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root/radiance/ray/src/rt/raytrace.c
Revision: 2.23
Committed: Fri Dec 8 18:49:09 1995 UTC (28 years, 5 months ago) by greg
Content type: text/plain
Branch: MAIN
Changes since 2.22: +51 -3 lines
Log Message:
added M_MIST (mist) material and global participating medium

File Contents

# Content
1 /* Copyright (c) 1995 Regents of the University of California */
2
3 #ifndef lint
4 static char SCCSid[] = "$SunId$ LBL";
5 #endif
6
7 /*
8 * raytrace.c - routines for tracing and shading rays.
9 *
10 * 8/7/85
11 */
12
13 #include "ray.h"
14
15 #include "octree.h"
16
17 #include "otypes.h"
18
19 #include "otspecial.h"
20
21 #define MAXCSET ((MAXSET+1)*2-1) /* maximum check set size */
22
23 extern CUBE thescene; /* our scene */
24 extern int maxdepth; /* maximum recursion depth */
25 extern double minweight; /* minimum ray weight */
26 extern int do_irrad; /* compute irradiance? */
27 extern COLOR ambval; /* ambient value */
28
29 extern COLOR cextinction; /* global extinction coefficient */
30 extern double salbedo; /* global scattering albedo */
31 extern double seccg; /* global scattering eccentricity */
32 extern double ssampdist; /* scatter sampling distance */
33
34 unsigned long raynum = 0; /* next unique ray number */
35 unsigned long nrays = 0; /* number of calls to localhit */
36
37 static FLOAT Lambfa[5] = {PI, PI, PI, 0.0, 0.0};
38 OBJREC Lamb = {
39 OVOID, MAT_PLASTIC, "Lambertian",
40 {0, 5, NULL, Lambfa}, NULL,
41 }; /* a Lambertian surface */
42
43 OBJREC Aftplane; /* aft clipping plane object */
44
45 static int raymove(), checkset(), checkhit();
46
47 #define MAXLOOP 128 /* modifier loop detection */
48
49 #define RAYHIT (-1) /* return value for intercepted ray */
50
51
52 rayorigin(r, ro, rt, rw) /* start new ray from old one */
53 register RAY *r, *ro;
54 int rt;
55 double rw;
56 {
57 if ((r->parent = ro) == NULL) { /* primary ray */
58 r->rlvl = 0;
59 r->rweight = rw;
60 r->crtype = r->rtype = rt;
61 r->rsrc = -1;
62 r->clipset = NULL;
63 r->revf = raytrace;
64 copycolor(r->cext, cextinction);
65 r->albedo = salbedo;
66 r->gecc = seccg;
67 r->slights = NULL;
68 } else { /* spawned ray */
69 r->rlvl = ro->rlvl;
70 if (rt & RAYREFL) {
71 r->rlvl++;
72 r->rsrc = -1;
73 r->clipset = ro->clipset;
74 r->rmax = 0.0;
75 } else {
76 r->rsrc = ro->rsrc;
77 r->clipset = ro->newcset;
78 r->rmax = ro->rmax <= FTINY ? 0.0 : ro->rmax - ro->rot;
79 }
80 r->revf = ro->revf;
81 copycolor(r->cext, ro->cext);
82 r->albedo = ro->albedo;
83 r->gecc = ro->gecc;
84 r->slights = ro->slights;
85 r->rweight = ro->rweight * rw;
86 r->crtype = ro->crtype | (r->rtype = rt);
87 VCOPY(r->rorg, ro->rop);
88 }
89 rayclear(r);
90 return(r->rlvl <= maxdepth && r->rweight >= minweight ? 0 : -1);
91 }
92
93
94 rayclear(r) /* clear a ray for (re)evaluation */
95 register RAY *r;
96 {
97 r->rno = raynum++;
98 r->newcset = r->clipset;
99 r->ro = NULL;
100 r->rot = FHUGE;
101 r->pert[0] = r->pert[1] = r->pert[2] = 0.0;
102 setcolor(r->pcol, 1.0, 1.0, 1.0);
103 setcolor(r->rcol, 0.0, 0.0, 0.0);
104 r->rt = 0.0;
105 }
106
107
108 raytrace(r) /* trace a ray and compute its value */
109 RAY *r;
110 {
111 extern int (*trace)();
112 int gotmat;
113
114 if (localhit(r, &thescene))
115 gotmat = raycont(r); /* hit local surface, evaluate */
116 else if (r->ro == &Aftplane) {
117 r->ro = NULL; /* hit aft clipping plane */
