1 |
/* Copyright (c) 1986 Regents of the University of California */ |
2 |
|
3 |
#ifndef lint |
4 |
static char SCCSid[] = "$SunId$ LBL"; |
5 |
#endif |
6 |
|
7 |
/* |
8 |
* source.c - routines dealing with illumination sources. |
9 |
* |
10 |
* 8/20/85 |
11 |
*/ |
12 |
|
13 |
#include "ray.h" |
14 |
|
15 |
#include "source.h" |
16 |
|
17 |
#include "otypes.h" |
18 |
|
19 |
#include "cone.h" |
20 |
|
21 |
#include "face.h" |
22 |
|
23 |
#include "random.h" |
24 |
|
25 |
|
26 |
extern double dstrsrc; /* source distribution amount */ |
27 |
|
28 |
SOURCE srcval[MAXSOURCE]; /* our array of sources */ |
29 |
int nsources = 0; /* the number of sources */ |
30 |
|
31 |
|
32 |
marksources() /* find and mark source objects */ |
33 |
{ |
34 |
register OBJREC *o, *m; |
35 |
register int i; |
36 |
|
37 |
for (i = 0; i < nobjects; i++) { |
38 |
|
39 |
o = objptr(i); |
40 |
|
41 |
if (o->omod == OVOID) |
42 |
continue; |
43 |
|
44 |
m = objptr(o->omod); |
45 |
|
46 |
if (m->otype != MAT_LIGHT && |
47 |
m->otype != MAT_ILLUM && |
48 |
m->otype != MAT_GLOW && |
49 |
m->otype != MAT_SPOT) |
50 |
continue; |
51 |
|
52 |
if (m->oargs.nfargs != (m->otype == MAT_GLOW ? 4 : |
53 |
m->otype == MAT_SPOT ? 7 : 3)) |
54 |
objerror(m, USER, "bad # arguments"); |
55 |
|
56 |
if (m->otype == MAT_GLOW && |
57 |
o->otype != OBJ_SOURCE && |
58 |
m->oargs.farg[3] <= FTINY) |
59 |
continue; /* don't bother */ |
60 |
|
61 |
if (nsources >= MAXSOURCE) |
62 |
error(INTERNAL, "too many sources in marksources"); |
63 |
|
64 |
newsource(&srcval[nsources], o); |
65 |
|
66 |
if (m->otype == MAT_GLOW) { |
67 |
srcval[nsources].sflags |= SPROX; |
68 |
srcval[nsources].sl.prox = m->oargs.farg[3]; |
69 |
if (o->otype == OBJ_SOURCE) |
70 |
srcval[nsources].sflags |= SSKIP; |
71 |
} else if (m->otype == MAT_SPOT) { |
72 |
srcval[nsources].sflags |= SSPOT; |
73 |
srcval[nsources].sl.s = makespot(m); |
74 |
} |
75 |
nsources++; |
76 |
} |
77 |
} |
78 |
|
79 |
|
80 |
newsource(src, so) /* add a source to the array */ |
81 |
register SOURCE *src; |
82 |
register OBJREC *so; |
83 |
{ |
84 |
double cos(), tan(), sqrt(); |
85 |
double theta; |
86 |
FACE *f; |
87 |
CONE *co; |
88 |
int j; |
89 |
register int i; |
90 |
|
91 |
src->sflags = 0; |
92 |
src->so = so; |
93 |
|
94 |
switch (so->otype) { |
95 |
case OBJ_SOURCE: |
96 |
if (so->oargs.nfargs != 4) |
97 |
objerror(so, USER, "bad arguments"); |
98 |
src->sflags |= SDISTANT; |
99 |
VCOPY(src->sloc, so->oargs.farg); |
100 |
if (normalize(src->sloc) == 0.0) |
101 |
objerror(so, USER, "zero direction"); |
102 |
theta = PI/180.0/2.0 * so->oargs.farg[3]; |
103 |
if (theta <= FTINY) |
104 |
objerror(so, USER, "zero size"); |
105 |
src->ss = theta >= PI/4 ? 1.0 : tan(theta); |
106 |
src->ss2 = 2.0*PI * (1.0 - cos(theta)); |
107 |
break; |
108 |
case OBJ_SPHERE: |
109 |
VCOPY(src->sloc, so->oargs.farg); |
110 |
src->ss = so->oargs.farg[3]; |
111 |
src->ss2 = PI * src->ss * src->ss; |
112 |
break; |
113 |
case OBJ_FACE: |
114 |
/* get the face */ |
115 |
f = getface(so); |
116 |
/* find the center */ |
