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root/radiance/ray/src/rt/raytrace.c
Revision: 2.88
Committed: Wed Nov 15 18:02:53 2023 UTC (5 months, 2 weeks ago) by greg
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 2.87: +36 -38 lines
Log Message:
feat(rpict,rtrace,rcontrib,rtpict): Hyperspectral rendering (except photon map)

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.87 2023/03/16 00:25:24 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17 #include "pmap.h"
18
19 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
20
21 RNUMBER raynum = 0; /* next unique ray number */
22 RNUMBER nrays = 0; /* number of calls to localhit */
23
24 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
25 OBJREC Lamb = {
26 OVOID, MAT_PLASTIC, "Lambertian",
27 {NULL, Lambfa, 0, 5}, NULL
28 }; /* a Lambertian surface */
29
30 OBJREC Aftplane; /* aft clipping plane object */
31
32 #define RAYHIT (-1) /* return value for intercepted ray */
33
34 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
35 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
36 static void checkset(OBJECT *os, OBJECT *cs);
37
38
39 int
40 rayorigin( /* start new ray from old one */
41 RAY *r,
42 int rt,
43 const RAY *ro,
44 const SCOLOR rc
45 )
46 {
47 double rw, re;
48 /* assign coefficient/weight */
49 if (rc == NULL) {
50 rw = 1.0;
51 setscolor(r->rcoef, 1., 1., 1.);
52 } else {
53 rw = sintens(rc);
54 if (rw > 1.0)
55 rw = 1.0; /* avoid calculation growth */
56 if (rc != r->rcoef)
57 copyscolor(r->rcoef, rc);
58 }
59 if ((r->parent = ro) == NULL) { /* primary ray */
60 r->rlvl = 0;
61 r->rweight = rw;
62 r->crtype = r->rtype = rt;
63 r->rsrc = -1;
64 r->clipset = NULL;
65 r->revf = raytrace;
66 copycolor(r->cext, cextinction);
67 copycolor(r->albedo, salbedo);
68 r->gecc = seccg;
69 r->slights = NULL;
70 } else { /* spawned ray */
71 if (ro->rot >= FHUGE*.99) {
72 memset(r, 0, sizeof(RAY));
73 return(-1); /* illegal continuation */
74 }
75 r->rlvl = ro->rlvl;
76 if (rt & RAYREFL) {
77 r->rlvl++;
78 r->rsrc = -1;
79 r->clipset = ro->clipset;
80 r->rmax = 0.0;
81 } else {
82 r->rsrc = ro->rsrc;
83 r->clipset = ro->newcset;
84 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
85 }
86 r->revf = ro->revf;
87 copycolor(r->cext, ro->cext);
88 copycolor(r->albedo, ro->albedo);
89 r->gecc = ro->gecc;
90 r->slights = ro->slights;
91 r->crtype = ro->crtype | (r->rtype = rt);
92 VCOPY(r->rorg, ro->rop);
93 r->rweight = ro->rweight * rw;
94 /* estimate extinction */
95 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
96 colval(ro->cext,RED) : colval(ro->cext,GRN);
97 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
98 re *= ro->rot;
99 if (re > 0.1) {
100 if (re > 92.) {
101 r->rweight = 0.0;
102 } else {
103 r->rweight *= exp(-re);
104 }
105 }
106 }
107 rayclear(r);
108 if (r->rweight <= 0.0) /* check for expiration */
109 return(-1);
110 if (r->crtype & SHADOW) /* shadow commitment */
111 return(0);
112 /* ambient in photon map? */
113 if (ro != NULL && ro->crtype & AMBIENT) {
114 if (causticPhotonMapping)
115 return(-1);
116 if (photonMapping && rt != TRANS)
117 return(-1);
118 }
119 if ((maxdepth <= 0) & (rc != NULL)) { /* Russian roulette */
120 if (minweight <= 0.0)
121 error(USER, "zero ray weight in Russian roulette");
122 if ((maxdepth < 0) & (r->rlvl > -maxdepth))
