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root/radiance/ray/src/rt/raytrace.c
Revision: 2.90
Committed: Fri Nov 15 20:47:42 2024 UTC (5 months, 2 weeks ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.89: +11 -4 lines
Log Message:
feat(rpict): Experimental source skipping option with -DSSKIPOPT compile flag

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.89 2024/07/31 22:29:18 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const SCOLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setscolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = sintens((COLORV *)rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copyscolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 #ifdef SSKIPOPT
65 r->scorr = 1.f;
66 #endif
67 r->clipset = NULL;
68 r->revf = raytrace;
69 copycolor(r->cext, cextinction);
70 copycolor(r->albedo, salbedo);
71 r->gecc = seccg;
72 r->slights = NULL;
73 } else { /* spawned ray */
74 if (ro->rot >= FHUGE*.99) {
75 memset(r, 0, sizeof(RAY));
76 return(-1); /* illegal continuation */
77 }
78 r->rlvl = ro->rlvl;
79 r->rsrc = ro->rsrc;
80 #ifdef SSKIPOPT
81 r->scorr = ro->scorr;
82 #endif
83 if (rt & RAYREFL) {
84 r->rlvl++;
85 if (r->rsrc >= 0) /* malfunctioning material? */
86 r->rsrc = -1;
87 r->clipset = ro->clipset;
88 r->rmax = 0.0;
89 } else {
90 r->clipset = ro->newcset;
91 r->rmax = (ro->rmax > FTINY)*(ro->rmax - ro->rot);
92 }
93 r->revf = ro->revf;
94 copycolor(r->cext, ro->cext);
95 copycolor(r->albedo, ro->albedo);
96 r->gecc = ro->gecc;
97 r->slights = ro->slights;
98 r->crtype = ro->crtype | (r->rtype = rt);
99 VCOPY(r->rorg, ro->rop);
100 r->rweight = ro->rweight * rw;
101 /* estimate extinction */
102 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
103 colval(ro->cext,RED) : colval(ro->cext,GRN);
104 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
105 re *= ro->rot;
106 if (re > 0.1) {
107 if (re > 92.) {
108 r->rweight = 0.0;
109 } else {
110 r->rweight *= exp(-re);
111 }
112 }
113 }
114 rayclear(r);
115 if (r->rweight <= 0.0) /* check for expiration */
116 return(-1);
117 if (r->crtype & SHADOW) /* shadow commitment */
118 return(0);
119 /* ambient in photon map? */
120 if (ro != NULL && ro->crtype & AMBIENT) {
121 if (causticPhotonMapping)
122 return(-1);
123 if (photonMapping && rt != TRANS)
124 return(-1);
125 }
126 if ((maxdepth <= 0) & (rc != NULL)) { /* Russian roulette */
127 if (minweight <= 0.0)
128 error(USER, "zero ray weight in Russian roulette");
129 if ((maxdepth < 0) & (r->rlvl > -maxdepth))
130 return(-1); /* upper reflection limit */
131 if (r->rweight >= minweight)
132 return(0);
133 if (frandom() > r->rweight/minweight)
134 return(-1);
135 rw = minweight/r->rweight; /* promote survivor */
136 scalescolor(r->rcoef, rw);
137 r->rweight = minweight;
138 return(0);
139 }
140 return((r->rweight >= minweight) & (r->rlvl <= abs(maxdepth)) ? 0 : -1);
141 }
142
143
144 void
145 rayclear( /* clear a ray for (re)evaluation */
146 RAY *r
147 )
148 {
149 r->rno = raynum++;
150 r->newcset = r->clipset;
151 r->hitf = rayhit;
152 r->robj = OVOID;
153 r->ro = NULL;
154 r->rox = NULL;
155 r->rxt = r->rmt = r->rot = FHUGE;
156 VCOPY(r->rop, r->rorg);
157 r->ron[0] = -r->rdir[0]; r->ron[1] = -r->rdir[1]; r->ron[2] = -r->rdir[2];
158 r->rod = 1.0;
159 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
160 r->rflips = 0;
161 r->uv[0] = r->uv[1] = 0.0;
162 setscolor(r->pcol, 1.0, 1.0, 1.0);
163 scolorblack(r->mcol);
164 scolorblack(r->rcol);
165 }
166
167
168 void
169 raytrace( /* trace a ray and compute its value */
170 RAY *r
171 )
172 {
173 if (localhit(r, &thescene))
174 raycont(r); /* hit local surface, evaluate */
175 else if (r->ro == &Aftplane) {
176 r->ro = NULL; /* hit aft clipping plane */
177 r->rot = FHUGE;
178 } else if (sourcehit(r))