117 |
for (j = 0; j < 3; j++) { |
118 |
src->sloc[j] = 0.0; |
119 |
for (i = 0; i < f->nv; i++) |
120 |
src->sloc[j] += VERTEX(f,i)[j]; |
121 |
src->sloc[j] /= f->nv; |
122 |
} |
123 |
if (!inface(src->sloc, f)) |
124 |
objerror(so, USER, "cannot hit center"); |
125 |
src->ss = sqrt(f->area / PI); |
126 |
src->ss2 = f->area; |
127 |
break; |
128 |
case OBJ_RING: |
129 |
/* get the ring */ |
130 |
co = getcone(so, 0); |
131 |
VCOPY(src->sloc, CO_P0(co)); |
132 |
if (CO_R0(co) > 0.0) |
133 |
objerror(so, USER, "cannot hit center"); |
134 |
src->ss = CO_R1(co); |
135 |
src->ss2 = PI * src->ss * src->ss; |
136 |
break; |
137 |
default: |
138 |
objerror(so, USER, "illegal material"); |
139 |
} |
140 |
} |
141 |
|
142 |
|
143 |
SPOT * |
144 |
makespot(m) /* make a spotlight */ |
145 |
register OBJREC *m; |
146 |
{ |
147 |
extern double cos(); |
148 |
register SPOT *ns; |
149 |
|
150 |
if ((ns = (SPOT *)malloc(sizeof(SPOT))) == NULL) |
151 |
error(SYSTEM, "out of memory in makespot"); |
152 |
ns->siz = 2.0*PI * (1.0 - cos(PI/180.0/2.0 * m->oargs.farg[3])); |
153 |
VCOPY(ns->aim, m->oargs.farg+4); |
154 |
if ((ns->flen = normalize(ns->aim)) == 0.0) |
155 |
objerror(m, USER, "zero focus vector"); |
156 |
return(ns); |
157 |
} |
158 |
|
159 |
|
160 |
double |
161 |
srcray(sr, r, sn) /* send a ray to a source, return domega */ |
162 |
register RAY *sr; /* returned source ray */ |
163 |
RAY *r; /* ray which hit object */ |
164 |
register int sn; /* source number */ |
165 |
{ |
166 |
register double *norm = NULL; /* plane normal */ |
167 |
double ddot; /* (distance times) cosine */ |
168 |
FVECT vd; |
169 |
double d; |
170 |
register int i; |
171 |
|
172 |
if (srcval[sn].sflags & SSKIP) |
173 |
return(0.0); /* skip this source */ |
174 |
|
175 |
rayorigin(sr, r, SHADOW, 1.0); /* ignore limits */ |
176 |
|
177 |
sr->rsrc = sn; /* remember source */ |
178 |
/* get source direction */ |
179 |
if (srcval[sn].sflags & SDISTANT) |
180 |
/* constant direction */ |
181 |
VCOPY(sr->rdir, srcval[sn].sloc); |
182 |
else { /* compute direction */ |
183 |
for (i = 0; i < 3; i++) |
184 |
sr->rdir[i] = srcval[sn].sloc[i] - sr->rorg[i]; |
185 |
|
186 |
if (srcval[sn].so->otype == OBJ_FACE) |
187 |
norm = getface(srcval[sn].so)->norm; |
188 |
else if (srcval[sn].so->otype == OBJ_RING) |
189 |
norm = getcone(srcval[sn].so,0)->ad; |
190 |
|
191 |
if (norm != NULL && (ddot = -DOT(sr->rdir, norm)) <= FTINY) |
192 |
return(0.0); /* behind surface! */ |
193 |
} |
194 |
if (dstrsrc > FTINY) { |
195 |
/* distribute source direction */ |
196 |
for (i = 0; i < 3; i++) |
197 |
vd[i] = dstrsrc * srcval[sn].ss * (1.0 - 2.0*frandom()); |
198 |
|
199 |
if (norm != NULL) { /* project offset */ |
200 |
d = DOT(vd, norm); |
201 |
for (i = 0; i < 3; i++) |
202 |
vd[i] -= d * norm[i]; |
203 |
} |
204 |
for (i = 0; i < 3; i++) /* offset source direction */ |
205 |
sr->rdir[i] += vd[i]; |
206 |
|
207 |
} else if (srcval[sn].sflags & SDISTANT) |
208 |
/* already normalized */ |
209 |
return(srcval[sn].ss2); |
210 |
|
211 |
