--- ray/src/rt/source.c 1991/06/20 13:43:29 1.35 +++ ray/src/rt/source.c 1992/10/22 09:55:16 2.7 @@ -1,4 +1,4 @@ -/* Copyright (c) 1990 Regents of the University of California */ +/* Copyright (c) 1992 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -18,32 +18,33 @@ static char SCCSid[] = "$SunId$ LBL"; #include "source.h" -#include "random.h" - /* * Structures used by direct() */ typedef struct { + int sno; /* source number */ FVECT dir; /* source direction */ COLOR coef; /* material coefficient */ COLOR val; /* contribution */ } CONTRIB; /* direct contribution */ typedef struct { - int sno; /* source number */ + int sndx; /* source index (to CONTRIB array) */ float brt; /* brightness (for comparison) */ } CNTPTR; /* contribution pointer */ static CONTRIB *srccnt; /* source contributions in direct() */ static CNTPTR *cntord; /* source ordering in direct() */ +static int maxcntr = 0; /* size of contribution arrays */ marksources() /* find and mark source objects */ { + int foundsource = 0; int i; register OBJREC *o, *m; - register SRCREC *ns; + register int ns; /* initialize dispatch table */ initstypes(); /* find direct sources */ @@ -72,30 +73,40 @@ marksources() /* find and mark source objects */ sfun[o->otype].of->setsrc == NULL) objerror(o, USER, "illegal material"); - if ((ns = newsource()) == NULL) + if ((ns = newsource()) < 0) goto memerr; - (*sfun[o->otype].of->setsrc)(ns, o); + setsource(&source[ns], o); if (m->otype == MAT_GLOW) { - ns->sflags |= SPROX; - ns->sl.prox = m->oargs.farg[3]; + source[ns].sflags |= SPROX; + source[ns].sl.prox = m->oargs.farg[3]; if (o->otype == OBJ_SOURCE) - ns->sflags |= SSKIP; + source[ns].sflags |= SSKIP; } else if (m->otype == MAT_SPOT) { - ns->sflags |= SSPOT; - if ((ns->sl.s = makespot(m)) == NULL) + source[ns].sflags |= SSPOT; + if ((source[ns].sl.s = makespot(m)) == NULL) goto memerr; + if (source[ns].sflags & SFLAT && + !checkspot(source[ns].sl.s,source[ns].snorm)) { + objerror(o, WARNING, + "invalid spotlight direction"); + source[ns].sflags |= SSKIP; + } } + if (!(source[ns].sflags & SSKIP)) + foundsource++; } - if (nsources <= 0) { + if (!foundsource) { error(WARNING, "no light sources found"); return; } markvirtuals(); /* find and add virtual sources */ - srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB)); - cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR)); - if (srccnt != NULL && cntord != NULL) + /* allocate our contribution arrays */ + maxcntr = nsources + MAXSPART; /* start with this many */ + srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB)); + cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR)); + if (srccnt == NULL | cntord == NULL) goto memerr; return; memerr: @@ -103,90 +114,40 @@ memerr: } -double -srcray(sr, r, sn) /* send a ray to a source, return domega */ +srcray(sr, r, si) /* send a ray to a source, return domega */ register RAY *sr; /* returned source ray */ RAY *r; /* ray which hit object */ -register int sn; /* source number */ +SRCINDEX *si; /* source sample index */ { - double ddot; /* (distance times) cosine */ - FVECT vd; - double d; - register int i; + double d; /* distance to source */ + register SRCREC *srcp; - if (source[sn].sflags & SSKIP) - return(0.0); /* skip this source */ + rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ - rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ - - sr->rsrc = sn; /* remember source */ - /* get source direction */ - if (source[sn].sflags & SDISTANT) { - if (source[sn].sflags & SSPOT) { /* check location */ - for (i = 0; i < 3; i++) - vd[i] = sr->rorg[i] - source[sn].sl.s->aim[i]; - d = DOT(source[sn].sloc,vd); - d = DOT(vd,vd) - d*d; - if (PI*d > source[sn].sl.s->siz) - return(0.0); - } - /* constant direction */ - VCOPY(sr->rdir, source[sn].sloc); - } else { /* compute direction */ - for (i = 0; i < 3; i++) - sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i]; - - if (source[sn].sflags & SFLAT && - (ddot = -DOT(sr->rdir, source[sn].snorm)) <= FTINY) - return(0.0); /* behind surface! */ + while ((d = nextssamp(sr, si)) != 0.0) { + sr->rsrc = si->sn; /* remember source */ + srcp = source + si->sn; + if (srcp->sflags & SDISTANT) { + if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1)) + continue; + return(1); /* sample OK */ } - if (dstrsrc > FTINY) { - /* distribute source direction */ - dimlist[ndims++] = sn; - for (i = 0; i < 3; i++) { - dimlist[ndims] = i + 8831; - vd[i] = dstrsrc * source[sn].ss * - (1.0 - 2.0*urand(ilhash(dimlist,ndims+1)+samplendx)); - } - ndims--; - if (source[sn].sflags & SFLAT) { /* project offset */ - d = DOT(vd, source[sn].snorm); - for (i = 0; i < 3; i++) - vd[i] -= d * source[sn].snorm[i]; - } - for (i = 0; i < 3; i++) /* offset source direction */ - sr->rdir[i] += vd[i]; - - } else if (source[sn].sflags & SDISTANT) - /* already normalized */ - return(source[sn].ss2); - - if ((d = normalize(sr->rdir)) == 0.0) - /* at source! */ - return(0.0); - - if (source[sn].sflags & SDISTANT) - /* domega constant */ - return(source[sn].ss2); - + /* local source */ /* check proximity */ - if (source[sn].sflags & SPROX && - d > source[sn].sl.prox) - return(0.0); - /* compute dot product */ - if (source[sn].sflags & SFLAT) - ddot /= d; - else - ddot = 1.0; + if (srcp->sflags & SPROX && d > srcp->sl.prox) + continue; /* check angle */ - if (source[sn].sflags & SSPOT) { - if (source[sn].sl.s->siz < 2.0*PI * - (1.0 + DOT(source[sn].sl.s->aim,sr->rdir))) - return(0.0); - d += source[sn].sl.s->flen; /* adjust length */ + if (srcp->sflags & SSPOT) { + if (spotout(sr, srcp->sl.s, 0)) + continue; + /* adjust solid angle */ + si->dom *= d*d; + d += srcp->sl.s->flen; + si->dom /= d*d; } - /* compute domega */ - return(ddot*source[sn].ss2/(d*d)); + return(1); /* sample OK */ + } + return(0); /* no more samples */ } @@ -222,6 +183,41 @@ RAY *r; } +sourcehit(r) /* check to see if ray hit distant source */ +register RAY *r; +{ + int first, last; + register int i; + + if (r->rsrc >= 0) { /* check only one if aimed */ + first = last = r->rsrc; + } else { /* otherwise check all */ + first = 0; last = nsources-1; + } + for (i = first; i <= last; i++) + if ((source[i].sflags & (SDISTANT|SVIRTUAL)) == SDISTANT) + /* + * Check to see if ray is within + * solid angle of source. + */ + if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) + <= source[i].ss2) { + r->ro = source[i].so; + if (!(source[i].sflags & SSKIP)) + break; + } + + if (r->ro != NULL) { + for (i = 0; i < 3; i++) + r->ron[i] = -r->rdir[i]; + r->rod = 1.0; + r->rox = NULL; + return(1); + } + return(0); +} + + static int cntcmp(sc1, sc2) /* contribution compare (descending) */ register CNTPTR *sc1, *sc2; @@ -239,45 +235,52 @@ RAY *r; /* ray that hit surface */ int (*f)(); /* direct component coefficient function */ char *p; /* data for f */ { - extern double pow(); + extern int (*trace)(); register int sn; + register CONTRIB *scp; + SRCINDEX si; int nshadcheck, ncnts; int nhits; - double dom, prob, ourthresh, hwt; + double prob, ourthresh, hwt; RAY