404 |
|
d = 0.0; /* don't move closer */ |
405 |
|
for (i = 0; i < 3; i++) |
406 |
|
d += (vc[i] - ourview.vp[i])*ourview.vdir[i]; |
407 |
+ |
nv.vfore = ourview.vfore; |
408 |
+ |
nv.vaft = ourview.vaft; |
409 |
|
} else { |
410 |
|
nv.horiz = ourview.horiz; |
411 |
|
nv.vert = ourview.vert; |
412 |
|
d = sqrt(dist2(ourview.vp, vc)) / mag; |
413 |
+ |
nv.vfore = ourview.vfore + d - d*mag; |
414 |
+ |
if (nv.vfore < 0.0) nv.vfore = 0.0; |
415 |
+ |
nv.vaft = ourview.vaft + d - d*mag; |
416 |
+ |
if (nv.vaft < nv.vfore) nv.vaft = 0.0; |
417 |
|
} |
418 |
|
for (i = 0; i < 3; i++) |
419 |
|
nv.vp[i] = vc[i] - d*nv.vdir[i]; |