118 r->rot = FHUGE;
119 } else if (sourcehit(r))
120 gotmat = rayshade(r, r->ro->omod); /* distant source */
121
122 if (r->ro != NULL && !gotmat)
123 objerror(r->ro, USER, "material not found");
124
125 rayparticipate(r); /* for participating medium */
126
127 if (trace != NULL)
128 (*trace)(r); /* trace execution */
129 }
130
131
132 raycont(r) /* check for clipped object and continue */
133 register RAY *r;
134 {
135 if ((r->clipset != NULL && inset(r->clipset, r->ro->omod)) ||
136 r->ro->omod == OVOID) {
137 raytrans(r);
138 return(1);
139 }
140 return(rayshade(r, r->ro->omod));
141 }
142
143
144 raytrans(r) /* transmit ray as is */
145 register RAY *r;
146 {
147 RAY tr;
148
149 if (rayorigin(&tr, r, TRANS, 1.0) == 0) {
150 VCOPY(tr.rdir, r->rdir);
151 rayvalue(&tr);
152 copycolor(r->rcol, tr.rcol);
153 r->rt = r->rot + tr.rt;
154 }
155 }
156
157
158 rayshade(r, mod) /* shade ray r with material mod */
159 register RAY *r;
160 int mod;
161 {
162 static int depth = 0;
163 int gotmat;
164 register OBJREC *m;
165 /* check for infinite loop */
166 if (depth++ >= MAXLOOP)
167 objerror(r->ro, USER, "possible modifier loop");
168 r->rt = r->rot; /* set effective ray length */
169 for (gotmat = 0; !gotmat && mod != OVOID; mod = m->omod) {
170 m = objptr(mod);
171 /****** unnecessary test since modifier() is always called
172 if (!ismodifier(m->otype)) {
173 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
174 error(USER, errmsg);
175 }
176 ******/
177 /* hack for irradiance calculation */
178 if (do_irrad && !(r->crtype & ~(PRIMARY|TRANS))) {
179 if (irr_ignore(m->otype)) {
180 depth--;
181 raytrans(r);
182 return(1);
183 }
184 if (!islight(m->otype))
185 m = &Lamb;
186 }
187 /* materials call raytexture */
188 gotmat = (*ofun[m->otype].funp)(m, r);
189 }
190 depth--;
191 return(gotmat);
192 }
193
194
195 rayparticipate(r) /* compute ray medium participation */
196 register RAY *r;
197 {
198 COLOR ce, ca;
199 double dist;
200 double re, ge, be;
201
202 if (intens(r->cext) <= 1./FHUGE)
203 return; /* no medium */
204 if ((dist = r->rot) >= FHUGE)
205 dist = 2.*thescene.cusize; /* what to use for infinity? */
206 if (r->crtype & SHADOW)
207 dist *= 1. - salbedo; /* no scattering for sources */
208 if (dist <= FTINY)
209 return; /* no effective ray travel */
210 re = dist*colval(r->cext,RED);
211 ge = dist*colval(r->cext,GRN);
212 be = dist*colval(r->cext,BLU);
213 setcolor(ce, re>92. ? 0. : exp(-re),
214 ge>92. ? 0. : exp(-ge),
215 be>92. ? 0. : exp(-be));
216 multcolor(r->rcol, ce); /* path absorption */
217 if (r->albedo <= FTINY || r->crtype & SHADOW)
218 return; /* no scattering */
219 setcolor(ca, salbedo*colval(ambval,RED)*(1.-colval(ce,RED)),
220 salbedo*colval(ambval,GRN)*(1.-colval(ce,GRN)),
221 salbedo*colval(ambval,BLU)*(1.-colval(ce,BLU)));
222 addcolor(r->rcol, ca); /* ambient in scattering */
223 srcscatter(r); /* source in scattering */
224 }
225
226
227 raytexture(r, mod) /* get material modifiers */
228 RAY *r;
229 int mod;
230 {
231 static int depth = 0;
232 register OBJREC *m;
233 /* check for infinite loop */
234 if (depth++ >= MAXLOOP)
235 objerror(r->ro, USER, "modifier loop");
236 /* execute textures and patterns */
237 for ( ; mod != OVOID; mod = m->omod) {
238 m = objptr(mod);
239 /****** unnecessary test since modifier() is always called
240 if (!ismodifier(m->otype)) {
241 sprintf(errmsg, "illegal modifier \"%s\"", m->oname);
