--- ray/src/rt/source.c 1989/04/27 12:44:13 1.3 +++ ray/src/rt/source.c 1989/06/07 08:35:32 1.4 @@ -12,6 +12,8 @@ static char SCCSid[] = "$SunId$ LBL"; #include "ray.h" +#include "octree.h" + #include "source.h" #include "otypes.h" @@ -24,8 +26,9 @@ static char SCCSid[] = "$SunId$ LBL"; extern double dstrsrc; /* source distribution amount */ +extern double shadthresh; /* relative shadow threshold */ -SOURCE srcval[MAXSOURCE]; /* our array of sources */ +SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ @@ -45,40 +48,35 @@ marksources() /* find and mark source objects */ if (m->otype != MAT_LIGHT && m->otype != MAT_ILLUM && - m->otype != MAT_GLOW && - m->otype != MAT_SPOT) + m->otype != MAT_GLOW) continue; - if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : - m->otype == MAT_SPOT ? 7 : 3)) + if (m->oargs.nfargs != 3) objerror(m, USER, "bad # arguments"); - if (m->otype == MAT_GLOW && - o->otype != OBJ_SOURCE && - m->oargs.farg[3] <= FTINY) + if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE) continue; /* don't bother */ - if (nsources >= MAXSOURCE) - error(INTERNAL, "too many sources in marksources"); + if (source == NULL) + source = (SRCREC *)malloc(sizeof(SRCREC)); + else + source = (SRCREC *)realloc((char *)source, + (unsigned)(nsources+1)*sizeof(SRCREC)); + if (source == NULL) + error(SYSTEM, "out of memory in marksources"); - newsource(&srcval[nsources], o); + newsource(&source[nsources], o); - if (m->otype == MAT_GLOW) { - srcval[nsources].sflags |= SPROX; - srcval[nsources].sl.prox = m->oargs.farg[3]; - if (o->otype == OBJ_SOURCE) - srcval[nsources].sflags |= SSKIP; - } else if (m->otype == MAT_SPOT) { - srcval[nsources].sflags |= SSPOT; - srcval[nsources].sl.s = makespot(m); - } + if (m->otype == MAT_GLOW) + source[nsources].sflags |= SSKIP; + nsources++; } } newsource(src, so) /* add a source to the array */ -register SOURCE *src; +register SRCREC *src; register OBJREC *so; { double cos(), tan(), sqrt(); @@ -89,6 +87,7 @@ register OBJREC *so; register int i; src->sflags = 0; + src->nhits = src->ntests = 1; /* start with hit probability = 1 */ src->so = so; switch (so->otype) { @@ -140,23 +139,6 @@ register OBJREC *so; } -SPOT * -makespot(m) /* make a spotlight */ -register OBJREC *m; -{ - extern double cos(); - register SPOT *ns; - - if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) - error(SYSTEM, "out of memory in makespot"); - ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); - VCOPY(ns->aim, m->oargs.farg+4); - if ((ns->flen = normalize(ns->aim)) == 0.0) - objerror(m, USER, "zero focus vector"); - return(ns); -} - - double srcray(sr, r, sn) /* send a ray to a source, return domega */ register RAY *sr; /* returned source ray */ @@ -169,24 +151,24 @@ register int sn; /* source number */ double d; register int i; - if (srcval[sn].sflags & SSKIP) + if (source[sn].sflags & SSKIP) return(0.0); /* skip this source */ rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ sr->rsrc = sn; /* remember source */ /* get source direction */ - if (srcval[sn].sflags & SDISTANT) + if (source[sn].sflags & SDISTANT) /* constant direction */ - VCOPY(sr->rdir, srcval[sn].sloc); + VCOPY(sr->rdir, source[sn].sloc); else { /* compute direction */ for (i = 0; i < 3; i++) - sr->rdir[i] = srcval[sn].sloc[i] - sr->rorg[i]; + sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i]; - if (srcval[sn].so->otype == OBJ_FACE) - norm = getface(srcval[sn].so)->norm; - else if (srcval[sn].so->otype == OBJ_RING) - norm = getcone(srcval[sn].so,0)->ad; + if (source[sn].so->otype == OBJ_FACE) + norm = getface(source[sn].so)->norm; + else if (source[sn].so->otype == OBJ_RING) + norm = getcone(source[sn].so,0)->ad; if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY) return(0.0); /* behind surface! */ @@ -194,7 +176,7 @@ register int sn; /* source number */ if (dstrsrc > FTINY) { /* distribute source direction */ for (i = 0; i < 3; i++) - vd[i] = dstrsrc * srcval[sn].ss * (1.0 - 2.0*frandom()); + vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom()); if (norm != NULL) { /* project offset */ d = DOT(vd, norm); @@ -204,37 +186,26 @@ register int sn; /* source number */ for (i = 0; i < 3; i++) /* offset source direction */ sr->rdir[i] += vd[i]; - } else if (srcval[sn].sflags & SDISTANT) + } else if (source[sn].sflags & SDISTANT) /* already normalized */ - return(srcval[sn].ss2); + return(source[sn].ss2); if ((d = normalize(sr->rdir)) == 0.0) /* at source! */ return(0.0); - if (srcval[sn].sflags & SDISTANT) + if (source[sn].sflags & SDISTANT) /* domega constant */ - return(srcval[sn].ss2); + return(source[sn].ss2); else { - /* check proximity */ - if (srcval[sn].sflags & SPROX && - d > srcval[sn].sl.prox) - return(0.0); if (norm != NULL) ddot /= d; else ddot = 1.0; - /* check angle */ - if (srcval[sn].sflags & SSPOT) { - if (srcval[sn].sl.s->siz < 2.0*PI * - (1.0 + DOT(srcval[sn].sl.s->aim,sr->rdir))) - return(0.0); - d += srcval[sn].sl.s->flen; - } /* return domega */ - return(ddot*srcval[sn].ss2/(d*d)); + return(ddot*source[sn].ss2/(d*d)); } } @@ -251,15 +222,15 @@ register RAY *r; first = 0; last = nsources-1; } for (i = first; i <= last; i++) - if (srcval[i].sflags & SDISTANT) + if (source[i].sflags & SDISTANT) /* * Check to see if ray is within * solid angle of source. */ - if (2.0*PI * (1.0 - DOT(srcval[i].sloc,r->rdir)) - <= srcval[i].ss2) { - r->ro = srcval[i].so; - if (!(srcval[i].sflags & SSKIP)) + if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) + <= source[i].ss2) { + r->ro = source[i].so; + if (!(source[i].sflags & SSKIP)) break; } @@ -275,16 +246,117 @@ register RAY *r; } +static int +cntcmp(sc1, sc2) /* contribution compare (descending) */ +register CONTRIB *sc1, *sc2; +{ + if (sc1->brt > sc2->brt) + return(-1); + if (sc1->brt < sc2->brt) + return(1); + return(0); +} + + +direct(r, f, p) /* add direct component */ +RAY *r; /* ray that hit surface */ +int (*f)(); /* direct component coefficient function */ +char *p; /* data for f */ +{ + register int sn; + register CONTRIB *srccnt; + double dtmp, hwt, test2, hit2; + RAY sr; + + if ((srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB))) == NULL) + error(SYSTEM, "out of memory in direct"); + /* potential contributions */ + for (sn = 0; sn < nsources; sn++) { + srccnt[sn].sno = sn; + setcolor(srccnt[sn].val, 0.0, 0.0, 0.0); + /* get source ray */ + if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0) + continue; + VCOPY(srccnt[sn].dir, sr.rdir); + /* compute coefficient */ + (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); + srccnt[sn].brt = intens(srccnt[sn].val); + if (srccnt[sn].brt <= FTINY) + continue; + /* compute intersection */ + if (!( source[sn].sflags & SDISTANT ? + sourcehit(&sr) : + (*ofun[source[sn].so->otype].funp) + (source[sn].so, &sr) )) + continue; + /* compute contribution */ + rayshade(&sr, sr.ro->omod); + multcolor(srccnt[sn].val, sr.rcol); + srccnt[sn].brt = intens(srccnt[sn].val); + } + /* sort contributions */ + qsort(srccnt, nsources, sizeof(CONTRIB), cntcmp); + hit2 = test2 = 0.0; + /* test for shadows */ + for (sn = 0; sn < nsources; sn++) { + /* check threshold */ + if (srccnt[sn].brt <= shadthresh*intens(r->rcol)/r->rweight) + break; + /* get statistics */ + hwt = (double)source[srccnt[sn].sno].nhits / + (double)source[srccnt[sn].sno].ntests; + test2 += hwt; + source[srccnt[sn].sno].ntests++; + /* test for hit */ + rayorigin(&sr, r, SHADOW, 1.0); + VCOPY(sr.rdir, srccnt[sn].dir); + if (localhit(&sr, &thescene) && + sr.ro != source[srccnt[sn].sno].so) { + /* check for transmission */ + if (sr.clipset != NULL && inset(sr.clipset,sr.ro->omod)) + raytrans(&sr); /* object is clipped */ + else + rayshade(&sr, sr.ro->omod); + if (intens(sr.rcol) <= FTINY) + continue; /* missed! */ + (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); + multcolor(srccnt[sn].val, sr.rcol); + } + /* add contribution if hit */ + addcolor(r->rcol, srccnt[sn].val); + hit2 += hwt; + source[srccnt[sn].sno].nhits++; + } + if (test2 > FTINY) /* weighted hit rate */ + hwt = hit2 / test2; + else + hwt = 0.0; +#ifdef DEBUG + fprintf(stderr, "%d tested, %f hit rate\n", sn, hwt); +#endif + /* add in untested sources */ + for ( ; sn < nsources; sn++) { + if (srccnt[sn].brt <= 0.0) + break; + dtmp = hwt * (double)source[srccnt[sn].sno].nhits / + (double)source[srccnt[sn].sno].ntests; + scalecolor(srccnt[sn].val, dtmp); + addcolor(r->rcol, srccnt[sn].val); + } + + free(srccnt); +} + + #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ r->rsrc>=0 && \ - srcval[r->rsrc].so!=r->ro) + source[r->rsrc].so!=r->ro) #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !(r->rtype&REFLECTED) && /* hack! */\ - !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) + !(r->rtype&REFLECTED)) /* hack! */ #define passillum(m, r) (m->otype==MAT_ILLUM && \ - !(r->rsrc>=0&&srcval[r->rsrc].so==r->ro)) + !(r->rsrc>=0&&source[r->rsrc].so==r->ro)) m_light(m, r) /* ray hit a light source */