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root/radiance/ray/src/rt/raytrace.c
Revision: 2.58
Committed: Wed Jun 7 17:52:04 2006 UTC (17 years, 11 months ago) by schorsch
Content type: text/plain
Branch: MAIN
CVS Tags: rad3R8
Changes since 2.57: +6 -4 lines
Log Message:
Eliminated some compiler warnings.

File Contents

# Content
1 #ifndef lint
2 static const char RCSid[] = "$Id: raytrace.c,v 2.57 2005/09/23 19:04:53 greg Exp $";
3 #endif
4 /*
5 * raytrace.c - routines for tracing and shading rays.
6 *
7 * External symbols declared in ray.h
8 */
9
10 #include "copyright.h"
11
12 #include "ray.h"
13 #include "source.h"
14 #include "otypes.h"
15 #include "otspecial.h"
16 #include "random.h"
17
18 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
19
20 unsigned long raynum = 0; /* next unique ray number */
21 unsigned long nrays = 0; /* number of calls to localhit */
22
23 static RREAL Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
24 OBJREC Lamb = {
25 OVOID, MAT_PLASTIC, "Lambertian",
26 {NULL, Lambfa, 0, 5}, NULL
27 }; /* a Lambertian surface */
28
29 OBJREC Aftplane; /* aft clipping plane object */
30
31 #define RAYHIT (-1) /* return value for intercepted ray */
32
33 static int raymove(FVECT pos, OBJECT *cxs, int dirf, RAY *r, CUBE *cu);
34 static int checkhit(RAY *r, CUBE *cu, OBJECT *cxs);
35 static void checkset(OBJECT *os, OBJECT *cs);
36
37
38 extern int
39 rayorigin( /* start new ray from old one */
40 RAY *r,
41 int rt,
42 const RAY *ro,
43 const COLOR rc
44 )
45 {
46 double rw, re;
47 /* assign coefficient/weight */
48 if (rc == NULL) {
49 rw = 1.0;
50 setcolor(r->rcoef, 1., 1., 1.);
51 } else {
52 rw = intens(rc);
53 if (rc != r->rcoef)
54 copycolor(r->rcoef, rc);
55 }
56 if ((r->parent = ro) == NULL) { /* primary ray */
57 r->rlvl = 0;
58 r->rweight = rw;
59 r->crtype = r->rtype = rt;
60 r->rsrc = -1;
61 r->clipset = NULL;
62 r->revf = raytrace;
63 copycolor(r->cext, cextinction);
64 copycolor(r->albedo, salbedo);
65 r->gecc = seccg;
66 r->slights = NULL;
67 } else { /* spawned ray */
68 if (ro->rot >= FHUGE) {
69 memset(r, 0, sizeof(RAY));
70 return(-1); /* illegal continuation */
71 }
72 r->rlvl = ro->rlvl;
73 if (rt & RAYREFL) {
74 r->rlvl++;
75 r->rsrc = -1;
76 r->clipset = ro->clipset;
77 r->rmax = 0.0;
78 } else {
79 r->rsrc = ro->rsrc;
80 r->clipset = ro->newcset;
81 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
82 }
83 r->revf = ro->revf;
84 copycolor(r->cext, ro->cext);
85 copycolor(r->albedo, ro->albedo);
86 r->gecc = ro->gecc;
87 r->slights = ro->slights;
88 r->crtype = ro->crtype | (r->rtype = rt);
89 VCOPY(r->rorg, ro->rop);
90 r->rweight = ro->rweight * rw;
91 /* estimate extinction */
92 re = colval(ro->cext,RED) < colval(ro->cext,GRN) ?
