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root/radiance/ray/src/rt/raytrace.c
Revision: 2.96
Committed: Fri Feb 7 16:32:56 2025 UTC (2 months, 3 weeks ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 2.95: +16 -12 lines
Log Message:
perf: Faster version of extinction handling in raycontrib()

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.95 2025/02/06 02:17:33 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const SCOLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setscolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = sintens((COLORV *)rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copyscolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE*.99) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 r->rsrc = ro->rsrc;
77 if (rt & RAYREFL) {
78 r->rlvl++;
79 if (r->rsrc >= 0) /* malfunctioning material? */
80 r->rsrc = -1;
81 r->clipset = ro->clipset;
82 r->rmax = 0.0;
83 } else {
84 r->clipset = ro->newcset;
85 r->rmax = (ro->rmax > FTINY)*(ro->rmax - ro->rot);
86 }
87 r->revf = ro->revf;
88 copycolor(r->cext, ro->cext);
89 copycolor(r->albedo, ro->albedo);
90 r->gecc = ro->gecc;
91 r->slights = ro->slights;
92 r->crtype = ro->crtype | (r->rtype = rt);
93 VCOPY(r->rorg, ro->rop);
94 r->rweight = ro->rweight * rw;
95 /* estimate extinction */
96 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
97 colval(ro->cext,RED) : colval(ro->cext,GRN);
98 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
99 re *= ro->rot;
100 if (re > 0.1) {
101 if (re > 92.) {
102 r->rweight = 0.0;
103 } else {
104 r->rweight *= exp(-re);
105 }
106 }
107 }
108 rayclear(r);
109 if (r->rweight <= 0.0) /* check for expiration */
110 return(-1);
111 if (r->crtype & SHADOW) /* shadow commitment */
112 return(0);
113 /* ambient in photon map? */
114 if (ro != NULL && ro->crtype & AMBIENT) {
115 if (causticPhotonMapping)
116 return(-1);
117 if (photonMapping && rt != TRANS)
118 return(-1);
119 }
120 if ((maxdepth <= 0) & (rc != NULL)) { /* Russian roulette */
121 if (minweight <= 0.0)
122 error(USER, "zero ray weight in Russian roulette");
123 if ((maxdepth < 0) & (r->rlvl > -maxdepth))
124 return(-1); /* upper reflection limit */
125 if (r->rweight >= minweight)
126 return(0);
127 if (frandom() > r->rweight/minweight)
128 return(-1);
129 rw = minweight/r->rweight; /* promote survivor */
130 scalescolor(r->rcoef, rw);
131 r->rweight = minweight;
132 return(0);
133 }
134 return((r->rweight >= minweight) & (r->rlvl <= abs(maxdepth)) ? 0 : -1);
135 }
136
137
138 void
139 rayclear( /* clear a ray for (re)evaluation */
140 RAY *r
141 )
142 {
143 r->rno = raynum++;
144 r->newcset = r->clipset;
145 r->hitf = rayhit;
146 r->robj = OVOID;
147 r->ro = NULL;
148 r->rox = NULL;
149 r->rxt = r->rmt = r->rot = FHUGE;
150 VCOPY(r->rop, r->rorg);
151 r->ron[0] = -r->rdir[0]; r->ron[1] = -r->rdir[1]; r->ron[2] = -r->rdir[2];
152 r->rod = 1.0;
153 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
154 r->rflips = 0;
155 r->uv[0] = r->uv[1] = 0.0;
156 setscolor(r->pcol, 1.0, 1.0, 1.0);
157 scolorblack(r->mcol);
158 scolorblack(r->rcol);
159 }
160
161
162 void
163 raytrace( /* trace a ray and compute its value */
164 RAY *r
165 )
166 {
167 if (localhit(r, &thescene))
168 raycont(r); /* hit local surface, evaluate */
169 else if (r->ro == &Aftplane) {
170 r->ro = NULL; /* hit aft clipping plane */
171 r->rot = FHUGE;
172 } else if (sourcehit(r))
173 rayshade(r, r->ro->omod); /* distant source */
174
175 if (trace != NULL)
176 (*trace)(r); /* trace execution */
177
178 rayparticipate(r); /* for participating medium */
179 }
180
181
182 void
183 raycont( /* check for clipped object and continue */
184 RAY *r
185 )
186 {
187 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
188 !rayshade(r, r->ro->omod))
189 raytrans(r);
190 }
191
192
193 void
194 raytrans( /* transmit ray as is */
