28 |
|
double dstrpix = 0.67; /* square pixel distribution */ |
29 |
|
|
30 |
|
double dstrsrc = 0.0; /* square source distribution */ |
31 |
< |
double shadthresh = .01; /* shadow threshold */ |
31 |
> |
double shadthresh = .05; /* shadow threshold */ |
32 |
> |
double shadcert = .5; /* shadow certainty */ |
33 |
|
|
34 |
|
int maxdepth = 6; /* maximum recursion depth */ |
35 |
|
double minweight = 5e-3; /* minimum ray weight */ |
36 |
|
|
37 |
|
COLOR ambval = BLKCOLOR; /* ambient value */ |
38 |
|
double ambacc = 0.2; /* ambient accuracy */ |
39 |
< |
int ambres = 128; /* ambient resolution */ |
39 |
> |
int ambres = 32; /* ambient resolution */ |
40 |
|
int ambdiv = 128; /* ambient divisions */ |
41 |
|
int ambssamp = 0; /* ambient super-samples */ |
42 |
|
int ambounce = 0; /* ambient bounces */ |