242 error(USER, errmsg);
243 }
244 ******/
245 if ((*ofun[m->otype].funp)(m, r)) {
246 sprintf(errmsg, "conflicting material \"%s\"",
247 m->oname);
248 objerror(r->ro, USER, errmsg);
249 }
250 }
251 depth--; /* end here */
252 }
253
254
255 raymixture(r, fore, back, coef) /* mix modifiers */
256 register RAY *r;
257 OBJECT fore, back;
258 double coef;
259 {
260 RAY fr, br;
261 int foremat, backmat;
262 register int i;
263 /* clip coefficient */
264 if (coef > 1.0)
265 coef = 1.0;
266 else if (coef < 0.0)
267 coef = 0.0;
268 /* compute foreground and background */
269 foremat = backmat = -1;
270 /* foreground */
271 copystruct(&fr, r);
272 if (fore != OVOID && coef > FTINY)
273 foremat = rayshade(&fr, fore);
274 /* background */
275 copystruct(&br, r);
276 if (back != OVOID && coef < 1.0-FTINY)
277 backmat = rayshade(&br, back);
278 /* check */
279 if (foremat < 0)
280 if (backmat < 0)
281 foremat = backmat = 0;
282 else
283 foremat = backmat;
284 else if (backmat < 0)
285 backmat = foremat;
286 if ((foremat==0) != (backmat==0))
287 objerror(r->ro, USER, "mixing material with non-material");
288 /* mix perturbations */
289 for (i = 0; i < 3; i++)
290 r->pert[i] = coef*fr.pert[i] + (1.0-coef)*br.pert[i];
291 /* mix pattern colors */
292 scalecolor(fr.pcol, coef);
293 scalecolor(br.pcol, 1.0-coef);
294 copycolor(r->pcol, fr.pcol);
295 addcolor(r->pcol, br.pcol);
296 /* mix returned ray values */
297 if (foremat) {
298 scalecolor(fr.rcol, coef);
299 scalecolor(br.rcol, 1.0-coef);
300 copycolor(r->rcol, fr.rcol);
301 addcolor(r->rcol, br.rcol);
302 r->rt = bright(fr.rcol) > bright(br.rcol) ? fr.rt : br.rt;
303 }
304 /* return value tells if material */
305 return(foremat);
306 }
307
308
309 double
310 raydist(r, flags) /* compute (cumulative) ray distance */
311 register RAY *r;
312 register int flags;
313 {
314 double sum = 0.0;
315
316 while (r != NULL && r->crtype&flags) {
317 sum += r->rot;
318 r = r->parent;
319 }
320 return(sum);
321 }
322
323
324 double
325 raynormal(norm, r) /* compute perturbed normal for ray */
326 FVECT norm;
327 register RAY *r;
328 {
329 double newdot;
330 register int i;
331
332 /* The perturbation is added to the surface normal to obtain
333 * the new normal. If the new normal would affect the surface
334 * orientation wrt. the ray, a correction is made. The method is
335 * still fraught with problems since reflected rays and similar
336 * directions calculated from the surface normal may spawn rays behind
337 * the surface. The only solution is to curb textures at high
338 * incidence (namely, keep DOT(rdir,pert) < Rdot).
339 */
340
341 for (i = 0; i < 3; i++)
342 norm[i] = r->ron[i] + r->pert[i];
343
344 if (normalize(norm) == 0.0) {
345 objerror(r->ro, WARNING, "illegal normal perturbation");
346 VCOPY(norm, r->ron);
347 return(r->rod);
348 }
349 newdot = -DOT(norm, r->rdir);
350 if ((newdot > 0.0) != (r->rod > 0.0)) { /* fix orientation */
351 for (i = 0; i < 3; i++)
352 norm[i] += 2.0*newdot*r->rdir[i];
353 newdot = -newdot;
354 }
355 return(newdot);
356 }
357
358
359 newrayxf(r) /* get new tranformation matrix for ray */
360 RAY *r;
361 {
362 static struct xfn {
363 struct xfn *next;
364 FULLXF xf;
365 } xfseed = { &xfseed }, *xflast = &xfseed;
366 register struct xfn *xp;
367 register RAY *rp;
368
369 /*
370 * Search for transform in circular list that
371 * has no associated ray in the tree.