195 RAY *r
196 )
197 {
198 RAY tr;
199
200 rayorigin(&tr, TRANS, r, NULL); /* always continue */
201 VCOPY(tr.rdir, r->rdir);
202 rayvalue(&tr);
203 copyscolor(r->mcol, tr.mcol);
204 copyscolor(r->rcol, tr.rcol);
205 r->rmt = r->rot + tr.rmt;
206 r->rxt = r->rot + tr.rxt;
207 }
208
209
210 int
211 raytirrad( /* irradiance hack */
212 OBJREC *m,
213 RAY *r
214 )
215 {
216 if (m->otype != MAT_CLIP && ismaterial(m->otype)) {
217 if (istransp(m) || isBSDFproxy(m)) {
218 raytrans(r);
219 return(1);
220 }
221 if (!islight(m->otype)) {
222 setscolor(r->pcol, 1.0, 1.0, 1.0);
223 return((*ofun[Lamb.otype].funp)(&Lamb, r));
224 }
225 }
226 return(0); /* not a qualifying surface */
227 }
228
229
230 int
231 rayshade( /* shade ray r with material mod */
232 RAY *r,
233 int mod
234 )
235 {
236 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
237 OBJREC *m;
238
239 r->rxt = r->rot; /* preset effective ray length */
240 for ( ; mod != OVOID; mod = m->omod) {
241 m = objptr(mod);
242 /****** unnecessary test since modifier() is always called
243 if (!ismodifier(m->otype)) {
244 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
245 error(USER, errmsg);
246 }
247 ******/
248 /* hack for irradiance calculation */
249 if (tst_irrad && raytirrad(m, r))
250 return(1);
251
252 if ((*ofun[m->otype].funp)(m, r))
253 return(1); /* materials call raytexture() */
254 }
255 return(0); /* no material! */
256 }
257
258
259 void
260 rayparticipate( /* compute ray medium participation */
261 RAY *r
262 )
263 {
264 SCOLOR ce, ca;
265 double re, ge, be;
266
267 if (intens(r->cext) <= 1./FHUGE)
268 return; /* no medium */
269 re = r->rot*colval(r->cext,RED);
270 ge = r->rot*colval(r->cext,GRN);
271 be = r->rot*colval(r->cext,BLU);
272 if (r->crtype & SHADOW) { /* no scattering for sources */
273 re *= 1. - colval(r->albedo,RED);
274 ge *= 1. - colval(r->albedo,GRN);
275 be *= 1. - colval(r->albedo,BLU);
276 }
277 setscolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
278 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
279 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
280 smultscolor(r->rcol, ce); /* path extinction */
281 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
282 return; /* no scattering */
283
284 /* PMAP: indirect inscattering accounted for by volume photons? */
285 if (!volumePhotonMapping) {
286 setscolor(ca,
287 colval(r->albedo,RED)*colval(ambval,RED)*(1.-scolval(ce,RED)),
288 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-scolval(ce,GRN)),
289 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-scolval(ce,BLU)));
290 saddscolor(r->rcol, ca); /* ambient in scattering */
291 }
292
293 srcscatter(r); /* source in scattering */
294 }
295
296
297 void
298 raytexture( /* get material modifiers */
299 RAY *r,
300 OBJECT mod
301 )
302 {
303 OBJREC *m;
304 /* execute textures and patterns */
305 for ( ; mod != OVOID; mod = m->omod) {
306 m = objptr(mod);
307 /****** unnecessary test since modifier() is always called
308 if (!ismodifier(m->otype)) {
309 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
310 error(USER, errmsg);
311 }
312 ******/
313 if ((*ofun[m->otype].funp)(m, r)) {
314 sprintf(errmsg, "conflicting material \"%s\"",
315 m->oname);
316 objerror(r->ro, USER, errmsg);
317 }
318 }
319 }
320
321
322 int
323 raymixture( /* mix modifiers */
324 RAY *r,
325 OBJECT fore,
326 OBJECT back,
327 double coef
328 )
329 {
330 RAY fr, br;
331 double mfore, mback;
332 int foremat, backmat;
333 int i;
334 /* bound coefficient */
335 if (coef > 1.0)
336 coef = 1.0;
337 else if (coef < 0.0)
338 coef = 0.0;
339 /* compute foreground and background */
340 foremat = backmat = 0;
341 /* foreground */
342 fr = *r;
343 if (coef > FTINY) {
344 fr.rweight *= coef;
345 scalescolor(fr.rcoef, coef);
346 foremat = rayshade(&fr, fore);
347 }
348 /* background */
349 br = *r;
