--- ray/src/rt/source.c 1989/02/02 10:41:41 1.1 +++ ray/src/rt/source.c 2014/05/07 02:08:12 2.62 @@ -1,320 +1,726 @@ -/* Copyright (c) 1986 Regents of the University of California */ - #ifndef lint -static char SCCSid[] = "$SunId$ LBL"; +static const char RCSid[] = "$Id: source.c,v 2.62 2014/05/07 02:08:12 greg Exp $"; #endif - /* * source.c - routines dealing with illumination sources. * - * 8/20/85 + * External symbols declared in source.h */ #include "ray.h" - +#include "otypes.h" +#include "rtotypes.h" #include "source.h" +#include "random.h" -#include "otypes.h" +#ifndef MAXSSAMP +#define MAXSSAMP 16 /* maximum samples per ray */ +#endif -#include "cone.h" +/* + * Structures used by direct() + */ -#include "face.h" +typedef struct { + int sno; /* source number */ + FVECT dir; /* source direction */ + COLOR coef; /* material coefficient */ + COLOR val; /* contribution */ +} CONTRIB; /* direct contribution */ -#include "random.h" +typedef struct { + int sndx; /* source index (to CONTRIB array) */ + float brt; /* brightness (for comparison) */ +} CNTPTR; /* contribution pointer */ +static CONTRIB *srccnt; /* source contributions in direct() */ +static CNTPTR *cntord; /* source ordering in direct() */ +static int maxcntr = 0; /* size of contribution arrays */ -extern double dstrsrc; /* source distribution amount */ +static int cntcmp(const void *p1, const void *p2); -SOURCE srcval[MAXSOURCE]; /* our array of sources */ -int nsources = 0; /* the number of sources */ - -marksources() /* find and mark source objects */ +OBJREC * /* find an object's actual material */ +findmaterial(OBJREC *o) { - register OBJREC *o, *m; - register int i; + while (!ismaterial(o->otype)) { + if (o->otype == MOD_ALIAS && o->oargs.nsargs) { + OBJECT aobj; + OBJREC *ao; + aobj = lastmod(objndx(o), o->oargs.sarg[0]); + if (aobj < 0) + objerror(o, USER, "bad reference"); + ao = objptr(aobj); + if (ismaterial(ao->otype)) + return(ao); + if (ao->otype == MOD_ALIAS) { + o = ao; + continue; + } + } + if (o->omod == OVOID) + return(NULL); + o = objptr(o->omod); + } + return(o); /* mixtures will return NULL */ +} - for (i = 0; i < nobjects; i++) { + +void +marksources(void) /* find and mark source objects */ +{ + int foundsource = 0; + int i; + OBJREC *o, *m; + int ns; + /* initialize dispatch table */ + initstypes(); + /* find direct sources */ + for (i = 0; i < nsceneobjs; i++) { o = objptr(i); - if (o->omod == OVOID) + if (!issurface(o->otype) || o->omod == OVOID) continue; - - m = objptr(o->omod); - - if (m->otype != MAT_LIGHT && - m->otype != MAT_ILLUM && - m->otype != MAT_GLOW && - m->otype != MAT_SPOT) + /* find material */ + m = findmaterial(objptr(o->omod)); + if (m == NULL) continue; + if (m->otype == MAT_CLIP) { + markclip(m); /* special case for antimatter */ + continue; + } + if (!islight(m->otype)) + continue; /* not source modifier */ if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : m->otype == MAT_SPOT ? 7 : 3)) objerror(m, USER, "bad # arguments"); + if (m->oargs.farg[0] <= FTINY && m->oargs.farg[1] <= FTINY && + m->oargs.farg[2] <= FTINY) + continue; /* don't bother */ if (m->otype == MAT_GLOW && o->otype != OBJ_SOURCE && - m->oargs.farg[3] <= FTINY) - continue; /* don't bother */ + m->oargs.farg[3] <= FTINY) { + foundsource += (ambounce > 0); + continue; /* don't track these */ + } + if (sfun[o->otype].of == NULL || + sfun[o->otype].of->setsrc == NULL) + objerror(o, USER, "illegal material"); - if (nsources >= MAXSOURCE) - error(INTERNAL, "too many sources in marksources"); + if ((ns = newsource()) < 0) + goto memerr; - newsource(&srcval[nsources], o); + setsource(&source[ns], o); if (m->otype == MAT_GLOW) { - srcval[nsources].sflags |= SPROX; - srcval[nsources].sl.prox = m->oargs.farg[3]; - if (o->otype == OBJ_SOURCE) - srcval[nsources].sflags |= SSKIP; + source[ns].sflags |= SPROX; + source[ns].sl.prox = m->oargs.farg[3]; + if (source[ns].sflags & SDISTANT) { + source[ns].sflags |= SSKIP; + foundsource += (ambounce > 0); + } } else if (m->otype == MAT_SPOT) { - srcval[nsources].sflags |= SSPOT; - srcval[nsources].sl.s = makespot(m); + source[ns].sflags |= SSPOT; + if ((source[ns].sl.s = makespot(m)) == NULL) + goto memerr; + if (source[ns].sflags & SFLAT && + !checkspot(source[ns].sl.s,source[ns].snorm)) { + objerror(o, WARNING, + "invalid spotlight direction"); + source[ns].sflags |= SSKIP; + } } - nsources++; +#if SHADCACHE + initobscache(ns); +#endif + foundsource += !(source[ns].sflags & SSKIP); } + if (!foundsource) { + error(WARNING, "no light sources found"); + return; + } + markvirtuals(); /* find and add virtual sources */ + /* allocate our contribution arrays */ + maxcntr = nsources + MAXSPART; /* start with this many */ + srccnt = (CONTRIB *)malloc(maxcntr*sizeof(CONTRIB)); + cntord = (CNTPTR *)malloc(maxcntr*sizeof(CNTPTR)); + if ((srccnt == NULL) | (cntord == NULL)) + goto memerr; + return; +memerr: + error(SYSTEM, "out of memory in marksources"); } -newsource(src, so) /* add a source to the array */ -register SOURCE *src; -register OBJREC *so; +void +freesources(void) /* free all source structures */ { - double cos(), tan(), sqrt(); - double theta; - FACE *f; - CONE *co; - int j; - register int i; - - src->sflags = 0; - src->so = so; - - switch (so->otype) { - case OBJ_SOURCE: - if (so->oargs.nfargs != 4) - objerror(so, USER, "bad arguments"); - src->sflags |= SDISTANT; - VCOPY(src->sloc, so->oargs.farg); - if (normalize(src->sloc) == 0.0) - objerror(so, USER, "zero direction"); - theta = PI/180.0/2.0 * so->oargs.farg[3]; - if (theta <= FTINY) - objerror(so, USER, "zero size"); - src->ss = theta >= PI/4 ? 1.0 : tan(theta); - src->ss2 = 2.0*PI * (1.0 - cos(theta)); - break; - case OBJ_SPHERE: - VCOPY(src->sloc, so->oargs.farg); - src->ss = so->oargs.farg[3]; - src->ss2 = PI * src->ss * src->ss; - break; - case OBJ_FACE: - /* get the face */ - f = getface(so); - /* find the center */ - for (j = 0; j < 3; j++) { - src->sloc[j] = 0.0; - for (i = 0; i < f->nv; i++) - src->sloc[j] += VERTEX(f,i)[j]; - src->sloc[j] /= f->nv; - } - if (!inface(src->sloc, f)) - objerror(so, USER, "cannot hit center"); - src->ss = sqrt(f->area / PI); - src->ss2 = f->area; - break; - case OBJ_RING: - /* get the ring */ - co = getcone(so, 0); - VCOPY(src->sloc, CO_P0(co)); - if (CO_R0(co) > 0.0) - objerror(so, USER, "cannot hit center"); - src->ss = CO_R1(co); - src->ss2 = PI * src->ss * src->ss; - break; - default: - objerror(so, USER, "illegal material"); + if (nsources > 0) { +#if SHADCACHE + while (nsources--) + freeobscache(&source[nsources]); +#endif + free((void *)source); + source = NULL; + nsources = 0; } + markclip(NULL); + if (maxcntr <= 0) + return; + free((void *)srccnt); + srccnt = NULL; + free((void *)cntord); + cntord = NULL; + maxcntr = 0; } -SPOT * -makespot(m) /* make a spotlight */ -register OBJREC *m; +int +srcray( /* send a ray to a source, return domega */ + RAY *sr, /* returned source ray */ + RAY *r, /* ray