--- ray/src/rt/source.c 1989/02/02 10:41:41 1.1 +++ ray/src/rt/source.c 1991/06/20 09:03:57 1.34 @@ -1,4 +1,4 @@ -/* Copyright (c) 1986 Regents of the University of California */ +/* Copyright (c) 1990 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -12,6 +12,8 @@ static char SCCSid[] = "$SunId$ LBL"; #include "ray.h" +#include "octree.h" + #include "source.h" #include "otypes.h" @@ -24,15 +26,21 @@ static char SCCSid[] = "$SunId$ LBL"; extern double dstrsrc; /* source distribution amount */ +extern double shadthresh; /* relative shadow threshold */ +extern double shadcert; /* shadow testing certainty */ -SOURCE srcval[MAXSOURCE]; /* our array of sources */ +SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ +static CONTRIB *srccnt; /* source contributions in direct() */ +static CNTPTR *cntord; /* source ordering in direct() */ + marksources() /* find and mark source objects */ { + int i; register OBJREC *o, *m; - register int i; + register SRCREC *ns; for (i = 0; i < nobjects; i++) { @@ -43,10 +51,7 @@ marksources() /* find and mark source objects */ m = objptr(o->omod); - if (m->otype != MAT_LIGHT && - m->otype != MAT_ILLUM && - m->otype != MAT_GLOW && - m->otype != MAT_SPOT) + if (!islight(m->otype)) continue; if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : @@ -58,27 +63,56 @@ marksources() /* find and mark source objects */ m->oargs.farg[3] <= FTINY) continue; /* don't bother */ - if (nsources >= MAXSOURCE) - error(INTERNAL, "too many sources in marksources"); + if ((ns = newsource()) == NULL) + goto memerr; - newsource(&srcval[nsources], o); + setsource(ns, o); if (m->otype == MAT_GLOW) { - srcval[nsources].sflags |= SPROX; - srcval[nsources].sl.prox = m->oargs.farg[3]; + ns->sflags |= SPROX; + ns->sl.prox = m->oargs.farg[3]; if (o->otype == OBJ_SOURCE) - srcval[nsources].sflags |= SSKIP; + ns->sflags |= SSKIP; } else if (m->otype == MAT_SPOT) { - srcval[nsources].sflags |= SSPOT; - srcval[nsources].sl.s = makespot(m); + ns->sflags |= SSPOT; + if ((ns->sl.s = makespot(m)) == NULL) + goto memerr; } - nsources++; } + if (nsources <= 0) { + error(WARNING, "no light sources found"); + return; + } + markvirtuals(); /* find and add virtual sources */ + srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB)); + cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR)); + if (srccnt != NULL && cntord != NULL) + goto memerr; + return; +memerr: + error(SYSTEM, "out of memory in marksources"); } -newsource(src, so) /* add a source to the array */ -register SOURCE *src; +SRCREC * +newsource() /* allocate new source in our array */ +{ + if (nsources == 0) + source = (SRCREC *)malloc(sizeof(SRCREC)); + else + source = (SRCREC *)realloc((char *)source, + (unsigned)(nsources+1)*sizeof(SRCREC)); + if (source == NULL) + return(NULL); + source[nsources].sflags = 0; + source[nsources].nhits = 1; + source[nsources].ntests = 2; /* initial hit probability = 1/2 */ + return(&source[nsources++]); +} + + +setsource(src, so) /* add a source to the array */ +register SRCREC *src; register OBJREC *so; { double cos(), tan(), sqrt(); @@ -88,7 +122,7 @@ register OBJREC *so; int j; register int i; - src->sflags = 0; + src->sa.success = 2*AIMREQT-1; /* bitch on second failure */ src->so = so; switch (so->otype) { @@ -118,10 +152,12 @@ register OBJREC *so; src->sloc[j] = 0.0; for (i = 0; i < f->nv; i++) src->sloc[j] += VERTEX(f,i)[j]; - src->sloc[j] /= f->nv; + src->sloc[j] /= (double)f->nv; } if (!inface(src->sloc, f)) objerror(so, USER, "cannot hit center"); + src->sflags |= SFLAT; + VCOPY(src->snorm, f->norm); src->ss = sqrt(f->area / PI); src->ss2 = f->area; break; @@ -131,6 +167,8 @@ register OBJREC *so; VCOPY(src->sloc, CO_P0(co)); if (CO_R0(co) > 0.0) objerror(so, USER, "cannot hit center"); + src->sflags |= SFLAT; + VCOPY(src->snorm, co->ad); src->ss = CO_R1(co); src->ss2 = PI * src->ss * src->ss; break; @@ -148,7 +186,7 @@ register OBJREC *m; register SPOT *ns; if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) - error(SYSTEM, "out of memory in makespot"); + return(NULL); ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); VCOPY(ns->aim, m->oargs.farg+4); if ((ns->flen = normalize(ns->aim)) == 0.0) @@ -163,79 +201,84 @@ register RAY *sr; /* returned source ray */ RAY *r; /* ray which hit object */ register int sn; /* source number */ { - register double *norm = NULL; /* plane normal */ double ddot; /* (distance times) cosine */ FVECT vd; double d; register int i; - if (srcval[sn].sflags & SSKIP) + if (source[sn].sflags & SSKIP) return(0.0); /* skip this source */ rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ sr->rsrc = sn; /* remember source */ /* get source direction */ - if (srcval[sn].sflags & SDISTANT) + if (source[sn].sflags & SDISTANT) { + if (source[sn].sflags & SSPOT) { /* check location */ + for (i = 0; i < 3; i++) + vd[i] = sr->rorg[i] - source[sn].sl.s->aim[i]; + d = DOT(source[sn].sloc,vd); + d = DOT(vd,vd) - d*d; + if (PI*d > source[sn].sl.s->siz) + return(0.0); + } /* constant direction */ - VCOPY(sr->rdir, srcval[sn].sloc); - else { /* compute direction */ + VCOPY(sr->rdir, source[sn].sloc); + } else { /* compute direction */ for (i = 0; i < 3; i++) - sr->rdir[i] = srcval[sn].sloc[i] - sr->rorg[i]; + sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i]; - if (srcval[sn].so->otype == OBJ_FACE) - norm = getface(srcval[sn].so)->norm; - else if (srcval[sn].so->otype == OBJ_RING) - norm = getcone(srcval[sn].so,0)->ad; - - if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= 0.0) + if (source[sn].sflags & SFLAT && + (ddot = -DOT(sr->rdir, source[sn].snorm)) <= FTINY) return(0.0); /* behind surface! */ } if (dstrsrc > FTINY) { /* distribute source direction */ - for (i = 0; i < 3; i++) - vd[i] = dstrsrc * srcval[sn].ss * (1.0 - 2.0*frandom()); - - if (norm != NULL) { /* project offset */ - d = DOT(vd, norm); + dimlist[ndims++] = sn; + for (i = 0; i < 3; i++) { + dimlist[ndims] = i + 8831; + vd[i] = dstrsrc * source[sn].ss * + (1.0 - 2.0*urand(ilhash(dimlist,ndims+1)+samplendx)); + } + ndims--; + if (source[sn].sflags & SFLAT) { /* project offset */ + d = DOT(vd, source[sn].snorm); for (i = 0; i < 3; i++) - vd[i] -= d * norm[i]; + vd[i] -= d * source[sn].snorm[i]; } for (i = 0; i < 3; i++) /* offset source direction */ sr->rdir[i] += vd[i]; - } else if (srcval[sn].sflags & SDISTANT) + } else if (source[sn].sflags & SDISTANT) /* already normalized */ - return(srcval[sn].ss2); + return(source[sn].ss2); if ((d = normalize(sr->rdir)) == 0.0) /* at source! */ return(0.0); - if (srcval[sn].sflags & SDISTANT) + if (source[sn].sflags & SDISTANT) /* domega constant */ - return(srcval[sn].ss2); + return(source[sn].ss2); - else { /* check proximity */ - if (srcval[sn].sflags & SPROX && - d > srcval[sn].sl.prox) - return(0.0); - - if (norm != NULL) - ddot /= d; - else - ddot = 1.0; + if (source[sn].sflags & SPROX && + d > source[sn].sl.prox) + return(0.0); + /* compute dot product */ + if (source[sn].sflags & SFLAT) + ddot /= d; + else + ddot = 1.0; /* check angle */ - if (srcval[sn].sflags & SSPOT) { - if (srcval[sn].sl.s->siz < 2.0*PI * - (1.0 + DOT(srcval[sn].sl.s->aim,sr->rdir))) - return(0.0); - d += srcval[sn].sl.s->flen; - } - /* return domega */ - return(ddot*srcval[sn].ss2/(d*d)); + if (source[sn].sflags & SSPOT) { + if (source[sn].sl.s->siz < 2.0*PI * + (1.0 + DOT(source[sn].sl.s->aim,sr->rdir))) + return(0.0); + d += source[sn].sl.s->flen; /* adjust length */ } + /* compute domega */ + return(ddot*source[sn].ss2/(d*d)); } @@ -251,15 +294,15 @@ register RAY *r; first = 0; last = nsources-1; } for (i = first; i <= last; i++) - if (srcval[i].sflags & SDISTANT) + if (source[i].sflags & SDISTANT) /* * Check to see if ray is within * solid angle of source. */ - if (2.0*PI * (1.0 - DOT(srcval[i].sloc,r->rdir)) - <= srcval[i].ss2) { - r->ro = srcval[i].so; - if (!(srcval[i].sflags & SSKIP)) + if (2.0*PI * (1.0 - DOT(source[i].sloc,r->rdir)) + <= source[i].ss2) { + r->ro = source[i].so; + if (!(source[i].sflags & SSKIP)) break; } @@ -267,31 +310,179 @@ register RAY *r; for (i = 0; i < 3; i++) r->ron[i] = -r->rdir[i]; r->rod = 1.0; + r->rox = NULL; return(1); } return(0); } +static int +cntcmp(sc1, sc2) /* contribution compare (descending) */ +register CNTPTR *sc1, *sc2; +{ + if (sc1->brt > sc2->brt) + return(-1); + if (sc1->brt < sc2->brt) + return(1); + return(0); +} + + +direct(r, f, p) /* add direct component */ +RAY *r; /* ray that hit surface */ +int (*f)(); /* direct component coefficient function */ +char *p; /* data for f */ +{ + extern double pow(); + register int sn; + int nshadcheck, ncnts; + int nhits; + double dom, prob, ourthresh, hwt; + RAY sr; + /* NOTE: srccnt and cntord global so no recursion */ + if (nsources <= 0) + return; /* no sources?! */ + /* compute number to check */ + nshadcheck = pow((double)nsources, shadcert) + .5; + /* modify threshold */ + ourthresh = shadthresh / r->rweight; + /* potential contributions */ + for (sn = 0; sn < nsources; sn++) { + cntord[sn].sno = sn; + cntord[sn].brt = 0.0; + /* get source ray */ + if ((dom = srcray(&sr, r, sn)) == 0.0) + continue; + VCOPY(srccnt[sn].dir, sr.rdir); + /* compute coefficient */ + (*f)(srccnt[sn].coef, p, srccnt[sn].dir, dom); + cntord[sn].brt = bright(srccnt[sn].coef); + if (cntord[sn].brt <= 0.0) + continue; + /* compute contribution */ + srcvalue(&sr); + copycolor(srccnt[sn].val, sr.rcol); + multcolor(srccnt[sn].val, srccnt[sn].coef); + cntord[sn].brt = bright(srccnt[sn].val); + } + /* sort contributions */ + qsort(cntord, nsources, sizeof(CNTPTR), cntcmp); + { /* find last */ + register int l, m; + + sn = 0; ncnts = l = nsources; + while ((m = (sn + ncnts) >> 1) != l) { + if (cntord[m].brt > 0.0) + sn = m; + else + ncnts = m; + l = m; + } + } + /* accumulate tail */ + for (sn = ncnts-1; sn > 0; sn--) + cntord[sn-1].brt += cntord[sn].brt; + /* test for shadows */ + nhits = 0; + for (sn = 0; sn < ncnts; sn++) { + /* check threshold */ + if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : + cntord[sn].brt-cntord[sn+nshadcheck].brt) + < ourthresh*bright(r->rcol)) + break; + /* get statistics */ + source[cntord[sn].sno].ntests++; + /* test for hit */ + rayorigin(&sr, r, SHADOW, 1.0); + VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); + sr.rsrc = cntord[sn].sno; + if (localhit(&sr, &thescene) && + ( sr.ro != source[cntord[sn].sno].so || + source[cntord[sn].sno].sflags & SFOLLOW )) { + /* follow entire path */ + raycont(&sr); + if (bright(sr.rcol) <= FTINY) + continue; /* missed! */ + copycolor(srccnt[cntord[sn].sno].val, sr.rcol); + multcolor(srccnt[cntord[sn].sno].val, + srccnt[cntord[sn].sno].coef); + } + /* add contribution if hit */ + addcolor(r->rcol, srccnt[cntord[sn].sno].val); + nhits++; + source[cntord[sn].sno].nhits++; + } + /* surface hit rate */ + if (sn > 0) + hwt = (double)nhits / (double)sn; + else + hwt = 0.5; +#ifdef DEBUG + sprintf(errmsg, "%d tested, %d untested, %f hit rate\n", + sn, ncnts-sn, hwt); + eputs(errmsg); +#endif + /* add in untested sources */ + for ( ; sn < ncnts; sn++) { + prob = hwt * (double)source[cntord[sn].sno].nhits / + (double)source[cntord[sn].sno].ntests; + scalecolor(srccnt[cntord[sn].sno].val, prob); + addcolor(r->rcol, srccnt[cntord[sn].sno].val); + } +} + + +srcvalue(r) /* punch ray to source and compute value */ +RAY *r; +{ + register SRCREC *sp; + + sp = &source[r->rsrc]; + if (sp->sflags & SVIRTUAL) { /* virtual source */ + RAY nr; + /* check intersection */ + if (!(*ofun[sp->so->otype].funp)(sp->so, r)) + return; + /* relay ray to source */ + vsrcrelay(&nr, r); + srcvalue(&nr); + return; + } + /* compute intersection */ + if (sp->sflags & SDISTANT ? sourcehit(r) : + (*ofun[sp->so->otype].funp)(sp->so, r)) { + if (sp->sa.success >= 0) + sp->sa.success++; + raycont(r); /* compute contribution */ + return; + } + if (sp->sa.success < 0) + return; /* bitched already */ + sp->sa.success -= AIMREQT; + if (sp->sa.success >= 0) + return; /* leniency */ + sprintf(errmsg, "aiming failure for light source \"%s\"", + sp->so->oname); + error(WARNING, errmsg); /* issue warning */ +} + + #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ r->rsrc>=0 && \ - srcval[r->rsrc].so!=r->ro) + source[r->rsrc].so!=r->ro) #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !(r->rtype&REFLECTED) && /* hack! */\ !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) #define passillum(m, r) (m->otype==MAT_ILLUM && \ - !(r->rsrc>=0&&srcval[r->rsrc].so==r->ro)) + !(r->rsrc>=0&&source[r->rsrc].so==r->ro)) m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; { - /* check for behind */ - if (r->rod < 0.0) - return; /* check for over-counting */ if (wrongsource(m, r) || badambient(m, r)) return; @@ -305,6 +496,9 @@ register RAY *r; /* otherwise treat as source */ } else { + /* check for behind */ + if (r->rod < 0.0) + return; /* get distribution pattern */ raytexture(r, m->omod); /* get source color */ @@ -315,6 +509,3 @@ register RAY *r; multcolor(r->rcol, r->pcol); } } - - -o_source() {} /* intersection with a source is done elsewhere */