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root/radiance/ray/src/rt/raytrace.c
Revision: 2.7
Committed: Wed Jul 21 15:36:13 1993 UTC (30 years, 9 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.6: +2 -3 lines
Log Message:
fixed handling of void surfaces, which didn't work for instances

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "otspecial.h"
20
21 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22
23 extern CUBE thescene; /* our scene */
24 extern int maxdepth; /* maximum recursion depth */
25 extern double minweight; /* minimum ray weight */
26 extern int do_irrad; /* compute irradiance? */
27
28 unsigned long raynum = 0; /* next unique ray number */
29 unsigned long nrays = 0; /* number of calls to localhit */
30
31 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 OBJREC Lamb = {
33 OVOID, MAT_PLASTIC, "Lambertian",
34 {0, 5, NULL, Lambfa}, NULL,
35 }; /* a Lambertian surface */
36
37 static int raymove(), checkset(), checkhit();
38
39 #define MAXLOOP 128 /* modifier loop detection */
40
41 #define RAYHIT (-1) /* return value for intercepted ray */
42
43
44 rayorigin(r, ro, rt, rw) /* start new ray from old one */
45 register RAY *r, *ro;
46 int rt;
47 double rw;
48 {
49 if ((r->parent = ro) == NULL) { /* primary ray */
50 r->rlvl = 0;
51 r->rweight = rw;
52 r->crtype = r->rtype = rt;
53 r->rsrc = -1;
54 r->clipset = NULL;
55 r->revf = raytrace;
56 } else { /* spawned ray */
57 r->rlvl = ro->rlvl;
58 if (rt & RAYREFL) {
59 r->rlvl++;
60 r->rsrc = -1;
61 r->clipset = ro->clipset;
62 } else {
63 r->rsrc = ro->rsrc;
64 r->clipset = ro->newcset;
65 }
66 r->revf = ro->revf;
67 r->rweight = ro->rweight * rw;
68 r->crtype = ro->crtype | (r->rtype = rt);
69 VCOPY(r->rorg, ro->rop);
70 }
71 rayclear(r);
72 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
73 }
74
75
76 rayclear(r) /* clear a ray for (re)evaluation */
77 register RAY *r;
78 {
79 r->rno = raynum++;
80 r->newcset = r->clipset;
81 r->ro = NULL;
82 r->rot = FHUGE;
83 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
84 setcolor(r->pcol, 1.0, 1.0, 1.0);
85 setcolor(r->rcol, 0.0, 0.0, 0.0);
86 r->rt = 0.0;
87 }
88
89
90 raytrace(r) /* trace a ray and compute its value */
91 RAY *r;
92 {
93 extern int (*trace)();
94
95 if (localhit(r, &thescene))
96 raycont(r);
97 else if (sourcehit(r))
98 rayshade(r, r->ro->omod);
99
100 if (trace != NULL)
101 (*trace)(r); /* trace execution */
102 }
103
104
105 raycont(r) /* check for clipped object and continue */
106 register RAY *r;
107 {
108 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
109 r->ro->omod == OVOID)
110 raytrans(r);
111 else
112 rayshade(r, r->ro->omod);
113 }
114
115
116 raytrans(r) /* transmit ray as is */
117 register RAY *r;
118 {
119 RAY tr;
120
121 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
122 VCOPY(tr.rdir, r->rdir);
123 rayvalue(&tr);
124 copycolor(r->rcol, tr.rcol);
125 r->rt = r->rot + tr.rt;
126 }
127 }
128
129
130 rayshade(r, mod) /* shade ray r with material mod */
131 register RAY *r;
132 int mod;
133 {
134 static int depth = 0;
135 register OBJREC *m;
136 /* check for infinite loop */
137 if (depth++ >= MAXLOOP)
138 objerror(r->ro, USER, "possible modifier loop");
139 r->rt = r->rot; /* set effective ray length */