which hit object */ + SRCINDEX *si /* source sample index */ +) { - extern double cos(); - register SPOT *ns; + double d; /* distance to source */ + SRCREC *srcp; - if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) - error(SYSTEM, "out of memory in makespot"); - ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); - VCOPY(ns->aim, m->oargs.farg+4); - if ((ns->flen = normalize(ns->aim)) == 0.0) - objerror(m, USER, "zero focus vector"); - return(ns); + rayorigin(sr, SHADOW, r, NULL); /* ignore limits */ + + if (r == NULL) + sr->rmax = 0.0; + + while ((d = nextssamp(sr, si)) != 0.0) { + sr->rsrc = si->sn; /* remember source */ + srcp = source + si->sn; + if (srcp->sflags & SDISTANT) { + if (srcp->sflags & SSPOT && spotout(sr, srcp->sl.s)) + continue; + return(1); /* sample OK */ + } + /* local source */ + /* check proximity */ + if (srcp->sflags & SPROX && d > srcp->sl.prox) + continue; + /* check angle */ + if (srcp->sflags & SSPOT) { + if (spotout(sr, srcp->sl.s)) + continue; + /* adjust solid angle */ + si->dom *= d*d; + d += srcp->sl.s->flen; + si->dom /= d*d; + } + return(1); /* sample OK */ + } + return(0); /* no more samples */ } -double -srcray(sr, r, sn) /* send a ray to a source, return domega */ -register RAY *sr; /* returned source ray */ -RAY *r; /* ray which hit object */ -register int sn; /* source number */ +void +srcvalue( /* punch ray to source and compute value */ + RAY *r +) { - register double *norm = NULL; /* plane normal */ - double ddot; /* (distance times) cosine */ - FVECT vd; - double d; - register int i; + SRCREC *sp; - if (srcval[sn].sflags & SSKIP) - return(0.0); /* skip this source */ + sp = &source[r->rsrc]; + if (sp->sflags & SVIRTUAL) { /* virtual source */ + /* check intersection */ + if (!(*ofun[sp->so->otype].funp)(sp->so, r)) + return; + if (!rayshade(r, r->ro->omod)) /* compute contribution */ + goto nomat; + rayparticipate(r); + return; + } + /* compute intersection */ + if (sp->sflags & SDISTANT ? sourcehit(r) : + (*ofun[sp->so->otype].funp)(sp->so, r)) { + if (sp->sa.success >= 0) + sp->sa.success++; + if (!rayshade(r, r->ro->omod)) /* compute contribution */ + goto nomat; + rayparticipate(r); + return; + } + /* we missed our mark! */ + if (sp->sa.success < 0) + return; /* bitched already */ + sp->sa.success -= AIMREQT; + if (sp->sa.success >= 0) + return; /* leniency */ + sprintf(errmsg, "aiming failure for light source \"%s\"", + sp->so->oname); + error(WARNING, errmsg); /* issue warning */ + return; +nomat: + objerror(r->ro, USER, "material not found"); +} - rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ - sr->rsrc = sn; /* remember source */ - /* get source direction */ - if (srcval[sn].sflags & SDISTANT) - /* constant direction */ - VCOPY(sr->rdir, srcval[sn].sloc); - else { /* compute direction */ - for (i = 0; i < 3; i++) - sr->rdir[i] = srcval[sn].sloc[i] - sr->rorg[i]; +static int +transillum( /* check if material is transparent illum */ + OBJECT obj +) +{ + OBJREC *m = findmaterial(objptr(obj)); + + if (m == NULL) + return(1); + if (m->otype != MAT_ILLUM) + return(0); + return(!m->oargs.nsargs || !strcmp(m->oargs.sarg[0], VOIDID)); +} - if (srcval[sn].so->otype == OBJ_FACE) - norm = getface(srcval[sn].so)->norm; - else if (srcval[sn].so->otype == OBJ_RING) - norm = getcone(srcval[sn].so,0)->ad; - if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= 0.0) - return(0.0); /* behind surface! */ - } - if (dstrsrc > FTINY) { - /* distribute source