350 if (coef < 1.0-FTINY) {
351 br.rweight *= 1.0-coef;
352 scalescolor(br.rcoef, 1.0-coef);
353 backmat = rayshade(&br, back);
354 }
355 /* check for transparency */
356 if (backmat ^ foremat) {
357 if (backmat && coef > FTINY)
358 raytrans(&fr);
359 else if (foremat && coef < 1.0-FTINY)
360 raytrans(&br);
361 }
362 /* mix perturbations */
363 for (i = 0; i < 3; i++)
364 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
365 /* mix pattern colors */
366 scalescolor(fr.pcol, coef);
367 scalescolor(br.pcol, 1.0-coef);
368 copyscolor(r->pcol, fr.pcol);
369 saddscolor(r->pcol, br.pcol);
370 /* return value tells if material */
371 if (!foremat & !backmat)
372 return(0);
373 /* mix returned ray values */
374 scalescolor(fr.rcol, coef);
375 scalescolor(br.rcol, 1.0-coef);
376 copyscolor(r->rcol, fr.rcol);
377 saddscolor(r->rcol, br.rcol);
378 scalescolor(fr.mcol, coef);
379 scalescolor(br.mcol, 1.0-coef);
380 copyscolor(r->mcol, fr.mcol);
381 saddscolor(r->mcol, br.mcol);
382 mfore = pbright(fr.mcol); mback = pbright(br.mcol);
383 r->rmt = mfore > mback ? fr.rmt : br.rmt;
384 r->rxt = pbright(fr.rcol)-mfore > pbright(br.rcol)-mback ?
385 fr.rxt : br.rxt;
386 return(1);
387 }
388
389
390 double
391 raydist( /* compute (cumulative) ray distance */
392 const RAY *r,
393 int flags
394 )
395 {
396 double sum = 0.0;
397
398 while (r != NULL && r->crtype&flags) {
399 sum += r->rot;
400 r = r->parent;
401 }
402 return(sum);
403 }
404
405
406 void
407 raycontrib( /* compute (cumulative) ray contribution */
408 SCOLOR rc,
409 const RAY *r,
410 int flags
411 )
412 {
413 static int warnedPM = 0;
414 double re, ge, be;
415 SCOLOR ce;
416
417 setscolor(rc, 1., 1., 1.);
418 re = ge = be = 0.;
419
420 while (r != NULL && r->crtype&flags) {
421 /* include this ray coefficient */
422 smultscolor(rc, r->rcoef);
423 /* check participating medium */
424 if (!warnedPM && bright(r->albedo) > FTINY) {
425 error(WARNING,
426 "ray contribution calculation does not support participating media");
427 warnedPM++;
428 }
429 /* sum PM extinction */
430 re += r->rot*colval(r->cext,RED);
431 ge += r->rot*colval(r->cext,GRN);
432 be += r->rot*colval(r->cext,BLU);
433 /* descend the tree */
434 r = r->parent;
435 }
436 /* cumulative extinction */
437 setscolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
438 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
439 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
440 smultscolor(rc, ce);
441 }
442
443
444 double
445 raynormal( /* compute perturbed normal for ray */
446 FVECT norm,
447 RAY *r
448 )
449 {
450 double newdot;
451 int i;
452
453 /* The perturbation is added to the surface normal to obtain
454 * the new normal. If the new normal would affect the surface
455 * orientation wrt. the ray, a correction is made. The method is
456 * still fraught with problems since reflected rays and similar
457 * directions calculated from the surface normal may spawn rays behind
458 * the surface. The only solution is to curb textures at high
459 * incidence (namely, keep DOT(rdir,pert) < Rdot).
460 */
461
462 for (i = 0; i < 3; i++)
463 norm[i] = r->ron[i] + r->pert[i];
464
465 if (normalize(norm) == 0.0) {
466 objerror(r->ro, WARNING, "illegal normal perturbation");
467 VCOPY(norm, r->ron);
468 return(r->rod);
469 }
470 newdot = -DOT(norm, r->rdir);
471 if ((newdot > 0.0) ^ (r->rod > 0.0)) { /* fix orientation */
472 for (i = 0; i < 3; i++)
473 norm[i] += 2.0*newdot*r->rdir[i];
474 newdot = -newdot;
475 }
476 return(newdot);
477 }
478
479
480 void
481 newrayxf( /* get new tranformation matrix for ray */
482 RAY *r
483 )
484 {
485 static struct xfn {
486 struct xfn *next;
487 FULLXF xf;
488 } xfseed = { &xfseed }, *xflast = &xfseed;
489 struct xfn *xp;
490 const RAY *rp;
491
492 /*
493 * Search for transform in circular list that
494 * has no associated ray in the tree.
