--- ray/src/rt/source.c 1994/01/13 10:43:36 2.15 +++ ray/src/rt/source.c 1995/11/07 12:40:32 2.18 @@ -1,4 +1,4 @@ -/* Copyright (c) 1993 Regents of the University of California */ +/* Copyright (c) 1995 Regents of the University of California */ #ifndef lint static char SCCSid[] = "$SunId$ LBL"; @@ -68,6 +68,9 @@ marksources() /* find and mark source objects */ o->otype != OBJ_SOURCE && m->oargs.farg[3] <= FTINY) continue; /* don't bother */ + if (m->oargs.farg[0] <= FTINY && m->oargs.farg[1] <= FTINY && + m->oargs.farg[2] <= FTINY) + continue; /* don't bother */ if (sfun[o->otype].of == NULL || sfun[o->otype].of->setsrc == NULL) @@ -128,7 +131,7 @@ SRCINDEX *si; /* source sample index */ sr->rsrc = si->sn; /* remember source */ srcp = source + si->sn; if (srcp->sflags & SDISTANT) { - if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s, 1)) + if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s)) continue; return(1); /* sample OK */ } @@ -138,7 +141,7 @@ SRCINDEX *si; /* source sample index */ continue; /* check angle */ if (srcp->sflags & SSPOT) { - if (spotout(sr, srcp->sl.s, 0)) + if (spotout(sr, srcp->sl.s)) continue; /* adjust solid angle */ si->dom *= d*d; @@ -402,9 +405,9 @@ return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);} * (Glows with negative radii should NEVER participate in illumination.) */ -#define distglow(m, r) (m->otype==MAT_GLOW && \ +#define distglow(m, r, d) (m->otype==MAT_GLOW && \ m->oargs.farg[3] >= -FTINY && \ - r->rot > m->oargs.farg[3]) + d > m->oargs.farg[3]) /* badcomponent * * @@ -417,7 +420,7 @@ return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);} #define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \ !(r->crtype&SHADOW || r->rod < 0.0 || \ - distglow(m, r))) + /* not 100% correct */ distglow(m, r, r->rot))) /* passillum * * @@ -435,8 +438,8 @@ return(o->otype==MAT_ILLUM|o->otype==MAT_GLOW);} * The -dv flag is normally on for sources to be visible. */ -#define srcignore(m, r) (!directvis && !(r->crtype&SHADOW) && \ - !distglow(m, r)) +#define srcignore(m, r) !(directvis || r->crtype&SHADOW || \ + distglow(m, r, raydist(r,PRIMARY))) m_light(m, r) /* ray hit a light source */ @@ -446,7 +449,7 @@ register RAY *r; /* check for over-counting */ if (badcomponent(m, r)) return(1); - if (wrongsource(m,r)) + if (wrongsource(m, r)) return(1); /* check for passed illum */ if (passillum(m, r)) { @@ -463,7 +466,7 @@ register RAY *r; if (srcignore(m, r)) return(1); /* check for outside spot */ - if (m->otype==MAT_SPOT && spotout(r, makespot(m), r->rot>=FHUGE)) + if (m->otype==MAT_SPOT && spotout(r, makespot(m))) return(1); /* get distribution pattern */ raytexture(r, m->omod);