140 for ( ; mod != OVOID; mod = m->omod) {
141 m = objptr(mod);
142 /****** unnecessary test since modifier() is always called
143 if (!ismodifier(m->otype)) {
144 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
145 error(USER, errmsg);
146 }
147 ******/
148 /* hack for irradiance calculation */
149 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
150 if (irr_ignore(m->otype)) {
151 depth--;
152 raytrans(r);
153 return;
154 }
155 if (!islight(m->otype))
156 m = &Lamb;
157 }
158 (*ofun[m->otype].funp)(m, r); /* execute function */
159 if (ismaterial(m->otype)) { /* materials call raytexture */
160 depth--;
161 return; /* we're done */
162 }
163 }
164 objerror(r->ro, USER, "material not found");
165 }
166
167
168 raytexture(r, mod) /* get material modifiers */
169 RAY *r;
170 int mod;
171 {
172 static int depth = 0;
173 register OBJREC *m;
174 /* check for infinite loop */
175 if (depth++ >= MAXLOOP)
176 objerror(r->ro, USER, "modifier loop");
177 /* execute textures and patterns */
178 for ( ; mod != OVOID; mod = m->omod) {
179 m = objptr(mod);
180 if (!istexture(m->otype)) {
181 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
182 error(USER, errmsg);
183 }
184 (*ofun[m->otype].funp)(m, r);
185 }
186 depth--; /* end here */
187 }
188
189
190 raymixture(r, fore, back, coef) /* mix modifiers */
191 register RAY *r;
192 OBJECT fore, back;
193 double coef;
194 {
195 FVECT curpert, forepert, backpert;
196 COLOR curpcol, forepcol, backpcol;
197 register int i;
198 /* clip coefficient */
199 if (coef > 1.0)
200 coef = 1.0;
201 else if (coef < 0.0)
202 coef = 0.0;
203 /* save current mods */
204 VCOPY(curpert, r->pert);
205 copycolor(curpcol, r->pcol);
206 /* compute new mods */
207 /* foreground */
208 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
209 setcolor(r->pcol, 1.0, 1.0, 1.0);
210 if (fore != OVOID && coef > FTINY)
211 raytexture(r, fore);
212 VCOPY(forepert, r->pert);
213 copycolor(forepcol, r->pcol);
214 /* background */
215 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
216 setcolor(r->pcol, 1.0, 1.0, 1.0);
217 if (back != OVOID && coef < 1.0-FTINY)
218 raytexture(r, back);
219 VCOPY(backpert, r->pert);
220 copycolor(backpcol, r->pcol);
221 /* sum perturbations */
222 for (i = 0; i < 3; i++)
223 r->pert[i] = curpert[i] + coef*forepert[i] +
224 (1.0-coef)*backpert[i];
225 /* multiply colors */
226 setcolor(r->pcol, coef*colval(forepcol,RED) +
227 (1.0-coef)*colval(backpcol,RED),
228 coef*colval(forepcol,GRN) +
229 (1.0-coef)*colval(backpcol,GRN),
230 coef*colval(forepcol,BLU) +
231 (1.0-coef)*colval(backpcol,BLU));
232 multcolor(r->pcol, curpcol);
233 }
234
235
236 double
237 raynormal(norm, r) /* compute perturbed normal for ray */
238 FVECT norm;
239 register RAY *r;
240 {
241 double newdot;
242 register int i;
243
244 /* The perturbation is added to the surface normal to obtain
245 * the new normal. If the new normal would affect the surface
246 * orientation wrt. the ray, a correction is made. The method is
247 * still fraught with problems since reflected rays and similar
248 * directions calculated from the surface normal may spawn rays behind
249 * the surface. The only solution is to curb textures at high
250 * incidence (namely, keep DOT(rdir,pert) < Rdot).