93 colval(ro->cext,RED) : colval(ro->cext,GRN);
94 if (colval(ro->cext,BLU) < re) re = colval(ro->cext,BLU);
95 re *= ro->rot;
96 if (re > 0.1) {
97 if (re > 92.) {
98 r->rweight = 0.0;
99 } else {
100 r->rweight *= exp(-re);
101 }
102 }
103 }
104 rayclear(r);
105 if (r->rweight <= 0.0) /* check for expiration */
106 return(-1);
107 if (r->crtype & SHADOW) /* shadow commitment */
108 return(0);
109 if (maxdepth <= 0 && rc != NULL) { /* Russian roulette */
110 if (minweight <= 0.0)
111 error(USER, "zero ray weight in Russian roulette");
112 if (maxdepth < 0 && r->rlvl > -maxdepth)
113 return(-1); /* upper reflection limit */
114 if (r->rweight >= minweight)
115 return(0);
116 if (frandom() > r->rweight/minweight)
117 return(-1);
118 rw = minweight/r->rweight; /* promote survivor */
119 scalecolor(r->rcoef, rw);
120 r->rweight = minweight;
121 return(0);
122 }
123 return(r->rlvl <= abs(maxdepth) && r->rweight >= minweight ? 0 : -1);
124 }
125
126
127 extern void
128 rayclear( /* clear a ray for (re)evaluation */
129 register RAY *r
130 )
131 {
132 r->rno = raynum++;
133 r->newcset = r->clipset;
134 r->hitf = rayhit;
135 r->robj = OVOID;
136 r->ro = NULL;
137 r->rox = NULL;
138 r->rt = r->rot = FHUGE;
139 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
140 r->uv[0] = r->uv[1] = 0.0;
141 setcolor(r->pcol, 1.0, 1.0, 1.0);
142 setcolor(r->rcol, 0.0, 0.0, 0.0);
143 }
144
145
146 extern void
147 raytrace( /* trace a ray and compute its value */
148 RAY *r
149 )
150 {
151 if (localhit(r, &thescene))
152 raycont(r); /* hit local surface, evaluate */
153 else if (r->ro == &Aftplane) {
154 r->ro = NULL; /* hit aft clipping plane */
155 r->rot = FHUGE;
156 } else if (sourcehit(r))
157 rayshade(r, r->ro->omod); /* distant source */
158
159 if (trace != NULL)
160 (*trace)(r); /* trace execution */
161
162 rayparticipate(r); /* for participating medium */
163 }
164
165
166 extern void
167 raycont( /* check for clipped object and continue */
168 register RAY *r
169 )
170 {
171 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
172 !rayshade(r, r->ro->omod))
173 raytrans(r);
174 }
175
176
177 extern void
178 raytrans( /* transmit ray as is */
179 register RAY *r
180 )
181 {
182 RAY tr;
183
184 if (rayorigin(&tr, TRANS, r, NULL) == 0) {
185 VCOPY(tr.rdir, r->rdir);
186 rayvalue(&tr);
187 copycolor(r->rcol, tr.rcol);
188 r->rt = r->rot + tr.rt;
189 }
190 }
191
192
193 extern int
194 rayshade( /* shade ray r with material mod */
195 register RAY *r,
196 int mod
197 )
198 {
199 register OBJREC *m;
200
201 r->rt = r->rot; /* set effective ray length */
202 for ( ; mod != OVOID; mod = m->omod) {
203 m = objptr(mod);
204 /****** unnecessary test since modifier() is always called
205 if (!ismodifier(m->otype)) {
206 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
207 error(USER, errmsg);
208 }
209 ******/
210 /* hack for irradiance calculation */
211 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS)) &&
212 m->otype != MAT_CLIP &&
213 (ofun[m->otype].flags & (T_M|T_X))) {
214 if (irr_ignore(m->otype)) {
215 raytrans(r);
216 return(1);
217 }
218 if (!islight(m->otype))
219 m = &Lamb;
220 }
221 if ((*ofun[m->otype].funp)(m, r))
222 return(1); /* materials call raytexture() */
223 }
224 return(0); /* no material! */
225 }
226
227
228 extern void
229 rayparticipate( /* compute ray medium participation */
230 register RAY *r
231 )
232 {
233 COLOR ce, ca;
234 double re, ge, be;
235
236 if (intens(r->cext) <= 1./FHUGE)
237 return; /* no medium */
238 re = r->rot*colval(r->cext,RED);
239 ge = r->rot*colval(r->cext,GRN);
240 be = r->rot*colval(r->cext,BLU);
241 if (r->crtype & SHADOW) { /* no scattering for sources */
242 re *= 1. - colval(r->albedo,RED);
243 ge *= 1. - colval(r->albedo,GRN);
244 be *= 1. - colval(r->albedo,BLU);
245 }
246 setcolor(ce, re<=FTINY ? 1. : re>92. ? 0. : exp(-re),
247 ge<=FTINY ? 1. : ge>92. ? 0. : exp(-ge),
248 be<=FTINY ? 1. : be>92. ? 0. : exp(-be));
