--- ray/src/rt/source.c 1989/06/07 08:35:32 1.4 +++ ray/src/rt/source.c 1991/06/19 16:36:44 1.33 @@ -1,4 +1,4 @@ -/* Copyright (c) 1986 Regents of the University of California */ +/* Copyright (c) 1990 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -27,15 +27,20 @@ static char SCCSid[] = "$SunId$ LBL"; extern double dstrsrc; /* source distribution amount */ extern double shadthresh; /* relative shadow threshold */ +extern double shadcert; /* shadow testing certainty */ SRCREC *source = NULL; /* our list of sources */ int nsources = 0; /* the number of sources */ +static CONTRIB *srccnt; /* source contributions in direct() */ +static CNTPTR *cntord; /* source ordering in direct() */ + marksources() /* find and mark source objects */ { + int i; register OBJREC *o, *m; - register int i; + register SRCREC *ns; for (i = 0; i < nobjects; i++) { @@ -46,36 +51,67 @@ marksources() /* find and mark source objects */ m = objptr(o->omod); - if (m->otype != MAT_LIGHT && - m->otype != MAT_ILLUM && - m->otype != MAT_GLOW) + if (!islight(m->otype)) continue; - if (m->oargs.nfargs != 3) + if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : + m->otype == MAT_SPOT ? 7 : 3)) objerror(m, USER, "bad # arguments"); - if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE) + if (m->otype == MAT_GLOW && + o->otype != OBJ_SOURCE && + m->oargs.farg[3] <= FTINY) continue; /* don't bother */ - if (source == NULL) - source = (SRCREC *)malloc(sizeof(SRCREC)); - else - source = (SRCREC *)realloc((char *)source, - (unsigned)(nsources+1)*sizeof(SRCREC)); - if (source == NULL) - error(SYSTEM, "out of memory in marksources"); + if ((ns = newsource()) == NULL) + goto memerr; - newsource(&source[nsources], o); + setsource(ns, o); - if (m->otype == MAT_GLOW) - source[nsources].sflags |= SSKIP; - - nsources++; + if (m->otype == MAT_GLOW) { + ns->sflags |= SPROX; + ns->sl.prox = m->oargs.farg[3]; + if (o->otype == OBJ_SOURCE) + ns->sflags |= SSKIP; + } else if (m->otype == MAT_SPOT) { + ns->sflags |= SSPOT; + if ((ns->sl.s = makespot(m)) == NULL) + goto memerr; + } } + if (nsources <= 0) { + error(WARNING, "no light sources found"); + return; + } + markvirtuals(); /* find and add virtual sources */ + srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB)); + cntord = (CNTPTR *)malloc(nsources*sizeof(CNTPTR)); + if (srccnt != NULL && cntord != NULL) + goto memerr; + return; +memerr: + error(SYSTEM, "out of memory in marksources"); } -newsource(src, so) /* add a source to the array */ +SRCREC * +newsource() /* allocate new source in our array */ +{ + if (nsources == 0) + source = (SRCREC *)malloc(sizeof(SRCREC)); + else + source = (SRCREC *)realloc((char *)source, + (unsigned)(nsources+1)*sizeof(SRCREC)); + if (source == NULL) + return(NULL); + source[nsources].sflags = 0; + source[nsources].nhits = 1; + source[nsources].ntests = 2; /* initial hit probability = 1/2 */ + return(&source[nsources++]); +} + + +setsource(src, so) /* add a source to the array */ register SRCREC *src; register OBJREC *so; { @@ -86,8 +122,7 @@ register OBJREC *so; int j; register int i; - src->sflags = 0; - src->nhits = src->ntests = 1; /* start with hit probability = 1 */ + src->sa.success = 2*AIMREQT-1; /* bitch on second failure */ src->so = so; switch (so->otype) { @@ -117,10 +152,12 @@ register OBJREC *so; src->sloc[j] = 0.0; for (i = 0; i < f->nv; i++) src->sloc[j] += VERTEX(f,i)[j]; - src->sloc[j] /= f->nv; + src->sloc[j] /= (double)f->nv; } if (!inface(src->sloc, f)) objerror(so, USER, "cannot hit center"); + src->sflags |= SFLAT; + VCOPY(src->snorm, f->norm); src->ss = sqrt(f->area / PI); src->ss2 = f->area; break; @@ -130,6 +167,8 @@ register OBJREC *so; VCOPY(src->sloc, CO_P0(co)); if (CO_R0(co) > 0.0) objerror(so, USER, "cannot hit center"); + src->sflags |= SFLAT; + VCOPY(src->snorm, co->ad); src->ss = CO_R1(co); src->ss2 = PI * src->ss * src->ss; break; @@ -139,13 +178,29 @@ register OBJREC *so; } +SPOT * +makespot(m) /* make a spotlight */ +register OBJREC *m; +{ + extern double cos(); + register SPOT *ns; + + if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) + return(NULL); + ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); + VCOPY(ns->aim, m->oargs.farg+4); + if ((ns->flen = normalize(ns->aim)) == 0.0) + objerror(m, USER, "zero focus vector"); + return(ns); +} + + double srcray(sr, r, sn) /* send a ray to a source, return domega */ register RAY *sr; /* returned source ray */ RAY *r; /* ray which hit object */ register int sn; /* source number */ { - register double *norm = NULL; /* plane normal */ double ddot; /* (distance times) cosine */ FVECT vd; double d; @@ -158,30 +213,38 @@ register int sn; /* source number */ sr->rsrc = sn; /* remember source */ /* get source direction */ - if (source[sn].sflags & SDISTANT) + if (source[sn].sflags & SDISTANT) { + if (source[sn].sflags & SSPOT) { /* check location */ + for (i = 0; i < 3; i++) + vd[i] = sr->rorg[i] - source[sn].sl.s->aim[i]; + d = DOT(source[sn].sloc,vd); + d = DOT(vd,vd) - d*d; + if (PI*d > source[sn].sl.s->siz) + return(0.0); + } /* constant direction */ VCOPY(sr->rdir, source[sn].sloc); - else { /* compute direction */ + } else { /* compute direction */ for (i = 0; i < 3; i++) sr->rdir[i] = source[sn].sloc[i] - sr->rorg[i]; - if (source[sn].so->otype == OBJ_FACE) - norm = getface(source[sn].so)->norm; - else if (source[sn].so->otype == OBJ_RING) - norm = getcone(source[sn].so,0)->ad; - - if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY) + if (source[sn].sflags & SFLAT && + (ddot = -DOT(sr->rdir, source[sn].snorm)) <= FTINY) return(0.0); /* behind surface! */ } if (dstrsrc > FTINY) { /* distribute source direction */ - for (i = 0; i < 3; i++) - vd[i] = dstrsrc * source[sn].ss * (1.0 - 2.0*frandom()); - - if (norm != NULL) { /* project offset */ - d = DOT(vd, norm); + dimlist[ndims++] = sn; + for (i = 0; i < 3; i++) { + dimlist[ndims] = i + 8831; + vd[i] = dstrsrc * source[sn].ss * + (1.0 - 2.0*urand(ilhash(dimlist,ndims+1)+samplendx)); + } + ndims--; + if (source[sn].sflags & SFLAT) { /* project offset */ + d = DOT(vd, source[sn].snorm); for (i = 0; i < 3; i++) - vd[i] -= d * norm[i]; + vd[i] -= d * source[sn].snorm[i]; } for (i = 0; i < 3; i++) /* offset source direction */ sr->rdir[i] += vd[i]; @@ -198,15 +261,24 @@ register int sn; /* source number */ /* domega constant */ return(source[sn].ss2); - else { - - if (norm != NULL) - ddot /= d; - else - ddot = 1.0; - /* return domega */ - return(ddot*source[sn].ss2/(d*d)); + /* check proximity */ + if (source[sn].sflags & SPROX && + d > source[sn].sl.prox) + return(0.0); + /* compute dot product */ + if (source[sn].sflags & SFLAT) + ddot /= d; + else + ddot = 1.0; + /* check angle */ + if (source[sn].sflags & SSPOT) { + if (source[sn].sl.s->siz < 2.0*PI * + (1.0 + DOT(source[sn].sl.s->aim,sr->rdir))) + return(0.0); + d += source[sn].sl.s->flen; /* adjust length */ } + /* compute domega */ + return(ddot*source[sn].ss2/(d*d)); } @@ -238,8 +310,7 @@ register RAY *r; for (i = 0; i < 3; i++) r->ron[i] = -r->rdir[i]; r->rod = 1.0; - r->rofs = 1.0; setident4(r->rofx); - r->robs = 1.0; setident4(r->robx); + r->rox = NULL; return(1); } return(0); @@ -248,7 +319,7 @@ register RAY *r; static int cntcmp(sc1, sc2) /* contribution compare (descending) */ -register CONTRIB *sc1, *sc2; +register CNTPTR *sc1, *sc2; { if (sc1->brt > sc2->brt) return(-1); @@ -263,97 +334,146 @@ RAY *r; /* ray that hit surface */ int (*f)(); /* direct component coefficient function */ char *p; /* data for f */ { + extern double pow(); register int sn; - register CONTRIB *srccnt; - double dtmp, hwt, test2, hit2; + int nshadcheck, ncnts; + int nhits; + double prob, ourthresh, hwt; RAY sr; - - if ((srccnt = (CONTRIB *)malloc(nsources*sizeof(CONTRIB))) == NULL) - error(SYSTEM, "out of memory in direct"); + /* NOTE: srccnt and cntord global so no recursion */ + if (nsources <= 0) + return; /* no sources?! */ + /* compute number to check */ + nshadcheck = pow((double)nsources, shadcert) + .5; + /* modify threshold */ + ourthresh = shadthresh / r->rweight; /* potential contributions */ for (sn = 0; sn < nsources; sn++) { - srccnt[sn].sno = sn; - setcolor(srccnt[sn].val, 0.0, 0.0, 0.0); + cntord[sn].sno = sn; + cntord[sn].brt = 0.0; /* get source ray */ if ((srccnt[sn].dom = srcray(&sr, r, sn)) == 0.0) continue; VCOPY(srccnt[sn].dir, sr.rdir); /* compute coefficient */ (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); - srccnt[sn].brt = intens(srccnt[sn].val); - if (srccnt[sn].brt <= FTINY) + cntord[sn].brt = bright(srccnt[sn].val); + if (cntord[sn].brt <= 0.0) continue; - /* compute intersection */ - if (!( source[sn].sflags & SDISTANT ? - sourcehit(&sr) : - (*ofun[source[sn].so->otype].funp) - (source[sn].so, &sr) )) - continue; /* compute contribution */ - rayshade(&sr, sr.ro->omod); + srcvalue(&sr); multcolor(srccnt[sn].val, sr.rcol); - srccnt[sn].brt = intens(srccnt[sn].val); + cntord[sn].brt = bright(srccnt[sn].val); } /* sort contributions */ - qsort(srccnt, nsources, sizeof(CONTRIB), cntcmp); - hit2 = test2 = 0.0; + qsort(cntord, nsources, sizeof(CNTPTR), cntcmp); + { /* find last */ + register int l, m; + + sn = 0; ncnts = l = nsources; + while ((m = (sn + ncnts) >> 1) != l) { + if (cntord[m].brt > 0.0) + sn = m; + else + ncnts = m; + l = m; + } + } + /* accumulate tail */ + for (sn = ncnts-1; sn > 0; sn--) + cntord[sn-1].brt += cntord[sn].brt; /* test for shadows */ - for (sn = 0; sn < nsources; sn++) { + nhits = 0; + for (sn = 0; sn < ncnts; sn++) { /* check threshold */ - if (srccnt[sn].brt <= shadthresh*intens(r->rcol)/r->rweight) + if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : + cntord[sn].brt-cntord[sn+nshadcheck].brt) + < ourthresh*bright(r->rcol)) break; /* get statistics */ - hwt = (double)source[srccnt[sn].sno].nhits / - (double)source[srccnt[sn].sno].ntests; - test2 += hwt; - source[srccnt[sn].sno].ntests++; + source[cntord[sn].sno].ntests++; /* test for hit */ rayorigin(&sr, r, SHADOW, 1.0); - VCOPY(sr.rdir, srccnt[sn].dir); + VCOPY(sr.rdir, srccnt[cntord[sn].sno].dir); + sr.rsrc = cntord[sn].sno; if (localhit(&sr, &thescene) && - sr.ro != source[srccnt[sn].sno].so) { - /* check for transmission */ - if (sr.clipset != NULL && inset(sr.clipset,sr.ro->omod)) - raytrans(&sr); /* object is clipped */ - else - rayshade(&sr, sr.ro->omod); - if (intens(sr.rcol) <= FTINY) + ( sr.ro != source[cntord[sn].sno].so || + source[cntord[sn].sno].sflags & SFOLLOW )) { + /* follow entire path */ + raycont(&sr); + if (bright(sr.rcol) <= FTINY) continue; /* missed! */ - (*f)(srccnt[sn].val, p, srccnt[sn].dir, srccnt[sn].dom); - multcolor(srccnt[sn].val, sr.rcol); + (*f)(srccnt[cntord[sn].sno].val, p, + srccnt[cntord[sn].sno].dir, + srccnt[cntord[sn].sno].dom); + multcolor(srccnt[cntord[sn].sno].val, sr.rcol); } /* add contribution if hit */ - addcolor(r->rcol, srccnt[sn].val); - hit2 += hwt; - source[srccnt[sn].sno].nhits++; + addcolor(r->rcol, srccnt[cntord[sn].sno].val); + nhits++; + source[cntord[sn].sno].nhits++; } - if (test2 > FTINY) /* weighted hit rate */ - hwt = hit2 / test2; + /* surface hit rate */ + if (sn > 0) + hwt = (double)nhits / (double)sn; else - hwt = 0.0; + hwt = 0.5; #ifdef DEBUG - fprintf(stderr, "%d tested, %f hit rate\n", sn, hwt); + sprintf(errmsg, "%d tested, %d untested, %f hit rate\n", + sn, ncnts-sn, hwt); + eputs(errmsg); #endif /* add in untested sources */ - for ( ; sn < nsources; sn++) { - if (srccnt[sn].brt <= 0.0) - break; - dtmp = hwt * (double)source[srccnt[sn].sno].nhits / - (double)source[srccnt[sn].sno].ntests; - scalecolor(srccnt[sn].val, dtmp); - addcolor(r->rcol, srccnt[sn].val); + for ( ; sn < ncnts; sn++) { + prob = hwt * (double)source[cntord[sn].sno].nhits / + (double)source[cntord[sn].sno].ntests; + scalecolor(srccnt[cntord[sn].sno].val, prob); + addcolor(r->rcol, srccnt[cntord[sn].sno].val); } - - free(srccnt); } +srcvalue(r) /* punch ray to source and compute value */ +RAY *r; +{ + register SRCREC *sp; + + sp = &source[r->rsrc]; + if (sp->sflags & SVIRTUAL) { /* virtual source */ + RAY nr; + /* check intersection */ + if (!(*ofun[sp->so->otype].funp)(sp->so, r)) + return; + /* relay ray to source */ + vsrcrelay(&nr, r); + srcvalue(&nr); + return; + } + /* compute intersection */ + if (sp->sflags & SDISTANT ? sourcehit(r) : + (*ofun[sp->so->otype].funp)(sp->so, r)) { + if (sp->sa.success >= 0) + sp->sa.success++; + raycont(r); /* compute contribution */ + return; + } + if (sp->sa.success < 0) + return; /* bitched already */ + sp->sa.success -= AIMREQT; + if (sp->sa.success >= 0) + return; /* leniency */ + sprintf(errmsg, "aiming failure for light source \"%s\"", + sp->so->oname); + error(WARNING, errmsg); /* issue warning */ +} + + #define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ r->rsrc>=0 && \ source[r->rsrc].so!=r->ro) #define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !(r->rtype&REFLECTED)) /* hack! */ + !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) #define passillum(m, r) (m->otype==MAT_ILLUM && \ !(r->rsrc>=0&&source[r->rsrc].so==r->ro)) @@ -363,9 +483,6 @@ m_light(m, r) /* ray hit a light source */ register OBJREC *m; register RAY *r; { - /* check for behind */ - if (r->rod < 0.0) - return; /* check for over-counting */ if (wrongsource(m, r) || badambient(m, r)) return; @@ -379,6 +496,9 @@ register RAY *r; /* otherwise treat as source */ } else { + /* check for behind */ + if (r->rod < 0.0) + return; /* get distribution pattern */ raytexture(r, m->omod); /* get source color */ @@ -389,6 +509,3 @@ register RAY *r; multcolor(r->rcol, r->pcol); } } - - -o_source() {} /* intersection with a source is done elsewhere */