# | Line 210 | Line 210 | register RAY *r; | |
---|---|---|
210 | * still fraught with problems since reflected rays and similar | |
211 | * directions calculated from the surface normal may spawn rays behind | |
212 | * the surface. The only solution is to curb textures at high | |
213 | < | * incidence (Rdot << 1). |
213 | > | * incidence (namely, keep DOT(rdir,pert) < Rdot). |
214 | */ | |
215 | ||
216 | for (i = 0; i < 3; i++) |
– | Removed lines |
+ | Added lines |
< | Changed lines |
> | Changed lines |