# | Line 29 | Line 29 | double dstrpix = 0.67; /* square pixel distribution | |
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29 | ||
30 | double dstrsrc = 0.0; /* square source distribution */ | |
31 | double shadthresh = .05; /* shadow threshold */ | |
32 | + | double shadcert = .5; /* shadow certainty */ |
33 | ||
34 | int maxdepth = 6; /* maximum recursion depth */ | |
35 | double minweight = 5e-3; /* minimum ray weight */ |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |