ViewVC Help
View File | Revision Log | Show Annotations | Download File | Root Listing
root/radiance/ray/src/rt/raytrace.c
(Generate patch)

Comparing ray/src/rt/raytrace.c (file contents):
Revision 2.44 by greg, Wed Dec 31 01:50:02 2003 UTC vs.
Revision 2.45 by schorsch, Tue Mar 30 16:13:01 2004 UTC

# Line 10 | Line 10 | static const char RCSid[] = "$Id$";
10   #include "copyright.h"
11  
12   #include  "ray.h"
13 <
13 > #include  "source.h"
14   #include  "otypes.h"
15
15   #include  "otspecial.h"
16  
17   #define  MAXCSET        ((MAXSET+1)*2-1)        /* maximum check set size */
# Line 28 | Line 27 | OBJREC  Lamb = {
27  
28   OBJREC  Aftplane;                       /* aft clipping plane object */
29  
31 static int  raymove(), checkhit();
32 static void  checkset();
33
30   #define  RAYHIT         (-1)            /* return value for intercepted ray */
31  
32 + static int raymove(FVECT  pos, OBJECT  *cxs, int  dirf, RAY  *r, CUBE  *cu);
33 + static int checkhit(RAY  *r, CUBE  *cu, OBJECT  *cxs);
34 + static void checkset(OBJECT  *os, OBJECT  *cs);
35  
36 < int
37 < rayorigin(r, ro, rt, rw)                /* start new ray from old one */
38 < register RAY  *r, *ro;
39 < int  rt;
40 < double  rw;
36 >
37 > extern int
38 > rayorigin(              /* start new ray from old one */
39 >        register RAY  *r,
40 >        register RAY  *ro,
41 >        int  rt,
42 >        double  rw
43 > )
44   {
45          double  re;
46  
# Line 85 | Line 87 | double  rw;
87   }
88  
89  
90 < void
91 < rayclear(r)                     /* clear a ray for (re)evaluation */
92 < register RAY  *r;
90 > extern void
91 > rayclear(                       /* clear a ray for (re)evaluation */
92 >        register RAY  *r
93 > )
94   {
95          r->rno = raynum++;
96          r->newcset = r->clipset;
# Line 103 | Line 106 | register RAY  *r;
106   }
107  
108  
109 < void
110 < raytrace(r)                     /* trace a ray and compute its value */
111 < RAY  *r;
109 > extern void
110 > raytrace(                       /* trace a ray and compute its value */
111 >        RAY  *r
112 > )
113   {
114          if (localhit(r, &thescene))
115                  raycont(r);             /* hit local surface, evaluate */
# Line 122 | Line 126 | RAY  *r;
126   }
127  
128  
129 < void
130 < raycont(r)                      /* check for clipped object and continue */
131 < register RAY  *r;
129 > extern void
130 > raycont(                        /* check for clipped object and continue */
131 >        register RAY  *r
132 > )
133   {
134          if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
135                          !rayshade(r, r->ro->omod))
# Line 132 | Line 137 | register RAY  *r;
137   }
138  
139  
140 < void
141 < raytrans(r)                     /* transmit ray as is */
142 < register RAY  *r;
140 > extern void
141 > raytrans(                       /* transmit ray as is */
142 >        register RAY  *r
143 > )
144   {
145          RAY  tr;
146  
# Line 147 | Line 153 | register RAY  *r;
153   }
154  
155  
156 < int
157 < rayshade(r, mod)                /* shade ray r with material mod */
158 < register RAY  *r;
159 < int  mod;
156 > extern int
157 > rayshade(               /* shade ray r with material mod */
158 >        register RAY  *r,
159 >        int  mod
160 > )
161   {
162          int  gotmat;
163          register OBJREC  *m;
# Line 181 | Line 188 | int  mod;
188   }
189  
190  
191 < void
192 < rayparticipate(r)                       /* compute ray medium participation */
193 < register RAY  *r;
191 > extern void
192 > rayparticipate(                 /* compute ray medium participation */
193 >        register RAY  *r
194 > )
195   {
196          COLOR   ce, ca;
197          double  re, ge, be;
# Line 213 | Line 221 | register RAY  *r;
221   }
222  
223  
224 < void
225 < raytexture(r, mod)                      /* get material modifiers */
226 < RAY  *r;
227 < OBJECT  mod;
224 > extern void
225 > raytexture(                     /* get material modifiers */
226 >        RAY  *r,
227 >        OBJECT  mod
228 > )
229   {
230          register OBJREC  *m;
231                                          /* execute textures and patterns */
# Line 237 | Line 246 | OBJECT  mod;
246   }
247  
248  
249 < int
250 < raymixture(r, fore, back, coef)         /* mix modifiers */
251 < register RAY  *r;
252 < OBJECT  fore, back;
253 < double  coef;
249 > extern int
250 > raymixture(             /* mix modifiers */
251 >        register RAY  *r,
252 >        OBJECT  fore,