123 return(-1); /* upper reflection limit */
124 if (r->rweight >= minweight)
125 return(0);
126 if (frandom() > r->rweight/minweight)
127 return(-1);
128 rw = minweight/r->rweight; /* promote survivor */
129 scalescolor(r->rcoef, rw);
130 r->rweight = minweight;
131 return(0);
132 }
133 return((r->rweight >= minweight) & (r->rlvl <= abs(maxdepth)) ? 0 : -1);
134 }
135
136
137 void
138 rayclear( /* clear a ray for (re)evaluation */
139 RAY *r
140 )
141 {
142 r->rno = raynum++;
143 r->newcset = r->clipset;
144 r->hitf = rayhit;
145 r->robj = OVOID;
146 r->ro = NULL;
147 r->rox = NULL;
148 r->rxt = r->rmt = r->rot = FHUGE;
149 VCOPY(r->rop, r->rorg);
150 r->ron[0] = -r->rdir[0]; r->ron[1] = -r->rdir[1]; r->ron[2] = -r->rdir[2];
151 r->rod = 1.0;
152 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
153 r->rflips = 0;
154 r->uv[0] = r->uv[1] = 0.0;
155 setscolor(r->pcol, 1.0, 1.0, 1.0);
156 scolorblack(r->mcol);
157 scolorblack(r->rcol);
158 }
159
160
161 void
162 raytrace( /* trace a ray and compute its value */
163 RAY *r
164 )
165 {
166 if (localhit(r, &thescene))
167 raycont(r); /* hit local surface, evaluate */
168 else if (r->ro == &Aftplane) {
169 r->ro = NULL; /* hit aft clipping plane */
170 r->rot = FHUGE;
171 } else if (sourcehit(r))
172 rayshade(r, r->ro->omod); /* distant source */
173
174 if (trace != NULL)
175 (*trace)(r); /* trace execution */
176
177 rayparticipate(r); /* for participating medium */
178 }
179
180
181 void
182 raycont( /* check for clipped object and continue */
183 RAY *r
184 )
185 {
186 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
187 !rayshade(r, r->ro->omod))
188 raytrans(r);
189 }
190
191
192 void
193 raytrans( /* transmit ray as is */
194 RAY *r
195 )
196 {
197 RAY tr;
198
199 rayorigin(&tr, TRANS, r, NULL); /* always continue */
200 VCOPY(tr.rdir, r->rdir);
201 rayvalue(&tr);
202 copyscolor(r->mcol, tr.mcol);
203 copyscolor(r->rcol, tr.rcol);
204 r->rmt = r->rot + tr.rmt;
205 r->rxt = r->rot + tr.rxt;
206 }
207
208
209 int
210 raytirrad( /* irradiance hack */
211 OBJREC *m,
212 RAY *r
213 )
214 {
215 if (ofun[m->otype].flags & (T_M|T_X) && m->otype != MAT_CLIP) {
216 if (istransp(m->otype) || isBSDFproxy(m)) {
217 raytrans(r);
218 return(1);
219 }
220 if (!islight(m->otype)) {
221 setscolor(r->pcol, 1.0, 1.0, 1.0);
222 return((*ofun[Lamb.otype].funp)(&Lamb, r));
223 }
224 }
225 return(0); /* not a qualifying surface */
226 }
227
228
229 int
230 rayshade( /* shade ray r with material mod */
231 RAY *r,
232 int mod
233 )
234 {
235 int tst_irrad = do_irrad && !(r->crtype & ~(PRIMARY|TRANS));
236 OBJREC *m;
237
238 r->rxt = r->rot; /* preset effective ray length */
239 for ( ; mod != OVOID; mod = m->omod) {
240 m = objptr(mod);
241 /****** unnecessary test since modifier() is always called
242 if (!ismodifier(m->otype)) {
243 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
244 error(USER, errmsg);
245 }
246 ******/
247 /* hack for irradiance calculation */
248 if (tst_irrad && raytirrad(m, r))
249 return(1);
250
251 if ((*ofun[m->otype].funp)(m, r))
252 return(1); /* materials call raytexture() */
253 }
254 return(0); /* no material! */
255 }
256
257
258 void
259 rayparticipate( /* compute ray medium participation */
260 RAY *r
261 )
262 {
263 SCOLOR ce, ca;
264 double re, ge, be;
265
266 if (intens(r->cext) <= 1./FHUGE)
267 return; /* no medium */
