--- ray/src/rt/source.c 1989/06/08 17:04:43 1.10 +++ ray/src/rt/source.c 1990/12/13 10:44:04 1.24 @@ -27,6 +27,7 @@ static char SCCSid[] = "$SunId$ LBL"; extern double dstrsrc; /* source distribution amount */ extern double shadthresh; /* relative shadow threshold */ +extern double shadcert; /* shadow testing certainty */ SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ @@ -46,10 +47,7 @@ marksources() /* find and mark source objects */ m = objptr(o->omod); - if (m->otype != MAT_LIGHT && - m->otype != MAT_ILLUM && - m->otype != MAT_GLOW && - m->otype != MAT_SPOT) + if (!islight(m->otype)) continue; if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : @@ -301,16 +299,22 @@ RAY *r; /* ray that hit surface */ int (*f)(); /* direct component coefficient function */ char *p; /* data for f */ { + extern double pow(); register int sn; register CONTRIB *srccnt; register CNTPTR *cntord; + int nshadcheck, ncnts; double prob, ourthresh, hwt, test2, hit2; RAY sr; + if (nsources <= 0) + return; srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB)); cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR)); if (srccnt == NULL || cntord == NULL) error(SYSTEM, "out of memory in direct"); + /* compute number to check */ + nshadcheck = pow((double)nsources, shadcert) + .5; /* modify threshold */ ourthresh = shadthresh / r->rweight; /* potential contributions */ @@ -324,7 +328,7 @@ char *p; /* data for f */ /* compute coefficient */ (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); cntord[sn].brt = bright(srccnt[sn].val); - if (cntord[sn].brt <= FTINY) + if (cntord[sn].brt <= 0.0) continue; /* compute intersection */ if (!( source[sn].sflags & SDISTANT ? @@ -333,17 +337,35 @@ char *p; /* data for f */ (source[sn].so, &sr) )) continue; /* compute contribution */ - rayshade(&sr, sr.ro->omod); + raycont(&sr); multcolor(srccnt[sn].val, sr.rcol); cntord[sn].brt = bright(srccnt[sn].val); } /* sort contributions */ qsort(cntord, nsources, sizeof(CNTPTR), cntcmp); - hit2 = 0.0; test2 = FTINY; + { /* find last */ + register int l, m; + + sn = 0; ncnts = l = nsources; + while ((m = (sn + ncnts) >> 1) != l) { + if (cntord[m].brt > 0.0) + sn = m; + else + ncnts = m; + l = m; + } + } + /* accumulate tail */ + for (sn = ncnts-1; sn > 0; sn--) + cntord[sn-1].brt += cntord[sn].brt; + /* start with prob=.5 */ + hit2 = 0.5; test2 = 1.0; /* test for shadows */ - for (sn = 0; sn < nsources; sn++) { + for (sn = 0; sn < ncnts; sn++) { /* check threshold */ - if (cntord[sn].brt <= ourthresh*bright(r->rcol)) + if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : + cntord[sn].brt-cntord[sn+nshadcheck].brt) < + ourthresh*bright(r->rcol)) break; /* get statistics */ hwt = (double)source[cntord[sn].sno].nhits / @@ -353,13 +375,11 @@ char *p; /* data for f */ /* test for hit */ rayorigin(&sr, r, SHADOW, 1.0); VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); + sr.rsrc = cntord[sn].sno; if (localhit(&sr, &thescene) && sr.ro != source[cntord[sn].sno].so) { /* check for transmission */ - if (sr.clipset != NULL && inset(sr.clipset,sr.ro->omod)) - raytrans(&sr); /* object is clipped */ - else - rayshade(&sr, sr.ro->omod); + raycont(&sr); if (bright(sr.rcol) <= FTINY) continue; /* missed! */ (*f)(srccnt[cntord[sn].sno].val, p, @@ -375,26 +395,20 @@ char *p; /* data for f */ /* weighted hit rate */ hwt = hit2 / test2; #ifdef DEBUG - { - int ntested = sn; + sprintf(errmsg, "%d tested, %d untested, %f hit rate\n", + sn, ncnts-sn, hwt); + eputs(errmsg); #endif /* add in untested sources */ - for ( ; sn < nsources; sn++) { - if (cntord[sn].brt <= 0.0) - break; + for ( ; sn < ncnts; sn++) { prob = hwt * (double)source[cntord[sn].sno].nhits / (double)source[cntord[sn].sno].ntests; scalecolor(srccnt[cntord[sn].sno].val, prob); addcolor(r->rcol, srccnt[cntord[sn].sno].val); } -#ifdef DEBUG - fprintf(stderr, "%d tested, %d untested, %f hit rate\n", - ntested, sn-ntested, hwt); - } -#endif - free(srccnt); - free(cntord); + free((char *)srccnt); + free((char *)cntord); } @@ -414,9 +428,6 @@ m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; { - /* check for behind */ - if (r->rod < 0.0) - return; /* check for over-counting */ if (wrongsource(m, r) || badambient(m, r)) return; @@ -430,6 +441,9 @@ register RAY *r; /* otherwise treat as source */ } else { + /* check for behind */ + if (r->rod < 0.0) + return; /* get distribution pattern */ raytexture(r, m->omod); /* get source color */ @@ -438,8 +452,7 @@ register RAY *r; m->oargs.farg[2]); /* modify value */ multcolor(r->rcol, r->pcol); + /* assign distance */ + r->rt = r->rot; } } - - -o_source() {} /* intersection with a source is done elsewhere */