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root/radiance/ray/src/rt/raytrace.c
Revision: 2.4
Committed: Tue Feb 23 13:57:11 1993 UTC (31 years, 2 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.3: +2 -0 lines
Log Message:
made void surfaces legal

File Contents

# Content
1 /* Copyright (c) 1991 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "otspecial.h"
20
21 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22
23 extern CUBE thescene; /* our scene */
24 extern int maxdepth; /* maximum recursion depth */
25 extern double minweight; /* minimum ray weight */
26 extern int do_irrad; /* compute irradiance? */
27
28 long raynum = 0L; /* next unique ray number */
29 long nrays = 0L; /* number of calls to localhit */
30
31 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
32 OBJREC Lamb = {
33 OVOID, MAT_PLASTIC, "Lambertian",
34 {0, 5, NULL, Lambfa}, NULL,
35 }; /* a Lambertian surface */
36
37 #define MAXLOOP 128 /* modifier loop detection */
38
39 #define RAYHIT (-1) /* return value for intercepted ray */
40
41
42 rayorigin(r, ro, rt, rw) /* start new ray from old one */
43 register RAY *r, *ro;
44 int rt;
45 double rw;
46 {
47 if ((r->parent = ro) == NULL) { /* primary ray */
48 r->rlvl = 0;
49 r->rweight = rw;
50 r->crtype = r->rtype = rt;
51 r->rsrc = -1;
52 r->clipset = NULL;
53 r->revf = raytrace;
54 } else { /* spawned ray */
55 r->rlvl = ro->rlvl;
56 if (rt & RAYREFL) {
57 r->rlvl++;
58 r->rsrc = -1;
59 r->clipset = ro->clipset;
60 } else {
61 r->rsrc = ro->rsrc;
62 r->clipset = ro->newcset;
63 }
64 r->revf = ro->revf;
65 r->rweight = ro->rweight * rw;
66 r->crtype = ro->crtype | (r->rtype = rt);
67 VCOPY(r->rorg, ro->rop);
68 }
69 rayclear(r);
70 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
71 }
72
73
74 rayclear(r) /* clear a ray for (re)evaluation */
75 register RAY *r;
76 {
77 r->rno = raynum++;
78 r->newcset = r->clipset;
79 r->ro = NULL;
80 r->rot = FHUGE;
81 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
82 setcolor(r->pcol, 1.0, 1.0, 1.0);
83 setcolor(r->rcol, 0.0, 0.0, 0.0);
84 r->rt = 0.0;
85 }
86
87
88 raytrace(r) /* trace a ray and compute its value */
89 RAY *r;
90 {
91 extern int (*trace)();
92
93 if (localhit(r, &thescene))
94 raycont(r);
95 else if (sourcehit(r))
96 rayshade(r, r->ro->omod);
97
98 if (trace != NULL)
99 (*trace)(r); /* trace execution */
100 }
101
102
103 raycont(r) /* check for clipped object and continue */
104 register RAY *r;
105 {
106 if (r->clipset != NULL && inset(r->clipset, r->ro->omod))
107 raytrans(r);
108 else
109 rayshade(r, r->ro->omod);
110 }
111
112
113 raytrans(r) /* transmit ray as is */
114 register RAY *r;
115 {
116 RAY tr;
117
118 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
119 VCOPY(tr.rdir, r->rdir);
120 rayvalue(&tr);
121 copycolor(r->rcol, tr.rcol);
122 r->rt = r->rot + tr.rt;
123 }
124 }
125
126
127 rayshade(r, mod) /* shade ray r with material mod */
128 register RAY *r;
129 int mod;
130 {
131 static int depth = 0;
132 register OBJREC *m;
133 /* check for infinite loop */
134 if (depth++ >= MAXLOOP)
135 objerror(r->ro, USER, "possible modifier loop");
136 r->rt = r->rot; /* set effective ray length */
137 for ( ; mod != OVOID; mod = m->omod) {