179 rayshade(r, r->ro->omod); /* distant source */
180
181 if (trace != NULL)
182 (*trace)(r); /* trace execution */
183
184 rayparticipate(r); /* for participating medium */
185 }
186
187
188 void
189 raycont( /* check for clipped object and continue */
190 RAY *r
191 )
192 {
193 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
194 !rayshade(r, r->ro->omod))
195 raytrans(r);
196 }
197
198
199 void
200 raytrans( /* transmit ray as is */
201 RAY *r
202 )
203 {
204 RAY tr;
205
206 rayorigin(&tr, TRANS, r, NULL); /* always continue */
207 VCOPY(tr.rdir, r->rdir);
208 rayvalue(&tr);
209 copyscolor(r->mcol, tr.mcol);
210 copyscolor(r->rcol, tr.rcol);
211 r->rmt = r->rot + tr.rmt;
212 r->rxt = r->rot + tr.rxt;
213 }
214
215
216 int
217 raytirrad( /* irradiance hack */
218 OBJREC *m,
219 RAY *r
220 )
221 {
222 if (ofun[m->otype].flags & (T_M|T_X) && m->otype != MAT_CLIP) {
223 if (istransp(m->otype) || isBSDFproxy(m)) {
224 raytrans(r);
225 return(1);
226 }
227 if (!islight(m->otype)) {
228 setscolor(r->pcol, 1.0, 1.0, 1.0);
229 return((*ofun[Lamb.otype].funp)(&Lamb, r));
230 }
231 }
232 return(0); /* not a qualifying surface */
233 }
234
235
236 int
237 rayshade( /* shade ray r with material mod */
238 RAY *r,
239 int mod
240 )
241 {
242 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
243 OBJREC *m;
244
245 r->rxt = r->rot; /* preset effective ray length */
246 for ( ; mod != OVOID; mod = m->omod) {
247 m = objptr(mod);
248 /****** unnecessary test since modifier() is always called
249 if (!ismodifier(m->otype)) {
250 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
251 error(USER, errmsg);
252 }
253 ******/
254 /* hack for irradiance calculation */
255 if (tst_irrad && raytirrad(m, r))
256 return(1);
257
258 if ((*ofun[m->otype].funp)(m, r))
259 return(1); /* materials call raytexture() */
260 }
261 return(0); /* no material! */
262 }
263
264
265 void
266 rayparticipate( /* compute ray medium participation */
267 RAY *r
268 )
269 {
270 SCOLOR ce, ca;
271 double re, ge, be;
272
273 if (intens(r->cext) <= 1./FHUGE)
274 return; /* no medium */
275 re = r->rot*colval(r->cext,RED);
276 ge = r->rot*colval(r->cext,GRN);
277 be = r->rot*colval(r->cext,BLU);
278 if (r->crtype & SHADOW) { /* no scattering for sources */
279 re *= 1. - colval(r->albedo,RED);
280 ge *= 1. - colval(r->albedo,GRN);
281 be *= 1. - colval(r->albedo,BLU);
282 }
283 setscolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
284 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
285 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
286 smultscolor(r->rcol, ce); /* path extinction */
287 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
288 return; /* no scattering */
289
290 /* PMAP: indirect inscattering accounted for by volume photons? */
291 if (!volumePhotonMapping) {
292 setscolor(ca,
293 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
294 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
295 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
296 saddscolor(r->rcol, ca); /* ambient in scattering */
297 }
298
299 srcscatter(r); /* source in scattering */
300 }
301
302
303 void
304 raytexture( /* get material modifiers */
305 RAY *r,
306 OBJECT mod
307 )
308 {
309 OBJREC *m;
310 /* execute textures and patterns */
311 for ( ; mod != OVOID; mod = m->omod) {
312 m = objptr(mod);
313 /****** unnecessary test since modifier() is always called
314 if (!ismodifier(m->otype)) {
315 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
316 error(USER, errmsg);
317 }
318 ******/
319 if ((*ofun[m->otype].funp)(m, r)) {
320 sprintf(errmsg, "conflicting material \"%s\"",
321 m->oname);
322 objerror(r->ro, USER, errmsg);
323 }
324 }
325 }
326
327
328 int
329 raymixture( /* mix modifiers */
330 RAY *r,
331 OBJECT fore,
332 OBJECT back,
333 double coef
334 )
335 {
336 RAY fr, br;