372 */
373 xp = xflast;
374 for (rp = r->parent; rp != NULL; rp = rp->parent)
375 if (rp->rox == &xp->xf) { /* xp in use */
376 xp = xp->next; /* move to next */
377 if (xp == xflast) { /* need new one */
378 xp = (struct xfn *)bmalloc(sizeof(struct xfn));
379 if (xp == NULL)
380 error(SYSTEM,
381 "out of memory in newrayxf");
382 /* insert in list */
383 xp->next = xflast->next;
384 xflast->next = xp;
385 break; /* we're done */
386 }
387 rp = r; /* start check over */
388 }
389 /* got it */
390 r->rox = &xp->xf;
391 xflast = xp;
392 }
393
394
395 flipsurface(r) /* reverse surface orientation */
396 register RAY *r;
397 {
398 r->rod = -r->rod;
399 r->ron[0] = -r->ron[0];
400 r->ron[1] = -r->ron[1];
401 r->ron[2] = -r->ron[2];
402 r->pert[0] = -r->pert[0];
403 r->pert[1] = -r->pert[1];
404 r->pert[2] = -r->pert[2];
405 }
406
407
408 localhit(r, scene) /* check for hit in the octree */
409 register RAY *r;
410 register CUBE *scene;
411 {
412 OBJECT cxset[MAXCSET+1]; /* set of checked objects */
413 FVECT curpos; /* current cube position */
414 int sflags; /* sign flags */
415 double t, dt;
416 register int i;
417
418 nrays++; /* increment trace counter */
419 sflags = 0;
420 for (i = 0; i < 3; i++) {
421 curpos[i] = r->rorg[i];
422 if (r->rdir[i] > 1e-7)
423 sflags |= 1 << i;
424 else if (r->rdir[i] < -1e-7)
425 sflags |= 0x10 << i;
426 }
427 if (sflags == 0)
428 error(CONSISTENCY, "zero ray direction in localhit");
429 /* start off assuming nothing hit */
430 if (r->rmax > FTINY) { /* except aft plane if one */
431 r->ro = &Aftplane;
432 r->rot = r->rmax;
433 for (i = 0; i < 3; i++)
434 r->rop[i] = r->rorg[i] + r->rot*r->rdir[i];
435 }
436 /* find global cube entrance point */
437 t = 0.0;
438 if (!incube(scene, curpos)) {
439 /* find distance to entry */
440 for (i = 0; i < 3; i++) {
441 /* plane in our direction */
442 if (sflags & 1<<i)
443 dt = scene->cuorg[i];
444 else if (sflags & 0x10<<i)
445 dt = scene->cuorg[i] + scene->cusize;
446 else
447 continue;
448 /* distance to the plane */
449 dt = (dt - r->rorg[i])/r->rdir[i];
450 if (dt > t)
451 t = dt; /* farthest face is the one */
452 }
453 t += FTINY; /* fudge to get inside cube */
454 if (t >= r->rot) /* clipped already */
455 return(0);
456 /* advance position */
457 for (i = 0; i < 3; i++)
458 curpos[i] += r->rdir[i]*t;
459
460 if (!incube(scene, curpos)) /* non-intersecting ray */
461 return(0);
462 }
463 cxset[0] = 0;
464 raymove(curpos, cxset, sflags, r, scene);
465 return(r->ro != NULL & r->ro != &Aftplane);
466 }
467
468
469 static int
470 raymove(pos, cxs, dirf, r, cu) /* check for hit as we move */
471 FVECT pos; /* current position, modified herein */
472 OBJECT *cxs; /* checked objects, modified by checkhit */
473 int dirf; /* direction indicators to speed tests */
474 register RAY *r;
475 register CUBE *cu;
476 {
477 int ax;
478 double dt, t;
479
480 if (istree(cu->cutree)) { /* recurse on subcubes */
481 CUBE cukid;
482 register int br, sgn;
483
484 cukid.cusize = cu->cusize * 0.5; /* find subcube */
485 VCOPY(cukid.cuorg, cu->cuorg);