sr; /* NOTE: srccnt and cntord global so no recursion */ if (nsources <= 0) return; /* no sources?! */ - /* compute number to check */ - nshadcheck = pow((double)nsources, shadcert) + .5; - /* modify threshold */ - ourthresh = shadthresh / r->rweight; /* potential contributions */ - for (sn = 0; sn < nsources; sn++) { - cntord[sn].sno = sn; - cntord[sn].brt = 0.0; - /* get source ray */ - if ((dom = srcray(&sr, r, sn)) == 0.0) - continue; - VCOPY(srccnt[sn].dir, sr.rdir); + initsrcindex(&si); + for (sn = 0; srcray(&sr, r, &si); sn++) { + if (sn >= maxcntr) { + maxcntr = sn + MAXSPART; + srccnt = (CONTRIB *)realloc((char *)srccnt, + maxcntr*sizeof(CONTRIB)); + cntord = (CNTPTR *)realloc((char *)cntord, + maxcntr*sizeof(CNTPTR)); + if (srccnt == NULL | cntord == NULL) + error(SYSTEM, "out of memory in direct"); + } + cntord[sn].sndx = sn; + scp = srccnt + sn; + scp->sno = sr.rsrc; /* compute coefficient */ - (*f)(srccnt[sn].coef, p, srccnt[sn].dir, dom); - cntord[sn].brt = bright(srccnt[sn].coef); + (*f)(scp->coef, p, sr.rdir, si.dom); + cntord[sn].brt = bright(scp->coef); if (cntord[sn].brt <= 0.0) continue; + VCOPY(scp->dir, sr.rdir); /* compute potential */ sr.revf = srcvalue; rayvalue(&sr); - copycolor(srccnt[sn].val, sr.rcol); - multcolor(srccnt[sn].val, srccnt[sn].coef); - cntord[sn].brt = bright(srccnt[sn].val); + copycolor(scp->val, sr.rcol); + multcolor(scp->val, scp->coef); + cntord[sn].brt = bright(scp->val); } /* sort contributions */ - qsort(cntord, nsources, sizeof(CNTPTR), cntcmp); + qsort(cntord, sn, sizeof(CNTPTR), cntcmp); { /* find last */ register int l, m; - sn = 0; ncnts = l = nsources; + ncnts = l = sn; + sn = 0; while ((m = (sn + ncnts) >> 1) != l) { if (cntord[m].brt > 0.0) sn = m; @@ -286,9 +289,15 @@ char *p; /* data for f */ l = m; } } + if (ncnts == 0) + return; /* no contributions! */ /* accumulate tail */ for (sn = ncnts-1; sn > 0; sn--) cntord[sn-1].brt += cntord[sn].brt; + /* compute number to check */ + nshadcheck = pow((double)ncnts, shadcert) + .5; + /* modify threshold */ + ourthresh = shadthresh / r->rweight; /* test for shadows */ nhits = 0; for (sn = 0; sn < ncnts; sn++) { @@ -297,27 +306,28 @@ char *p; /* data for f */ cntord[sn].brt-cntord[sn+nshadcheck].brt) < ourthresh*bright(r->rcol)) break; - /* get statistics */ - source[cntord[sn].sno].ntests++; + scp = srccnt + cntord[sn].sndx; /* test for hit */ rayorigin(&sr, r, SHADOW, 1.0); - VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); - sr.rsrc = cntord[sn].sno; + VCOPY(sr.rdir, scp->dir); + sr.rsrc = scp->sno; + source[scp->sno].ntests++; /* keep statistics */ if (localhit(&sr, &thescene) && - ( sr.ro != source[cntord[sn].sno].so || - source[cntord[sn].sno].sflags & SFOLLOW )) { + ( sr.ro != source[scp->sno].so || + source[scp->sno].sflags & SFOLLOW )) { /* follow entire path */ raycont(&sr); + if (trace != NULL) + (*trace)(&sr); /* trace execution */ if (bright(sr.rcol) <= FTINY) continue; /* missed! */ - copycolor(srccnt[cntord[sn].sno].val, sr.rcol); - multcolor(srccnt[cntord[sn].sno].val, - srccnt[cntord[sn].sno].coef); + copycolor(scp->val, sr.rcol); + multcolor(scp->val, scp->coef); } /* add contribution if hit */ - addcolor(r->rcol, srccnt[cntord[sn].sno].val); + addcolor(r->rcol, scp->val); nhits++; - source[cntord[sn].sno].nhits++; + source[scp->sno].nhits++; } /* surface hit rate */ if (sn > 0) @@ -331,9 +341,121 @@ char *p; /* data for f */ #endif /* add in untested sources */ for ( ; sn < ncnts; sn++) { - prob = hwt * (double)source[cntord[sn].sno].nhits / - (double)source[cntord[sn].sno].ntests; - scalecolor(srccnt[cntord[sn].sno].val, prob); - addcolor(r->rcol, srccnt[cntord[sn].sno].val); + scp = srccnt + cntord[sn].sndx; + prob = hwt * (double)source[scp->sno].nhits / + (double)source[scp->sno].ntests; + scalecolor(scp->val, prob); + addcolor(r->rcol, scp->val); } +} + + +/**************************************************************** + * The following macros were separated from the m_light() routine + * because they are very nasty and difficult to understand. + */ + +/* wrongillum * + * + * We cannot allow an illum to pass to another illum, because that + * would almost certainly constitute overcounting. + * However, we do allow an illum to pass to another illum + * that is actually going to relay to a virtual light source. + */ + +#define wrongillum(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ + objptr(source[r->rsrc].so->omod)->otype==MAT_ILLUM) + +/* wrongsource * + * + * This source is the wrong source (ie. overcounted) if we are + * aimed to a different source than the one we hit and the one + * we hit is not an illum which should be passed. + */ + +#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ + (m->otype!=MAT_ILLUM || wrongillum(m,r))) + +/* distglow * + * + * A distant glow is an object that sometimes acts as a light source, + * but is too far away from the test point to be one in this case. + */ + +#define distglow(m, r) (m->otype==MAT_GLOW && \ + r->rot > m->oargs.farg[3]) + +/* badcomponent * + * + * We must avoid counting light sources in the ambient calculation, + * since the direct component is handled separately. Therefore, any + * ambient ray which hits an active light source must be discarded. + * The same is true for stray specular samples, since the specular + * contribution from light sources is calculated separately. + */ + +#define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \ + !(r->crtype&SHADOW || r->rod < 0.0 || \ + distglow(m, r))) + +/* overcount * + * + * All overcounting possibilities are contained here. + */ + +#define overcount(m, r) (badcomponent(m,r) || wrongsource(m,r)) + +/* passillum * + * + * An illum passes to another material type when we didn't hit it + * on purpose (as part of a direct calculation), or it is relaying + * a virtual light source. + */ + +#define passillum(m, r) (m->otype==MAT_ILLUM && \ + (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ + source[r->rsrc].sflags&SVIRTUAL)) + +/* srcignore * + * + * The -di flag renders light sources invisible, and here is the test. + */ + +#define srcignore(m, r) (directinvis && !(r->crtype&SHADOW) && \ + !distglow(m, r)) + + +m_light(m, r) /* ray hit a light source */ +register OBJREC *m; +register RAY *r; +{ + /* check for over-counting */ + if (overcount(m, r)) + return; + /* check for passed illum */ + if (passillum(m, r)) { + if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) + raytrans(r); + else + rayshade(r, modifier(m->oargs.sarg[0])); + return; + } + /* otherwise treat as source */ + /* check for behind */ + if (r->rod < 0.0) + return; + /* check for invisibility */ + if (srcignore(m, r)) + return; + /* check for outside spot */ + if (m->otype==MAT_SPOT && spotout(r, (SPOT *)m->os, r->rot>=FHUGE)) + return; + /* get distribution pattern */ + raytexture(r, m->omod); + /* get source color */ + setcolor(r->rcol, m->oargs.farg[0], + m->oargs.farg[1], + m->oargs.farg[2]); + /* modify value */ + multcolor(r->rcol, r->pcol); }