337 double mfore, mback;
338 int foremat, backmat;
339 int i;
340 /* bound coefficient */
341 if (coef > 1.0)
342 coef = 1.0;
343 else if (coef < 0.0)
344 coef = 0.0;
345 /* compute foreground and background */
346 foremat = backmat = 0;
347 /* foreground */
348 fr = *r;
349 if (coef > FTINY) {
350 fr.rweight *= coef;
351 scalescolor(fr.rcoef, coef);
352 foremat = rayshade(&fr, fore);
353 }
354 /* background */
355 br = *r;
356 if (coef < 1.0-FTINY) {
357 br.rweight *= 1.0-coef;
358 scalescolor(br.rcoef, 1.0-coef);
359 backmat = rayshade(&br, back);
360 }
361 /* check for transparency */
362 if (backmat ^ foremat) {
363 if (backmat && coef > FTINY)
364 raytrans(&fr);
365 else if (foremat && coef < 1.0-FTINY)
366 raytrans(&br);
367 }
368 /* mix perturbations */
369 for (i = 0; i < 3; i++)
370 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
371 /* mix pattern colors */
372 scalescolor(fr.pcol, coef);
373 scalescolor(br.pcol, 1.0-coef);
374 copyscolor(r->pcol, fr.pcol);
375 saddscolor(r->pcol, br.pcol);
376 /* return value tells if material */
377 if (!foremat & !backmat)
378 return(0);
379 /* mix returned ray values */
380 scalescolor(fr.rcol, coef);
381 scalescolor(br.rcol, 1.0-coef);
382 copyscolor(r->rcol, fr.rcol);
383 saddscolor(r->rcol, br.rcol);
384 scalescolor(fr.mcol, coef);
385 scalescolor(br.mcol, 1.0-coef);
386 copyscolor(r->mcol, fr.mcol);
387 saddscolor(r->mcol, br.mcol);
388 mfore = pbright(fr.mcol); mback = pbright(br.mcol);
389 r->rmt = mfore > mback ? fr.rmt : br.rmt;
390 r->rxt = pbright(fr.rcol)-mfore > pbright(br.rcol)-mback ?
391 fr.rxt : br.rxt;
392 return(1);
393 }
394
395
396 double
397 raydist( /* compute (cumulative) ray distance */
398 const RAY *r,
399 int flags
400 )
401 {
402 double sum = 0.0;
403
404 while (r != NULL && r->crtype&flags) {
405 sum += r->rot;
406 r = r->parent;
407 }
408 return(sum);
409 }
410
411
412 void
413 raycontrib( /* compute (cumulative) ray contribution */
414 SCOLOR rc,
415 const RAY *r,
416 int flags
417 )
418 {
419 static int warnedPM = 0;
420
421 setscolor(rc, 1., 1., 1.);
422
423 while (r != NULL && r->crtype&flags) {
424 smultscolor(rc, r->rcoef);
425 /* check for participating medium */
426 if (!warnedPM && (bright(r->cext) > FTINY) |
427 (bright(r->albedo) > FTINY)) {
428 error(WARNING,
429 "ray contribution calculation does not support participating media");
430 warnedPM++;
431 }
432 r = r->parent;
433 }
434 }
435
436
437 double
438 raynormal( /* compute perturbed normal for ray */
439 FVECT norm,
440 RAY *r
441 )
442 {
443 double newdot;
444 int i;
445
446 /* The perturbation is added to the surface normal to obtain
447 * the new normal. If the new normal would affect the surface
448 * orientation wrt. the ray, a correction is made. The method is
449 * still fraught with problems since reflected rays and similar
450 * directions calculated from the surface normal may spawn rays behind
451 * the surface. The only solution is to curb textures at high
452 * incidence (namely, keep DOT(rdir,pert) < Rdot).
453 */
454
455 for (i = 0; i < 3; i++)
456 norm[i] = r->ron[i] + r->pert[i];
457
458 if (normalize(norm) == 0.0) {
459 objerror(r->ro, WARNING, "illegal normal perturbation");
460 VCOPY(norm, r->ron);
461 return(r->rod);
462 }
463 newdot = -DOT(norm, r->rdir);
464 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
465 for (i = 0; i < 3; i++)
466 norm[i] += 2.0*newdot*r->rdir[i];
467 newdot = -newdot;
468 }
469 return(newdot);
470 }
471
472
473 void
474 newrayxf( /* get new tranformation matrix for ray */
475 RAY *r
476 )
477 {
478 static struct xfn {
479 struct xfn *next;
480 FULLXF xf;
481 } xfseed = { &xfseed }, *xflast = &xfseed;
482 struct xfn *xp;
483 const RAY *rp;
484
485 /*
486 * Search for transform in circular list that
487 * has no associated ray in the tree.
