| 28 |
|
double exposure = 1.0; /* exposure for scene */ |
| 29 |
|
|
| 30 |
|
double dstrsrc = 0.0; /* square source distribution */ |
| 31 |
+ |
double shadthresh = .1; /* shadow threshold */ |
| 32 |
+ |
double shadcert = .25; /* shadow certainty */ |
| 33 |
|
|
| 34 |
|
int maxdepth = 4; /* maximum recursion depth */ |
| 35 |
|
double minweight = 1e-2; /* minimum ray weight */ |
| 36 |
|
|
| 37 |
|
COLOR ambval = BLKCOLOR; /* ambient value */ |
| 38 |
|
double ambacc = 0.2; /* ambient accuracy */ |
| 39 |
< |
int ambres = 64; /* ambient resolution */ |
| 39 |
> |
int ambres = 8; /* ambient resolution */ |
| 40 |
|
int ambdiv = 32; /* ambient divisions */ |
| 41 |
|
int ambssamp = 0; /* ambient super-samples */ |
| 42 |
|
int ambounce = 0; /* ambient bounces */ |