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root/radiance/ray/src/rt/raytrace.c
Revision: 2.5
Committed: Mon Mar 8 12:37:30 1993 UTC (31 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.4: +2 -0 lines
Log Message:
portability fixes (removed gcc warnings)

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "otspecial.h"
20
21 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22
23 extern CUBE thescene; /* our scene */
24 extern int maxdepth; /* maximum recursion depth */
25 extern double minweight; /* minimum ray weight */
26 extern int do_irrad; /* compute irradiance? */
27
28 long raynum = 0L; /* next unique ray number */
29 long nrays = 0L; /* number of calls to localhit */
30
31 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 OBJREC Lamb = {
33 OVOID, MAT_PLASTIC, "Lambertian",
34 {0, 5, NULL, Lambfa}, NULL,
35 }; /* a Lambertian surface */
36
37 static int raymove(), checkset(), checkhit();
38
39 #define MAXLOOP 128 /* modifier loop detection */
40
41 #define RAYHIT (-1) /* return value for intercepted ray */
42
43
44 rayorigin(r, ro, rt, rw) /* start new ray from old one */
45 register RAY *r, *ro;
46 int rt;
47 double rw;
48 {
49 if ((r->parent = ro) == NULL) { /* primary ray */
50 r->rlvl = 0;
51 r->rweight = rw;
52 r->crtype = r->rtype = rt;
53 r->rsrc = -1;
54 r->clipset = NULL;
55 r->revf = raytrace;
56 } else { /* spawned ray */
57 r->rlvl = ro->rlvl;
58 if (rt & RAYREFL) {
59 r->rlvl++;
60 r->rsrc = -1;
61 r->clipset = ro->clipset;
62 } else {
63 r->rsrc = ro->rsrc;
64 r->clipset = ro->newcset;
65 }
66 r->revf = ro->revf;
67 r->rweight = ro->rweight * rw;
68 r->crtype = ro->crtype | (r->rtype = rt);
69 VCOPY(r->rorg, ro->rop);
70 }
71 rayclear(r);
72 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
73 }
74
75
76 rayclear(r) /* clear a ray for (re)evaluation */
77 register RAY *r;
78 {
79 r->rno = raynum++;
80 r->newcset = r->clipset;
81 r->ro = NULL;
82 r->rot = FHUGE;
83 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
84 setcolor(r->pcol, 1.0, 1.0, 1.0);
85 setcolor(r->rcol, 0.0, 0.0, 0.0);
86 r->rt = 0.0;
87 }
88
89
90 raytrace(r) /* trace a ray and compute its value */
91 RAY *r;
92 {
93 extern int (*trace)();
94
95 if (localhit(r, &thescene))
96 raycont(r);
97 else if (sourcehit(r))
98 rayshade(r, r->ro->omod);
99
100 if (trace != NULL)
101 (*trace)(r); /* trace execution */
102 }
103
104
105 raycont(r) /* check for clipped object and continue */
106 register RAY *r;
107 {
108 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
109 raytrans(r);
110 else
111 rayshade(r, r->ro->omod);
112 }
113
114
115 raytrans(r) /* transmit ray as is */
116 register RAY *r;
117 {
118 RAY tr;
119
120 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
121 VCOPY(tr.rdir, r->rdir);
122 rayvalue(&tr);
123 copycolor(r->rcol, tr.rcol);
124 r->rt = r->rot + tr.rt;
125 }
126 }
127
128
129 rayshade(r, mod) /* shade ray r with material mod */
130 register RAY *r;
131 int mod;
132 {
133 static int depth = 0;
134 register OBJREC *m;
135 /* check for infinite loop */
136 if (depth++ >= MAXLOOP)
137 objerror(r->ro, USER, "possible modifier loop");
138 r->rt = r->rot; /* set effective ray length */
139 for ( ; mod != OVOID; mod = m->omod) {