138 m = objptr(mod);
139 /****** unnecessary test since modifier() is always called
140 if (!ismodifier(m->otype)) {
141 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
142 error(USER, errmsg);
143 }
144 ******/
145 /* hack for irradiance calculation */
146 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
147 if (irr_ignore(m->otype)) {
148 depth--;
149 raytrans(r);
150 return;
151 }
152 if (!islight(m->otype))
153 m = &Lamb;
154 }
155 (*ofun[m->otype].funp)(m, r); /* execute function */
156 if (ismaterial(m->otype)) { /* materials call raytexture */
157 depth--;
158 return; /* we're done */
159 }
160 }
161 objerror(r->ro, USER, "material not found");
162 }
163
164
165 raytexture(r, mod) /* get material modifiers */
166 RAY *r;
167 int mod;
168 {
169 static int depth = 0;
170 register OBJREC *m;
171 /* check for infinite loop */
172 if (depth++ >= MAXLOOP)
173 objerror(r->ro, USER, "modifier loop");
174 /* execute textures and patterns */
175 for ( ; mod != OVOID; mod = m->omod) {
176 m = objptr(mod);
177 if (!istexture(m->otype)) {
178 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
179 error(USER, errmsg);
180 }
181 (*ofun[m->otype].funp)(m, r);
182 }
183 depth--; /* end here */
184 }
185
186
187 raymixture(r, fore, back, coef) /* mix modifiers */
188 register RAY *r;
189 OBJECT fore, back;
190 double coef;
191 {
192 FVECT curpert, forepert, backpert;
193 COLOR curpcol, forepcol, backpcol;
194 register int i;
195 /* clip coefficient */
196 if (coef > 1.0)
197 coef = 1.0;
198 else if (coef < 0.0)
199 coef = 0.0;
200 /* save current mods */
201 VCOPY(curpert, r->pert);
202 copycolor(curpcol, r->pcol);
203 /* compute new mods */
204 /* foreground */
205 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
206 setcolor(r->pcol, 1.0, 1.0, 1.0);
207 if (fore != OVOID && coef > FTINY)
208 raytexture(r, fore);
209 VCOPY(forepert, r->pert);
210 copycolor(forepcol, r->pcol);
211 /* background */
212 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
213 setcolor(r->pcol, 1.0, 1.0, 1.0);
214 if (back != OVOID && coef < 1.0-FTINY)
215 raytexture(r, back);
216 VCOPY(backpert, r->pert);
217 copycolor(backpcol, r->pcol);
218 /* sum perturbations */
219 for (i = 0; i < 3; i++)
220 r->pert[i] = curpert[i] + coef*forepert[i] +
221 (1.0-coef)*backpert[i];
222 /* multiply colors */
223 setcolor(r->pcol, coef*colval(forepcol,RED) +
224 (1.0-coef)*colval(backpcol,RED),
225 coef*colval(forepcol,GRN) +
226 (1.0-coef)*colval(backpcol,GRN),
227 coef*colval(forepcol,BLU) +
228 (1.0-coef)*colval(backpcol,BLU));
229 multcolor(r->pcol, curpcol);
230 }
231
232
233 double
234 raynormal(norm, r) /* compute perturbed normal for ray */
235 FVECT norm;
236 register RAY *r;
237 {
238 double newdot;
239 register int i;
240
241 /* The perturbation is added to the surface normal to obtain
242 * the new normal. If the new normal would affect the surface
243 * orientation wrt. the ray, a correction is made. The method is
244 * still fraught with problems since reflected rays and similar
245 * directions calculated from the surface normal may spawn rays behind
246 * the surface. The only solution is to curb textures at high
247 * incidence (namely, keep DOT(rdir,pert) < Rdot).