268 re = r->rot*colval(r->cext,RED);
269 ge = r->rot*colval(r->cext,GRN);
270 be = r->rot*colval(r->cext,BLU);
271 if (r->crtype & SHADOW) { /* no scattering for sources */
272 re *= 1. - colval(r->albedo,RED);
273 ge *= 1. - colval(r->albedo,GRN);
274 be *= 1. - colval(r->albedo,BLU);
275 }
276 setscolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
277 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
278 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
279 smultscolor(r->rcol, ce); /* path extinction */
280 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
281 return; /* no scattering */
282
283 /* PMAP: indirect inscattering accounted for by volume photons? */
284 if (!volumePhotonMapping) {
285 setscolor(ca,
286 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
287 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
288 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
289 saddscolor(r->rcol, ca); /* ambient in scattering */
290 }
291
292 srcscatter(r); /* source in scattering */
293 }
294
295
296 void
297 raytexture( /* get material modifiers */
298 RAY *r,
299 OBJECT mod
300 )
301 {
302 OBJREC *m;
303 /* execute textures and patterns */
304 for ( ; mod != OVOID; mod = m->omod) {
305 m = objptr(mod);
306 /****** unnecessary test since modifier() is always called
307 if (!ismodifier(m->otype)) {
308 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
309 error(USER, errmsg);
310 }
311 ******/
312 if ((*ofun[m->otype].funp)(m, r)) {
313 sprintf(errmsg, "conflicting material \"%s\"",
314 m->oname);
315 objerror(r->ro, USER, errmsg);
316 }
317 }
318 }
319
320
321 int
322 raymixture( /* mix modifiers */
323 RAY *r,
324 OBJECT fore,
325 OBJECT back,
326 double coef
327 )
328 {
329 RAY fr, br;
330 double mfore, mback;
331 int foremat, backmat;
332 int i;
333 /* bound coefficient */
334 if (coef > 1.0)
335 coef = 1.0;
336 else if (coef < 0.0)
337 coef = 0.0;
338 /* compute foreground and background */
339 foremat = backmat = 0;
340 /* foreground */
341 fr = *r;
342 if (coef > FTINY) {
343 fr.rweight *= coef;
344 scalescolor(fr.rcoef, coef);
345 foremat = rayshade(&fr, fore);
346 }
347 /* background */
348 br = *r;
349 if (coef < 1.0-FTINY) {
350 br.rweight *= 1.0-coef;
351 scalescolor(br.rcoef, 1.0-coef);
352 backmat = rayshade(&br, back);
353 }
354 /* check for transparency */
355 if (backmat ^ foremat) {
356 if (backmat && coef > FTINY)
357 raytrans(&fr);
358 else if (foremat && coef < 1.0-FTINY)
359 raytrans(&br);
360 }
361 /* mix perturbations */
362 for (i = 0; i < 3; i++)
363 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
364 /* mix pattern colors */
365 scalescolor(fr.pcol, coef);
366 scalescolor(br.pcol, 1.0-coef);
367 copyscolor(r->pcol, fr.pcol);
368 saddscolor(r->pcol, br.pcol);
369 /* return value tells if material */
370 if (!foremat & !backmat)
371 return(0);
372 /* mix returned ray values */
373 scalescolor(fr.rcol, coef);
374 scalescolor(br.rcol, 1.0-coef);
375 copyscolor(r->rcol, fr.rcol);
376 saddscolor(r->rcol, br.rcol);
377 scalescolor(fr.mcol, coef);
378 scalescolor(br.mcol, 1.0-coef);
379 copyscolor(r->mcol, fr.mcol);
380 saddscolor(r->mcol, br.mcol);
381 mfore = pbright(fr.mcol); mback = pbright(br.mcol);
382 r->rmt = mfore > mback ? fr.rmt : br.rmt;
383 r->rxt = pbright(fr.rcol)-mfore > pbright(br.rcol)-mback ?