140 m = objptr(mod);
141 /****** unnecessary test since modifier() is always called
142 if (!ismodifier(m->otype)) {
143 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
144 error(USER, errmsg);
145 }
146 ******/
147 /* hack for irradiance calculation */
148 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
149 if (irr_ignore(m->otype)) {
150 depth--;
151 raytrans(r);
152 return;
153 }
154 if (!islight(m->otype))
155 m = &Lamb;
156 }
157 (*ofun[m->otype].funp)(m, r); /* execute function */
158 if (ismaterial(m->otype)) { /* materials call raytexture */
159 depth--;
160 return; /* we're done */
161 }
162 }
163 objerror(r->ro, USER, "material not found");
164 }
165
166
167 raytexture(r, mod) /* get material modifiers */
168 RAY *r;
169 int mod;
170 {
171 static int depth = 0;
172 register OBJREC *m;
173 /* check for infinite loop */
174 if (depth++ >= MAXLOOP)
175 objerror(r->ro, USER, "modifier loop");
176 /* execute textures and patterns */
177 for ( ; mod != OVOID; mod = m->omod) {
178 m = objptr(mod);
179 if (!istexture(m->otype)) {
180 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
181 error(USER, errmsg);
182 }
183 (*ofun[m->otype].funp)(m, r);
184 }
185 depth--; /* end here */
186 }
187
188
189 raymixture(r, fore, back, coef) /* mix modifiers */
190 register RAY *r;
191 OBJECT fore, back;
192 double coef;
193 {
194 FVECT curpert, forepert, backpert;
195 COLOR curpcol, forepcol, backpcol;
196 register int i;
197 /* clip coefficient */
198 if (coef > 1.0)
199 coef = 1.0;
200 else if (coef < 0.0)
201 coef = 0.0;
202 /* save current mods */
203 VCOPY(curpert, r->pert);
204 copycolor(curpcol, r->pcol);
205 /* compute new mods */
206 /* foreground */
207 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
208 setcolor(r->pcol, 1.0, 1.0, 1.0);
209 if (fore != OVOID && coef > FTINY)
210 raytexture(r, fore);
211 VCOPY(forepert, r->pert);
212 copycolor(forepcol, r->pcol);
213 /* background */
214 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
215 setcolor(r->pcol, 1.0, 1.0, 1.0);
216 if (back != OVOID && coef < 1.0-FTINY)
217 raytexture(r, back);
218 VCOPY(backpert, r->pert);
219 copycolor(backpcol, r->pcol);
220 /* sum perturbations */
221 for (i = 0; i < 3; i++)
222 r->pert[i] = curpert[i] + coef*forepert[i] +
223 (1.0-coef)*backpert[i];
224 /* multiply colors */
225 setcolor(r->pcol, coef*colval(forepcol,RED) +
226 (1.0-coef)*colval(backpcol,RED),
227 coef*colval(forepcol,GRN) +
228 (1.0-coef)*colval(backpcol,GRN),
229 coef*colval(forepcol,BLU) +
230 (1.0-coef)*colval(backpcol,BLU));
231 multcolor(r->pcol, curpcol);
232 }
233
234
235 double
236 raynormal(norm, r) /* compute perturbed normal for ray */
237 FVECT norm;
238 register RAY *r;
239 {
240 double newdot;
241 register int i;
242
243 /* The perturbation is added to the surface normal to obtain
244 * the new normal. If the new normal would affect the surface
245 * orientation wrt. the ray, a correction is made. The method is
246 * still fraught with problems since reflected rays and similar
247 * directions calculated from the surface normal may spawn rays behind
248 * the surface. The only solution is to curb textures at high
249 * incidence (namely, keep DOT(rdir,pert) < Rdot).
