# | Line 33 | Line 33 | double exposure = 1.0; /* exposure for scene */ | |
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33 | double dstrsrc = 0.0; /* square source distribution */ | |
34 | double shadthresh = .1; /* shadow threshold */ | |
35 | double shadcert = .25; /* shadow certainty */ | |
36 | + | int directrelay = 0; /* number of source relays */ |
37 | + | int vspretest = 128; /* virtual source pretest density */ |
38 | + | int directinvis = 0; /* sources invisible? */ |
39 | ||
40 | int maxdepth = 4; /* maximum recursion depth */ | |
41 | double minweight = 1e-2; /* minimum ray weight */ |
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