384 fr.rxt : br.rxt;
385 return(1);
386 }
387
388
389 double
390 raydist( /* compute (cumulative) ray distance */
391 const RAY *r,
392 int flags
393 )
394 {
395 double sum = 0.0;
396
397 while (r != NULL && r->crtype&flags) {
398 sum += r->rot;
399 r = r->parent;
400 }
401 return(sum);
402 }
403
404
405 void
406 raycontrib( /* compute (cumulative) ray contribution */
407 SCOLOR rc,
408 const RAY *r,
409 int flags
410 )
411 {
412 static int warnedPM = 0;
413
414 setscolor(rc, 1., 1., 1.);
415
416 while (r != NULL && r->crtype&flags) {
417 smultscolor(rc, r->rcoef);
418 /* check for participating medium */
419 if (!warnedPM && (bright(r->cext) > FTINY) |
420 (bright(r->albedo) > FTINY)) {
421 error(WARNING,
422 "ray contribution calculation does not support participating media");
423 warnedPM++;
424 }
425 r = r->parent;
426 }
427 }
428
429
430 double
431 raynormal( /* compute perturbed normal for ray */
432 FVECT norm,
433 RAY *r
434 )
435 {
436 double newdot;
437 int i;
438
439 /* The perturbation is added to the surface normal to obtain
440 * the new normal. If the new normal would affect the surface
441 * orientation wrt. the ray, a correction is made. The method is
442 * still fraught with problems since reflected rays and similar
443 * directions calculated from the surface normal may spawn rays behind
444 * the surface. The only solution is to curb textures at high
445 * incidence (namely, keep DOT(rdir,pert) < Rdot).
446 */
447
448 for (i = 0; i < 3; i++)
449 norm[i] = r->ron[i] + r->pert[i];
450
451 if (normalize(norm) == 0.0) {
452 objerror(r->ro, WARNING, "illegal normal perturbation");
453 VCOPY(norm, r->ron);
454 return(r->rod);
455 }
456 newdot = -DOT(norm, r->rdir);
457 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
458 for (i = 0; i < 3; i++)
459 norm[i] += 2.0*newdot*r->rdir[i];
460 newdot = -newdot;
461 }
462 return(newdot);
463 }
464
465
466 void
467 newrayxf( /* get new tranformation matrix for ray */
468 RAY *r
469 )
470 {
471 static struct xfn {
472 struct xfn *next;
473 FULLXF xf;
474 } xfseed = { &xfseed }, *xflast = &xfseed;
475 struct xfn *xp;
476 const RAY *rp;
477
478 /*
479 * Search for transform in circular list that
480 * has no associated ray in the tree.
