; @@ -61,13 +81,7 @@ marksources() /* find and mark source objects */ if (!issurface(o->otype) || o->omod == OVOID) continue; /* find material */ - m = objptr(o->omod); - while (!ismaterial(m->otype)) - if (ismixture(m->otype) || m->omod == OVOID) { - m = NULL; - break; - } else - m = objptr(m->omod); + m = findmaterial(objptr(o->omod)); if (m == NULL || !islight(m->otype)) continue; /* not source modifier */ @@ -108,6 +122,9 @@ marksources() /* find and mark source objects */ source[ns].sflags |= SSKIP; } } +#if SHADCACHE + initobscache(ns); +#endif if (!(source[ns].sflags & SSKIP)) foundsource++; } @@ -128,10 +145,14 @@ memerr: } -void -freesources() /* free all source structures */ +extern void +freesources(void) /* free all source structures */ { if (nsources > 0) { +#if SHADCACHE + while (nsources--) + freeobscache(&source[nsources]); +#endif free((void *)source); source = NULL; nsources = 0; @@ -146,11 +167,12 @@ freesources() /* free all source structures */ } -int -srcray(sr, r, si) /* send a ray to a source, return domega */ -register RAY *sr; /* returned source ray */ -RAY *r; /* ray which hit object */ -SRCINDEX *si; /* source sample index */ +extern int +srcray( /* send a ray to a source, return domega */ + register RAY *sr, /* returned source ray */ + RAY *r, /* ray which hit object */ + SRCINDEX *si /* source sample index */ +) { double d; /* distance to source */ register SRCREC *srcp; @@ -184,9 +206,10 @@ SRCINDEX *si; /* source sample index */ } -void -srcvalue(r) /* punch ray to source and compute value */ -register RAY *r; +extern void +srcvalue( /* punch ray to source and compute value */ + register RAY *r +) { register SRCREC *sp; @@ -225,10 +248,28 @@ nomat: } -int -sourcehit(r) /* check to see if ray hit distant source */ -register RAY *r; +static int +transillum( /* check if material is transparent illum */ + OBJECT obj +) { + OBJREC *m = findmaterial(objptr(obj)); + + if (m == NULL) + return(1); + if (m->otype != MAT_ILLUM) + return(0); + return(!m->oargs.nsargs || !strcmp(m->oargs.sarg[0], VOIDID)); +} + + +extern int +sourcehit( /* check to see if ray hit distant source */ + register RAY *r +) +{ + int glowsrc = -1; + int transrc = -1; int first, last; register int i; @@ -237,37 +278,68 @@ register RAY *r; } else { /* otherwise check all */ first = 0; last = nsources-1; } - for (i = first; i <= last; i++) - if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) - /* - * Check to see if ray is within - * solid angle of source. - */ - if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) - <= source[i].ss2) { - r->ro = source[i].so; - if (!(source[i].sflags & SSKIP)) - break; - } - - if (r->ro != NULL) { - r->robj = objndx(r->ro); - for (i = 0; i < 3; i++) - r->ron[i] = -r->rdir[i]; - r->rod = 1.0; - r->pert[0] = r->pert[1] = r->pert[2] = 0.0; - r->uv[0] = r->uv[1] = 0.0; - r->rox = NULL; - return(1); + for (i = first; i <= last; i++) { + if ((source[i].sflags & (SDISTANT|SVIRTUAL)) != SDISTANT) + continue; + /* + * Check to see if ray is within + * solid angle of source. + */ + if (2.*PI*(1. - DOT(source[i].sloc,r->rdir)) > source[i].ss2) + continue; + /* is it the only possibility? */ + if (first == last) { + r->ro = source[i].so; + break; + } + /* + * If it's a glow or transparent illum, just remember it. + */ + if (source[i].sflags & SSKIP) { + glowsrc = i; + continue; + } + if (transillum(source[i].so->omod)) { + transrc = i; + continue; + } + r->ro = source[i].so; /* otherwise, use first hit */ + break; } - return(0); + /* + * Do we need fallback? + */ + if (r->ro == NULL) { + if (transrc >= 0 && r->crtype & (AMBIENT|SPECULAR)) + return(0); /* avoid overcounting */ + if (glowsrc >= 0) + r->ro = source[glowsrc].so; + else + return(0); /* nothing usable */ + } + /* + * Make assignments. + */ + r->robj = objndx(r->ro); + for (i = 0; i < 3; i++) + r->ron[i] = -r->rdir[i]; + r->rod = 1.0; + r->pert[0] = r->pert[1] = r->pert[2] = 0.0; + r->uv[0] = r->uv[1] = 0.0; + r->rox = NULL; + return(1); } static int -cntcmp(sc1, sc2) /* contribution compare (descending) */ -register CNTPTR *sc1, *sc2; +cntcmp( /* contribution compare (descending) */ + const void *p1, + const void *p2 +) { + register const CNTPTR *sc1 = (const CNTPTR *)p1; + register const CNTPTR *sc2 = (const CNTPTR *)p2; + if (sc1->brt > sc2->brt) return(-1); if (sc1->brt < sc2->brt) @@ -276,13 +348,13 @@ register CNTPTR *sc1, *sc2; } -void -direct(r, f, p) /* add direct component */ -RAY *r; /* ray that hit surface */ -void (*f)(); /* direct component coefficient function */ -char *p; /* data for f */ +extern void +direct( /* add direct component */ + RAY *r, /* ray that hit surface */ + srcdirf_t *f, /* direct component coefficient function */ + void *p /* data for f */ +) { - extern void (*trace)(); register int sn; register CONTRIB *scp; SRCINDEX si; @@ -313,6 +385,13 @@ char *p; /* data for f */ cntord[sn].brt = bright(scp->coef); if (cntord[sn].brt <= 0.0) continue; +#if SHADCACHE + /* check shadow cache */ + if (si.np == 1 && srcblocked(&sr)) { + cntord[sn].brt = 0.0; + continue; + } +#endif VCOPY(scp->dir, sr.rdir); /* compute potential */ sr.revf = srcvalue; @@ -373,8 +452,15 @@ char *p; /* data for f */ rayparticipate(&sr); if (trace != NULL) (*trace)(&sr); /* trace execution */ - if (bright(sr.rcol) <= FTINY) + if (bright(sr.rcol) <= FTINY) { +#if SHADCACHE + if ((scp <= srccnt || scp[-1].sno != scp->sno) + && (scp >= srccnt+ncnts-1 || + scp[1].sno != scp->sno)) + srcblocker(&sr); +#endif continue; /* missed! */ + } copycolor(scp->val, sr.rcol); multcolor(scp->val, scp->coef); } @@ -406,9 +492,10 @@ char *p; /* data for f */ } -void -srcscatter(r) /* compute source scattering into ray */ -register RAY *r; +extern void +srcscatter( /* compute source scattering into ray */ + register RAY *r +) { int oldsampndx; int nsamps; @@ -453,13 +540,21 @@ register RAY *r; if (!srcray(&sr, NULL, &si) || sr.rsrc != r->slights[i]) continue; /* no path */ +#if SHADCACHE + if (srcblocked(&sr)) /* check shadow cache */ + continue; +#endif copycolor(sr.cext, r->cext); copycolor(sr.albedo, r->albedo); sr.gecc = r->gecc; sr.slights = r->slights; rayvalue(&sr); /* eval. source ray */ - if (bright(sr.rcol) <= FTINY) + if (bright(sr.rcol) <= FTINY) { +#if SHADCACHE + srcblocker(&sr); /* add blocker to cache */ +#endif continue; + } if (r->gecc <= FTINY) /* compute P(theta) */ d = 1.; else { @@ -497,13 +592,12 @@ register RAY *r; */ static int -weaksrcmat(int obj) /* identify material */ +weaksrcmat(OBJECT obj) /* identify material */ { - register OBJREC *o = objptr(obj); + OBJREC *m = findmaterial(objptr(obj)); - while (!ismaterial(o->otype)) /* find material */ - o = objptr(o->omod); - return((o->otype==MAT_ILLUM)|(o->otype==MAT_GLOW)); + if (m == NULL) return(0); + return((m->otype==MAT_ILLUM) | (m->otype==MAT_GLOW)); } #define illumblock(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ @@ -564,10 +658,11 @@ weaksrcmat(int obj) /* identify material */ distglow(m, r, raydist(r,PRIMARY))) -int -m_light(m, r) /* ray hit a light source */ -register OBJREC *m; -register RAY *r; +extern int +m_light( /* ray hit a light source */ + register OBJREC *m, + register RAY *r +) { /* check for over-counting */ if (badcomponent(m, r))