direction */ - for (i = 0; i < 3; i++) - vd[i] = dstrsrc * srcval[sn].ss * (1.0 - 2.0*frandom()); +int +sourcehit( /* check to see if ray hit distant source */ + RAY *r +) +{ + int glowsrc = -1; + int transrc = -1; + int first, last; + int i; - if (norm != NULL) { /* project offset */ - d = DOT(vd, norm); - for (i = 0; i < 3; i++) - vd[i] -= d * norm[i]; + if (r->rsrc >= 0) { /* check only one if aimed */ + first = last = r->rsrc; + } else { /* otherwise check all */ + first = 0; last = nsources-1; + } + for (i = first; i <= last; i++) { + if ((source[i].sflags & (SDISTANT|SVIRTUAL)) != SDISTANT) + continue; + /* + * Check to see if ray is within + * solid angle of source. + */ + if (2.*PI*(1. - DOT(source[i].sloc,r->rdir)) > source[i].ss2) + continue; + /* is it the only possibility? */ + if (first == last) { + r->ro = source[i].so; + break; } - for (i = 0; i < 3; i++) /* offset source direction */ - sr->rdir[i] += vd[i]; + /* + * If it's a glow or transparent illum, just remember it. + */ + if (source[i].sflags & SSKIP) { + if (glowsrc < 0) + glowsrc = i; + continue; + } + if (transillum(source[i].so->omod)) { + if (transrc < 0) + transrc = i; + continue; + } + r->ro = source[i].so; /* otherwise, use first hit */ + break; + } + /* + * Do we need fallback? + */ + if (r->ro == NULL) { + if (transrc >= 0 && r->crtype & (AMBIENT|SPECULAR)) + return(0); /* avoid overcounting */ + if (glowsrc >= 0) + r->ro = source[glowsrc].so; + else + return(0); /* nothing usable */ + } + /* + * Make assignments. + */ + r->robj = objndx(r->ro); + for (i = 0; i < 3; i++) + r->ron[i] = -r->rdir[i]; + r->rod = 1.0; + r->pert[0] = r->pert[1] = r->pert[2] = 0.0; + r->uv[0] = r->uv[1] = 0.0; + r->rox = NULL; + return(1); +} - } else if (srcval[sn].sflags & SDISTANT) - /* already normalized */ - return(srcval[sn].ss2); - if ((d = normalize(sr->rdir)) == 0.0) - /* at source! */ - return(0.0); - - if (srcval[sn].sflags & SDISTANT) - /* domega constant */ - return(srcval[sn].ss2); +static int +cntcmp( /* contribution compare (descending) */ + const void *p1, + const void *p2 +) +{ + const CNTPTR *sc1 = (const CNTPTR *)p1; + const CNTPTR *sc2 = (const CNTPTR *)p2; - else { - /* check proximity */ - if (srcval[sn].sflags & SPROX && - d > srcval[sn].sl.prox) - return(0.0); + if (sc1->brt > sc2->brt) + return(-1); + if (sc1->brt < sc2->brt) + return(1); + return(0); +} - if (norm != NULL) - ddot /= d; - else - ddot = 1.0; - /* check angle */ - if (srcval[sn].sflags & SSPOT) { - if (srcval[sn].sl.s->siz < 2.0*PI * - (1.0 + DOT(srcval[sn].sl.s->aim,sr->rdir))) - return(0.0); - d += srcval[sn].sl.s->flen; + +void +direct( /* add direct component */ + RAY *r, /* ray that hit surface */ + srcdirf_t *f, /* direct component coefficient function */ + void *p /* data for f */ +) +{ + int sn; + CONTRIB *scp; + SRCINDEX si; + int nshadcheck, ncnts; + int nhits; + double prob, ourthresh, hwt; + RAY sr; + /* NOTE: srccnt and cntord global so no recursion */ + if (nsources <= 0) + return; /* no sources?! */ + /* potential contributions */ + initsrcindex(&si); + for (sn = 0; srcray(&sr, r, &si); sn++) { + if (sn >= maxcntr) { + maxcntr = sn + MAXSPART; + srccnt = (CONTRIB *)realloc((void *)srccnt, + maxcntr*sizeof(CONTRIB)); + cntord = (CNTPTR *)realloc((void *)cntord, + maxcntr*sizeof(CNTPTR)); + if ((srccnt == NULL) | (cntord == NULL)) + error(SYSTEM, "out of memory in direct"); } - /* return domega */ - return(ddot*srcval[sn].ss2/(d*d)); + cntord[sn].sndx = sn; + scp = srccnt + sn; + scp->sno = sr.rsrc; + /* compute coefficient */ + (*f)(scp->coef, p, sr.rdir, si.dom); + cntord[sn].brt = intens(scp->coef); + if (cntord[sn].brt <= 0.0) + continue; +#if SHADCACHE + /* check shadow cache */ + if (si.np == 1 && srcblocked(&sr)) { + cntord[sn].brt = 0.0; + continue; + } +#endif + VCOPY(scp->dir, sr.rdir); + copycolor(sr.rcoef, scp->coef); + /* compute potential */ + sr.revf = srcvalue; + rayvalue(&sr); + multcolor(sr.rcol, sr.rcoef); + copycolor(scp->val, sr.rcol); + cntord[sn].brt = bright(sr.rcol); } + /* sort contributions */ + qsort(cntord, sn, sizeof(CNTPTR), cntcmp); + { /* find last */ + int l, m; + + ncnts = l = sn; + sn = 0; + while ((m = (sn + ncnts) >> 1) != l) { + if (cntord[m].brt > 0.0) + sn = m; + else + ncnts = m; + l = m; + } + } + if (ncnts == 0) + return; /* no contributions! */ + /* accumulate tail */ + for (sn = ncnts-1; sn > 0; sn--) + cntord[sn-1].brt += cntord[sn].brt; + /* compute number to check */ + nshadcheck = pow((double)ncnts, shadcert) + .5; + /* modify threshold */ + ourthresh = shadthresh / r->rweight; + /* test for shadows */ + for (nhits = 0, hwt = 0.0, sn = 0; sn < ncnts; + hwt += (double)source[scp->sno].nhits / + (double)source[scp->sno].ntests, + sn++) { + /* check threshold */ + if ((sn+nshadcheck>=ncnts ? cntord[sn].brt : + cntord[sn].brt-cntord[sn+nshadcheck].brt) + < ourthresh*bright(r->rcol)) + break; + scp = srccnt + cntord[sn].sndx; + /* test for hit */ + rayorigin(&sr, SHADOW, r, NULL); + copycolor(sr.rcoef, scp->coef); + VCOPY(sr.rdir, scp->dir); + sr.rsrc = scp->sno; + /* keep statistics */ + if (source[scp->sno].ntests++ > 0xfffffff0) { + source[scp->sno].ntests >>= 1; + source[scp->sno].nhits >>= 1; + } + if (localhit(&sr, &thescene) && + ( sr.ro != source[scp->sno].so || + source[scp->sno].sflags & SFOLLOW )) { + /* follow entire path */ + raycont(&sr); + if (trace != NULL) + (*trace)(&sr); /* trace execution */ + if (bright(sr.rcol) <= FTINY) { +#if SHADCACHE + if ((scp <= srccnt || scp[-1].sno != scp->sno) + && (scp >= srccnt+ncnts-1 || + scp[1].sno != scp->sno)) + srcblocker(&sr); +#endif + continue; /* missed! */ + } + rayparticipate(&sr); + multcolor(sr.rcol, sr.rcoef); + copycolor(scp->val, sr.rcol); + } else if (trace != NULL && + (source[scp->sno].sflags & (SDISTANT|SVIRTUAL|SFOLLOW)) + == (SDISTANT|SFOLLOW) && + sourcehit(&sr) && rayshade(&sr, sr.ro->omod)) { + (*trace)(&sr); /* trace execution */ + /* skip call to rayparticipate() & scp->val update */ + } + /* add contribution if hit */ + addcolor(r->rcol, scp->val); + nhits++; + source[scp->sno].nhits++; + } + /* source hit rate */ + if (hwt > FTINY) + hwt = (double)nhits / hwt; + else + hwt = 0.5; +#ifdef DEBUG + sprintf(errmsg, "%d tested, %d untested, %f conditional hit rate\n", + sn, ncnts-sn, hwt); + eputs(errmsg); +#endif + /* add in untested sources */ + for ( ; sn < ncnts; sn++) { + scp = srccnt + cntord[sn].sndx; + prob = hwt * (double)source[scp->sno].nhits / + (double)source[scp->sno].ntests; + if (prob < 1.0) + scalecolor(scp->val, prob); + addcolor(r->rcol, scp->val); + } } -sourcehit(r) /* check to see if ray hit distant source */ -register RAY *r; +void +srcscatter( /* compute source scattering into ray */ + RAY *r +) { - int first, last; - register int i; + int oldsampndx; + int nsamps; + RAY sr; + SRCINDEX si; + double t, d; + double re, ge, be; + COLOR cvext; + int i, j; - if (r->rsrc >= 0) { /* check only one if aimed */ - first = last = r->rsrc; - } else { /* otherwise check all */ - first = 0; last = nsources-1; - } - for (i = first; i <= last; i++) - if (srcval[i].sflags & SDISTANT) - /* - * Check to see if ray is within - * solid angle of source. - */ - if (2.0*PI * (1.0 - DOT(srcval[i].sloc,r->rdir)) - <= srcval[i].ss2) { - r->ro = srcval[i].so; - if (!