488 */
489 xp = xflast;
490 for (rp = r->parent; rp != NULL; rp = rp->parent)
491 if (rp->rox == &xp->xf) { /* xp in use */
492 xp = xp->next; /* move to next */
493 if (xp == xflast) { /* need new one */
494 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
495 if (xp == NULL)
496 error(SYSTEM,
497 "out of memory in newrayxf");
498 /* insert in list */
499 xp->next = xflast->next;
500 xflast->next = xp;
501 break; /* we're done */
502 }
503 rp = r; /* start check over */
504 }
505 /* got it */
506 r->rox = &xp->xf;
507 xflast = xp;
508 }
509
510
511 void
512 flipsurface( /* reverse surface orientation */
513 RAY *r
514 )
515 {
516 r->rod = -r->rod;
517 r->ron[0] = -r->ron[0];
518 r->ron[1] = -r->ron[1];
519 r->ron[2] = -r->ron[2];
520 r->pert[0] = -r->pert[0];
521 r->pert[1] = -r->pert[1];
522 r->pert[2] = -r->pert[2];
523 r->rflips++;
524 }
525
526
527 int
528 rayreject( /* check if candidate hit is worse than current */
529 OBJREC *o,
530 RAY *r,
531 double t,
532 double rod
533 )
534 {
535 OBJREC *mnew, *mray;
536
537 if ((t <= FTINY) | (t > r->rot + FTINY))
538 return(1);
539 if (t < r->rot - FTINY) /* is new hit significantly closer? */
540 return(0);
541 /* coincident point, so decide... */
542 if (o == r->ro)
543 return(1); /* shouldn't happen */
544 if (r->ro == NULL)
545 return(0); /* ditto */
546 mnew = findmaterial(o);
547 mray = findmaterial(r->ro); /* check material transparencies */
548 if (mnew == NULL) {
549 if (mray != NULL)
550 return(1); /* old has material, new does not */
551 } else if (mray == NULL) {
552 return(0); /* new has material, old does not */
553 } else if (istransp(mnew->otype)) {
554 if (!istransp(mray->otype))
555 return(1); /* new is transparent, old is not */
556 } else if (istransp(mray->otype)) {
557 return(0); /* old is transparent, new is not */
558 }
559 if (rod <= 0) { /* check which side we hit */
560 if (r->rod > 0)
561 return(1); /* old hit front, new did not */
562 } else if (r->rod <= 0) {
563 return(0); /* new hit front, old did not */
564 }
565 /* earlier modifier definition wins tie */
566 return (r->ro->omod >= o->omod);
567 }
568
569 void
570 rayhit( /* standard ray hit test */
571 OBJECT *oset,
572 RAY *r
573 )
574 {
575 OBJREC *o;
576 int i;
577
578 for (i = oset[0]; i > 0; i--) {
579 o = objptr(oset[i]);
580 if ((*ofun[o->otype].funp)(o, r))
581 r->robj = oset[i];
582 }
583 }
584
585
586 int
587 localhit( /* check for hit in the octree */
588 RAY *r,
589 CUBE *scene
590 )
591 {
592 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
593 FVECT curpos; /* current cube position */
594 int sflags; /* sign flags */
595 double t, dt;
596 int i;
597
598 nrays++; /* increment trace counter */
599 sflags = 0;
600 for (i = 0; i < 3; i++) {
601 curpos[i] = r->rorg[i];
602 if (r->rdir[i] > 1e-7)
603 sflags |= 1 << i;
604 else if (r->rdir[i] < -1e-7)
605 sflags |= 0x10 << i;
606 }
607 if (!sflags) {
608 error(WARNING, "zero ray direction in localhit");
609 return(0);
610 }
611 /* start off assuming nothing hit */
612 if (r->rmax > FTINY) { /* except aft plane if one */
613 r->ro = &Aftplane;
614 r->rot = r->rmax;
615 VSUM(r->rop, r->rorg, r->rdir, r->rot);
616 }
617 /* find global cube entrance point */
618 t = 0.0;
619 if (!incube(scene, curpos)) {
620 /* find distance to entry */
621 for (i = 0; i < 3; i++) {
622 /* plane in our direction */
623 if (sflags & 1<<i)
624 dt = scene->cuorg[i];
625 else if (sflags & 0x10<<i)
626 dt = scene->cuorg[i] + scene->cusize;
627 else
628 continue;
629 /* distance to the plane */
630 dt = (dt - r->rorg[i])/r->rdir[i];
631 if (dt > t)
632 t = dt; /* farthest face is the one */
633 }
634 t += FTINY; /* fudge to get inside cube */