251 */
252
253 for (i = 0; i < 3; i++)
254 norm[i] = r->ron[i] + r->pert[i];
255
256 if (normalize(norm) == 0.0) {
257 objerror(r->ro, WARNING, "illegal normal perturbation");
258 VCOPY(norm, r->ron);
259 return(r->rod);
260 }
261 newdot = -DOT(norm, r->rdir);
262 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
263 for (i = 0; i < 3; i++)
264 norm[i] += 2.0*newdot*r->rdir[i];
265 newdot = -newdot;
266 }
267 return(newdot);
268 }
269
270
271 newrayxf(r) /* get new tranformation matrix for ray */
272 RAY *r;
273 {
274 static struct xfn {
275 struct xfn *next;
276 FULLXF xf;
277 } xfseed = { &xfseed }, *xflast = &xfseed;
278 register struct xfn *xp;
279 register RAY *rp;
280
281 /*
282 * Search for transform in circular list that
283 * has no associated ray in the tree.
284 */
285 xp = xflast;
286 for (rp = r->parent; rp != NULL; rp = rp->parent)
287 if (rp->rox == &xp->xf) { /* xp in use */
288 xp = xp->next; /* move to next */
289 if (xp == xflast) { /* need new one */
290 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
291 if (xp == NULL)
292 error(SYSTEM,
293 "out of memory in newrayxf");
294 /* insert in list */
295 xp->next = xflast->next;
296 xflast->next = xp;
297 break; /* we're done */
298 }
299 rp = r; /* start check over */
300 }
301 /* got it */
302 r->rox = &xp->xf;
303 xflast = xp;
304 }
305
306
307 flipsurface(r) /* reverse surface orientation */
308 register RAY *r;
309 {
310 r->rod = -r->rod;
311 r->ron[0] = -r->ron[0];
312 r->ron[1] = -r->ron[1];
313 r->ron[2] = -r->ron[2];
314 r->pert[0] = -r->pert[0];
315 r->pert[1] = -r->pert[1];
316 r->pert[2] = -r->pert[2];
317 }
318
319
320 localhit(r, scene) /* check for hit in the octree */
321 register RAY *r;
322 register CUBE *scene;
323 {
324 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
325 FVECT curpos; /* current cube position */
326 int sflags; /* sign flags */
327 double t, dt;
328 register int i;
329
330 nrays++; /* increment trace counter */
331 sflags = 0;
332 for (i = 0; i < 3; i++) {
333 curpos[i] = r->rorg[i];
334 if (r->rdir[i] > FTINY)
335 sflags |= 1 << i;
336 else if (r->rdir[i] < -FTINY)
337 sflags |= 0x10 << i;
338 }
339 if (sflags == 0)
340 error(CONSISTENCY, "zero ray direction in localhit");
341 t = 0.0;
342 if (!incube(scene, curpos)) {
343 /* find distance to entry */
344 for (i = 0; i < 3; i++) {
345 /* plane in our direction */
346 if (sflags & 1<<i)
347 dt = scene->cuorg[i];
348 else if (sflags & 0x10<<i)
349 dt = scene->cuorg[i] + scene->cusize;
350 else
351 continue;
352 /* distance to the plane */
353 dt = (dt - r->rorg[i])/r->rdir[i];
354 if (dt > t)
355 t = dt; /* farthest face is the one */
356 }
357 t += FTINY; /* fudge to get inside cube */
358 /* advance position */
359 for (i = 0; i < 3; i++)
360 curpos[i] += r->rdir[i]*t;
361
362 if (!incube(scene, curpos)) /* non-intersecting ray */
363 return(0);
364 }
365 cxset[0] = 0;
366 return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT);
367 }
368
369
370 static int
371 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
372 FVECT pos; /* current position, modified herein */
373 OBJECT *cxs; /* checked objects, modified by checkhit */
374 int dirf; /* direction indicators to speed tests */
375 register RAY *r;
