329 |
|
/* compute coefficient */ |
330 |
|
(*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); |
331 |
|
cntord[sn].brt = bright(srccnt[sn].val); |
332 |
< |
if (cntord[sn].brt <= FTINY) |
332 |
> |
if (cntord[sn].brt <= 0.0) |
333 |
|
continue; |
334 |
|
/* compute intersection */ |
335 |
|
if (!( source[sn].sflags & SDISTANT ? |
338 |
|
(source[sn].so, &sr) )) |
339 |
|
continue; |
340 |
|
/* compute contribution */ |
341 |
< |
rayshade(&sr, sr.ro->omod); |
341 |
> |
raycont(&sr); |
342 |
|
multcolor(srccnt[sn].val, sr.rcol); |
343 |
|
cntord[sn].brt = bright(srccnt[sn].val); |
344 |
|
} |
376 |
|
/* test for hit */ |
377 |
|
rayorigin(&sr, r, SHADOW, 1.0); |
378 |
|
VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); |
379 |
+ |
sr.rsrc = cntord[sn].sno; |
380 |
|
if (localhit(&sr, &thescene) && |
381 |
|
sr.ro != source[cntord[sn].sno].so) { |
382 |
|
/* check for transmission */ |
383 |
< |
if (sr.clipset != NULL && inset(sr.clipset,sr.ro->omod)) |
383 |
< |
raytrans(&sr); /* object is clipped */ |
384 |
< |
else |
385 |
< |
rayshade(&sr, sr.ro->omod); |
383 |
> |
raycont(&sr); |
384 |
|
if (bright(sr.rcol) <= FTINY) |
385 |
|
continue; /* missed! */ |
386 |
|
(*f)(srccnt[cntord[sn].sno].val, p, |
429 |
|
register OBJREC *m; |
430 |
|
register RAY *r; |
431 |
|
{ |
434 |
– |
/* check for behind */ |
435 |
– |
if (r->rod < 0.0) |
436 |
– |
return; |
432 |
|
/* check for over-counting */ |
433 |
|
if (wrongsource(m, r) || badambient(m, r)) |
434 |
|
return; |
442 |
|
|
443 |
|
/* otherwise treat as source */ |
444 |
|
} else { |
445 |
+ |
/* check for behind */ |
446 |
+ |
if (r->rod < 0.0) |
447 |
+ |
return; |
448 |
|
/* get distribution pattern */ |
449 |
|
raytexture(r, m->omod); |
450 |
|
/* get source color */ |