if ((d = normalize(sr->rdir)) == 0.0) |
212 |
/* at source! */ |
213 |
return(0.0); |
214 |
|
215 |
if (srcval[sn].sflags & SDISTANT) |
216 |
/* domega constant */ |
217 |
return(srcval[sn].ss2); |
218 |
|
219 |
else { |
220 |
/* check proximity */ |
221 |
if (srcval[sn].sflags & SPROX && |
222 |
d > srcval[sn].sl.prox) |
223 |
return(0.0); |
224 |
|
225 |
if (norm != NULL) |
226 |
ddot /= d; |
227 |
else |
228 |
ddot = 1.0; |
229 |
/* check angle */ |
230 |
if (srcval[sn].sflags & SSPOT) { |
231 |
if (srcval[sn].sl.s->siz < 2.0*PI * |
232 |
(1.0 + DOT(srcval[sn].sl.s->aim,sr->rdir))) |
233 |
return(0.0); |
234 |
d += srcval[sn].sl.s->flen; |
235 |
} |
236 |
/* return domega */ |
237 |
return(ddot*srcval[sn].ss2/(d*d)); |
238 |
} |
239 |
} |
240 |
|
241 |
|
242 |
sourcehit(r) /* check to see if ray hit distant source */ |
243 |
register RAY *r; |
244 |
{ |
245 |
int first, last; |
246 |
register int i; |
247 |
|
248 |
if (r->rsrc >= 0) { /* check only one if aimed */ |
249 |
first = last = r->rsrc; |
250 |
} else { /* otherwise check all */ |
251 |
first = 0; last = nsources-1; |
252 |
} |
253 |
for (i = first; i <= last; i++) |
254 |
if (srcval[i].sflags & SDISTANT) |
255 |
/* |
256 |
* Check to see if ray is within |
257 |
* solid angle of source. |
258 |
*/ |
259 |
if (2.0*PI * (1.0 - DOT(srcval[i].sloc,r->rdir)) |
260 |
<= srcval[i].ss2) { |
261 |
r->ro = srcval[i].so; |
262 |
if (!(srcval[i].sflags & SSKIP)) |
263 |
break; |
264 |
} |
265 |
|
266 |
if (r->ro != NULL) { |
267 |
for (i = 0; i < 3; i++) |
268 |
r->ron[i] = -r->rdir[i]; |
269 |
r->rod = 1.0; |
270 |
return(1); |
271 |
} |
272 |
return(0); |
273 |
} |
274 |
|
275 |
|
276 |
#define wrongsource(m, r) (m->otype!=MAT_ILLUM && \ |
277 |
r->rsrc>=0 && \ |
278 |
srcval[r->rsrc].so!=r->ro) |
279 |
|
280 |
#define badambient(m, r) ((r->crtype&(AMBIENT|SHADOW))==AMBIENT && \ |
281 |
!(r->rtype&REFLECTED) && /* hack! */\ |
282 |
!(m->otype==MAT_GLOW&&r->rot>m->oargs.farg[3])) |
283 |
|
284 |
#define passillum(m, r) (m->otype==MAT_ILLUM && \ |
285 |
!(r->rsrc>=0&&srcval[r->rsrc].so==r->ro)) |
286 |
|
287 |
|
288 |
m_light(m, r) /* ray hit a light source */ |
289 |
register OBJREC *m; |
290 |
register RAY *r; |
291 |
{ |
292 |
/* check for behind */ |
293 |
if (r->rod < 0.0) |
294 |
return; |
295 |
/* check for over-counting */ |
296 |
if (wrongsource(m, r) || badambient(m, r)) |
297 |
return; |
298 |
/* check for passed illum */ |
299 |
if (passillum(m, r)) { |
300 |
|
301 |
if (m->oargs.nsargs < 1 || !strcmp(m->oargs.sarg[0], VOIDID)) |
302 |
raytrans(r); |
303 |
else |
304 |
rayshade(r, modifier(m->oargs.sarg[0])); |
305 |
|
306 |
/* otherwise treat as source */ |
307 |
} else { |
308 |
/* get distribution pattern */ |
309 |
raytexture(r, m->omod); |
310 |
/* get source color */ |
311 |
setcolor(r->rcol, m->oargs.farg[0], |
312 |
m->oargs.farg[1], |
313 |
m->oargs.farg[2]); |
314 |
/* modify value */ |
315 |
multcolor(r->rcol, r->pcol); |
316 |
} |
317 |
} |
318 |
|
319 |
|
320 |
o_source() {} /* intersection with a source is done elsewhere */ |