486 br = 0;
487 if (pos[0] >= cukid.cuorg[0]+cukid.cusize) {
488 cukid.cuorg[0] += cukid.cusize;
489 br |= 1;
490 }
491 if (pos[1] >= cukid.cuorg[1]+cukid.cusize) {
492 cukid.cuorg[1] += cukid.cusize;
493 br |= 2;
494 }
495 if (pos[2] >= cukid.cuorg[2]+cukid.cusize) {
496 cukid.cuorg[2] += cukid.cusize;
497 br |= 4;
498 }
499 for ( ; ; ) {
500 cukid.cutree = octkid(cu->cutree, br);
501 if ((ax = raymove(pos,cxs,dirf,r,&cukid)) == RAYHIT)
502 return(RAYHIT);
503 sgn = 1 << ax;
504 if (sgn & dirf) /* positive axis? */
505 if (sgn & br)
506 return(ax); /* overflow */
507 else {
508 cukid.cuorg[ax] += cukid.cusize;
509 br |= sgn;
510 }
511 else
512 if (sgn & br) {
513 cukid.cuorg[ax] -= cukid.cusize;
514 br &= ~sgn;
515 } else
516 return(ax); /* underflow */
517 }
518 /*NOTREACHED*/
519 }
520 if (isfull(cu->cutree)) {
521 if (checkhit(r, cu, cxs))
522 return(RAYHIT);
523 } else if (r->ro == &Aftplane && incube(cu, r->rop))
524 return(RAYHIT);
525 /* advance to next cube */
526 if (dirf&0x11) {
527 dt = dirf&1 ? cu->cuorg[0] + cu->cusize : cu->cuorg[0];
528 t = (dt - pos[0])/r->rdir[0];
529 ax = 0;
530 } else
531 t = FHUGE;
532 if (dirf&0x22) {
533 dt = dirf&2 ? cu->cuorg[1] + cu->cusize : cu->cuorg[1];
534 dt = (dt - pos[1])/r->rdir[1];
535 if (dt < t) {
536 t = dt;
537 ax = 1;
538 }
539 }
540 if (dirf&0x44) {
541 dt = dirf&4 ? cu->cuorg[2] + cu->cusize : cu->cuorg[2];
542 dt = (dt - pos[2])/r->rdir[2];
543 if (dt < t) {
544 t = dt;
545 ax = 2;
546 }
547 }
548 pos[0] += r->rdir[0]*t;
549 pos[1] += r->rdir[1]*t;
550 pos[2] += r->rdir[2]*t;
551 return(ax);
552 }
553
554
555 static
556 checkhit(r, cu, cxs) /* check for hit in full cube */
557 register RAY *r;
558 CUBE *cu;
559 OBJECT *cxs;
560 {
561 OBJECT oset[MAXSET+1];
562 register OBJREC *o;
563 register int i;
564
565 objset(oset, cu->cutree);
566 checkset(oset, cxs); /* eliminate double-checking */
567 for (i = oset[0]; i > 0; i--) {
568 o = objptr(oset[i]);
569 (*ofun[o->otype].funp)(o, r);
570 }
571 if (r->ro == NULL)
572 return(0); /* no scores yet */
573
574 return(incube(cu, r->rop)); /* hit OK if in current cube */
575 }
576
577
578 static
579 checkset(os, cs) /* modify checked set and set to check */
580 register OBJECT *os; /* os' = os - cs */
581 register OBJECT *cs; /* cs' = cs + os */
582 {
583 OBJECT cset[MAXCSET+MAXSET+1];
584 register int i, j;
585 int k;
586 /* copy os in place, cset <- cs */
587 cset[0] = 0;
588 k = 0;
589 for (i = j = 1; i <= os[0]; i++) {
590 while (j <= cs[0] && cs[j] < os[i])
591 cset[++cset[0]] = cs[j++];
592 if (j > cs[0] || os[i] != cs[j]) { /* object to check */
593 os[++k] = os[i];
594 cset[++cset[0]] = os[i];
595 }
596 }
597 if (!(os[0] = k)) /* new "to check" set size */
598 return; /* special case */
599 while (j <= cs[0]) /* get the rest of cs */
600 cset[++cset[0]] = cs[j++];
601 if (cset[0] > MAXCSET) /* truncate "checked" set if nec. */
602 cset[0] = MAXCSET;
603 /* setcopy(cs, cset); */ /* copy cset back to cs */
604 os = cset;
605 for (i = os[0]; i-- >= 0; )
606 *cs++ = *os++;
607 }