376 register CUBE *cu;
377 {
378 int ax;
379 double dt, t;
380
381 if (istree(cu->cutree)) { /* recurse on subcubes */
382 CUBE cukid;
383 register int br, sgn;
384
385 cukid.cusize = cu->cusize * 0.5; /* find subcube */
386 VCOPY(cukid.cuorg, cu->cuorg);
387 br = 0;
388 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
389 cukid.cuorg[0] += cukid.cusize;
390 br |= 1;
391 }
392 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
393 cukid.cuorg[1] += cukid.cusize;
394 br |= 2;
395 }
396 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
397 cukid.cuorg[2] += cukid.cusize;
398 br |= 4;
399 }
400 for ( ; ; ) {
401 cukid.cutree = octkid(cu->cutree, br);
402 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
403 return(RAYHIT);
404 sgn = 1 << ax;
405 if (sgn & dirf) /* positive axis? */
406 if (sgn & br)
407 return(ax); /* overflow */
408 else {
409 cukid.cuorg[ax] += cukid.cusize;
410 br |= sgn;
411 }
412 else
413 if (sgn & br) {
414 cukid.cuorg[ax] -= cukid.cusize;
415 br &= ~sgn;
416 } else
417 return(ax); /* underflow */
418 }
419 /*NOTREACHED*/
420 }
421 if (isfull(cu->cutree) && checkhit(r, cu, cxs))
422 return(RAYHIT);
423 /* advance to next cube */
424 if (dirf&0x11) {
425 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
426 t = (dt - pos[0])/r->rdir[0];
427 ax = 0;
428 } else
429 t = FHUGE;
430 if (dirf&0x22) {
431 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
432 dt = (dt - pos[1])/r->rdir[1];
433 if (dt < t) {
434 t = dt;
435 ax = 1;
436 }
437 }
438 if (dirf&0x44) {
439 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
440 dt = (dt - pos[2])/r->rdir[2];
441 if (dt < t) {
442 t = dt;
443 ax = 2;
444 }
445 }
446 pos[0] += r->rdir[0]*t;
447 pos[1] += r->rdir[1]*t;
448 pos[2] += r->rdir[2]*t;
449 return(ax);
450 }
451
452
453 static
454 checkhit(r, cu, cxs) /* check for hit in full cube */
455 register RAY *r;
456 CUBE *cu;
457 OBJECT *cxs;
458 {
459 OBJECT oset[MAXSET+1];
460 register OBJREC *o;
461 register int i;
462
463 objset(oset, cu->cutree);
464 checkset(oset, cxs); /* eliminate double-checking */
465 for (i = oset[0]; i > 0; i--) {
466 o = objptr(oset[i]);
467 (*ofun[o->otype].funp)(o, r);
468 }
469 if (r->ro == NULL)
470 return(0); /* no scores yet */
471
472 return(incube(cu, r->rop)); /* hit OK if in current cube */
473 }
474
475
476 static
477 checkset(os, cs) /* modify checked set and set to check */
478 register OBJECT *os; /* os' = os - cs */
479 register OBJECT *cs; /* cs' = cs + os */
480 {
481 OBJECT cset[MAXCSET+MAXSET+1];
482 register int i, j;
483 int k;
484 /* copy os in place, cset <- cs */
485 cset[0] = 0;
486 k = 0;
487 for (i = j = 1; i <= os[0]; i++) {
488 while (j <= cs[0] && cs[j] < os[i])
489 cset[++cset[0]] = cs[j++];
490 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
491 os[++k] = os[i];
492 cset[++cset[0]] = os[i];
493 }
494 }
495 if (!(os[0] = k)) /* new "to check" set size */
496 return; /* special case */
497 while (j <= cs[0]) /* get the rest of cs */
498 cset[++cset[0]] = cs[j++];
499 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
500 cset[0] = MAXCSET;
501 /* setcopy(cs, cset); */ /* copy cset back to cs */
502 os = cset;
503 for (i = os[0]; i-- >= 0; )
504 *cs++ = *os++;
505 }