(srcval[i].sflags & SSKIP)) - break; + if (r->slights == NULL || r->slights[0] == 0 + || r->gecc >= 1.-FTINY || r->rot >= FHUGE) + return; + if (ssampdist <= FTINY || (nsamps = r->rot/ssampdist + .5) < 1) + nsamps = 1; +#if MAXSSAMP + else if (nsamps > MAXSSAMP) + nsamps = MAXSSAMP; +#endif + oldsampndx = samplendx; + samplendx = random()&0x7fff; /* randomize */ + for (i = r->slights[0]; i > 0; i--) { /* for each source */ + for (j = 0; j < nsamps; j++) { /* for each sample position */ + samplendx++; + t = r->rot * (j+frandom())/nsamps; + /* extinction */ + re = t*colval(r->cext,RED); + ge = t*colval(r->cext,GRN); + be = t*colval(r->cext,BLU); + setcolor(cvext, re > 92. ? 0. : exp(-re), + ge > 92. ? 0. : exp(-ge), + be > 92. ? 0. : exp(-be)); + if (intens(cvext) <= FTINY) + break; /* too far away */ + sr.rorg[0] = r->rorg[0] + r->rdir[0]*t; + sr.rorg[1] = r->rorg[1] + r->rdir[1]*t; + sr.rorg[2] = r->rorg[2] + r->rdir[2]*t; + initsrcindex(&si); /* sample ray to this source */ + si.sn = r->slights[i]; + nopart(&si, &sr); + if (!srcray(&sr, NULL, &si) || + sr.rsrc != r->slights[i]) + continue; /* no path */ +#if SHADCACHE + if (srcblocked(&sr)) /* check shadow cache */ + continue; +#endif + copycolor(sr.cext, r->cext); + copycolor(sr.albedo, r->albedo); + sr.gecc = r->gecc; + sr.slights = r->slights; + rayvalue(&sr); /* eval. source ray */ + if (bright(sr.rcol) <= FTINY) { +#if SHADCACHE + srcblocker(&sr); /* add blocker to cache */ +#endif + continue; } - - if (r->ro != NULL) { - for (i = 0; i < 3; i++) - r->ron[i] = -r->rdir[i]; - r->rod = 1.0; - return(1); + if (r->gecc <= FTINY) /* compute P(theta) */ + d = 1.; + else { + d = DOT(r->rdir, sr.rdir); + d = 1. + r->gecc*r->gecc - 2.*r->gecc*d; + d = (1. - r->gecc*r->gecc) / (d*sqrt(d)); + } + /* other factors */ + d *= si.dom * r->rot / (4.*PI*nsamps); + multcolor(sr.rcol, r->cext); + multcolor(sr.rcol, r->albedo); + scalecolor(sr.rcol, d); + multcolor(sr.rcol, cvext); + addcolor(r->rcol, sr.rcol); /* add it in */ + } } - return(0); + samplendx = oldsampndx; } -#define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ - r->rsrc>=0 && \ - srcval[r->rsrc].so!=r->ro) +/**************************************************************** + * The following macros were separated from the m_light() routine + * because they are very nasty and difficult to understand. + */ -#define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ - !(r->rtype&REFLECTED) && /* hack! */\ - !(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) +/* illumblock * + * + * We cannot allow an illum to pass to another illum, because that + * would almost certainly constitute overcounting. + * However, we do allow an illum to pass to another illum + * that is actually going to relay to a virtual light source. + * We also prevent an illum from passing to a glow; this provides a + * convenient mechanism for defining detailed light source + * geometry behind (or inside) an effective radiator. + */ +static int +weaksrcmat(OBJECT obj) /* identify material */ +{ + OBJREC *m = findmaterial(objptr(obj)); + + if (m == NULL) return(0); + return((m->otype==MAT_ILLUM) | (m->otype==MAT_GLOW)); +} + +#define illumblock(m, r) (!