495 */
496 xp = xflast;
497 for (rp = r->parent; rp != NULL; rp = rp->parent)
498 if (rp->rox == &xp->xf) { /* xp in use */
499 xp = xp->next; /* move to next */
500 if (xp == xflast) { /* need new one */
501 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
502 if (xp == NULL)
503 error(SYSTEM,
504 "out of memory in newrayxf");
505 /* insert in list */
506 xp->next = xflast->next;
507 xflast->next = xp;
508 break; /* we're done */
509 }
510 rp = r; /* start check over */
511 }
512 /* got it */
513 r->rox = &xp->xf;
514 xflast = xp;
515 }
516
517
518 void
519 flipsurface( /* reverse surface orientation */
520 RAY *r
521 )
522 {
523 r->rod = -r->rod;
524 r->ron[0] = -r->ron[0];
525 r->ron[1] = -r->ron[1];
526 r->ron[2] = -r->ron[2];
527 r->pert[0] = -r->pert[0];
528 r->pert[1] = -r->pert[1];
529 r->pert[2] = -r->pert[2];
530 r->rflips++;
531 }
532
533
534 int
535 rayreject( /* check if candidate hit is worse than current */
536 OBJREC *o,
537 RAY *r,
538 double t,
539 double rod
540 )
541 {
542 OBJREC *mnew, *mray;
543
544 if ((t <= FTINY) | (t > r->rot + FTINY))
545 return(1);
546 if (t < r->rot - FTINY) /* is new hit significantly closer? */
547 return(0);
548 /* coincident point, so decide... */
549 if (o == r->ro)
550 return(1); /* shouldn't happen */
551 if (r->ro == NULL)
552 return(0); /* ditto */
553 mnew = findmaterial(o);
554 mray = findmaterial(r->ro); /* check material transparencies */
555 if (mnew == NULL) {
556 if (mray != NULL)
557 return(1); /* old has material, new does not */
558 } else if (mray == NULL) {
559 return(0); /* new has material, old does not */
560 } else if (istransp(mnew)) {
561 if (!istransp(mray))
562 return(1); /* new is transparent, old is not */
563 } else if (istransp(mray)) {
564 return(0); /* old is transparent, new is not */
565 }
566 if (rod <= 0) { /* check which side we hit */
567 if (r->rod > 0)
568 return(1); /* old hit front, new did not */
569 } else if (r->rod <= 0) {
570 return(0); /* new hit front, old did not */
571 }
572 /* earlier modifier definition wins tie */
573 return (r->ro->omod >= o->omod);
574 }
575
576 void
577 rayhit( /* standard ray hit test */
578 OBJECT *oset,
579 RAY *r
580 )
581 {
582 OBJREC *o;
583 int i;
584
585 for (i = oset[0]; i > 0; i--) {
586 o = objptr(oset[i]);
587 if ((*ofun[o->otype].funp)(o, r))
588 r->robj = oset[i];
589 }
590 }
591
592
593 int
594 localhit( /* check for hit in the octree */
595 RAY *r,
596 CUBE *scene
597 )
598 {
599 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
600 FVECT curpos; /* current cube position */
601 int sflags; /* sign flags */
602 double t, dt;
603 int i;
604
605 nrays++; /* increment trace counter */
606 sflags = 0;
607 for (i = 0; i < 3; i++) {
608 curpos[i] = r->rorg[i];
609 if (r->rdir[i] > 1e-7)
610 sflags |= 1 << i;
611 else if (r->rdir[i] < -1e-7)
612 sflags |= 0x10 << i;
613 }
614 if (!sflags) {
615 error(WARNING, "zero ray direction in localhit");
616 return(0);
617 }
618 /* start off assuming nothing hit */
619 if (r->rmax > FTINY) { /* except aft plane if one */
620 r->ro = &Aftplane;
621 r->rot = r->rmax;
622 VSUM(r->rop, r->rorg, r->rdir, r->rot);
623 }
624 /* find global cube entrance point */
625 t = 0.0;
626 if (!incube(scene, curpos)) {
627 /* find distance to entry */
628 for (i = 0; i < 3; i++) {
629 /* plane in our direction */
630 if (sflags & 1<<i)
631 dt = scene->cuorg[i];
632 else if (sflags & 0x10<<i)
633 dt = scene->cuorg[i] + scene->cusize;
634 else
635 continue;
636 /* distance to the plane */
637 dt = (dt - r->rorg[i])/r->rdir[i];
638 if (dt > t)
639 t = dt; /* farthest face is the one */
640 }
641 t += FTINY; /* fudge to get inside cube */
