# | Line 40 | Line 40 | double dstrpix = 0.67; /* square pixel distribution | |
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40 | double dstrsrc = 0.0; /* square source distribution */ | |
41 | double shadthresh = .05; /* shadow threshold */ | |
42 | double shadcert = .5; /* shadow certainty */ | |
43 | + | int directrelay = 0; /* number of source relays */ |
44 | + | int vspretest = 128; /* virtual source pretest density */ |
45 | ||
46 | int maxdepth = 6; /* maximum recursion depth */ | |
47 | double minweight = 5e-3; /* minimum ray weight */ |
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