250 */
251
252 for (i = 0; i < 3; i++)
253 norm[i] = r->ron[i] + r->pert[i];
254
255 if (normalize(norm) == 0.0) {
256 objerror(r->ro, WARNING, "illegal normal perturbation");
257 VCOPY(norm, r->ron);
258 return(r->rod);
259 }
260 newdot = -DOT(norm, r->rdir);
261 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
262 for (i = 0; i < 3; i++)
263 norm[i] += 2.0*newdot*r->rdir[i];
264 newdot = -newdot;
265 }
266 return(newdot);
267 }
268
269
270 newrayxf(r) /* get new tranformation matrix for ray */
271 RAY *r;
272 {
273 static struct xfn {
274 struct xfn *next;
275 FULLXF xf;
276 } xfseed = { &xfseed }, *xflast = &xfseed;
277 register struct xfn *xp;
278 register RAY *rp;
279
280 /*
281 * Search for transform in circular list that
282 * has no associated ray in the tree.
283 */
284 xp = xflast;
285 for (rp = r->parent; rp != NULL; rp = rp->parent)
286 if (rp->rox == &xp->xf) { /* xp in use */
287 xp = xp->next; /* move to next */
288 if (xp == xflast) { /* need new one */
289 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
290 if (xp == NULL)
291 error(SYSTEM,
292 "out of memory in newrayxf");
293 /* insert in list */
294 xp->next = xflast->next;
295 xflast->next = xp;
296 break; /* we're done */
297 }
298 rp = r; /* start check over */
299 }
300 /* got it */
301 r->rox = &xp->xf;
302 xflast = xp;
303 }
304
305
306 flipsurface(r) /* reverse surface orientation */
307 register RAY *r;
308 {
309 r->rod = -r->rod;
310 r->ron[0] = -r->ron[0];
311 r->ron[1] = -r->ron[1];
312 r->ron[2] = -r->ron[2];
313 r->pert[0] = -r->pert[0];
314 r->pert[1] = -r->pert[1];
315 r->pert[2] = -r->pert[2];
316 }
317
318
319 localhit(r, scene) /* check for hit in the octree */
320 register RAY *r;
321 register CUBE *scene;
322 {
323 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
324 FVECT curpos; /* current cube position */
325 int sflags; /* sign flags */
326 double t, dt;
327 register int i;
328
329 nrays++; /* increment trace counter */
330 sflags = 0;
331 for (i = 0; i < 3; i++) {
332 curpos[i] = r->rorg[i];
333 if (r->rdir[i] > FTINY)
334 sflags |= 1 << i;
335 else if (r->rdir[i] < -FTINY)
336 sflags |= 0x10 << i;
337 }
338 if (sflags == 0)
339 error(CONSISTENCY, "zero ray direction in localhit");
340 t = 0.0;
341 if (!incube(scene, curpos)) {
342 /* find distance to entry */
343 for (i = 0; i < 3; i++) {
344 /* plane in our direction */
345 if (sflags & 1<<i)
346 dt = scene->cuorg[i];
347 else if (sflags & 0x10<<i)
348 dt = scene->cuorg[i] + scene->cusize;
349 else
350 continue;
351 /* distance to the plane */
352 dt = (dt - r->rorg[i])/r->rdir[i];
353 if (dt > t)
354 t = dt; /* farthest face is the one */
355 }
356 t += FTINY; /* fudge to get inside cube */
357 /* advance position */
358 for (i = 0; i < 3; i++)
359 curpos[i] += r->rdir[i]*t;
360
361 if (!incube(scene, curpos)) /* non-intersecting ray */
362 return(0);
363 }
364 cxset[0] = 0;
365 return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT);
366 }
367
368
369 static int
370 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
371 FVECT pos; /* current position, modified herein */
372 OBJECT *cxs; /* checked objects, modified by checkhit */
373 int dirf; /* direction indicators to speed tests */
374 register RAY *r;
375 register CUBE *cu;
376 {
377 int ax;