249 multcolor(r->rcol, ce); /* path extinction */
250 if (r->crtype & SHADOW || intens(r->albedo) <= FTINY)
251 return; /* no scattering */
252 setcolor(ca,
253 colval(r->albedo,RED)*colval(ambval,RED)*(1.-colval(ce,RED)),
254 colval(r->albedo,GRN)*colval(ambval,GRN)*(1.-colval(ce,GRN)),
255 colval(r->albedo,BLU)*colval(ambval,BLU)*(1.-colval(ce,BLU)));
256 addcolor(r->rcol, ca); /* ambient in scattering */
257 srcscatter(r); /* source in scattering */
258 }
259
260
261 extern void
262 raytexture( /* get material modifiers */
263 RAY *r,
264 OBJECT mod
265 )
266 {
267 register OBJREC *m;
268 /* execute textures and patterns */
269 for ( ; mod != OVOID; mod = m->omod) {
270 m = objptr(mod);
271 /****** unnecessary test since modifier() is always called
272 if (!ismodifier(m->otype)) {
273 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
274 error(USER, errmsg);
275 }
276 ******/
277 if ((*ofun[m->otype].funp)(m, r)) {
278 sprintf(errmsg, "conflicting material \"%s\"",
279 m->oname);
280 objerror(r->ro, USER, errmsg);
281 }
282 }
283 }
284
285
286 extern int
287 raymixture( /* mix modifiers */
288 register RAY *r,
289 OBJECT fore,
290 OBJECT back,
291 double coef
292 )
293 {
294 RAY fr, br;
295 int foremat, backmat;
296 register int i;
297 /* bound coefficient */
298 if (coef > 1.0)
299 coef = 1.0;
300 else if (coef < 0.0)
301 coef = 0.0;
302 /* compute foreground and background */
303 foremat = backmat = 0;
304 /* foreground */
305 fr = *r;
306 if (coef > FTINY) {
307 scalecolor(fr.rcoef, coef);
308 foremat = rayshade(&fr, fore);
309 }
310 /* background */
311 br = *r;
312 if (coef < 1.0-FTINY) {
313 scalecolor(br.rcoef, 1.0-coef);
314 backmat = rayshade(&br, back);
315 }
316 /* check for transparency */
317 if (backmat ^ foremat) {
318 if (backmat && coef > FTINY)
319 raytrans(&fr);
320 else if (foremat && coef < 1.0-FTINY)
321 raytrans(&br);
322 }
323 /* mix perturbations */
324 for (i = 0; i < 3; i++)
325 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
326 /* mix pattern colors */
327 scalecolor(fr.pcol, coef);
328 scalecolor(br.pcol, 1.0-coef);
329 copycolor(r->pcol, fr.pcol);
330 addcolor(r->pcol, br.pcol);
331 /* return value tells if material */
332 if (!foremat & !backmat)
333 return(0);
334 /* mix returned ray values */
335 scalecolor(fr.rcol, coef);
336 scalecolor(br.rcol, 1.0-coef);
337 copycolor(r->rcol, fr.rcol);
338 addcolor(r->rcol, br.rcol);
339 r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
340 return(1);
341 }
342
343
344 extern double
345 raydist( /* compute (cumulative) ray distance */
346 register const RAY *r,
347 register int flags
348 )
349 {
350 double sum = 0.0;
351
352 while (r != NULL && r->crtype&flags) {
353 sum += r->rot;
354 r = r->parent;
355 }
356 return(sum);
357 }
358
359
360 extern void
361 raycontrib( /* compute (cumulative) ray contribution */
362 double rc[3],
363 const RAY *r,
364 int flags
365 )
366 {
367 double eext[3];
368 int i;
369
370 eext[0] = eext[1] = eext[2] = 0.;
371 rc[0] = rc[1] = rc[2] = 1.;
372
373 while (r != NULL && r->crtype&flags) {
374 for (i = 3; i--; ) {
375 rc[i] *= colval(r->rcoef,i);
376 eext[i] += r->rot * colval(r->cext,i);
377 }
378 r = r->parent;
379 }
380 for (i = 3; i--; )
381 rc[i] *= (eext[i] <= FTINY) ? 1. :
382 (eext[i] > 92.) ? 0. : exp(-eext[i]);
383 }
384
385
386 extern double
387 raynormal( /* compute perturbed normal for ray */
388 FVECT norm,
389 register RAY *r
390 )
391 {
392 double newdot;
393 register int i;
394
395 /* The perturbation is added to the surface normal to obtain
396 * the new normal. If the new normal would affect the surface
397 * orientation wrt. the ray, a correction is made. The method is
398 * still fraught with problems since reflected rays and similar
399 * directions calculated from the surface normal may spawn rays behind
400 * the surface. The only solution is to curb textures at high
401 * incidence (namely, keep DOT(rdir,pert) < Rdot).
