16 |
|
* xorg yorg zorg xdir ydir zdir |
17 |
|
* |
18 |
|
* The direction need not be normalized. Output is flexible. |
19 |
+ |
* If the direction vector is (0,0,0), then the output is flushed. |
20 |
|
* All values default to ascii representation of real |
21 |
|
* numbers. Binary representations can be selected |
22 |
|
* with '-ff' for float or '-fd' for double. By default, |
37 |
|
|
38 |
|
double dstrsrc = 0.0; /* square source distribution */ |
39 |
|
double shadthresh = .05; /* shadow threshold */ |
40 |
+ |
double shadcert = .5; /* shadow certainty */ |
41 |
|
|
42 |
|
int maxdepth = 6; /* maximum recursion depth */ |
43 |
|
double minweight = 4e-3; /* minimum ray weight */ |
44 |
|
|
45 |
|
COLOR ambval = BLKCOLOR; /* ambient value */ |
46 |
|
double ambacc = 0.2; /* ambient accuracy */ |
47 |
< |
int ambres = 128; /* ambient resolution */ |
47 |
> |
int ambres = 32; /* ambient resolution */ |
48 |
|
int ambdiv = 128; /* ambient divisions */ |
49 |
|
int ambssamp = 0; /* ambient super-samples */ |
50 |
|
int ambounce = 0; /* ambient bounces */ |
95 |
|
while (getvec(orig, inform, fp) == 0 && |
96 |
|
getvec(direc, inform, fp) == 0) { |
97 |
|
|
98 |
< |
if (normalize(direc) == 0.0) |
99 |
< |
error(USER, "zero direction vector"); |
98 |
> |
if (normalize(direc) == 0.0) { /* zero ==> flush */ |
99 |
> |
fflush(stdout); |
100 |
> |
continue; |
101 |
> |
} |
102 |
|
/* compute and print */ |
103 |
|
if (outvals[0] == 'i') |
104 |
|
irrad(orig, direc); |
105 |
|
else |
106 |
|
radiance(orig, direc); |
107 |
< |
/* flush if requested */ |
107 |
> |
/* flush if time */ |
108 |
|
if (--nextflush == 0) { |
109 |
|
fflush(stdout); |
110 |
|
nextflush = hresolu; |