(source[r->rsrc].sflags&SVIRTUAL) && \ + r->rod > 0.0 && \ + weaksrcmat(source[r->rsrc].so->omod)) + +/* wrongsource * + * + * This source is the wrong source (ie. overcounted) if we are + * aimed to a different source than the one we hit and the one + * we hit is not an illum that should be passed. + */ + +#define wrongsource(m, r) (r->rsrc>=0 && source[r->rsrc].so!=r->ro && \ + (m->otype!=MAT_ILLUM || illumblock(m,r))) + +/* distglow * + * + * A distant glow is an object that sometimes acts as a light source, + * but is too far away from the test point to be one in this case. + * (Glows with negative radii should NEVER participate in illumination.) + */ + +#define distglow(m, r, d) (m->otype==MAT_GLOW && \ + m->oargs.farg[3] >= -FTINY && \ + d > m->oargs.farg[3]) + +/* badcomponent * + * + * We must avoid counting light sources in the ambient calculation, + * since the direct component is handled separately. Therefore, any + * ambient ray which hits an active light source must be discarded. + * The same is true for stray specular samples, since the specular + * contribution from light sources is calculated separately. + */ + +#define badcomponent(m, r) (r->crtype&(AMBIENT|SPECULAR) && \ + !(r->crtype&SHADOW || r->rod < 0.0 || \ + /* not 100% correct */ distglow(m, r, r->rot))) + +/* passillum * + * + * An illum passes to another material type when we didn't hit it + * on purpose (as part of a direct calculation), or it is relaying + * a virtual light source. + */ + #define passillum(m, r) (m->otype==MAT_ILLUM && \ - !(r->rsrc>=0&&srcval[r->rsrc].so==r->ro)) + (r->rsrc<0 || source[r->rsrc].so!=r->ro || \ + source[r->rsrc].sflags&SVIRTUAL)) +/* srcignore * + * + * The -dv flag is normally on for sources to be visible. + */ -m_light(m, r) /* ray hit a light source */ -register OBJREC *m; -register RAY *r; +#define srcignore(m, r) !(directvis || r->crtype&SHADOW || \ + distglow(m, r, raydist(r,PRIMARY))) + + +int +m_light( /* ray hit a light source */ + OBJREC *m, + RAY *r +) { - /* check for behind */ - if (r->rod < 0.0) - return; /* check for over-counting */ - if (wrongsource(m, r) || badambient(m, r)) - return; + if (badcomponent(m, r)) { + setcolor(r->rcoef, 0.0, 0.0, 0.0); + return(1); + } + if (wrongsource(m, r)) { + setcolor(r->rcoef, 0.0, 0.0, 0.0); + return(1); + } /* check for passed illum */ if (passillum(m, r)) { - - if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) - raytrans(r); - else - rayshade(r, modifier(m->oargs.sarg[0])); - - /* otherwise treat as source */ - } else { + if (m->oargs.nsargs && strcmp(m->oargs.sarg[0], VOIDID)) + return(rayshade(r,lastmod(objndx(m),m->oargs.sarg[0]))); + raytrans(r); + return(1); + } + /* check for invisibility */ + if (srcignore(m, r)) { + setcolor(r->rcoef, 0.0, 0.0, 0.0); + return(1); + } + /* otherwise treat as source */ + /* check for behind */ + if (r->rod < 0.0) + return(1); + /* check for outside spot */ + if (m->otype==MAT_SPOT && spotout(r, makespot(m))) + return(1); /* get distribution pattern */ - raytexture(r, m->omod); + raytexture(r, m->omod); /* get source color */ - setcolor(r->rcol, m->oargs.farg[0], - m->oargs.farg[1], - m->oargs.farg[2]); + setcolor(r->rcol, m->oargs.farg[0], + m->oargs.farg[1], + m->oargs.farg[2]); /* modify value */ - multcolor(r->rcol, r->pcol); - } + multcolor(r->rcol, r->pcol); + return(1); } - - -o_source() {} /* intersection with a source is done elsewhere */