481 */
482 xp = xflast;
483 for (rp = r->parent; rp != NULL; rp = rp->parent)
484 if (rp->rox == &xp->xf) { /* xp in use */
485 xp = xp->next; /* move to next */
486 if (xp == xflast) { /* need new one */
487 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
488 if (xp == NULL)
489 error(SYSTEM,
490 "out of memory in newrayxf");
491 /* insert in list */
492 xp->next = xflast->next;
493 xflast->next = xp;
494 break; /* we're done */
495 }
496 rp = r; /* start check over */
497 }
498 /* got it */
499 r->rox = &xp->xf;
500 xflast = xp;
501 }
502
503
504 void
505 flipsurface( /* reverse surface orientation */
506 RAY *r
507 )
508 {
509 r->rod = -r->rod;
510 r->ron[0] = -r->ron[0];
511 r->ron[1] = -r->ron[1];
512 r->ron[2] = -r->ron[2];
513 r->pert[0] = -r->pert[0];
514 r->pert[1] = -r->pert[1];
515 r->pert[2] = -r->pert[2];
516 r->rflips++;
517 }
518
519
520 int
521 rayreject( /* check if candidate hit is worse than current */
522 OBJREC *o,
523 RAY *r,
524 double t,
525 double rod
526 )
527 {
528 OBJREC *mnew, *mray;
529
530 if ((t <= FTINY) | (t > r->rot + FTINY))
531 return(1);
532 if (t < r->rot - FTINY) /* is new hit significantly closer? */
533 return(0);
534 /* coincident point, so decide... */
535 if (o == r->ro)
536 return(1); /* shouldn't happen */
537 if (r->ro == NULL)
538 return(0); /* ditto */
539 mnew = findmaterial(o);
540 mray = findmaterial(r->ro); /* check material transparencies */
541 if (mnew == NULL) {
542 if (mray != NULL)
543 return(1); /* old has material, new does not */
544 } else if (mray == NULL) {
545 return(0); /* new has material, old does not */
546 } else if (istransp(mnew->otype)) {
547 if (!istransp(mray->otype))
548 return(1); /* new is transparent, old is not */
549 } else if (istransp(mray->otype)) {
550 return(0); /* old is transparent, new is not */
551 }
552 if (rod <= 0) { /* check which side we hit */
553 if (r->rod > 0)
554 return(1); /* old hit front, new did not */
555 } else if (r->rod <= 0) {
556 return(0); /* new hit front, old did not */
557 }
558 /* earlier modifier definition wins tie */
559 return (r->ro->omod >= o->omod);
560 }
561
562 void
563 rayhit( /* standard ray hit test */
564 OBJECT *oset,
565 RAY *r
566 )
567 {
568 OBJREC *o;
569 int i;
570
571 for (i = oset[0]; i > 0; i--) {
572 o = objptr(oset[i]);
573 if ((*ofun[o->otype].funp)(o, r))
574 r->robj = oset[i];
575 }
576 }
577
578
579 int
580 localhit( /* check for hit in the octree */
581 RAY *r,
582 CUBE *scene
583 )
584 {
585 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
586 FVECT curpos; /* current cube position */
587 int sflags; /* sign flags */
588 double t, dt;
589 int i;
590
591 nrays++; /* increment trace counter */
592 sflags = 0;
593 for (i = 0; i < 3; i++) {
594 curpos[i] = r->rorg[i];
595 if (r->rdir[i] > 1e-7)
596 sflags |= 1 << i;
597 else if (r->rdir[i] < -1e-7)
598 sflags |= 0x10 << i;
599 }
600 if (!sflags) {
601 error(WARNING, "zero ray direction in localhit");
602 return(0);
603 }
604 /* start off assuming nothing hit */
605 if (r->rmax > FTINY) { /* except aft plane if one */
606 r->ro = &Aftplane;
607 r->rot = r->rmax;
608 VSUM(r->rop, r->rorg, r->rdir, r->rot);
609 }
610 /* find global cube entrance point */
611 t = 0.0;
612 if (!incube(scene, curpos)) {
613 /* find distance to entry */
614 for (i = 0; i < 3; i++) {
615 /* plane in our direction */
616 if (sflags & 1<<i)
617 dt = scene->cuorg[i];
618 else if (sflags & 0x10<<i)
619 dt = scene->cuorg[i] + scene->cusize;
620 else
621 continue;
622 /* distance to the plane */
623 dt = (dt - r->rorg[i])/r->rdir[i];
624 if (dt > t)
625 t = dt; /* farthest face is the one */
626 }
627 t += FTINY; /* fudge to get inside cube */