402 */
403
404 for (i = 0; i < 3; i++)
405 norm[i] = r->ron[i] + r->pert[i];
406
407 if (normalize(norm) == 0.0) {
408 objerror(r->ro, WARNING, "illegal normal perturbation");
409 VCOPY(norm, r->ron);
410 return(r->rod);
411 }
412 newdot = -DOT(norm, r->rdir);
413 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
414 for (i = 0; i < 3; i++)
415 norm[i] += 2.0*newdot*r->rdir[i];
416 newdot = -newdot;
417 }
418 return(newdot);
419 }
420
421
422 extern void
423 newrayxf( /* get new tranformation matrix for ray */
424 RAY *r
425 )
426 {
427 static struct xfn {
428 struct xfn *next;
429 FULLXF xf;
430 } xfseed = { &xfseed }, *xflast = &xfseed;
431 register struct xfn *xp;
432 register const RAY *rp;
433
434 /*
435 * Search for transform in circular list that
436 * has no associated ray in the tree.
437 */
438 xp = xflast;
439 for (rp = r->parent; rp != NULL; rp = rp->parent)
440 if (rp->rox == &xp->xf) { /* xp in use */
441 xp = xp->next; /* move to next */
442 if (xp == xflast) { /* need new one */
443 xp = (struct xfn *)malloc(sizeof(struct xfn));
444 if (xp == NULL)
445 error(SYSTEM,
446 "out of memory in newrayxf");
447 /* insert in list */
448 xp->next = xflast->next;
449 xflast->next = xp;
450 break; /* we're done */
451 }
452 rp = r; /* start check over */
453 }
454 /* got it */
455 r->rox = &xp->xf;
456 xflast = xp;
457 }
458
459
460 extern void
461 flipsurface( /* reverse surface orientation */
462 register RAY *r
463 )
464 {
465 r->rod = -r->rod;
466 r->ron[0] = -r->ron[0];
467 r->ron[1] = -r->ron[1];
468 r->ron[2] = -r->ron[2];
469 r->pert[0] = -r->pert[0];
470 r->pert[1] = -r->pert[1];
471 r->pert[2] = -r->pert[2];
472 }
473
474
475 extern void
476 rayhit( /* standard ray hit test */
477 OBJECT *oset,
478 RAY *r
479 )
480 {
481 OBJREC *o;
482 int i;
483
484 for (i = oset[0]; i > 0; i--) {
485 o = objptr(oset[i]);
486 if ((*ofun[o->otype].funp)(o, r))
487 r->robj = oset[i];
488 }
489 }
490
491
492 extern int
493 localhit( /* check for hit in the octree */
494 register RAY *r,
495 register CUBE *scene
496 )
497 {
498 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
499 FVECT curpos; /* current cube position */
500 int sflags; /* sign flags */
501 double t, dt;
502 register int i;
503
504 nrays++; /* increment trace counter */
505 sflags = 0;
506 for (i = 0; i < 3; i++) {
507 curpos[i] = r->rorg[i];
508 if (r->rdir[i] > 1e-7)
509 sflags |= 1 << i;
510 else if (r->rdir[i] < -1e-7)
511 sflags |= 0x10 << i;
512 }
513 if (sflags == 0)
514 error(CONSISTENCY, "zero ray direction in localhit");
515 /* start off assuming nothing hit */
516 if (r->rmax > FTINY) { /* except aft plane if one */
517 r->ro = &Aftplane;
518 r->rot = r->rmax;
519 for (i = 0; i < 3; i++)
520 r->rop[i] = r->rorg[i] + r->rot*r->rdir[i];
521 }
522 /* find global cube entrance point */
523 t = 0.0;
524 if (!incube(scene, curpos)) {
525 /* find distance to entry */
526 for (i = 0; i < 3; i++) {
527 /* plane in our direction */
528 if (sflags & 1<<i)
529 dt = scene->cuorg[i];
530 else if (sflags & 0x10<<i)
531 dt = scene->cuorg[i] + scene->cusize;
532 else
533 continue;
534 /* distance to the plane */
535 dt = (dt - r->rorg[i])/r->rdir[i];
536 if (dt > t)
537 t = dt; /* farthest face is the one */
538 }
539 t += FTINY; /* fudge to get inside cube */
540 if (t >= r->rot) /* clipped already */
541 return(0);
542 /* advance position */
543 for (i = 0; i < 3; i++)
544 curpos[i] += r->rdir[i]*t;
545
546 if (!incube(scene, curpos)) /* non-intersecting ray */
547 return(0);
548 }
549 cxset[0] = 0;
550 raymove(curpos, cxset, sflags, r, scene);