248 */
249
250 for (i = 0; i < 3; i++)
251 norm[i] = r->ron[i] + r->pert[i];
252
253 if (normalize(norm) == 0.0) {
254 objerror(r->ro, WARNING, "illegal normal perturbation");
255 VCOPY(norm, r->ron);
256 return(r->rod);
257 }
258 newdot = -DOT(norm, r->rdir);
259 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
260 for (i = 0; i < 3; i++)
261 norm[i] += 2.0*newdot*r->rdir[i];
262 newdot = -newdot;
263 }
264 return(newdot);
265 }
266
267
268 newrayxf(r) /* get new tranformation matrix for ray */
269 RAY *r;
270 {
271 static struct xfn {
272 struct xfn *next;
273 FULLXF xf;
274 } xfseed = { &xfseed }, *xflast = &xfseed;
275 register struct xfn *xp;
276 register RAY *rp;
277
278 /*
279 * Search for transform in circular list that
280 * has no associated ray in the tree.
281 */
282 xp = xflast;
283 for (rp = r->parent; rp != NULL; rp = rp->parent)
284 if (rp->rox == &xp->xf) { /* xp in use */
285 xp = xp->next; /* move to next */
286 if (xp == xflast) { /* need new one */
287 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
288 if (xp == NULL)
289 error(SYSTEM,
290 "out of memory in newrayxf");
291 /* insert in list */
292 xp->next = xflast->next;
293 xflast->next = xp;
294 break; /* we're done */
295 }
296 rp = r; /* start check over */
297 }
298 /* got it */
299 r->rox = &xp->xf;
300 xflast = xp;
301 }
302
303
304 flipsurface(r) /* reverse surface orientation */
305 register RAY *r;
306 {
307 r->rod = -r->rod;
308 r->ron[0] = -r->ron[0];
309 r->ron[1] = -r->ron[1];
310 r->ron[2] = -r->ron[2];
311 r->pert[0] = -r->pert[0];
312 r->pert[1] = -r->pert[1];
313 r->pert[2] = -r->pert[2];
314 }
315
316
317 localhit(r, scene) /* check for hit in the octree */
318 register RAY *r;
319 register CUBE *scene;
320 {
321 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
322 FVECT curpos; /* current cube position */
323 int sflags; /* sign flags */
324 double t, dt;
325 register int i;
326
327 nrays++; /* increment trace counter */
328 sflags = 0;
329 for (i = 0; i < 3; i++) {
330 curpos[i] = r->rorg[i];
331 if (r->rdir[i] > FTINY)
332 sflags |= 1 << i;
333 else if (r->rdir[i] < -FTINY)
334 sflags |= 0x10 << i;
335 }
336 if (sflags == 0)
337 error(CONSISTENCY, "zero ray direction in localhit");
338 t = 0.0;
339 if (!incube(scene, curpos)) {
340 /* find distance to entry */
341 for (i = 0; i < 3; i++) {
342 /* plane in our direction */
343 if (sflags & 1<<i)
344 dt = scene->cuorg[i];
345 else if (sflags & 0x10<<i)
346 dt = scene->cuorg[i] + scene->cusize;
347 else
348 continue;
349 /* distance to the plane */
350 dt = (dt - r->rorg[i])/r->rdir[i];
351 if (dt > t)
352 t = dt; /* farthest face is the one */
353 }
354 t += FTINY; /* fudge to get inside cube */
355 /* advance position */
356 for (i = 0; i < 3; i++)
357 curpos[i] += r->rdir[i]*t;
358
359 if (!incube(scene, curpos)) /* non-intersecting ray */
360 return(0);
361 }
362 cxset[0] = 0;
363 return(raymove(curpos, cxset, sflags, r, scene) == RAYHIT);
364 }
365
366
367 static int
368 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
369 FVECT pos; /* current position, modified herein */
370 OBJECT *cxs; /* checked objects, modified by checkhit */
371 int dirf; /* direction indicators to speed tests */
372 register RAY *r;
373 register CUBE *cu;
374 {
375 int ax;