628 if (t >= r->rot) /* clipped already */
629 return(0);
630 /* advance position */
631 VSUM(curpos, curpos, r->rdir, t);
632
633 if (!incube(scene, curpos)) /* non-intersecting ray */
634 return(0);
635 }
636 cxset[0] = 0;
637 raymove(curpos, cxset, sflags, r, scene);
638 return((r->ro != NULL) & (r->ro != &Aftplane));
639 }
640
641
642 static int
643 raymove( /* check for hit as we move */
644 FVECT pos, /* current position, modified herein */
645 OBJECT *cxs, /* checked objects, modified by checkhit */
646 int dirf, /* direction indicators to speed tests */
647 RAY *r,
648 CUBE *cu
649 )
650 {
651 int ax;
652 double dt, t;
653
654 if (istree(cu->cutree)) { /* recurse on subcubes */
655 CUBE cukid;
656 int br, sgn;
657
658 cukid.cusize = cu->cusize * 0.5; /* find subcube */
659 VCOPY(cukid.cuorg, cu->cuorg);
660 br = 0;
661 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
662 cukid.cuorg[0] += cukid.cusize;
663 br |= 1;
664 }
665 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
666 cukid.cuorg[1] += cukid.cusize;
667 br |= 2;
668 }
669 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
670 cukid.cuorg[2] += cukid.cusize;
671 br |= 4;
672 }
673 for ( ; ; ) {
674 cukid.cutree = octkid(cu->cutree, br);
675 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
676 return(RAYHIT);
677 sgn = 1 << ax;
678 if (sgn & dirf) /* positive axis? */
679 if (sgn & br)
680 return(ax); /* overflow */
681 else {
682 cukid.cuorg[ax] += cukid.cusize;
683 br |= sgn;
684 }
685 else
686 if (sgn & br) {
687 cukid.cuorg[ax] -= cukid.cusize;
688 br &= ~sgn;
689 } else
690 return(ax); /* underflow */
691 }
692 /*NOTREACHED*/
693 }
694 if (isfull(cu->cutree)) {
695 if (checkhit(r, cu, cxs))
696 return(RAYHIT);
697 } else if (r->ro == &Aftplane && incube(cu, r->rop))
698 return(RAYHIT);
699 /* advance to next cube */
700 if (dirf&0x11) {
701 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
702 t = (dt - pos[0])/r->rdir[0];
703 ax = 0;
704 } else
705 t = FHUGE;
706 if (dirf&0x22) {
707 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
708 dt = (dt - pos[1])/r->rdir[1];
709 if (dt < t) {
710 t = dt;
711 ax = 1;
712 }
713 }
714 if (dirf&0x44) {
715 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
716 dt = (dt - pos[2])/r->rdir[2];
717 if (dt < t) {
718 t = dt;
719 ax = 2;
720 }
721 }
722 VSUM(pos, pos, r->rdir, t);
723 return(ax);
724 }
725
726
727 static int
728 checkhit( /* check for hit in full cube */
729 RAY *r,
730 CUBE *cu,
731 OBJECT *cxs
732 )
733 {
734 OBJECT oset[MAXSET+1];
735
736 objset(oset, cu->cutree);
737 checkset(oset, cxs); /* avoid double-checking */
738
739 (*r->hitf)(oset, r); /* test for hit in set */
740
741 if (r->robj == OVOID)
742 return(0); /* no scores yet */
743
744 return(incube(cu, r->rop)); /* hit OK if in current cube */
745 }
746
747
748 static void
749 checkset( /* modify checked set and set to check */
750 OBJECT *os, /* os' = os - cs */
751 OBJECT *cs /* cs' = cs + os */
752 )
753 {
754 OBJECT cset[MAXCSET+MAXSET+1];
755 int i, j;
756 int k;
757 /* copy os in place, cset <- cs */
758 cset[0] = 0;
759 k = 0;
760 for (i = j = 1; i <= os[0]; i++) {
761 while (j <= cs[0] && cs[j] < os[i])
762 cset[++cset[0]] = cs[j++];
763 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
764 os[++k] = os[i];
765 cset[++cset[0]] = os[i];
766 }
767 }
768 if (!(os[0] = k)) /* new "to check" set size */
769 return; /* special case */
770 while (j <= cs[0]) /* get the rest of cs */
771 cset[++cset[0]] = cs[j++];
772 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
773 cset[0] = MAXCSET;
774 /* setcopy(cs, cset); */ /* copy cset back to cs */
775 os = cset;
776 for (i = os[0]; i-- >= 0; )
777 *cs++ = *os++;
778 }