551 return((r->ro != NULL) & (r->ro != &Aftplane));
552 }
553
554
555 static int
556 raymove( /* check for hit as we move */
557 FVECT pos, /* current position, modified herein */
558 OBJECT *cxs, /* checked objects, modified by checkhit */
559 int dirf, /* direction indicators to speed tests */
560 register RAY *r,
561 register CUBE *cu
562 )
563 {
564 int ax;
565 double dt, t;
566
567 if (istree(cu->cutree)) { /* recurse on subcubes */
568 CUBE cukid;
569 register int br, sgn;
570
571 cukid.cusize = cu->cusize * 0.5; /* find subcube */
572 VCOPY(cukid.cuorg, cu->cuorg);
573 br = 0;
574 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
575 cukid.cuorg[0] += cukid.cusize;
576 br |= 1;
577 }
578 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
579 cukid.cuorg[1] += cukid.cusize;
580 br |= 2;
581 }
582 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
583 cukid.cuorg[2] += cukid.cusize;
584 br |= 4;
585 }
586 for ( ; ; ) {
587 cukid.cutree = octkid(cu->cutree, br);
588 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
589 return(RAYHIT);
590 sgn = 1 << ax;
591 if (sgn & dirf) /* positive axis? */
592 if (sgn & br)
593 return(ax); /* overflow */
594 else {
595 cukid.cuorg[ax] += cukid.cusize;
596 br |= sgn;
597 }
598 else
599 if (sgn & br) {
600 cukid.cuorg[ax] -= cukid.cusize;
601 br &= ~sgn;
602 } else
603 return(ax); /* underflow */
604 }
605 /*NOTREACHED*/
606 }
607 if (isfull(cu->cutree)) {
608 if (checkhit(r, cu, cxs))
609 return(RAYHIT);
610 } else if (r->ro == &Aftplane && incube(cu, r->rop))
611 return(RAYHIT);
612 /* advance to next cube */
613 if (dirf&0x11) {
614 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
615 t = (dt - pos[0])/r->rdir[0];
616 ax = 0;
617 } else
618 t = FHUGE;
619 if (dirf&0x22) {
620 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
621 dt = (dt - pos[1])/r->rdir[1];
622 if (dt < t) {
623 t = dt;
624 ax = 1;
625 }
626 }
627 if (dirf&0x44) {
628 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
629 dt = (dt - pos[2])/r->rdir[2];
630 if (dt < t) {
631 t = dt;
632 ax = 2;
633 }
634 }
635 pos[0] += r->rdir[0]*t;
636 pos[1] += r->rdir[1]*t;
637 pos[2] += r->rdir[2]*t;
638 return(ax);
639 }
640
641
642 static int
643 checkhit( /* check for hit in full cube */
644 register RAY *r,
645 CUBE *cu,
646 OBJECT *cxs
647 )
648 {
649 OBJECT oset[MAXSET+1];
650
651 objset(oset, cu->cutree);
652 checkset(oset, cxs); /* avoid double-checking */
653
654 (*r->hitf)(oset, r); /* test for hit in set */
655
656 if (r->robj == OVOID)
657 return(0); /* no scores yet */
658
659 return(incube(cu, r->rop)); /* hit OK if in current cube */
660 }
661
662
663 static void
664 checkset( /* modify checked set and set to check */
665 register OBJECT *os, /* os' = os - cs */
666 register OBJECT *cs /* cs' = cs + os */
667 )
668 {
669 OBJECT cset[MAXCSET+MAXSET+1];
670 register int i, j;
671 int k;
672 /* copy os in place, cset <- cs */
673 cset[0] = 0;
674 k = 0;
675 for (i = j = 1; i <= os[0]; i++) {
676 while (j <= cs[0] && cs[j] < os[i])
677 cset[++cset[0]] = cs[j++];
678 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
679 os[++k] = os[i];
680 cset[++cset[0]] = os[i];
681 }
682 }
683 if (!(os[0] = k)) /* new "to check" set size */
684 return; /* special case */
685 while (j <= cs[0]) /* get the rest of cs */
686 cset[++cset[0]] = cs[j++];
687 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
688 cset[0] = MAXCSET;
689 /* setcopy(cs, cset); */ /* copy cset back to cs */
690 os = cset;
691 for (i = os[0]; i-- >= 0; )
692 *cs++ = *os++;
693 }