376 double dt, t;
377
378 if (istree(cu->cutree)) { /* recurse on subcubes */
379 CUBE cukid;
380 register int br, sgn;
381
382 cukid.cusize = cu->cusize * 0.5; /* find subcube */
383 VCOPY(cukid.cuorg, cu->cuorg);
384 br = 0;
385 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
386 cukid.cuorg[0] += cukid.cusize;
387 br |= 1;
388 }
389 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
390 cukid.cuorg[1] += cukid.cusize;
391 br |= 2;
392 }
393 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
394 cukid.cuorg[2] += cukid.cusize;
395 br |= 4;
396 }
397 for ( ; ; ) {
398 cukid.cutree = octkid(cu->cutree, br);
399 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
400 return(RAYHIT);
401 sgn = 1 << ax;
402 if (sgn & dirf) /* positive axis? */
403 if (sgn & br)
404 return(ax); /* overflow */
405 else {
406 cukid.cuorg[ax] += cukid.cusize;
407 br |= sgn;
408 }
409 else
410 if (sgn & br) {
411 cukid.cuorg[ax] -= cukid.cusize;
412 br &= ~sgn;
413 } else
414 return(ax); /* underflow */
415 }
416 /*NOTREACHED*/
417 }
418 if (isfull(cu->cutree) && checkhit(r, cu, cxs))
419 return(RAYHIT);
420 /* advance to next cube */
421 if (dirf&0x11) {
422 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
423 t = (dt - pos[0])/r->rdir[0];
424 ax = 0;
425 } else
426 t = FHUGE;
427 if (dirf&0x22) {
428 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
429 dt = (dt - pos[1])/r->rdir[1];
430 if (dt < t) {
431 t = dt;
432 ax = 1;
433 }
434 }
435 if (dirf&0x44) {
436 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
437 dt = (dt - pos[2])/r->rdir[2];
438 if (dt < t) {
439 t = dt;
440 ax = 2;
441 }
442 }
443 pos[0] += r->rdir[0]*t;
444 pos[1] += r->rdir[1]*t;
445 pos[2] += r->rdir[2]*t;
446 return(ax);
447 }
448
449
450 static
451 checkhit(r, cu, cxs) /* check for hit in full cube */
452 register RAY *r;
453 CUBE *cu;
454 OBJECT *cxs;
455 {
456 OBJECT oset[MAXSET+1];
457 register OBJREC *o;
458 register int i;
459
460 objset(oset, cu->cutree);
461 checkset(oset, cxs); /* eliminate double-checking */
462 for (i = oset[0]; i > 0; i--) {
463 o = objptr(oset[i]);
464 if (o->omod == OVOID && issurface(o->otype))
465 continue; /* ignore void surfaces */
466 (*ofun[o->otype].funp)(o, r);
467 }
468 if (r->ro == NULL)
469 return(0); /* no scores yet */
470
471 return(incube(cu, r->rop)); /* hit OK if in current cube */
472 }
473
474
475 static
476 checkset(os, cs) /* modify checked set and set to check */
477 register OBJECT *os; /* os' = os - cs */
478 register OBJECT *cs; /* cs' = cs + os */
479 {
480 OBJECT cset[MAXCSET+MAXSET+1];
481 register int i, j;
482 int k;
483 /* copy os in place, cset <- cs */
484 cset[0] = 0;
485 k = 0;
486 for (i = j = 1; i <= os[0]; i++) {
487 while (j <= cs[0] && cs[j] < os[i])
488 cset[++cset[0]] = cs[j++];
489 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
490 os[++k] = os[i];
491 cset[++cset[0]] = os[i];
492 }
493 }
494 if (!(os[0] = k)) /* new "to check" set size */
495 return; /* special case */
496 while (j <= cs[0]) /* get the rest of cs */
497 cset[++cset[0]] = cs[j++];
498 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
499 cset[0] = MAXCSET;
500 /* setcopy(cs, cset); */ /* copy cset back to cs */
501 os = cset;
502 for (i = os[0]; i-- >= 0; )
503 *cs++ = *os++;
504 }