378 double dt, t;
379
380 if (istree(cu->cutree)) { /* recurse on subcubes */
381 CUBE cukid;
382 register int br, sgn;
383
384 cukid.cusize = cu->cusize * 0.5; /* find subcube */
385 VCOPY(cukid.cuorg, cu->cuorg);
386 br = 0;
387 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
388 cukid.cuorg[0] += cukid.cusize;
389 br |= 1;
390 }
391 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
392 cukid.cuorg[1] += cukid.cusize;
393 br |= 2;
394 }
395 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
396 cukid.cuorg[2] += cukid.cusize;
397 br |= 4;
398 }
399 for ( ; ; ) {
400 cukid.cutree = octkid(cu->cutree, br);
401 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
402 return(RAYHIT);
403 sgn = 1 << ax;
404 if (sgn & dirf) /* positive axis? */
405 if (sgn & br)
406 return(ax); /* overflow */
407 else {
408 cukid.cuorg[ax] += cukid.cusize;
409 br |= sgn;
410 }
411 else
412 if (sgn & br) {
413 cukid.cuorg[ax] -= cukid.cusize;
414 br &= ~sgn;
415 } else
416 return(ax); /* underflow */
417 }
418 /*NOTREACHED*/
419 }
420 if (isfull(cu->cutree) && checkhit(r, cu, cxs))
421 return(RAYHIT);
422 /* advance to next cube */
423 if (dirf&0x11) {
424 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
425 t = (dt - pos[0])/r->rdir[0];
426 ax = 0;
427 } else
428 t = FHUGE;
429 if (dirf&0x22) {
430 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
431 dt = (dt - pos[1])/r->rdir[1];
432 if (dt < t) {
433 t = dt;
434 ax = 1;
435 }
436 }
437 if (dirf&0x44) {
438 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
439 dt = (dt - pos[2])/r->rdir[2];
440 if (dt < t) {
441 t = dt;
442 ax = 2;
443 }
444 }
445 pos[0] += r->rdir[0]*t;
446 pos[1] += r->rdir[1]*t;
447 pos[2] += r->rdir[2]*t;
448 return(ax);
449 }
450
451
452 static
453 checkhit(r, cu, cxs) /* check for hit in full cube */
454 register RAY *r;
455 CUBE *cu;
456 OBJECT *cxs;
457 {
458 OBJECT oset[MAXSET+1];
459 register OBJREC *o;
460 register int i;
461
462 objset(oset, cu->cutree);
463 checkset(oset, cxs); /* eliminate double-checking */
464 for (i = oset[0]; i > 0; i--) {
465 o = objptr(oset[i]);
466 if (o->omod == OVOID && issurface(o->otype))
467 continue; /* ignore void surfaces */
468 (*ofun[o->otype].funp)(o, r);
469 }
470 if (r->ro == NULL)
471 return(0); /* no scores yet */
472
473 return(incube(cu, r->rop)); /* hit OK if in current cube */
474 }
475
476
477 static
478 checkset(os, cs) /* modify checked set and set to check */
479 register OBJECT *os; /* os' = os - cs */
480 register OBJECT *cs; /* cs' = cs + os */
481 {
482 OBJECT cset[MAXCSET+MAXSET+1];
483 register int i, j;
484 int k;
485 /* copy os in place, cset <- cs */
486 cset[0] = 0;
487 k = 0;
488 for (i = j = 1; i <= os[0]; i++) {
489 while (j <= cs[0] && cs[j] < os[i])
490 cset[++cset[0]] = cs[j++];
491 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
492 os[++k] = os[i];
493 cset[++cset[0]] = os[i];
494 }
495 }
496 if (!(os[0] = k)) /* new "to check" set size */
497 return; /* special case */
498 while (j <= cs[0]) /* get the rest of cs */
499 cset[++cset[0]] = cs[j++];
500 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
501 cset[0] = MAXCSET;
502 /* setcopy(cs, cset); */ /* copy cset back to cs */
503 os = cset;
504 for (i = os[0]; i-- >= 0; )
505 *cs++ = *os++;
506 }