253 >        OBJECT  back,
254 >        double  coef
255 > )
256   {
257          RAY  fr, br;
258          int  foremat, backmat;
# Line 289 | Line 300 | double  coef;
300   }
301  
302  
303 < double
304 < raydist(r, flags)               /* compute (cumulative) ray distance */
305 < register RAY  *r;
306 < register int  flags;
303 > extern double
304 > raydist(                /* compute (cumulative) ray distance */
305 >        register RAY  *r,
306 >        register int  flags
307 > )
308   {
309          double  sum = 0.0;
310  
# Line 304 | Line 316 | register int  flags;
316   }
317  
318  
319 < double
320 < raynormal(norm, r)              /* compute perturbed normal for ray */
321 < FVECT  norm;
322 < register RAY  *r;
319 > extern double
320 > raynormal(              /* compute perturbed normal for ray */
321 >        FVECT  norm,
322 >        register RAY  *r
323 > )
324   {
325          double  newdot;
326          register int  i;
# Line 339 | Line 352 | register RAY  *r;
352   }
353  
354  
355 < void
356 < newrayxf(r)                     /* get new tranformation matrix for ray */
357 < RAY  *r;
355 > extern void
356 > newrayxf(                       /* get new tranformation matrix for ray */
357 >        RAY  *r
358 > )
359   {
360          static struct xfn {
361                  struct xfn  *next;
# Line 376 | Line 390 | RAY  *r;
390   }
391  
392  
393 < void
394 < flipsurface(r)                  /* reverse surface orientation */
395 < register RAY  *r;
393 > extern void
394 > flipsurface(                    /* reverse surface orientation */
395 >        register RAY  *r
396 > )
397   {
398          r->rod = -r->rod;
399          r->ron[0] = -r->ron[0];
# Line 390 | Line 405 | register RAY  *r;
405   }
406  
407  
408 < void
409 < rayhit(oset, r)                 /* standard ray hit test */
410 < OBJECT  *oset;
411 < RAY  *r;
408 > extern void
409 > rayhit(                 /* standard ray hit test */
410 >        OBJECT  *oset,
411 >        RAY  *r
412 > )
413   {
414          OBJREC  *o;
415          int     i;
# Line 406 | Line 422 | RAY  *r;
422   }
423  
424  
425 < int
426 < localhit(r, scene)              /* check for hit in the octree */
427 < register RAY  *r;
428 < register CUBE  *scene;
425 > extern int
426 > localhit(               /* check for hit in the octree */
427 >        register RAY  *r,
428 >        register CUBE  *scene
429 > )
430   {
431          OBJECT  cxset[MAXCSET+1];       /* set of checked objects */
432          FVECT  curpos;                  /* current cube position */
# Line 469 | Line 486 | register CUBE  *scene;
486  
487  
488   static int
489 < raymove(pos, cxs, dirf, r, cu)          /* check for hit as we move */
490 < FVECT  pos;                     /* current position, modified herein */
491 < OBJECT  *cxs;                   /* checked objects, modified by checkhit */
492 < int  dirf;                      /* direction indicators to speed tests */
493 < register RAY  *r;
494 < register CUBE  *cu;
489 > raymove(                /* check for hit as we move */
490 >        FVECT  pos,                     /* current position, modified herein */
491 >        OBJECT  *cxs,                   /* checked objects, modified by checkhit */
492 >        int  dirf,                      /* direction indicators to speed tests */
493 >        register RAY  *r,
494 >        register CUBE  *cu
495 > )
496   {
497          int  ax;
498          double  dt, t;
# Line 555 | Line 573 | register CUBE  *cu;
573  
574  
575   static int
576 < checkhit(r, cu, cxs)            /* check for hit in full cube */
577 < register RAY  *r;
578 < CUBE  *cu;
579 < OBJECT  *cxs;
576 > checkhit(               /* check for hit in full cube */
577 >        register RAY  *r,
578 >        CUBE  *cu,
579 >        OBJECT  *cxs
580 > )
581   {
582          OBJECT  oset[MAXSET+1];
583  
# Line 575 | Line 594 | OBJECT  *cxs;
594  
595  
596   static void
597 < checkset(os, cs)                /* modify checked set and set to check */
598 < register OBJECT  *os;                   /* os' = os - cs */
599 < register OBJECT  *cs;                   /* cs' = cs + os */
597 > checkset(               /* modify checked set and set to check */
598 >        register OBJECT  *os,                   /* os' = os - cs */
599 >        register OBJECT  *cs                    /* cs' = cs + os */
600 > )
601   {
602          OBJECT  cset[MAXCSET+MAXSET+1];
603          register int  i, j;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines