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root/radiance/ray/src/rt/raytrace.c
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Comparing ray/src/rt/raytrace.c (file contents):
Revision 1.1 by greg, Thu Feb 2 10:41:34 1989 UTC vs.
Revision 1.9 by greg, Tue Mar 6 08:47:30 1990 UTC

# Line 22 | Line 22 | extern double  minweight;              /* minimum ray weight */
22  
23   long  nrays = 0L;                       /* number of rays traced */
24  
25 < #define  MAXLOOP        32              /* modifier loop detection */
25 > #define  MAXLOOP        128             /* modifier loop detection */
26  
27   #define  RAYHIT         (-1)            /* return value for intercepted ray */
28  
# Line 56 | Line 56 | double  rw;
56          r->newcset = r->clipset;
57          r->ro = NULL;
58          r->rot = FHUGE;
59        r->ros = 1.0; setident4(r->rox);
59          r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
60          setcolor(r->pcol, 1.0, 1.0, 1.0);
61          setcolor(r->rcol, 0.0, 0.0, 0.0);
# Line 65 | Line 64 | double  rw;
64  
65  
66   rayvalue(r)                     /* compute a ray's value */
67 < register RAY  *r;
67 > RAY  *r;
68   {
69          extern int  (*trace)();
70  
71 <        if (localhit(r, &thescene))
72 <                if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
74 <                        raytrans(r);            /* object is clipped */
75 <                else
76 <                        rayshade(r, r->ro->omod);
77 <        else if (sourcehit(r))
78 <                rayshade(r, r->ro->omod);
71 >        if (localhit(r, &thescene) || sourcehit(r))
72 >                raycont(r);
73  
74          if (trace != NULL)
75                  (*trace)(r);            /* trace execution */
76   }
77  
78  
79 + raycont(r)                      /* check for clipped object and continue */
80 + register RAY  *r;
81 + {
82 +        if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
83 +                raytrans(r);
84 +        else
85 +                rayshade(r, r->ro->omod);
86 + }
87 +
88 +
89   raytrans(r)                     /* transmit ray as is */
90 < RAY  *r;
90 > register RAY  *r;
91   {
92          RAY  tr;
93  
# Line 103 | Line 107 | int  mod;
107          register OBJREC  *m;
108                                          /* check for infinite loop */
109          if (depth++ >= MAXLOOP)
110 <                objerror(r->ro, USER, "material loop");
110 >                objerror(r->ro, USER, "possible modifier loop");
111          for ( ; mod != OVOID; mod = m->omod) {
112                  m = objptr(mod);
113 +                /****** unnecessary test since modifier() is always called
114                  if (!ismodifier(m->otype)) {
115                          sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
116                          error(USER, errmsg);
117                  }
118 +                ******/
119                  (*ofun[m->otype].funp)(m, r);   /* execute function */
120                  m->lastrno = r->rno;
121                  if (ismaterial(m->otype)) {     /* materials call raytexture */
# Line 204 | Line 210 | register RAY  *r;
210           *  still fraught with problems since reflected rays and similar
211           *  directions calculated from the surface normal may spawn rays behind
212           *  the surface.  The only solution is to curb textures at high
213 <         *  incidence (Rdot << 1).
213 >         *  incidence (namely, keep DOT(rdir,pert) < Rdot).
214           */
215  
216          for (i = 0; i < 3; i++)

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