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/* Copyright (c) 1998 Silicon Graphics, Inc. */ |
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#ifndef lint |
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static char SCCSid[] = "$SunId$ SGI"; |
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static const char RCSid[] = "$Id$"; |
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#endif |
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/* |
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* source.c - routines dealing with illumination sources. |
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* |
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* 8/20/85 |
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* External symbols declared in source.h |
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*/ |
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#include "copyright.h" |
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#include "ray.h" |
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#include "octree.h" |
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#include "otypes.h" |
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#include "source.h" |
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static int maxcntr = 0; /* size of contribution arrays */ |
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void |
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marksources() /* find and mark source objects */ |
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{ |
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int foundsource = 0; |
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} |
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void |
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freesources() /* free all source structures */ |
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{ |
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if (nsources > 0) { |
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free((void *)source); |
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source = NULL; |
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nsources = 0; |
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} |
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if (maxcntr <= 0) |
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return; |
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free((void *)srccnt); |
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srccnt = NULL; |
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free((void *)cntord); |
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cntord = NULL; |
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maxcntr = 0; |
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} |
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int |
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srcray(sr, r, si) /* send a ray to a source, return domega */ |
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register RAY *sr; /* returned source ray */ |
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RAY *r; /* ray which hit object */ |
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} |
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void |
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srcvalue(r) /* punch ray to source and compute value */ |
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register RAY *r; |
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{ |
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} |
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int |
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sourcehit(r) /* check to see if ray hit distant source */ |
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register RAY *r; |
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{ |
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for (i = 0; i < 3; i++) |
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r->ron[i] = -r->rdir[i]; |
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r->rod = 1.0; |
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r->pert[0] = r->pert[1] = r->pert[2] = 0.0; |
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r->uv[0] = r->uv[1] = 0.0; |
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r->rox = NULL; |
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return(1); |
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} |
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} |
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void |
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direct(r, f, p) /* add direct component */ |
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RAY *r; /* ray that hit surface */ |
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int (*f)(); /* direct component coefficient function */ |
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void (*f)(); /* direct component coefficient function */ |
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char *p; /* data for f */ |
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{ |
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extern int (*trace)(); |
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extern void (*trace)(); |
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register int sn; |
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register CONTRIB *scp; |
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SRCINDEX si; |
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for (sn = 0; srcray(&sr, r, &si); sn++) { |
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if (sn >= maxcntr) { |
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maxcntr = sn + MAXSPART; |
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srccnt = (CONTRIB *)realloc((char *)srccnt, |
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srccnt = (CONTRIB *)realloc((void *)srccnt, |
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maxcntr*sizeof(CONTRIB)); |
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cntord = (CNTPTR *)realloc((char *)cntord, |
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cntord = (CNTPTR *)realloc((void *)cntord, |
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maxcntr*sizeof(CNTPTR)); |
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if (srccnt == NULL | cntord == NULL) |
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error(SYSTEM, "out of memory in direct"); |
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} |
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void |
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srcscatter(r) /* compute source scattering into ray */ |
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register RAY *r; |
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{ |
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distglow(m, r, raydist(r,PRIMARY))) |
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int |
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m_light(m, r) /* ray hit a light source */ |
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register OBJREC *m; |
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register RAY *r; |