635 if (t >= r->rot) /* clipped already */
636 return(0);
637 /* advance position */
638 VSUM(curpos, curpos, r->rdir, t);
639
640 if (!incube(scene, curpos)) /* non-intersecting ray */
641 return(0);
642 }
643 cxset[0] = 0;
644 raymove(curpos, cxset, sflags, r, scene);
645 return((r->ro != NULL) & (r->ro != &Aftplane));
646 }
647
648
649 static int
650 raymove( /* check for hit as we move */
651 FVECT pos, /* current position, modified herein */
652 OBJECT *cxs, /* checked objects, modified by checkhit */
653 int dirf, /* direction indicators to speed tests */
654 RAY *r,
655 CUBE *cu
656 )
657 {
658 int ax;
659 double dt, t;
660
661 if (istree(cu->cutree)) { /* recurse on subcubes */
662 CUBE cukid;
663 int br, sgn;
664
665 cukid.cusize = cu->cusize * 0.5; /* find subcube */
666 VCOPY(cukid.cuorg, cu->cuorg);
667 br = 0;
668 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
669 cukid.cuorg[0] += cukid.cusize;
670 br |= 1;
671 }
672 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
673 cukid.cuorg[1] += cukid.cusize;
674 br |= 2;
675 }
676 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
677 cukid.cuorg[2] += cukid.cusize;
678 br |= 4;
679 }
680 for ( ; ; ) {
681 cukid.cutree = octkid(cu->cutree, br);
682 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
683 return(RAYHIT);
684 sgn = 1 << ax;
685 if (sgn & dirf) /* positive axis? */
686 if (sgn & br)
687 return(ax); /* overflow */
688 else {
689 cukid.cuorg[ax] += cukid.cusize;
690 br |= sgn;
691 }
692 else
693 if (sgn & br) {
694 cukid.cuorg[ax] -= cukid.cusize;
695 br &= ~sgn;
696 } else
697 return(ax); /* underflow */
698 }
699 /*NOTREACHED*/
700 }
701 if (isfull(cu->cutree)) {
702 if (checkhit(r, cu, cxs))
703 return(RAYHIT);
704 } else if (r->ro == &Aftplane && incube(cu, r->rop))
705 return(RAYHIT);
706 /* advance to next cube */
707 if (dirf&0x11) {
708 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
709 t = (dt - pos[0])/r->rdir[0];
710 ax = 0;
711 } else
712 t = FHUGE;
713 if (dirf&0x22) {
714 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
715 dt = (dt - pos[1])/r->rdir[1];
716 if (dt < t) {
717 t = dt;
718 ax = 1;
719 }
720 }
721 if (dirf&0x44) {
722 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
723 dt = (dt - pos[2])/r->rdir[2];
724 if (dt < t) {
725 t = dt;
726 ax = 2;
727 }
728 }
729 VSUM(pos, pos, r->rdir, t);
730 return(ax);
731 }
732
733
734 static int
735 checkhit( /* check for hit in full cube */
736 RAY *r,
737 CUBE *cu,
738 OBJECT *cxs
739 )
740 {
741 OBJECT oset[MAXSET+1];
742
743 objset(oset, cu->cutree);
744 checkset(oset, cxs); /* avoid double-checking */
745
746 (*r->hitf)(oset, r); /* test for hit in set */
747
748 if (r->robj == OVOID)
749 return(0); /* no scores yet */
750
751 return(incube(cu, r->rop)); /* hit OK if in current cube */
752 }
753
754
755 static void
756 checkset( /* modify checked set and set to check */
757 OBJECT *os, /* os' = os - cs */
758 OBJECT *cs /* cs' = cs + os */
759 )
760 {
761 OBJECT cset[MAXCSET+MAXSET+1];
762 int i, j;
763 int k;
764 /* copy os in place, cset <- cs */
765 cset[0] = 0;
766 k = 0;
767 for (i = j = 1; i <= os[0]; i++) {
768 while (j <= cs[0] && cs[j] < os[i])
769 cset[++cset[0]] = cs[j++];
770 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
771 os[++k] = os[i];
772 cset[++cset[0]] = os[i];
773 }
774 }
775 if (!(os[0] = k)) /* new "to check" set size */
776 return; /* special case */
777 while (j <= cs[0]) /* get the rest of cs */
778 cset[++cset[0]] = cs[j++];
779 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
780 cset[0] = MAXCSET;
781 /* setcopy(cs, cset); */ /* copy cset back to cs */
782 os = cset;
783 for (i = os[0]; i-- >= 0; )
784 *cs++ = *os++;
785 }