642 if (t >= r->rot) /* clipped already */
643 return(0);
644 /* advance position */
645 VSUM(curpos, curpos, r->rdir, t);
646
647 if (!incube(scene, curpos)) /* non-intersecting ray */
648 return(0);
649 }
650 cxset[0] = 0;
651 raymove(curpos, cxset, sflags, r, scene);
652 return((r->ro != NULL) & (r->ro != &Aftplane));
653 }
654
655
656 static int
657 raymove( /* check for hit as we move */
658 FVECT pos, /* current position, modified herein */
659 OBJECT *cxs, /* checked objects, modified by checkhit */
660 int dirf, /* direction indicators to speed tests */
661 RAY *r,
662 CUBE *cu
663 )
664 {
665 int ax;
666 double dt, t;
667
668 if (istree(cu->cutree)) { /* recurse on subcubes */
669 CUBE cukid;
670 int br, sgn;
671
672 cukid.cusize = cu->cusize * 0.5; /* find subcube */
673 VCOPY(cukid.cuorg, cu->cuorg);
674 br = 0;
675 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
676 cukid.cuorg[0] += cukid.cusize;
677 br |= 1;
678 }
679 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
680 cukid.cuorg[1] += cukid.cusize;
681 br |= 2;
682 }
683 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
684 cukid.cuorg[2] += cukid.cusize;
685 br |= 4;
686 }
687 for ( ; ; ) {
688 cukid.cutree = octkid(cu->cutree, br);
689 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
690 return(RAYHIT);
691 sgn = 1 << ax;
692 if (sgn & dirf) /* positive axis? */
693 if (sgn & br)
694 return(ax); /* overflow */
695 else {
696 cukid.cuorg[ax] += cukid.cusize;
697 br |= sgn;
698 }
699 else
700 if (sgn & br) {
701 cukid.cuorg[ax] -= cukid.cusize;
702 br &= ~sgn;
703 } else
704 return(ax); /* underflow */
705 }
706 /*NOTREACHED*/
707 }
708 if (isfull(cu->cutree)) {
709 if (checkhit(r, cu, cxs))
710 return(RAYHIT);
711 } else if (r->ro == &Aftplane && incube(cu, r->rop))
712 return(RAYHIT);
713 /* advance to next cube */
714 if (dirf&0x11) {
715 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
716 t = (dt - pos[0])/r->rdir[0];
717 ax = 0;
718 } else
719 t = FHUGE;
720 if (dirf&0x22) {
721 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
722 dt = (dt - pos[1])/r->rdir[1];
723 if (dt < t) {
724 t = dt;
725 ax = 1;
726 }
727 }
728 if (dirf&0x44) {
729 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
730 dt = (dt - pos[2])/r->rdir[2];
731 if (dt < t) {
732 t = dt;
733 ax = 2;
734 }
735 }
736 VSUM(pos, pos, r->rdir, t);
737 return(ax);
738 }
739
740
741 static int
742 checkhit( /* check for hit in full cube */
743 RAY *r,
744 CUBE *cu,
745 OBJECT *cxs
746 )
747 {
748 OBJECT oset[MAXSET+1];
749
750 objset(oset, cu->cutree);
751 checkset(oset, cxs); /* avoid double-checking */
752
753 (*r->hitf)(oset, r); /* test for hit in set */
754
755 if (r->robj == OVOID)
756 return(0); /* no scores yet */
757
758 return(incube(cu, r->rop)); /* hit OK if in current cube */
759 }
760
761
762 static void
763 checkset( /* modify checked set and set to check */
764 OBJECT *os, /* os' = os - cs */
765 OBJECT *cs /* cs' = cs + os */
766 )
767 {
768 OBJECT cset[MAXCSET+MAXSET+1];
769 int i, j;
770 int k;
771 /* copy os in place, cset <- cs */
772 cset[0] = 0;
773 k = 0;
774 for (i = j = 1; i <= os[0]; i++) {
775 while (j <= cs[0] && cs[j] < os[i])
776 cset[++cset[0]] = cs[j++];
777 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
778 os[++k] = os[i];
779 cset[++cset[0]] = os[i];
780 }
781 }
782 if (!(os[0] = k)) /* new "to check" set size */
783 return; /* special case */
784 while (j <= cs[0]) /* get the rest of cs */
785 cset[++cset[0]] = cs[j++];
786 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
787 cset[0] = MAXCSET;
788 /* setcopy(cs, cset); */ /* copy cset back to cs */
789 os = cset;
790 for (i = os[0]; i-- >= 0; )
791 *cs++ = *os++;
792 }